small recipe changes
parent
8eec4ac470
commit
d3e1f595e5
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@ -17,7 +17,10 @@ __VA_ARGS__\
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}
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static recipe recipes[] = {
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RECIPE(ASSET_BELT, ASSET_FURNACE, 4, R(ASSET_FENCE, 8), R(ASSET_WOOD, 2), {0}),
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// NOTE(zaklaus): Belt
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RECIPE(ASSET_IRON_PLATES, ASSET_FURNACE, 4, R(ASSET_IRON_ORE, 1), {0}),
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RECIPE(ASSET_SCREWS, ASSET_CRAFTBENCH, 8, R(ASSET_IRON_PLATES, 1), {0}),
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RECIPE(ASSET_BELT, ASSET_CRAFTBENCH, 1, R(ASSET_FENCE, 1), R(ASSET_SCREWS, 4), R(ASSET_IRON_PLATES, 2), {0}),
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};
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#define MAX_RECIPES (sizeof(recipes)/sizeof(recipes[0]))
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@ -22,6 +22,7 @@ uint32_t craft__find_num_recipes_by_reagent(asset_id producer, asset_id id) {
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for (int j = 0; recipes[i].reagents[j].id; ++j) {
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if (recipes[i].reagents[j].id == id) {
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++num_recipes;
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break;
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}
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}
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}
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@ -82,7 +82,7 @@ void PushItemsOnNodes(ecs_iter_t *it) {
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Item *item = item_get_data(item_slot_ent);
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if (!item) continue;
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if (craft_is_reagent_used_in_producer(item->kind, d->asset)) {
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if (craft_is_reagent_used_in_producer(item->kind, d[i].asset)) {
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// NOTE(zaklaus): this is an input reagent, keep it
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continue;
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}
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@ -32,7 +32,7 @@ void ProduceItems(ecs_iter_t *it) {
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entity_set_position(e, p[i].x, p[i].y);
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producer[i].processed_item = 0;
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} else {
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producer[i].processed_item = craft_perform_recipe(storage[i].items, d->asset, &producer[i].processed_item_qty);
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producer[i].processed_item = craft_perform_recipe(storage[i].items, d[i].asset, &producer[i].processed_item_qty);
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producer[i].process_time = game_time() + game_rules.furnace_cook_time;
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}
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}
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