diff --git a/README.md b/README.md index 2c99c14..79d31bf 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ -
- eco2d -
+

+ eco2d +


@@ -23,7 +23,7 @@ # Introduction -zpl.eco2d is a small framework/game engine made out of curiosity. It attempts to bridge several libraries to create a playable sandbox with ease of extensibility and with performance in mind. The goal is not to make a generic 2D game engine but to build a game prototype that anyone can use to build various experiments. +eco2d is a experimental set of games made out of curiosity. It attempts to bridge several libraries to create a playable sandbox with ease of extensibility and with performance in mind. The goal is not to make a generic 2D game engine but to build a game prototype that anyone can use to build various experiments. The game runs on top of [raylib](https://raylib.com/) technologies and makes use of the [zpl](https://zpl.pw/) ecosystem alongside the **cwpack** library for data serialization. The game logic and lifecycle are maintained using [flecs](https://github.com/SanderMertens/flecs/) library and its suite of tools that help us improve the development efficiency. @@ -31,7 +31,7 @@ It was built with networked game sessions in mind from the ground up and therefo * Networked game (UDP) - networked sessions benefit from the use of [enet](https://github.com/zpl-c/enet/) library. * Local Only sessions - Data is streamed via local buffers. -In both cases, the game engine does not differentiate between these two options and makes the concept of Server <>client infrastructure entirely abstract. As a result, gameplay logic is only tied to living entities, where the entity might represent a networked client / local controller. +In both cases, the game engine does not differentiate between these two options and makes the concept of Server<>client infrastructure entirely abstract. As a result, gameplay logic is only tied to living entities, where the entity might represent a networked client / local controller. All data is transferred via packets fully automated by our serialization rule system, which uses the **cwpack** library in the background. @@ -90,7 +90,7 @@ build\eco2d.exe -? ``` # License -zpl.eco2d code is licensed under the BSD 3-Clause license, as seen [here](LICENSE). +eco2d code is licensed under the BSD 3-Clause license, as seen [here](LICENSE). Assets under the **art** folder are released into [Public Domain](https://creativecommons.org/share-your-work/public-domain/cc0/) unless otherwise stated.