Remove GC for OOB entities + perf improvements
parent
ff9f483da1
commit
e7f55985db
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@ -3,7 +3,7 @@
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static debug_draw_queue draw_queue = {0};
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#ifdef ECO2D_PROD
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#ifndef _DEBUG
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static bool draw_is_enabled = false;
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#else
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static bool draw_is_enabled = true;
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@ -193,7 +193,6 @@ static debug_item items[] = {
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{ .kind = DITEM_RAW, .val = PROF_RENDER, .proc = DrawProfilerDelta },
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{ .kind = DITEM_RAW, .val = PROF_UPDATE_SYSTEMS, .proc = DrawProfilerDelta },
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{ .kind = DITEM_RAW, .val = PROF_ENTITY_LERP, .proc = DrawProfilerDelta },
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{ .kind = DITEM_RAW, .val = PROF_ENTITY_REMOVAL, .proc = DrawProfilerDelta },
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{ .kind = DITEM_RAW, .val = PROF_INTEGRATE_POS, .proc = DrawProfilerDelta },
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{ .kind = DITEM_END },
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},
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@ -217,10 +217,6 @@ void game_update() {
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network_server_tick();
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}
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}
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if (game_mode != GAMEKIND_HEADLESS) {
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game_world_cleanup_entities();
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}
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}
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void game_render() {
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@ -244,35 +240,6 @@ void game_action_send_keystate(float x,
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pkt_send_keystate_send(active_viewer->view_id, x, y, mx, my, use, sprint, ctrl, drop, selected_item, swap, swap_from, swap_to);
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}
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#define GAME_ENT_REMOVAL_TIME 10000
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#define GAME_ENT_REMOVAL_TRESHOLD 500
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void game_world_cleanup_entities(void) {
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// TODO(zaklaus): not the best approach to do a cleanup, let memory stay for a while as it might be reused later on anyway.
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#if 1
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profile(PROF_ENTITY_REMOVAL) {
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static uint64_t last_removal_time = 0;
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if (last_removal_time > zpl_time_rel_ms()) return;
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last_removal_time = zpl_time_rel_ms() + GAME_ENT_REMOVAL_TIME;
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for (int i = 0; i < zpl_buffer_count(world_viewers); i += 1){
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entity_view_tbl *view = &world_viewers[i].entities;
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uint32_t deletions = 0;
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for (int j = 0; j < zpl_array_count(view->entries); j += 1) {
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if (deletions > GAME_ENT_REMOVAL_TRESHOLD) return;
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entity_view *e = &view->entries[j].value;
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if (e->tran_effect == ETRAN_REMOVE) {
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entity_view_tbl_remove(view, e->ent_id);
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deletions++;
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}
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}
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}
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}
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#endif
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}
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void game_request_close() {
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platform_request_close();
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}
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@ -1,47 +1,46 @@
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#pragma once
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#include "system.h"
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#include "world_view.h"
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typedef enum {
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GAMEKIND_SINGLE,
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GAMEKIND_CLIENT,
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GAMEKIND_HEADLESS,
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FORCE_GAMEKIND_UINT8 = UINT8_MAX
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} game_kind;
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void game_init(game_kind play_mode, uint32_t num_viewers, int32_t seed, uint16_t chunk_size, uint16_t chunk_amount, int8_t is_dash_enabled);
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void game_shutdown();
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void game_request_close();
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uint8_t game_is_running();
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int8_t game_is_networked();
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float game_time();
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game_kind game_get_kind(void);
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//~ NOTE(zaklaus): game events
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void game_input();
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void game_update();
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void game_render();
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//~ NOTE(zaklaus): world view management
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world_view *game_world_view_get_active(void);
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world_view *game_world_view_get(uint16_t idx);
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void game_world_view_set_active_by_idx(uint16_t idx);
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void game_world_view_set_active(world_view *view);
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void game_world_view_cycle_active(int8_t dir);
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void game_world_view_active_entity_map(void (*map_proc)(uint64_t key, entity_view * value));
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entity_view *game_world_view_active_get_entity(uint64_t ent_id);
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void game_world_cleanup_entities(void);
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//~ NOTE(zaklaus): viewer -> host actions
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void game_action_send_keystate(float x,
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float y,
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float mx,
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float my,
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uint8_t use,
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uint8_t sprint,
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uint8_t ctrl,
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uint8_t drop,
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uint8_t selected_item,
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uint8_t swap,
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uint8_t swap_from,
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#pragma once
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#include "system.h"
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#include "world_view.h"
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typedef enum {
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GAMEKIND_SINGLE,
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GAMEKIND_CLIENT,
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GAMEKIND_HEADLESS,
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FORCE_GAMEKIND_UINT8 = UINT8_MAX
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} game_kind;
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void game_init(game_kind play_mode, uint32_t num_viewers, int32_t seed, uint16_t chunk_size, uint16_t chunk_amount, int8_t is_dash_enabled);
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void game_shutdown();
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void game_request_close();
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uint8_t game_is_running();
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int8_t game_is_networked();
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float game_time();
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game_kind game_get_kind(void);
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//~ NOTE(zaklaus): game events
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void game_input();
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void game_update();
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void game_render();
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//~ NOTE(zaklaus): world view management
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world_view *game_world_view_get_active(void);
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world_view *game_world_view_get(uint16_t idx);
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void game_world_view_set_active_by_idx(uint16_t idx);
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void game_world_view_set_active(world_view *view);
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void game_world_view_cycle_active(int8_t dir);
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void game_world_view_active_entity_map(void (*map_proc)(uint64_t key, entity_view * value));
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entity_view *game_world_view_active_get_entity(uint64_t ent_id);
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//~ NOTE(zaklaus): viewer -> host actions
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void game_action_send_keystate(float x,
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float y,
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float mx,
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float my,
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uint8_t use,
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uint8_t sprint,
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uint8_t ctrl,
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uint8_t drop,
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uint8_t selected_item,
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uint8_t swap,
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uint8_t swap_from,
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uint8_t swap_to);
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@ -1,62 +1,61 @@
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#include "profiler.h"
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#include "raylib.h"
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#include <assert.h>
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#define PROF_COLLATE_WINDOW 0.5
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// NOTE(zaklaus): KEEP ORDER IN SYNC WITH profiler_kind ENUM !!!
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static profiler profilers[] = {
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{ .id = PROF_TOTAL_TIME, .name = "measured time" },
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{ .id = PROF_MAIN_LOOP, .name = "main loop" },
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{ .id = PROF_WORLD_WRITE, .name = "world write" },
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{ .id = PROF_RENDER, .name = "render" },
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{ .id = PROF_UPDATE_SYSTEMS, .name = "update systems" },
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{ .id = PROF_ENTITY_LERP, .name = "entity lerp" },
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{ .id = PROF_ENTITY_REMOVAL, .name = "entity removal" },
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{ .id = PROF_INTEGRATE_POS, .name = "entity movement" },
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};
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static_assert((sizeof(profilers)/sizeof(profilers[0])) == MAX_PROF, "mismatched profilers");
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void profiler_reset(profiler_kind id) {
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profilers[id].num_invocations = 0;
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profilers[id].total_time = 0.0;
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}
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void profiler_start(profiler_kind id) {
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profilers[id].start_time = GetTime();
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}
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void profiler_stop(profiler_kind id) {
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profilers[id].num_invocations += 1;
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profilers[id].total_time += GetTime() - profilers[id].start_time;
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profilers[id].start_time = 0.0;
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}
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void profiler_collate() {
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static double frame_counter = 0.0;
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static uint64_t frames = 0;
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frame_counter += GetFrameTime();
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frames++;
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if (frame_counter >= PROF_COLLATE_WINDOW) {
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profilers[PROF_TOTAL_TIME].delta_time = frame_counter / (double)frames;
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for (uint32_t i = PROF_MAIN_LOOP; i < MAX_PROF; i += 1) {
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profiler *p = &profilers[i];
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p->delta_time = p->num_invocations == 0 ? 0.0 : p->total_time / (double)p->num_invocations;
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}
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frame_counter = 0.0;
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frames = 0;
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}
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}
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double profiler_delta(profiler_kind id) {
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return profilers[id].delta_time;
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}
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char const *profiler_name(profiler_kind id) {
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return profilers[id].name;
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}
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#include "profiler.h"
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#include "raylib.h"
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#include <assert.h>
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#define PROF_COLLATE_WINDOW 0.5
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// NOTE(zaklaus): KEEP ORDER IN SYNC WITH profiler_kind ENUM !!!
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static profiler profilers[] = {
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{ .id = PROF_TOTAL_TIME, .name = "measured time" },
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{ .id = PROF_MAIN_LOOP, .name = "main loop" },
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{ .id = PROF_WORLD_WRITE, .name = "world write" },
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{ .id = PROF_RENDER, .name = "render" },
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{ .id = PROF_UPDATE_SYSTEMS, .name = "update systems" },
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{ .id = PROF_ENTITY_LERP, .name = "entity lerp" },
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{ .id = PROF_INTEGRATE_POS, .name = "entity movement" },
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};
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static_assert((sizeof(profilers)/sizeof(profilers[0])) == MAX_PROF, "mismatched profilers");
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void profiler_reset(profiler_kind id) {
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profilers[id].num_invocations = 0;
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profilers[id].total_time = 0.0;
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}
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void profiler_start(profiler_kind id) {
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profilers[id].start_time = GetTime();
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}
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void profiler_stop(profiler_kind id) {
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profilers[id].num_invocations += 1;
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profilers[id].total_time += GetTime() - profilers[id].start_time;
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profilers[id].start_time = 0.0;
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}
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void profiler_collate() {
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static double frame_counter = 0.0;
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static uint64_t frames = 0;
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frame_counter += GetFrameTime();
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frames++;
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if (frame_counter >= PROF_COLLATE_WINDOW) {
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profilers[PROF_TOTAL_TIME].delta_time = frame_counter / (double)frames;
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for (uint32_t i = PROF_MAIN_LOOP; i < MAX_PROF; i += 1) {
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profiler *p = &profilers[i];
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p->delta_time = p->num_invocations == 0 ? 0.0 : p->total_time / (double)p->num_invocations;
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}
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frame_counter = 0.0;
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frames = 0;
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}
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}
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double profiler_delta(profiler_kind id) {
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return profilers[id].delta_time;
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}
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char const *profiler_name(profiler_kind id) {
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return profilers[id].name;
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}
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@ -1,37 +1,36 @@
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#pragma once
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#include "system.h"
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typedef enum {
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PROF_TOTAL_TIME,
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PROF_MAIN_LOOP,
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PROF_WORLD_WRITE,
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PROF_RENDER,
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PROF_UPDATE_SYSTEMS,
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PROF_ENTITY_LERP,
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PROF_ENTITY_REMOVAL,
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PROF_INTEGRATE_POS,
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MAX_PROF,
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PROF_FORCE_UINT8 = UINT8_MAX
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} profiler_kind;
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typedef struct {
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profiler_kind id;
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char const *name;
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uint32_t num_invocations;
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double start_time;
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double delta_time;
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double total_time;
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} profiler;
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void profiler_reset(profiler_kind id);
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void profiler_start(profiler_kind id);
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void profiler_stop(profiler_kind id);
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void profiler_collate(void);
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double profiler_delta(profiler_kind id);
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char const *profiler_name(profiler_kind id);
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#define profile(id) defer(profiler_start(id), profiler_stop(id))
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#pragma once
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#include "system.h"
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typedef enum {
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PROF_TOTAL_TIME,
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PROF_MAIN_LOOP,
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PROF_WORLD_WRITE,
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PROF_RENDER,
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PROF_UPDATE_SYSTEMS,
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PROF_ENTITY_LERP,
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PROF_INTEGRATE_POS,
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MAX_PROF,
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PROF_FORCE_UINT8 = UINT8_MAX
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} profiler_kind;
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typedef struct {
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profiler_kind id;
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char const *name;
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uint32_t num_invocations;
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double start_time;
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double delta_time;
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double total_time;
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} profiler;
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void profiler_reset(profiler_kind id);
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void profiler_start(profiler_kind id);
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void profiler_stop(profiler_kind id);
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void profiler_collate(void);
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double profiler_delta(profiler_kind id);
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char const *profiler_name(profiler_kind id);
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#define profile(id) defer(profiler_start(id), profiler_stop(id))
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@ -1,101 +1,95 @@
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#include "zpl.h"
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#include "world_view.h"
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#include "entity_view.h"
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#include "prediction.h"
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#include "librg.h"
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#include "world/world.h"
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#include "game.h"
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int32_t tracker_read_remove(librg_world *w, librg_event *e) {
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int64_t entity_id = librg_event_entity_get(w, e);
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world_view *view = (world_view*)librg_world_userdata_get(w);
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if (view != game_world_view_get_active()) {
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entity_view_destroy(&view->entities, entity_id);
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} else {
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entity_view_mark_for_removal(&view->entities, entity_id);
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}
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entity_view_remove_chunk_texture(&view->entities, entity_id);
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return 0;
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}
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int32_t tracker_read_update(librg_world *w, librg_event *e) {
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int64_t entity_id = librg_event_entity_get(w, e);
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size_t actual_length = librg_event_size_get(w, e);
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char *buffer = librg_event_buffer_get(w, e);
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world_view *view = (world_view*)librg_world_userdata_get(w);
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entity_view data = entity_view_unpack_struct(buffer, actual_length);
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entity_view *d = entity_view_get(&view->entities, entity_id);
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#if 1
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if (d && d->layer_id < view->active_layer_id) {
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if (zpl_time_rel_ms() - d->last_update > WORLD_TRACKER_UPDATE_NORMAL_MS) {
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d->layer_id = zpl_min(WORLD_TRACKER_LAYERS-1, d->layer_id+1);
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}
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// NOTE(zaklaus): reject updates from slower layers
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else return 0;
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}
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#endif
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data.last_update = zpl_time_rel_ms();
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data.layer_id = view->active_layer_id;
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predict_receive_update(d, &data);
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entity_view_update_or_create(&view->entities, entity_id, data);
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entity_view_remove_chunk_texture(&view->entities, entity_id);
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entity_view_update_chunk_texture(&view->entities, entity_id, view);
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return 0;
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}
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int32_t tracker_read_create(librg_world *w, librg_event *e) {
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int64_t entity_id = librg_event_entity_get(w, e);
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size_t actual_length = librg_event_size_get(w, e);
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char *buffer = librg_event_buffer_get(w, e);
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world_view *view = (world_view*)librg_world_userdata_get(w);
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entity_view data = entity_view_unpack_struct(buffer, actual_length);
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data.ent_id = entity_id;
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data.layer_id = view->active_layer_id;
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data.tran_time = 0.0f;
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data.color = rand(); // TODO(zaklaus): feed from server
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if (data.flag & EFLAG_INTERP) {
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data.tx = data.x;
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data.ty = data.y;
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data.theading = data.heading;
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}
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entity_view_update_or_create(&view->entities, entity_id, data);
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entity_view_mark_for_fadein(&view->entities, entity_id);
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entity_view_update_chunk_texture(&view->entities, entity_id, view);
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return 0;
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}
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world_view world_view_create(uint16_t view_id) {
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world_view view = {0};
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view.view_id = view_id;
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view.tracker = librg_world_create();
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entity_view_init(&view.entities);
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return view;
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}
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void world_view_init(world_view *view, uint32_t seed, uint64_t ent_id, uint16_t chunk_size, uint16_t chunk_amount) {
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view->seed = seed;
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view->owner_id = ent_id;
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view->chunk_size = chunk_size;
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view->chunk_amount = chunk_amount;
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view->dim = WORLD_BLOCK_SIZE * chunk_size * chunk_amount;
|
||||
view->size = view->dim * view->dim;
|
||||
|
||||
librg_config_chunksize_set(view->tracker, WORLD_BLOCK_SIZE * chunk_size, WORLD_BLOCK_SIZE * chunk_size, 1);
|
||||
librg_config_chunkamount_set(view->tracker, chunk_amount, chunk_amount, 1);
|
||||
librg_config_chunkoffset_set(view->tracker, LIBRG_OFFSET_BEG, LIBRG_OFFSET_BEG, 0);
|
||||
|
||||
librg_event_set(view->tracker, LIBRG_READ_CREATE, tracker_read_create);
|
||||
librg_event_set(view->tracker, LIBRG_READ_REMOVE, tracker_read_remove);
|
||||
librg_event_set(view->tracker, LIBRG_READ_UPDATE, tracker_read_update);
|
||||
librg_world_userdata_set(view->tracker, view);
|
||||
}
|
||||
|
||||
void world_view_destroy(world_view *view) {
|
||||
librg_world_destroy(view->tracker);
|
||||
entity_view_free(&view->entities);
|
||||
}
|
||||
#include "zpl.h"
|
||||
#include "world_view.h"
|
||||
#include "entity_view.h"
|
||||
#include "prediction.h"
|
||||
#include "librg.h"
|
||||
#include "world/world.h"
|
||||
#include "game.h"
|
||||
|
||||
int32_t tracker_read_remove(librg_world *w, librg_event *e) {
|
||||
int64_t entity_id = librg_event_entity_get(w, e);
|
||||
world_view *view = (world_view*)librg_world_userdata_get(w);
|
||||
entity_view_remove_chunk_texture(&view->entities, entity_id);
|
||||
entity_view_destroy(&view->entities, entity_id);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int32_t tracker_read_update(librg_world *w, librg_event *e) {
|
||||
int64_t entity_id = librg_event_entity_get(w, e);
|
||||
size_t actual_length = librg_event_size_get(w, e);
|
||||
char *buffer = librg_event_buffer_get(w, e);
|
||||
world_view *view = (world_view*)librg_world_userdata_get(w);
|
||||
|
||||
entity_view data = entity_view_unpack_struct(buffer, actual_length);
|
||||
entity_view *d = entity_view_get(&view->entities, entity_id);
|
||||
#if 1
|
||||
if (d && d->layer_id < view->active_layer_id) {
|
||||
if (zpl_time_rel_ms() - d->last_update > WORLD_TRACKER_UPDATE_NORMAL_MS) {
|
||||
d->layer_id = zpl_min(WORLD_TRACKER_LAYERS-1, d->layer_id+1);
|
||||
}
|
||||
// NOTE(zaklaus): reject updates from slower layers
|
||||
else return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
data.last_update = zpl_time_rel_ms();
|
||||
data.layer_id = view->active_layer_id;
|
||||
predict_receive_update(d, &data);
|
||||
entity_view_update_or_create(&view->entities, entity_id, data);
|
||||
entity_view_remove_chunk_texture(&view->entities, entity_id);
|
||||
entity_view_update_chunk_texture(&view->entities, entity_id, view);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int32_t tracker_read_create(librg_world *w, librg_event *e) {
|
||||
int64_t entity_id = librg_event_entity_get(w, e);
|
||||
size_t actual_length = librg_event_size_get(w, e);
|
||||
char *buffer = librg_event_buffer_get(w, e);
|
||||
world_view *view = (world_view*)librg_world_userdata_get(w);
|
||||
|
||||
entity_view data = entity_view_unpack_struct(buffer, actual_length);
|
||||
data.ent_id = entity_id;
|
||||
data.layer_id = view->active_layer_id;
|
||||
data.tran_time = 0.0f;
|
||||
data.color = rand(); // TODO(zaklaus): feed from server
|
||||
if (data.flag & EFLAG_INTERP) {
|
||||
data.tx = data.x;
|
||||
data.ty = data.y;
|
||||
data.theading = data.heading;
|
||||
}
|
||||
entity_view_update_or_create(&view->entities, entity_id, data);
|
||||
entity_view_mark_for_fadein(&view->entities, entity_id);
|
||||
entity_view_update_chunk_texture(&view->entities, entity_id, view);
|
||||
return 0;
|
||||
}
|
||||
|
||||
world_view world_view_create(uint16_t view_id) {
|
||||
world_view view = {0};
|
||||
view.view_id = view_id;
|
||||
view.tracker = librg_world_create();
|
||||
entity_view_init(&view.entities);
|
||||
return view;
|
||||
}
|
||||
|
||||
void world_view_init(world_view *view, uint32_t seed, uint64_t ent_id, uint16_t chunk_size, uint16_t chunk_amount) {
|
||||
view->seed = seed;
|
||||
view->owner_id = ent_id;
|
||||
view->chunk_size = chunk_size;
|
||||
view->chunk_amount = chunk_amount;
|
||||
view->dim = WORLD_BLOCK_SIZE * chunk_size * chunk_amount;
|
||||
view->size = view->dim * view->dim;
|
||||
|
||||
librg_config_chunksize_set(view->tracker, WORLD_BLOCK_SIZE * chunk_size, WORLD_BLOCK_SIZE * chunk_size, 1);
|
||||
librg_config_chunkamount_set(view->tracker, chunk_amount, chunk_amount, 1);
|
||||
librg_config_chunkoffset_set(view->tracker, LIBRG_OFFSET_BEG, LIBRG_OFFSET_BEG, 0);
|
||||
|
||||
librg_event_set(view->tracker, LIBRG_READ_CREATE, tracker_read_create);
|
||||
librg_event_set(view->tracker, LIBRG_READ_REMOVE, tracker_read_remove);
|
||||
librg_event_set(view->tracker, LIBRG_READ_UPDATE, tracker_read_update);
|
||||
librg_world_userdata_set(view->tracker, view);
|
||||
}
|
||||
|
||||
void world_view_destroy(world_view *view) {
|
||||
librg_world_destroy(view->tracker);
|
||||
entity_view_free(&view->entities);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue