Implement networking layer
parent
096bf8c706
commit
d35b4381ec
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@ -42,7 +42,6 @@ In the abstract sense, we call the Server the game master hosting all gameplay r
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## Major things to do
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* More believable world generation.
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* Networking implementation, the communication part is done, but there's currently no way to start a headless server or connect to it anyhow.
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* Improved rendering - the current world structure does not allow for layered blocks, but it's something worth looking into.
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* UI and visual effects
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@ -1,4 +1,5 @@
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#include "debug_draw.h"
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#include "game.h"
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static debug_draw_queue draw_queue = {0};
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@ -26,6 +27,7 @@ bool debug_draw_state(void) {
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inline void debug_push_entry(debug_draw_entry entry) {
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if (!draw_is_enabled) return;
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if (game_get_kind() == GAMEKIND_HEADLESS) return;
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ZPL_ASSERT(draw_queue.num_entries < DEBUG_DRAW_MAX_ENTRIES);
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draw_queue.entries[draw_queue.num_entries++] = entry;
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}
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@ -57,6 +57,7 @@ typedef struct debug_item {
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struct {
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struct debug_item *items;
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uint8_t is_collapsed;
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uint8_t is_sp_only;
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} list;
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struct {
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@ -118,7 +119,8 @@ static debug_item items[] = {
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}
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},
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{ .kind = DITEM_END },
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}
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},
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.is_sp_only = true,
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}
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},
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{
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@ -153,7 +155,8 @@ static debug_item items[] = {
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{ .kind = DITEM_BUTTON, .name = "save as...", .on_click = ActReplaySaveAs },
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{ .kind = DITEM_END },
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}
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},
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.is_sp_only = true,
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}
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},
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{
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@ -209,6 +212,7 @@ debug_draw_result debug_draw_list(debug_item *list, float xpos, float ypos, bool
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UIDrawText(it->name, xpos, ypos, DBG_FONT_SIZE, color);
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ypos += DBG_FONT_SPACING;
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if (it->list.is_collapsed) break;
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if (it->list.is_sp_only && game_get_kind() != GAMEKIND_SINGLE) break;
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debug_draw_result res = debug_draw_list(it->list.items, xpos+DBG_LIST_XPOS_OFFSET, ypos, is_shadow);
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ypos = res.y;
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}break;
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@ -47,12 +47,21 @@ static WORLD_PKT_WRITER(sp_pkt_writer) {
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}
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static WORLD_PKT_WRITER(mp_pkt_writer) {
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(void)udata;
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if (pkt->is_reliable) {
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return network_msg_send(pkt->data, pkt->datalen);
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return network_msg_send(udata, pkt->data, pkt->datalen);
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}
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else {
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return network_msg_send_unreliable(pkt->data, pkt->datalen);
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return network_msg_send_unreliable(udata, pkt->data, pkt->datalen);
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}
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}
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static WORLD_PKT_WRITER(mp_cli_pkt_writer) {
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(void)udata;
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if (pkt->is_reliable) {
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return network_msg_send(0, pkt->data, pkt->datalen);
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}
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else {
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return network_msg_send_unreliable(0, pkt->data, pkt->datalen);
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}
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}
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@ -130,17 +139,25 @@ void game_init(game_kind play_mode, uint32_t num_viewers, int32_t seed, uint16_t
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}
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if (game_mode == GAMEKIND_CLIENT) {
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world_setup_pkt_handlers(pkt_reader, mp_pkt_writer);
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world_setup_pkt_handlers(pkt_reader, mp_cli_pkt_writer);
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#ifndef _DEBUG
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network_client_connect("lab.zakto.pw", 27000);
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#else
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network_client_connect("127.0.0.1", 27000);
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#endif
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} else {
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stdcpp_set_os_api();
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world_setup_pkt_handlers(pkt_reader, sp_pkt_writer);
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world_setup_pkt_handlers(pkt_reader, game_mode == GAMEKIND_SINGLE ? sp_pkt_writer : mp_pkt_writer);
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world_init(seed, chunk_size, chunk_amount);
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if (is_dash_enabled) flecs_dash_init();
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//ecs_set_target_fps(world_ecs(), 60);
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if (game_mode == GAMEKIND_HEADLESS) {
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network_server_start(0, 27000);
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}
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}
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if (game_mode != GAMEKIND_HEADLESS) {
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if (game_mode == GAMEKIND_SINGLE) {
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for (uint32_t i = 0; i < num_viewers; i++) {
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pkt_00_init_send(i);
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}
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@ -157,6 +174,10 @@ void game_shutdown() {
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network_client_disconnect();
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} else {
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world_destroy();
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if (game_mode == GAMEKIND_HEADLESS) {
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network_server_stop();
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}
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}
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if (game_mode != GAMEKIND_SINGLE) {
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@ -187,7 +208,13 @@ void game_update() {
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if (game_mode == GAMEKIND_CLIENT) {
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network_client_tick();
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}
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else world_update();
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else {
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world_update();
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if (game_mode == GAMEKIND_HEADLESS) {
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network_server_tick();
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}
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}
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if (game_mode != GAMEKIND_HEADLESS) {
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game_world_cleanup_entities();
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@ -11,10 +11,13 @@
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#include "network.h"
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#include "packet.h"
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#include "world/world.h"
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#include "game.h"
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#include "player.h"
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#define NETWORK_UPDATE_DELAY 0.100
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static ENetHost *host = NULL;
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static ENetHost *server = NULL;
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static ENetPeer *peer = NULL;
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static librg_world *world = NULL;
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@ -28,6 +31,7 @@ int32_t network_destroy() {
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}
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//~ NOTE(zaklaus): client
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int32_t network_client_connect(const char *hostname, uint16_t port) {
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ENetAddress address = {0}; address.port = port;
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@ -44,12 +48,6 @@ int32_t network_client_connect(const char *hostname, uint16_t port) {
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world = librg_world_create();
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librg_world_userdata_set(world, peer);
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#if 0
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librg_event_set(world, LIBRG_READ_CREATE, client_read_create);
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librg_event_set(world, LIBRG_READ_UPDATE, client_read_update);
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librg_event_set(world, LIBRG_READ_REMOVE, client_read_remove);
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#endif
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return 0;
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}
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@ -73,6 +71,7 @@ int32_t network_client_tick() {
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switch (event.type) {
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case ENET_EVENT_TYPE_CONNECT: {
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zpl_printf("[INFO] We connected to the server.\n");
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pkt_00_init_send(0);
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} break;
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case ENET_EVENT_TYPE_DISCONNECT:
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case ENET_EVENT_TYPE_DISCONNECT_TIMEOUT: {
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@ -80,7 +79,7 @@ int32_t network_client_tick() {
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} break;
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case ENET_EVENT_TYPE_RECEIVE: {
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if (!world_read(event.packet->data, event.packet->dataLength, NULL)) {
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if (!world_read(event.packet->data, event.packet->dataLength, event.peer)) {
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zpl_printf("[INFO] Server sent us an unsupported packet.\n");
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}
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@ -99,15 +98,91 @@ bool network_client_is_connected() {
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return peer ? enet_peer_get_state(peer) == ENET_PEER_STATE_CONNECTED : false;
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}
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static int32_t network_msg_send_raw(uint16_t peer_id, void *data, size_t datalen, uint32_t flags) {
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//~ NOTE(zaklaus): server
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int32_t network_server_start(const char *host, uint16_t port) {
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(void)host;
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ENetAddress address = {0};
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address.host = ENET_HOST_ANY;
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address.port = port;
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server = enet_host_create(&address, 100, 2, 0, 0);
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if (server == NULL) {
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zpl_printf("[ERROR] An error occured while trying to create a server host.\n");
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return 1;
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}
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return 0;
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}
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int32_t network_server_stop(void) {
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enet_host_destroy(server);
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server = 0;
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return 0;
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}
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int32_t network_server_tick(void) {
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ENetEvent event = {0};
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while (enet_host_service(server, &event, 1) > 0) {
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switch (event.type) {
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case ENET_EVENT_TYPE_CONNECT: {
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zpl_printf("[INFO] A new user %d connected.\n", event.peer->incomingPeerID);
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} break;
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case ENET_EVENT_TYPE_DISCONNECT:
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case ENET_EVENT_TYPE_DISCONNECT_TIMEOUT: {
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zpl_printf("[INFO] A user %d disconnected.\n", event.peer->incomingPeerID);
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if (event.peer->data) {
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player_despawn((ecs_entity_t)event.peer->data);
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event.peer->data = 0;
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}
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} break;
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case ENET_EVENT_TYPE_RECEIVE: {
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if (!world_read(event.packet->data, event.packet->dataLength, event.peer)) {
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zpl_printf("[INFO] User %d sent us a malformed packet.\n", event.peer->incomingPeerID);
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}
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/* Clean up the packet now that we're done using it. */
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enet_packet_destroy(event.packet);
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} break;
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case ENET_EVENT_TYPE_NONE: break;
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}
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}
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return 0;
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}
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void network_server_assign_entity(void *peer_id, uint64_t ent_id) {
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ENetPeer *peer = (ENetPeer *)peer_id;
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peer->data = (void*)ent_id;
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}
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uint64_t network_server_get_entity(void *peer_id) {
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if (game_get_kind() == GAMEKIND_SINGLE) {
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return (uint64_t)peer_id;
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}
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ENetPeer *peer = (ENetPeer *)peer_id;
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ZPL_ASSERT(peer->data);
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return (uint64_t)peer->data;
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}
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//~ NOTE(zaklaus): messaging
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static int32_t network_msg_send_raw(ENetPeer *peer_id, void *data, size_t datalen, uint32_t flags) {
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if (peer_id == 0) peer_id = peer;
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ENetPacket *packet = enet_packet_create(data, datalen, flags);
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return enet_peer_send(peer, 0, packet);
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return enet_peer_send(peer_id, 0, packet);
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}
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int32_t network_msg_send(void *data, size_t datalen) {
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return network_msg_send_raw(0, data, datalen, ENET_PACKET_FLAG_RELIABLE);
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int32_t network_msg_send(void *peer_id, void *data, size_t datalen) {
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return network_msg_send_raw(peer_id, data, datalen, ENET_PACKET_FLAG_RELIABLE);
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}
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int32_t network_msg_send_unreliable(void *data, size_t datalen) {
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return network_msg_send_raw(0, data, datalen, 0);
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int32_t network_msg_send_unreliable(void *peer_id, void *data, size_t datalen) {
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return network_msg_send_raw(peer_id, data, datalen, 0);
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}
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@ -4,11 +4,20 @@
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int32_t network_init(void);
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int32_t network_destroy(void);
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// NOTE(zaklaus): client
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int32_t network_client_connect(const char *host, uint16_t port);
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int32_t network_client_disconnect(void);
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int32_t network_client_tick(void);
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void network_client_update(void *data);
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bool network_client_is_connected();
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int32_t network_msg_send(void *data, size_t datalen);
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int32_t network_msg_send_unreliable(void *data, size_t datalen);
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// NOTE(zaklaus): server
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int32_t network_server_start(const char *host, uint16_t port);
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int32_t network_server_stop(void);
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int32_t network_server_tick(void);
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void network_server_assign_entity(void *peer_id, uint64_t ent_id);
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uint64_t network_server_get_entity(void *peer_id);
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// NOTE(zaklaus): messaging
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int32_t network_msg_send(void *peer_id, void *data, size_t datalen);
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int32_t network_msg_send_unreliable(void *peer_id, void *data, size_t datalen);
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@ -109,10 +109,6 @@ static inline int32_t pkt_world_write(pkt_messages id, size_t pkt_size, int8_t i
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#define PKT_END .type = CWP_NOT_AN_ITEM
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#endif
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#ifndef PKT_GET_ENT
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#define PKT_GET_ENT(h) (ecs_entity_t)(h->udata)
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#endif
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typedef struct pkt_desc {
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const char *name;
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cwpack_item_types type;
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@ -3,6 +3,7 @@
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#include "packet.h"
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#include "world/world.h"
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#include "game.h"
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#include "network.h"
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#include "entity_view.h"
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#include "camera.h"
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#include "player.h"
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uint64_t peer_id = (uint64_t)header->udata;
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uint64_t ent_id = player_spawn(NULL);
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ecs_set(world_ecs(), ent_id, ClientInfo, {.peer = ent_id, .view_id = header->view_id });
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Position *pos = ecs_get_mut(world_ecs(), ent_id, Position, NULL);
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pos->x = world_dim()/2.0f + rand()%15*15.0f;
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pos->y = world_dim()/2.0f + rand()%15*15.0f;
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if (game_get_kind() == GAMEKIND_SINGLE) peer_id = ent_id;
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else network_server_assign_entity(header->udata, ent_id);
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ecs_set(world_ecs(), ent_id, ClientInfo, {.peer = peer_id, .view_id = header->view_id });
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pkt_01_welcome_send(world_seed(), peer_id, header->view_id, ent_id, world_chunk_size(), world_chunk_amount());
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return 0;
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}
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@ -1,4 +1,5 @@
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#include "packet_utils.h"
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#include "network.h"
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#include "packets/pkt_send_keystate.h"
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#include "modules/components.h"
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#include "modules/systems.h"
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@ -49,7 +50,10 @@ size_t pkt_send_keystate_encode(pkt_send_keystate *table) {
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int32_t pkt_send_keystate_handler(pkt_header *header) {
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pkt_send_keystate table;
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PKT_IF(pkt_msg_decode(header, pkt_send_keystate_desc, pkt_pack_desc_args(pkt_send_keystate_desc), PKT_STRUCT_PTR(&table)));
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ecs_entity_t e = PKT_GET_ENT(header);
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ecs_entity_t e = network_server_get_entity(header->udata);
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if (!world_entity_valid(e))
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return 1;
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Input *i = ecs_get_mut(world_ecs(), e, Input, NULL);
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if (i && !i->is_blocked) {
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@ -261,7 +261,7 @@ static void world_tracker_update(uint8_t ticker, uint32_t freq, uint8_t radius)
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librg_entity_radius_set(world_tracker(), p[i].peer, radius);
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}
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// TODO(zaklaus): push radius once librg patch comes in
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int32_t result = librg_world_write(world_tracker(), p[i].peer, buffer, &datalen, NULL);
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int32_t result = librg_world_write(world_tracker(), it.entities[i], buffer, &datalen, NULL);
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if (result > 0) {
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zpl_printf("[info] buffer size was not enough, please increase it by at least: %d\n", result);
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@ -7,6 +7,10 @@
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#include "world/blocks.h"
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#include "world/perlin.h"
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#include "modules/components.h"
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#include "vehicle.h"
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#include "items.h"
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#define WORLD_BLOCK_OBSERVER(name) uint8_t name(uint8_t id, uint32_t block_idx)
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typedef WORLD_BLOCK_OBSERVER(world_block_observer_proc);
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@ -173,5 +177,27 @@ int32_t worldgen_test(world_data *wld) {
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}
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#endif
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// vehicles
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#if 1
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for (int i=0; i<RAND_RANGE(258, 1124); i++) {
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uint64_t e = vehicle_spawn();
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Position *dest = ecs_get_mut(world_ecs(), e, Position, NULL);
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dest->x = RAND_RANGE(0, world->dim*WORLD_BLOCK_SIZE);
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dest->y = RAND_RANGE(0, world->dim*WORLD_BLOCK_SIZE);
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}
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#endif
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// items
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#if 1
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for (int i=0; i<RAND_RANGE(328, 164); i++) {
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uint64_t e = item_spawn(IKIND_DEMO_ICEMAKER, 32);
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Position *dest = ecs_get_mut(world_ecs(), e, Position, NULL);
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dest->x = RAND_RANGE(0, world->dim*WORLD_BLOCK_SIZE);
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dest->y = RAND_RANGE(0, world->dim*WORLD_BLOCK_SIZE);
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}
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#endif
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return WORLD_ERROR_NONE;
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}
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@ -0,0 +1,3 @@
|
|||
@echo off
|
||||
|
||||
build\Debug\eco2d.exe -v %*
|
|
@ -0,0 +1,5 @@
|
|||
@echo off
|
||||
|
||||
call package.bat
|
||||
|
||||
pkg\eco2d.exe -v %*
|
Loading…
Reference in New Issue