debug drawing api + physics tweaks
parent
73e7575525
commit
d81de3b63a
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@ -21,6 +21,7 @@ add_executable(eco2d
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src/signal_handling.c
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src/signal_handling.c
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src/profiler.c
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src/profiler.c
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src/debug_ui.c
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src/debug_ui.c
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src/debug_draw.c
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src/utils/options.c
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src/utils/options.c
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@ -0,0 +1,61 @@
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#include "debug_draw.h"
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static debug_draw_queue draw_queue = {0};
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#ifdef ECO2D_PROD
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static bool draw_is_enabled = false;
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#else
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static bool draw_is_enabled = true;
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#endif
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debug_draw_queue *debug_draw_samples(void) {
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return &draw_queue;
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}
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void debug_draw_flush(void) {
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draw_queue.num_entries = 0;
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}
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void debug_draw_enable(bool state) {
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draw_is_enabled = state;
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}
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bool debug_draw_state(void) {
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return draw_is_enabled;
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}
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inline void debug_push_entry(debug_draw_entry entry) {
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if (!draw_is_enabled) return;
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ZPL_ASSERT(draw_queue.num_entries < DEBUG_DRAW_MAX_ENTRIES);
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draw_queue.entries[draw_queue.num_entries++] = entry;
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}
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void debug_push_line(debug_v2 a, debug_v2 b, int32_t color) {
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debug_push_entry((debug_draw_entry){
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.kind = DDRAW_LINE,
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.color = color,
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.a = a,
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.b = b,
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});
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}
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void debug_push_circle(debug_v2 pos, float radius, int32_t color) {
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debug_push_entry((debug_draw_entry){
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.kind = DDRAW_CIRCLE,
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.color = color,
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.pos = pos,
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.radius = radius,
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});
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}
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void debug_push_rect(debug_v2 bmin, debug_v2 bmax, int32_t color) {
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debug_push_entry((debug_draw_entry){
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.kind = DDRAW_RECT,
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.color = color,
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.bmin = bmin,
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.bmax = bmax,
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});
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}
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@ -0,0 +1,53 @@
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#pragma once
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#include "system.h"
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// NOTE(zaklaus): Debug drawing queue
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typedef enum {
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DDRAW_LINE,
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DDRAW_CIRCLE,
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DDRAW_RECT,
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} debug_draw_kind;
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typedef struct {
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float x,y;
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} debug_v2;
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typedef struct {
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debug_draw_kind kind;
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int32_t color;
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union {
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struct {
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debug_v2 a, b;
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};
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struct {
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debug_v2 bmin, bmax;
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};
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struct {
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debug_v2 pos;
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float radius;
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};
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};
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} debug_draw_entry;
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#ifndef DEBUG_DRAW_MAX_ENTRIES
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#define DEBUG_DRAW_MAX_ENTRIES 65535
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#endif
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typedef struct {
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size_t num_entries;
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debug_draw_entry entries[DEBUG_DRAW_MAX_ENTRIES];
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} debug_draw_queue;
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debug_draw_queue *debug_draw_samples(void);
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void debug_draw_flush(void);
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void debug_draw_enable(bool state);
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bool debug_draw_state(void);
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void debug_push_line(debug_v2 a, debug_v2 b, int32_t color);
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void debug_push_circle(debug_v2 pos, float radius, int32_t color);
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void debug_push_rect(debug_v2 bmin, debug_v2 bmax, int32_t color);
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@ -1,4 +1,5 @@
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#include "debug_ui.h"
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#include "debug_ui.h"
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#include "debug_draw.h"
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#include "raylib.h"
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#include "raylib.h"
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#include "vehicle.h"
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#include "vehicle.h"
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#include "camera.h"
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#include "camera.h"
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@ -289,6 +290,9 @@ debug_draw_result debug_draw_list(debug_item *list, float xpos, float ypos, bool
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}
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}
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void debug_draw(void) {
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void debug_draw(void) {
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// NOTE(zaklaus): Flush old debug samples
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debug_draw_flush();
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float xpos = debug_xpos;
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float xpos = debug_xpos;
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float ypos = debug_ypos;
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float ypos = debug_ypos;
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@ -197,8 +197,8 @@ ActSpawnDemoNPCs(void) {
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pos->y=rand() % world_dim();
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pos->y=rand() % world_dim();
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Velocity *v = ecs_get_mut(world_ecs(), e, Velocity, NULL);
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Velocity *v = ecs_get_mut(world_ecs(), e, Velocity, NULL);
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v->x = (rand()%3-1) * 100;
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v->x = (rand()%3-1) * 10;
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v->y = (rand()%3-1) * 100;
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v->y = (rand()%3-1) * 10;
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zpl_array_append(demo_npcs, e);
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zpl_array_append(demo_npcs, e);
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}
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}
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@ -103,6 +103,15 @@ void platform_input() {
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renderer_switch(1-gfx_kind);
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renderer_switch(1-gfx_kind);
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}
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}
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}
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}
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// NOTE(zaklaus): toggle debug drawing
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#ifndef ECO2D_PROD
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{
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if (IsKeyPressed(KEY_T)) {
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debug_draw_enable(!debug_draw_state());
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}
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}
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#endif
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}
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}
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void platform_render() {
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void platform_render() {
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@ -116,6 +125,7 @@ void platform_render() {
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profile (PROF_RENDER) {
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profile (PROF_RENDER) {
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renderer_draw();
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renderer_draw();
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}
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}
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renderer_debug_draw();
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debug_draw();
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debug_draw();
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display_conn_status();
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display_conn_status();
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}
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}
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@ -131,3 +131,8 @@ void renderer_shutdown_3d(void) {
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blocks_destroy();
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blocks_destroy();
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assets_destroy();
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assets_destroy();
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}
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}
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void renderer_debug_draw_3d(void) {
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}
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@ -1,3 +1,4 @@
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#include "debug_draw.h"
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#include "renderer_3d.c"
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#include "renderer_3d.c"
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#include "renderer_v0.c"
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#include "renderer_v0.c"
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@ -6,12 +7,14 @@
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#define renderer_init renderer_init_v0
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#define renderer_init renderer_init_v0
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#define renderer_shutdown renderer_shutdown_v0
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#define renderer_shutdown renderer_shutdown_v0
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#define renderer_draw renderer_draw_v0
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#define renderer_draw renderer_draw_v0
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#define renderer_debug_draw renderer_debug_draw_v0
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void renderer_switch(int kind) {}
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void renderer_switch(int kind) {}
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#elif GFX_KIND == 1
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#elif GFX_KIND == 1
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// NOTE(zaklaus): renderer_3d
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// NOTE(zaklaus): renderer_3d
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#define renderer_init renderer_init_3d
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#define renderer_init renderer_init_3d
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#define renderer_shutdown renderer_shutdown_3d
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#define renderer_shutdown renderer_shutdown_3d
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#define renderer_draw renderer_draw_3d
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#define renderer_draw renderer_draw_3d
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#define renderer_debug_draw renderer_debug_draw_3d
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void renderer_switch(int kind) {}
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void renderer_switch(int kind) {}
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#elif GFX_KIND == 2
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#elif GFX_KIND == 2
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// NOTE(zaklaus): hybrid mode
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// NOTE(zaklaus): hybrid mode
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@ -50,6 +53,17 @@ void renderer_shutdown(void) {
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}
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}
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}
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}
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void renderer_debug_draw(void) {
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switch (gfx_kind) {
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case 0:{
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renderer_debug_draw_v0();
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}break;
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case 1:{
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renderer_debug_draw_3d();
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}break;
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}
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}
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void renderer_bake_chunk(uint64_t key, entity_view * data) {
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void renderer_bake_chunk(uint64_t key, entity_view * data) {
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if (data->kind != EKIND_CHUNK) return;
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if (data->kind != EKIND_CHUNK) return;
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world_view *view = game_world_view_get_active();
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world_view *view = game_world_view_get_active();
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@ -67,8 +67,8 @@ void DEBUG_draw_entities(uint64_t key, entity_view * data) {
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DrawCircleEco(x, y, size, ColorAlpha(PURPLE, data->tran_time));
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DrawCircleEco(x, y, size, ColorAlpha(PURPLE, data->tran_time));
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}break;
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}break;
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case EKIND_ITEM: {
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case EKIND_ITEM: {
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float x = data->x;
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float x = data->x - 32.f;
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float y = data->y;
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float y = data->y - 32.f;
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DrawTexturePro(GetSpriteTexture2D(assets_find(data->asset)), ASSET_SRC_RECT(), ASSET_DST_RECT(x,y), (Vector2){0.5f,0.5f}, 0.0f, ALPHA(WHITE));
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DrawTexturePro(GetSpriteTexture2D(assets_find(data->asset)), ASSET_SRC_RECT(), ASSET_DST_RECT(x,y), (Vector2){0.5f,0.5f}, 0.0f, ALPHA(WHITE));
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}break;
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}break;
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default:break;
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default:break;
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@ -132,3 +132,43 @@ void renderer_shutdown_v0(void) {
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blocks_destroy();
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blocks_destroy();
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assets_destroy();
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assets_destroy();
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}
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}
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void renderer_debug_draw_v0(void) {
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BeginMode2D(render_camera);
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debug_draw_queue *que = debug_draw_samples();
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for (size_t i = 0; i < que->num_entries; i += 1) {
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debug_draw_entry *e = &que->entries[i];
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Color color = GetColor(e->color);
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switch (e->kind) {
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case DDRAW_LINE: {
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float x = e->a.x;
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float y = e->a.y;
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float x2 = e->b.x;
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float y2 = e->b.y;
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DrawLine(x, y, x2, y2, color);
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}break;
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case DDRAW_CIRCLE:{
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float x = e->a.x;
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float y = e->a.y;
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DrawCircleLines(x, y, e->radius, color);
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}break;
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case DDRAW_RECT:{
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float x = e->bmin.x;
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float y = e->bmin.y;
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float w = e->bmax.x - e->bmin.x;
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float h = e->bmax.y - e->bmin.y;
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DrawRectangleLines(x, y, w, h, color);
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}break;
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default: {
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}break;
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}
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}
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EndMode2D();
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}
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#include "world/world.h"
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#include "world/world.h"
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#include "world/blocks.h"
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#include "world/blocks.h"
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#include "profiler.h"
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#include "profiler.h"
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#include "debug_draw.h"
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#include "game.h"
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#include "game.h"
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#define PHY_BLOCK_COLLISION 1
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#define PHY_BLOCK_COLLISION 1
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@ -50,6 +51,12 @@ void IntegratePositions(ecs_iter_t *it) {
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p[i].x += v[i].x * it->delta_time;
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p[i].x += v[i].x * it->delta_time;
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p[i].y += v[i].y * it->delta_time;
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p[i].y += v[i].y * it->delta_time;
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{
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debug_v2 a = {p[i].x, p[i].y};
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debug_v2 b = {p[i].x+v[i].x, p[i].y+v[i].y};
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debug_push_line(a, b, 0xFFFFFFFF);
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}
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}
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}
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}
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}
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}
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}
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@ -59,6 +66,12 @@ void UpdateTrackerPos(ecs_iter_t *it) {
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for (int i = 0; i < it->count; i++){
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for (int i = 0; i < it->count; i++){
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librg_entity_chunk_set(world_tracker(), it->entities[i], librg_chunk_from_realpos(world_tracker(), p[i].x, p[i].y, 0));
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librg_entity_chunk_set(world_tracker(), it->entities[i], librg_chunk_from_realpos(world_tracker(), p[i].x, p[i].y, 0));
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{
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debug_v2 a = {p[i].x-2.5f, p[i].y-2.5f};
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debug_v2 b = {p[i].x+2.5f, p[i].y+2.5f};
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debug_push_rect(a, b, 0x00FFFFFF);
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}
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}
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}
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}
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}
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@ -128,7 +141,7 @@ void SystemsImport(ecs_world_t *ecs) {
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ECS_SYSTEM(ecs, IntegratePositions, EcsOnValidate, components.Position, components.Velocity);
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ECS_SYSTEM(ecs, IntegratePositions, EcsOnValidate, components.Position, components.Velocity);
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ECS_SYSTEM(ecs, UpdateTrackerPos, EcsPostUpdate, components.Position);
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ECS_SYSTEM(ecs, UpdateTrackerPos, EcsPostUpdate, components.Position, components.Velocity);
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ECS_SYSTEM(ecs, ClearVehicle, EcsUnSet, components.Vehicle);
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ECS_SYSTEM(ecs, ClearVehicle, EcsUnSet, components.Vehicle);
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#define DEMO_NPC_CHANGEDIR_FACTOR 0.1
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#define DEMO_NPC_MOVE_SPEED 150
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#define DEMO_NPC_MOVE_SPEED 1500
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void DemoNPCMoveAround(ecs_iter_t *it) {
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void DemoNPCMoveAround(ecs_iter_t *it) {
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Velocity *v = ecs_column(it, Velocity, 1);
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Velocity *v = ecs_column(it, Velocity, 1);
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for (int i = 0; i < it->count; i++) {
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for (int i = 0; i < it->count; i++) {
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v[i].x = zpl_lerp(v[i].x, (rand()%3-1)*DEMO_NPC_MOVE_SPEED, DEMO_NPC_CHANGEDIR_FACTOR);
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v[i].x += (rand()%3-1)*DEMO_NPC_MOVE_SPEED;
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v[i].y = zpl_lerp(v[i].y, (rand()%3-1)*DEMO_NPC_MOVE_SPEED, DEMO_NPC_CHANGEDIR_FACTOR);
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v[i].y += (rand()%3-1)*DEMO_NPC_MOVE_SPEED;
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}
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}
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}
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}
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#define PLR_MOVE_SPEED 50.0
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#define PLR_MOVE_SPEED 30.0
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#define PLR_MOVE_SPEED_MULT 4.0
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#define PLR_MOVE_SPEED_MULT 4.0
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void MovementImpulse(ecs_iter_t *it) {
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void MovementImpulse(ecs_iter_t *it) {
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Input *in = ecs_column(it, Input, 1);
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Input *in = ecs_column(it, Input, 1);
|
||||||
Velocity *v = ecs_column(it, Velocity, 2);
|
Velocity *v = ecs_column(it, Velocity, 2);
|
||||||
Position *p = ecs_term(it, Position, 3);
|
Position *p = ecs_column(it, Position, 3);
|
||||||
|
|
||||||
for (int i = 0; i < it->count; i++) {
|
for (int i = 0; i < it->count; i++) {
|
||||||
world_block_lookup lookup = world_block_from_realpos(p[i].x, p[i].y);
|
world_block_lookup lookup = world_block_from_realpos(p[i].x, p[i].y);
|
||||||
float drag = zpl_clamp(blocks_get_drag(lookup.block_id), 0.0f, 1.0f);
|
float drag = zpl_clamp(blocks_get_drag(lookup.block_id), 0.0f, 1.0f);
|
||||||
double speed = PLR_MOVE_SPEED * (in[i].sprint ? PLR_MOVE_SPEED_MULT : 1.0);
|
double speed = PLR_MOVE_SPEED * (in[i].sprint ? PLR_MOVE_SPEED_MULT : 1.0);
|
||||||
if (zpl_abs(v[i].x) < speed && in[i].x)
|
|
||||||
v[i].x += in[i].x*speed*drag;
|
v[i].x += in[i].x*speed*drag;
|
||||||
if (zpl_abs(v[i].y) < speed && in[i].y)
|
|
||||||
v[i].y += in[i].y*speed*drag;
|
v[i].y += in[i].y*speed*drag;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
|
#include "debug_draw.h"
|
||||||
|
|
||||||
#define VEH_ENTER_RADIUS 45.0f
|
#define VEH_ENTER_RADIUS 45.0f
|
||||||
|
|
||||||
|
@ -124,6 +125,17 @@ void VehicleHandling(ecs_iter_t *it) {
|
||||||
v[i].x += (fr_x + bk_x) / 2.0f - p[i].x;
|
v[i].x += (fr_x + bk_x) / 2.0f - p[i].x;
|
||||||
v[i].y += (fr_y + bk_y) / 2.0f - p[i].y;
|
v[i].y += (fr_y + bk_y) / 2.0f - p[i].y;
|
||||||
car->heading = zpl_arctan2(fr_y - bk_y, fr_x - bk_x);
|
car->heading = zpl_arctan2(fr_y - bk_y, fr_x - bk_x);
|
||||||
|
|
||||||
|
{
|
||||||
|
debug_v2 b2 = {p[i].x + zpl_cos(car->heading)*(car->wheel_base), p[i].y + zpl_sin(car->heading)*(car->wheel_base)};
|
||||||
|
debug_push_line((debug_v2){p[i].x, p[i].y}, b2, 0x0000FFFF);
|
||||||
|
|
||||||
|
{
|
||||||
|
float dx = zpl_cos(car->heading);
|
||||||
|
float dy = zpl_sin(car->heading);
|
||||||
|
debug_push_circle((debug_v2){p[i].x+dx*car->force, p[i].y+dy*car->force}, 5.0f, 0x00FF00FF);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue