implement debug ui + profiling

isolation_bkp/dynres
Dominik Madarász 2021-05-13 14:17:44 +02:00
parent 16bcb94158
commit eb65910d15
12 changed files with 409 additions and 40 deletions

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@ -17,6 +17,8 @@ add_executable(eco2d
source/packet.c
source/player.c
source/signal_handling.c
source/profiler.c
source/debug_ui.c
source/utils/options.c

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@ -0,0 +1,4 @@
#pragma once
#include "system.h"
void debug_draw(void);

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@ -6,5 +6,7 @@ void platform_shutdown();
float platform_frametime();
uint8_t platform_is_running();
float platform_zoom_get(void);
void platform_input();
void platform_render();

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@ -0,0 +1,32 @@
#pragma once
#include "system.h"
typedef enum {
PROF_MAIN_LOOP,
PROF_WORLD_WRITE,
PROF_RENDER,
PROF_ENTITY_LERP,
MAX_PROF,
PROF_FORCE_UINT8 = UINT8_MAX
} profiler_kind;
typedef struct {
profiler_kind id;
char const *name;
uint32_t num_invocations;
double start_time;
double delta_time;
double total_time;
} profiler;
void profiler_reset(profiler_kind id);
void profiler_start(profiler_kind id);
void profiler_stop(profiler_kind id);
void profiler_collate(void);
double profiler_delta(profiler_kind id);
char const *profiler_name(profiler_kind id);
#define profile(id) defer(profiler_start(id), profiler_stop(id))

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@ -1,8 +1,15 @@
#pragma once
#include <assert.h>
#include <stdint.h>
#include <stddef.h>
#include <inttypes.h>
#define ZPL_NANO
#include "zpl.h"
#define defer_var ZPL_CONCAT(_i_,__LINE__)
#define defer(s,e) for ( \
uint32_t defer_var = (s, 0); \
!defer_var; \
(defer_var += 1), e) \

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@ -2,6 +2,7 @@
#include "system.h"
#include "raylib.h"
#include "world/blocks.h"
#include "assets.h"
static inline
void DrawTextEco(const char *text, float posX, float posY, int fontSize, Color color, float spacing) {

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@ -0,0 +1,203 @@
#include "debug_ui.h"
#include "raylib.h"
typedef enum {
DITEM_RAW,
DITEM_TEXT,
DITEM_BUTTON,
DITEM_SLIDER,
DITEM_LIST,
DITEM_END,
DITEM_FORCE_UINT8 = UINT8_MAX
} debug_kind;
typedef struct {
float x, y;
} debug_draw_result;
#define DBG_FONT_SIZE 22
#define DBG_FONT_SPACING DBG_FONT_SIZE * 1.2f
#define DBG_START_XPOS 15
#define DBG_START_YPOS 200
#define DBG_LIST_XPOS_OFFSET 10
#define DBG_SHADOW_OFFSET_XPOS 1
#define DBG_SHADOW_OFFSET_YPOS 1
static uint8_t is_shadow_rendered;
typedef struct debug_item {
debug_kind kind;
char const *name;
float name_width;
union {
union {
char const *text;
uint64_t val;
};
struct {
struct debug_item *items;
uint8_t is_collapsed;
} list;
void (*on_click)(void);
};
debug_draw_result (*proc)(struct debug_item*, float, float);
} debug_item;
typedef enum {
DAREA_OUTSIDE,
DAREA_HOVER,
DAREA_HELD,
DAREA_PRESS,
DAREA_FORCE_UINT8 = UINT8_MAX
} debug_area_status;
debug_area_status check_mouse_area(float xpos, float ypos, float w, float h);
bool is_btn_pressed(float xpos, float ypos, float w, float h, Color *color);
void UIDrawText(const char *text, float posX, float posY, int fontSize, Color color);
int UIMeasureText(const char *text, int fontSize);
#include "debug_ui_widgets.c"
static debug_item items[] = {
{
.kind = DITEM_LIST,
.name = "general",
.list = {
.items = (debug_item[]) {
{ .kind = DITEM_TEXT, .name = "delta time", .proc = DrawDeltaTime },
{ .kind = DITEM_TEXT, .name = "random literal", .text = "hello", .proc = DrawLiteral },
{ .kind = DITEM_TEXT, .name = "zoom", .proc = DrawZoom },
{ .kind = DITEM_END },
}
}
},
{
.kind = DITEM_LIST,
.name = "profilers",
.list = {
.items = (debug_item[]) {
{ .kind = DITEM_RAW, .val = PROF_MAIN_LOOP, .proc = DrawProfilerDelta },
{ .kind = DITEM_RAW, .val = PROF_WORLD_WRITE, .proc = DrawProfilerDelta },
{ .kind = DITEM_RAW, .val = PROF_RENDER, .proc = DrawProfilerDelta },
{ .kind = DITEM_RAW, .val = PROF_ENTITY_LERP, .proc = DrawProfilerDelta },
{ .kind = DITEM_END },
},
//.is_collapsed = 1
}
},
{.kind = DITEM_END},
};
debug_draw_result debug_draw_list(debug_item *list, float xpos, float ypos, bool is_shadow) {
is_shadow_rendered = is_shadow;
for (debug_item *it = list; it->kind != DITEM_END; it += 1) {
switch (it->kind) {
case DITEM_LIST: {
// NOTE(zaklaus): calculate and cache name width for future use
if (it->name_width == 0) {
it->name_width = UIMeasureText(it->name, DBG_FONT_SIZE);
}
Color color = RAYWHITE;
if (is_btn_pressed(xpos, ypos, it->name_width, DBG_FONT_SIZE, &color)) {
it->list.is_collapsed = !it->list.is_collapsed;
}
UIDrawText(it->name, xpos, ypos, DBG_FONT_SIZE, color);
ypos += DBG_FONT_SPACING;
if (it->list.is_collapsed) break;
debug_draw_result res = debug_draw_list(it->list.items, xpos+DBG_LIST_XPOS_OFFSET, ypos, is_shadow);
ypos = res.y;
}break;
case DITEM_TEXT: {
char const *text = TextFormat("%s: ", it->name);
if (it->name_width == 0) {
it->name_width = UIMeasureText(text, DBG_FONT_SIZE);
}
UIDrawText(text, xpos, ypos, DBG_FONT_SIZE, RAYWHITE);
assert(it->proc);
debug_draw_result res = it->proc(it, xpos + it->name_width, ypos);
ypos = res.y;
}break;
case DITEM_RAW: {
assert(it->proc);
debug_draw_result res = it->proc(it, xpos, ypos);
ypos = res.y;
}break;
default: {
}break;
}
}
return (debug_draw_result){xpos, ypos};
}
void debug_draw(void) {
debug_draw_list(items, DBG_START_XPOS+DBG_SHADOW_OFFSET_XPOS, DBG_START_YPOS+DBG_SHADOW_OFFSET_YPOS, 1); // NOTE(zaklaus): draw shadow
debug_draw_list(items, DBG_START_XPOS, DBG_START_YPOS, 0);
}
debug_area_status check_mouse_area(float xpos, float ypos, float w, float h) {
if (is_shadow_rendered) return DAREA_OUTSIDE;
bool is_inside = CheckCollisionPointRec(GetMousePosition(), (Rectangle){xpos, ypos, w, h});
if (is_inside) {
return IsMouseButtonReleased(MOUSE_LEFT_BUTTON) ? DAREA_PRESS : IsMouseButtonDown(MOUSE_LEFT_BUTTON) ? DAREA_HELD : DAREA_HOVER;
}
return DAREA_OUTSIDE;
}
bool is_btn_pressed(float xpos, float ypos, float w, float h, Color *color) {
assert(color);
*color = RAYWHITE;
debug_area_status area = check_mouse_area(xpos, ypos, w, h);
if (area == DAREA_PRESS) {
*color = RED;
return true;
} else if (area == DAREA_HOVER) {
*color = YELLOW;
} else if (area == DAREA_HELD) {
*color = RED;
}
return false;
}
static inline
void UIDrawText(const char *text, float posX, float posY, int fontSize, Color color) {
// Check if default font has been loaded
if (GetFontDefault().texture.id != 0) {
Vector2 position = { (float)posX , (float)posY };
int defaultFontSize = 10; // Default Font chars height in pixel
int new_spacing = fontSize/defaultFontSize;
DrawTextEx(GetFontDefault(), text, position, (float)fontSize , (float)new_spacing , is_shadow_rendered ? BLACK : color);
}
}
static inline
int UIMeasureText(const char *text, int fontSize) {
Vector2 vec = { 0.0f, 0.0f };
// Check if default font has been loaded
if (GetFontDefault().texture.id != 0) {
int defaultFontSize = 10; // Default Font chars height in pixel
int new_spacing = fontSize/defaultFontSize;
vec = MeasureTextEx(GetFontDefault(), text, (float)fontSize, (float)new_spacing);
}
return (int)vec.x;
}

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@ -0,0 +1,48 @@
#include "debug_ui.h"
#include "raylib.h"
#include "platform.h"
#include "profiler.h"
//~ NOTE(zaklaus): helpers
static inline debug_draw_result
DrawFloat(float xpos, float ypos, float val) {
char const *text = TextFormat("%.02f\n", val);
UIDrawText(text, xpos, ypos, DBG_FONT_SIZE, RAYWHITE);
return (debug_draw_result){.x = xpos + UIMeasureText(text, DBG_FONT_SIZE), .y = ypos + DBG_FONT_SPACING};
}
static inline debug_draw_result
DrawFormattedText(float xpos, float ypos, char const *text) {
assert(text);
UIDrawText(text, xpos, ypos, DBG_FONT_SIZE, RAYWHITE);
return (debug_draw_result){.x = xpos + UIMeasureText(text, DBG_FONT_SIZE), .y = ypos + DBG_FONT_SPACING};
}
//~ NOTE(zaklaus): widgets
static inline debug_draw_result
DrawDeltaTime(debug_item *it, float xpos, float ypos) {
(void)it;
float dt = GetFrameTime();
return DrawFormattedText(xpos, ypos, TextFormat("%.02f (%.02f fps)", dt * 1000.0f, 1.0f/dt));
}
static inline debug_draw_result
DrawZoom(debug_item *it, float xpos, float ypos) {
(void)it;
return DrawFloat(xpos, ypos, platform_zoom_get());
}
static inline debug_draw_result
DrawLiteral(debug_item *it, float xpos, float ypos) {
assert(it->text);
return DrawFormattedText(xpos, ypos, it->text);
}
static inline debug_draw_result
DrawProfilerDelta(debug_item *it, float xpos, float ypos) {
float dt = profiler_delta(it->val);
return DrawFormattedText(xpos, ypos, TextFormat("%s: %.02f ms", profiler_name(it->val), dt * 1000.0f));
}

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@ -5,6 +5,7 @@
#include "entity.h"
#include "utils/options.h"
#include "signal_handling.h"
#include "profiler.h"
#include "flecs/flecs.h"
#include "flecs/flecs_dash.h"
@ -85,11 +86,15 @@ int main(int argc, char** argv)
}
while (game_is_running()) {
profile (PROF_MAIN_LOOP) {
game_input();
game_update();
game_render();
}
profiler_collate();
}
game_shutdown();
sighandler_unregister();

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@ -9,6 +9,8 @@
#include "math.h"
#include "world/blocks.h"
#include "assets.h"
#include "profiler.h"
#include "debug_ui.h"
#include "utils/raylib_helpers.h"
uint16_t screenWidth = 1600;
@ -114,8 +116,10 @@ void do_entity_fadeinout(uint64_t key, entity_view * data);
float zpl_lerp(float,float,float);
void platform_render() {
profile(PROF_ENTITY_LERP) {
game_world_view_active_entity_map(lerp_entity_positions);
game_world_view_active_entity_map(do_entity_fadeinout);
}
render_camera.zoom = zpl_lerp(render_camera.zoom, target_zoom, 0.18);
camera_update();
@ -124,12 +128,16 @@ void platform_render() {
zoom_overlay_tran = zpl_lerp(zoom_overlay_tran, (target_zoom <= CAM_OVERLAY_ZOOM_LEVEL) ? 1.0f : 0.0f, GetFrameTime()*2.0f);
BeginDrawing();
profile (PROF_RENDER) {
ClearBackground(GetColor(0x222034));
BeginMode2D(render_camera);
game_world_view_active_entity_map(DEBUG_draw_ground);
game_world_view_active_entity_map(DEBUG_draw_entities);
EndMode2D();
display_conn_status();
debug_draw();
}
EndDrawing();
}
@ -143,9 +151,6 @@ void display_conn_status() {
} else {
DrawText("Connection: single-player", 5, 5, 12, BLUE);
}
DrawFPS(0, 20);
DrawText(TextFormat("Zoom: %.02f", target_zoom), 0, 45, 20, WHITE);
}
void DEBUG_draw_ground(uint64_t key, entity_view * data) {
@ -262,3 +267,7 @@ void do_entity_fadeinout(uint64_t key, entity_view * data) {
default: break;
}
}
float platform_zoom_get(void) {
return target_zoom;
}

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@ -0,0 +1,53 @@
#include "profiler.h"
#include "raylib.h"
#include <assert.h>
#define PROF_COLLATE_WINDOW 0.5
// NOTE(zaklaus): KEEP ORDER IN SYNC WITH profiler_kind ENUM !!!
static profiler profilers[] = {
{ .id = PROF_MAIN_LOOP, .name = "measured time" },
{ .id = PROF_WORLD_WRITE, .name = "world write" },
{ .id = PROF_RENDER, .name = "render" },
{ .id = PROF_ENTITY_LERP, .name = "entity lerp" },
};
static_assert((sizeof(profilers)/sizeof(profilers[0])) == MAX_PROF, "mismatched profilers");
void profiler_reset(profiler_kind id) {
profilers[id].num_invocations = 0;
profilers[id].total_time = 0.0;
}
void profiler_start(profiler_kind id) {
profilers[id].start_time = GetTime();
}
void profiler_stop(profiler_kind id) {
profilers[id].num_invocations += 1;
profilers[id].total_time += GetTime() - profilers[id].start_time;
profilers[id].start_time = 0.0;
}
void profiler_collate() {
static double frame_counter = 0.0;
frame_counter += GetFrameTime();
if (frame_counter >= PROF_COLLATE_WINDOW) {
for (uint32_t i = 0; i < MAX_PROF; i += 1) {
profiler *p = &profilers[i];
p->delta_time = p->num_invocations == 0 ? 0.0 : p->total_time / (double)p->num_invocations;
}
frame_counter = 0.0;
}
}
double profiler_delta(profiler_kind id) {
return profilers[id].delta_time;
}
char const *profiler_name(profiler_kind id) {
return profilers[id].name;
}

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@ -7,6 +7,7 @@
#include "entity_view.h"
#include "world/worldgen/worldgen.h"
#include "platform.h"
#include "profiler.h"
#include "packets/pkt_send_librg_update.h"
@ -165,6 +166,7 @@ static void world_tracker_update(uint8_t ticker, uint32_t freq, uint8_t radius)
if (world.tracker_update[ticker] > zpl_time_rel_ms()) return;
world.tracker_update[ticker] = zpl_time_rel_ms() + freq;
profile(PROF_WORLD_WRITE) {
ECS_IMPORT(world.ecs, General);
ECS_IMPORT(world.ecs, Net);
@ -195,6 +197,7 @@ static void world_tracker_update(uint8_t ticker, uint32_t freq, uint8_t radius)
pkt_send_librg_update((uint64_t)p[i].peer, p[i].view_id, ticker, buffer, datalen);
}
}
}
}