implement debug ui + profiling
parent
16bcb94158
commit
eb65910d15
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@ -17,6 +17,8 @@ add_executable(eco2d
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source/packet.c
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source/player.c
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source/signal_handling.c
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source/profiler.c
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source/debug_ui.c
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source/utils/options.c
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@ -0,0 +1,4 @@
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#pragma once
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#include "system.h"
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void debug_draw(void);
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@ -6,5 +6,7 @@ void platform_shutdown();
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float platform_frametime();
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uint8_t platform_is_running();
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float platform_zoom_get(void);
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void platform_input();
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void platform_render();
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@ -0,0 +1,32 @@
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#pragma once
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#include "system.h"
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typedef enum {
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PROF_MAIN_LOOP,
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PROF_WORLD_WRITE,
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PROF_RENDER,
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PROF_ENTITY_LERP,
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MAX_PROF,
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PROF_FORCE_UINT8 = UINT8_MAX
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} profiler_kind;
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typedef struct {
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profiler_kind id;
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char const *name;
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uint32_t num_invocations;
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double start_time;
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double delta_time;
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double total_time;
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} profiler;
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void profiler_reset(profiler_kind id);
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void profiler_start(profiler_kind id);
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void profiler_stop(profiler_kind id);
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void profiler_collate(void);
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double profiler_delta(profiler_kind id);
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char const *profiler_name(profiler_kind id);
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#define profile(id) defer(profiler_start(id), profiler_stop(id))
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@ -1,8 +1,15 @@
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#pragma once
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#include <assert.h>
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#include <stdint.h>
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#include <stddef.h>
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#include <inttypes.h>
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#define ZPL_NANO
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#include "zpl.h"
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#define defer_var ZPL_CONCAT(_i_,__LINE__)
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#define defer(s,e) for ( \
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uint32_t defer_var = (s, 0); \
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!defer_var; \
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(defer_var += 1), e) \
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@ -2,6 +2,7 @@
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#include "system.h"
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#include "raylib.h"
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#include "world/blocks.h"
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#include "assets.h"
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static inline
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void DrawTextEco(const char *text, float posX, float posY, int fontSize, Color color, float spacing) {
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@ -0,0 +1,203 @@
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#include "debug_ui.h"
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#include "raylib.h"
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typedef enum {
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DITEM_RAW,
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DITEM_TEXT,
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DITEM_BUTTON,
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DITEM_SLIDER,
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DITEM_LIST,
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DITEM_END,
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DITEM_FORCE_UINT8 = UINT8_MAX
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} debug_kind;
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typedef struct {
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float x, y;
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} debug_draw_result;
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#define DBG_FONT_SIZE 22
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#define DBG_FONT_SPACING DBG_FONT_SIZE * 1.2f
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#define DBG_START_XPOS 15
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#define DBG_START_YPOS 200
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#define DBG_LIST_XPOS_OFFSET 10
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#define DBG_SHADOW_OFFSET_XPOS 1
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#define DBG_SHADOW_OFFSET_YPOS 1
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static uint8_t is_shadow_rendered;
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typedef struct debug_item {
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debug_kind kind;
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char const *name;
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float name_width;
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union {
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union {
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char const *text;
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uint64_t val;
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};
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struct {
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struct debug_item *items;
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uint8_t is_collapsed;
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} list;
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void (*on_click)(void);
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};
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debug_draw_result (*proc)(struct debug_item*, float, float);
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} debug_item;
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typedef enum {
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DAREA_OUTSIDE,
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DAREA_HOVER,
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DAREA_HELD,
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DAREA_PRESS,
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DAREA_FORCE_UINT8 = UINT8_MAX
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} debug_area_status;
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debug_area_status check_mouse_area(float xpos, float ypos, float w, float h);
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bool is_btn_pressed(float xpos, float ypos, float w, float h, Color *color);
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void UIDrawText(const char *text, float posX, float posY, int fontSize, Color color);
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int UIMeasureText(const char *text, int fontSize);
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#include "debug_ui_widgets.c"
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static debug_item items[] = {
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{
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.kind = DITEM_LIST,
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.name = "general",
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.list = {
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.items = (debug_item[]) {
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{ .kind = DITEM_TEXT, .name = "delta time", .proc = DrawDeltaTime },
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{ .kind = DITEM_TEXT, .name = "random literal", .text = "hello", .proc = DrawLiteral },
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{ .kind = DITEM_TEXT, .name = "zoom", .proc = DrawZoom },
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{ .kind = DITEM_END },
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}
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}
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},
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{
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.kind = DITEM_LIST,
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.name = "profilers",
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.list = {
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.items = (debug_item[]) {
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{ .kind = DITEM_RAW, .val = PROF_MAIN_LOOP, .proc = DrawProfilerDelta },
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{ .kind = DITEM_RAW, .val = PROF_WORLD_WRITE, .proc = DrawProfilerDelta },
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{ .kind = DITEM_RAW, .val = PROF_RENDER, .proc = DrawProfilerDelta },
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{ .kind = DITEM_RAW, .val = PROF_ENTITY_LERP, .proc = DrawProfilerDelta },
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{ .kind = DITEM_END },
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},
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//.is_collapsed = 1
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}
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},
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{.kind = DITEM_END},
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};
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debug_draw_result debug_draw_list(debug_item *list, float xpos, float ypos, bool is_shadow) {
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is_shadow_rendered = is_shadow;
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for (debug_item *it = list; it->kind != DITEM_END; it += 1) {
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switch (it->kind) {
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case DITEM_LIST: {
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// NOTE(zaklaus): calculate and cache name width for future use
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if (it->name_width == 0) {
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it->name_width = UIMeasureText(it->name, DBG_FONT_SIZE);
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}
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Color color = RAYWHITE;
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if (is_btn_pressed(xpos, ypos, it->name_width, DBG_FONT_SIZE, &color)) {
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it->list.is_collapsed = !it->list.is_collapsed;
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}
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UIDrawText(it->name, xpos, ypos, DBG_FONT_SIZE, color);
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ypos += DBG_FONT_SPACING;
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if (it->list.is_collapsed) break;
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debug_draw_result res = debug_draw_list(it->list.items, xpos+DBG_LIST_XPOS_OFFSET, ypos, is_shadow);
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ypos = res.y;
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}break;
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case DITEM_TEXT: {
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char const *text = TextFormat("%s: ", it->name);
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if (it->name_width == 0) {
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it->name_width = UIMeasureText(text, DBG_FONT_SIZE);
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}
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UIDrawText(text, xpos, ypos, DBG_FONT_SIZE, RAYWHITE);
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assert(it->proc);
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debug_draw_result res = it->proc(it, xpos + it->name_width, ypos);
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ypos = res.y;
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}break;
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case DITEM_RAW: {
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assert(it->proc);
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debug_draw_result res = it->proc(it, xpos, ypos);
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ypos = res.y;
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}break;
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default: {
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}break;
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}
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}
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return (debug_draw_result){xpos, ypos};
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}
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void debug_draw(void) {
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debug_draw_list(items, DBG_START_XPOS+DBG_SHADOW_OFFSET_XPOS, DBG_START_YPOS+DBG_SHADOW_OFFSET_YPOS, 1); // NOTE(zaklaus): draw shadow
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debug_draw_list(items, DBG_START_XPOS, DBG_START_YPOS, 0);
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}
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debug_area_status check_mouse_area(float xpos, float ypos, float w, float h) {
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if (is_shadow_rendered) return DAREA_OUTSIDE;
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bool is_inside = CheckCollisionPointRec(GetMousePosition(), (Rectangle){xpos, ypos, w, h});
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if (is_inside) {
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return IsMouseButtonReleased(MOUSE_LEFT_BUTTON) ? DAREA_PRESS : IsMouseButtonDown(MOUSE_LEFT_BUTTON) ? DAREA_HELD : DAREA_HOVER;
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}
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return DAREA_OUTSIDE;
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}
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bool is_btn_pressed(float xpos, float ypos, float w, float h, Color *color) {
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assert(color);
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*color = RAYWHITE;
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debug_area_status area = check_mouse_area(xpos, ypos, w, h);
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if (area == DAREA_PRESS) {
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*color = RED;
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return true;
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} else if (area == DAREA_HOVER) {
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*color = YELLOW;
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} else if (area == DAREA_HELD) {
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*color = RED;
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}
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return false;
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}
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static inline
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void UIDrawText(const char *text, float posX, float posY, int fontSize, Color color) {
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// Check if default font has been loaded
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if (GetFontDefault().texture.id != 0) {
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Vector2 position = { (float)posX , (float)posY };
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int defaultFontSize = 10; // Default Font chars height in pixel
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int new_spacing = fontSize/defaultFontSize;
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DrawTextEx(GetFontDefault(), text, position, (float)fontSize , (float)new_spacing , is_shadow_rendered ? BLACK : color);
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}
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}
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static inline
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int UIMeasureText(const char *text, int fontSize) {
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Vector2 vec = { 0.0f, 0.0f };
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// Check if default font has been loaded
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if (GetFontDefault().texture.id != 0) {
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int defaultFontSize = 10; // Default Font chars height in pixel
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int new_spacing = fontSize/defaultFontSize;
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vec = MeasureTextEx(GetFontDefault(), text, (float)fontSize, (float)new_spacing);
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}
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return (int)vec.x;
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}
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@ -0,0 +1,48 @@
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#include "debug_ui.h"
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#include "raylib.h"
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#include "platform.h"
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#include "profiler.h"
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//~ NOTE(zaklaus): helpers
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static inline debug_draw_result
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DrawFloat(float xpos, float ypos, float val) {
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char const *text = TextFormat("%.02f\n", val);
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UIDrawText(text, xpos, ypos, DBG_FONT_SIZE, RAYWHITE);
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return (debug_draw_result){.x = xpos + UIMeasureText(text, DBG_FONT_SIZE), .y = ypos + DBG_FONT_SPACING};
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}
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static inline debug_draw_result
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DrawFormattedText(float xpos, float ypos, char const *text) {
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assert(text);
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UIDrawText(text, xpos, ypos, DBG_FONT_SIZE, RAYWHITE);
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return (debug_draw_result){.x = xpos + UIMeasureText(text, DBG_FONT_SIZE), .y = ypos + DBG_FONT_SPACING};
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}
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//~ NOTE(zaklaus): widgets
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static inline debug_draw_result
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DrawDeltaTime(debug_item *it, float xpos, float ypos) {
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(void)it;
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float dt = GetFrameTime();
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return DrawFormattedText(xpos, ypos, TextFormat("%.02f (%.02f fps)", dt * 1000.0f, 1.0f/dt));
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}
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static inline debug_draw_result
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DrawZoom(debug_item *it, float xpos, float ypos) {
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(void)it;
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return DrawFloat(xpos, ypos, platform_zoom_get());
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}
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static inline debug_draw_result
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DrawLiteral(debug_item *it, float xpos, float ypos) {
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assert(it->text);
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return DrawFormattedText(xpos, ypos, it->text);
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}
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static inline debug_draw_result
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DrawProfilerDelta(debug_item *it, float xpos, float ypos) {
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float dt = profiler_delta(it->val);
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return DrawFormattedText(xpos, ypos, TextFormat("%s: %.02f ms", profiler_name(it->val), dt * 1000.0f));
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}
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@ -5,6 +5,7 @@
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#include "entity.h"
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#include "utils/options.h"
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#include "signal_handling.h"
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#include "profiler.h"
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#include "flecs/flecs.h"
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#include "flecs/flecs_dash.h"
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}
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while (game_is_running()) {
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game_input();
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game_update();
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game_render();
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profile (PROF_MAIN_LOOP) {
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game_input();
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game_update();
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game_render();
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}
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profiler_collate();
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}
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game_shutdown();
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@ -9,6 +9,8 @@
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#include "math.h"
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#include "world/blocks.h"
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#include "assets.h"
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#include "profiler.h"
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#include "debug_ui.h"
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#include "utils/raylib_helpers.h"
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uint16_t screenWidth = 1600;
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@ -114,8 +116,10 @@ void do_entity_fadeinout(uint64_t key, entity_view * data);
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float zpl_lerp(float,float,float);
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void platform_render() {
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game_world_view_active_entity_map(lerp_entity_positions);
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game_world_view_active_entity_map(do_entity_fadeinout);
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profile(PROF_ENTITY_LERP) {
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game_world_view_active_entity_map(lerp_entity_positions);
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game_world_view_active_entity_map(do_entity_fadeinout);
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}
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render_camera.zoom = zpl_lerp(render_camera.zoom, target_zoom, 0.18);
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camera_update();
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zoom_overlay_tran = zpl_lerp(zoom_overlay_tran, (target_zoom <= CAM_OVERLAY_ZOOM_LEVEL) ? 1.0f : 0.0f, GetFrameTime()*2.0f);
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BeginDrawing();
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ClearBackground(GetColor(0x222034));
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BeginMode2D(render_camera);
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game_world_view_active_entity_map(DEBUG_draw_ground);
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game_world_view_active_entity_map(DEBUG_draw_entities);
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EndMode2D();
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display_conn_status();
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profile (PROF_RENDER) {
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ClearBackground(GetColor(0x222034));
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BeginMode2D(render_camera);
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game_world_view_active_entity_map(DEBUG_draw_ground);
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game_world_view_active_entity_map(DEBUG_draw_entities);
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EndMode2D();
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display_conn_status();
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debug_draw();
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}
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EndDrawing();
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}
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} else {
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DrawText("Connection: single-player", 5, 5, 12, BLUE);
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}
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DrawFPS(0, 20);
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DrawText(TextFormat("Zoom: %.02f", target_zoom), 0, 45, 20, WHITE);
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}
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void DEBUG_draw_ground(uint64_t key, entity_view * data) {
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@ -262,3 +267,7 @@ void do_entity_fadeinout(uint64_t key, entity_view * data) {
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default: break;
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}
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}
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float platform_zoom_get(void) {
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return target_zoom;
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}
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@ -0,0 +1,53 @@
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#include "profiler.h"
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#include "raylib.h"
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#include <assert.h>
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#define PROF_COLLATE_WINDOW 0.5
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// NOTE(zaklaus): KEEP ORDER IN SYNC WITH profiler_kind ENUM !!!
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static profiler profilers[] = {
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{ .id = PROF_MAIN_LOOP, .name = "measured time" },
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{ .id = PROF_WORLD_WRITE, .name = "world write" },
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{ .id = PROF_RENDER, .name = "render" },
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{ .id = PROF_ENTITY_LERP, .name = "entity lerp" },
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};
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static_assert((sizeof(profilers)/sizeof(profilers[0])) == MAX_PROF, "mismatched profilers");
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void profiler_reset(profiler_kind id) {
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profilers[id].num_invocations = 0;
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profilers[id].total_time = 0.0;
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}
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void profiler_start(profiler_kind id) {
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profilers[id].start_time = GetTime();
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}
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void profiler_stop(profiler_kind id) {
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profilers[id].num_invocations += 1;
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profilers[id].total_time += GetTime() - profilers[id].start_time;
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profilers[id].start_time = 0.0;
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}
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void profiler_collate() {
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static double frame_counter = 0.0;
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frame_counter += GetFrameTime();
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if (frame_counter >= PROF_COLLATE_WINDOW) {
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for (uint32_t i = 0; i < MAX_PROF; i += 1) {
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profiler *p = &profilers[i];
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p->delta_time = p->num_invocations == 0 ? 0.0 : p->total_time / (double)p->num_invocations;
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}
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frame_counter = 0.0;
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}
|
||||
}
|
||||
|
||||
double profiler_delta(profiler_kind id) {
|
||||
return profilers[id].delta_time;
|
||||
}
|
||||
|
||||
char const *profiler_name(profiler_kind id) {
|
||||
return profilers[id].name;
|
||||
}
|
|
@ -7,6 +7,7 @@
|
|||
#include "entity_view.h"
|
||||
#include "world/worldgen/worldgen.h"
|
||||
#include "platform.h"
|
||||
#include "profiler.h"
|
||||
|
||||
#include "packets/pkt_send_librg_update.h"
|
||||
|
||||
|
@ -165,34 +166,36 @@ static void world_tracker_update(uint8_t ticker, uint32_t freq, uint8_t radius)
|
|||
if (world.tracker_update[ticker] > zpl_time_rel_ms()) return;
|
||||
world.tracker_update[ticker] = zpl_time_rel_ms() + freq;
|
||||
|
||||
ECS_IMPORT(world.ecs, General);
|
||||
ECS_IMPORT(world.ecs, Net);
|
||||
profile(PROF_WORLD_WRITE) {
|
||||
ECS_IMPORT(world.ecs, General);
|
||||
ECS_IMPORT(world.ecs, Net);
|
||||
|
||||
ecs_iter_t it = ecs_query_iter(world.ecs_update);
|
||||
static char buffer[WORLD_LIBRG_BUFSIZ] = {0};
|
||||
world.active_layer_id = ticker;
|
||||
ecs_iter_t it = ecs_query_iter(world.ecs_update);
|
||||
static char buffer[WORLD_LIBRG_BUFSIZ] = {0};
|
||||
world.active_layer_id = ticker;
|
||||
|
||||
while (ecs_query_next(&it)) {
|
||||
ClientInfo *p = ecs_column(&it, ClientInfo, 1);
|
||||
while (ecs_query_next(&it)) {
|
||||
ClientInfo *p = ecs_column(&it, ClientInfo, 1);
|
||||
|
||||
for (int i = 0; i < it.count; i++) {
|
||||
size_t datalen = WORLD_LIBRG_BUFSIZ;
|
||||
for (int i = 0; i < it.count; i++) {
|
||||
size_t datalen = WORLD_LIBRG_BUFSIZ;
|
||||
|
||||
// TODO(zaklaus): SUPER TEMPORARY HOT !!! simulate variable radius queries
|
||||
{
|
||||
librg_entity_radius_set(world_tracker(), p[i].peer, radius);
|
||||
// TODO(zaklaus): SUPER TEMPORARY HOT !!! simulate variable radius queries
|
||||
{
|
||||
librg_entity_radius_set(world_tracker(), p[i].peer, radius);
|
||||
}
|
||||
|
||||
// TODO(zaklaus): push radius once librg patch comes in
|
||||
int32_t result = librg_world_write(world_tracker(), p[i].peer, buffer, &datalen, NULL);
|
||||
|
||||
if (result > 0) {
|
||||
zpl_printf("[info] buffer size was not enough, please increase it by at least: %d\n", result);
|
||||
} else if (result < 0) {
|
||||
zpl_printf("[error] an error happened writing the world %d\n", result);
|
||||
}
|
||||
|
||||
pkt_send_librg_update((uint64_t)p[i].peer, p[i].view_id, ticker, buffer, datalen);
|
||||
}
|
||||
|
||||
// TODO(zaklaus): push radius once librg patch comes in
|
||||
int32_t result = librg_world_write(world_tracker(), p[i].peer, buffer, &datalen, NULL);
|
||||
|
||||
if (result > 0) {
|
||||
zpl_printf("[info] buffer size was not enough, please increase it by at least: %d\n", result);
|
||||
} else if (result < 0) {
|
||||
zpl_printf("[error] an error happened writing the world %d\n", result);
|
||||
}
|
||||
|
||||
pkt_send_librg_update((uint64_t)p[i].peer, p[i].view_id, ticker, buffer, datalen);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue