wip minimal demo

isolation_bkp/dynres
Dominik Madarász 2022-09-27 14:19:57 +00:00 committed by GitHub
parent b6b632899d
commit d02439b033
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 313 additions and 4 deletions

View File

@ -1 +1,2 @@
add_subdirectory(sandbox) add_subdirectory(sandbox)
add_subdirectory(minimal)

View File

@ -0,0 +1,11 @@
add_executable(minimal
src/main.c
src/platform.c
)
target_compile_definitions(minimal PRIVATE CLIENT)
include_directories(src ../../foundation/src ../../../art/gen)
target_link_libraries(minimal eco2d-foundation)
target_compile_options(minimal PRIVATE -Werror -Wall -Wextra -Wno-unused-function -Wno-unknown-pragmas -Wno-unused-variable -Wno-unused-parameter)
link_system_libs(minimal)

View File

@ -0,0 +1,120 @@
#define ZPL_IMPL
#include "zpl.h"
#include "platform/system.h"
#include "core/game.h"
#include "ents/entity.h"
#include "world/entity_view.h"
#include "utils/options.h"
#include "platform/signal_handling.h"
#include "platform/profiler.h"
#include "flecs/flecs.h"
#include "flecs/flecs_os_api_stdcpp.h"
#include "ecs/components.h"
#include "ecs/systems.h"
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
void UpdateDrawFrame(void);
#endif
#define DEFAULT_WORLD_SEED 302097
#define DEFAULT_CHUNK_SIZE 16 /* amount of blocks within a chunk (single axis) */
#define DEFAULT_WORLD_SIZE 32 /* amount of chunks within a world (single axis) */
int main(int argc, char** argv) {
zpl_opts opts={0};
zpl_opts_init(&opts, zpl_heap(), argv[0]);
zpl_opts_add(&opts, "?", "help", "the HELP section", ZPL_OPTS_FLAG);
zpl_opts_add(&opts, "v", "viewer-only", "run viewer-only client", ZPL_OPTS_FLAG);
zpl_opts_add(&opts, "d", "server-only", "run dedicated server", ZPL_OPTS_FLAG);
zpl_opts_add(&opts, "p", "preview-map", "draw world preview", ZPL_OPTS_FLAG);
zpl_opts_add(&opts, "s", "seed", "world seed", ZPL_OPTS_INT);
zpl_opts_add(&opts, "r", "random-seed", "generate random world seed", ZPL_OPTS_FLAG);
//zpl_opts_add(&opts, "cs", "chunk-size", "amount of blocks within a chunk (single axis)", ZPL_OPTS_INT);
zpl_opts_add(&opts, "ws", "world-size", "amount of chunks within a world (single axis)", ZPL_OPTS_INT);
zpl_opts_add(&opts, "ip", "host", "host IP address", ZPL_OPTS_STRING);
zpl_opts_add(&opts, "port", "port", "port number", ZPL_OPTS_INT);
uint32_t ok = zpl_opts_compile(&opts, argc, argv);
if (!ok) {
zpl_opts_print_errors(&opts);
zpl_opts_print_help(&opts);
return -1;
}
int8_t is_viewer_only = zpl_opts_has_arg(&opts, "viewer-only");
int8_t is_server_only = zpl_opts_has_arg(&opts, "server-only");
int32_t seed = (int32_t)zpl_opts_integer(&opts, "seed", DEFAULT_WORLD_SEED);
uint16_t world_size = (uint16_t)zpl_opts_integer(&opts, "world-size", DEFAULT_WORLD_SIZE);
uint16_t chunk_size = DEFAULT_CHUNK_SIZE; //zpl_opts_integer(&opts, "chunk-size", DEFAULT_CHUNK_SIZE);
zpl_string host = zpl_opts_string(&opts, "host", NULL);
uint16_t port = (uint16_t)zpl_opts_integer(&opts, "port", 0);
game_kind play_mode = GAMEKIND_SINGLE;
if (is_viewer_only) play_mode = GAMEKIND_CLIENT;
if (is_server_only) play_mode = GAMEKIND_HEADLESS;
if (zpl_opts_has_arg(&opts, "random-seed")) {
zpl_random rnd={0};
zpl_random_init(&rnd);
seed = zpl_random_gen_u32(&rnd);
zpl_printf("Seed: %u\n", seed);
}
if (zpl_opts_has_arg(&opts, "preview-map")) {
generate_minimap(seed, WORLD_BLOCK_SIZE, chunk_size, world_size);
return 0;
}
sighandler_register();
game_init(host, port, play_mode, 1, seed, chunk_size, world_size, 0);
#if !defined(PLATFORM_WEB)
while (game_is_running()) {
reset_cached_time();
profile (PROF_MAIN_LOOP) {
game_input();
game_update();
game_render();
}
profiler_collate();
}
#else
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
#endif
game_shutdown();
sighandler_unregister();
zpl_string_free(host);
zpl_opts_free(&opts);
return 0;
}
#if defined(PLATFORM_WEB)
void UpdateDrawFrame(void) {
reset_cached_time();
profile (PROF_MAIN_LOOP) {
game_input();
game_update();
game_render();
}
profiler_collate();
}
#endif
static float temp_time = 0.0f;
float get_cached_time(void) {
return temp_time;
}
void reset_cached_time(void) {
temp_time = zpl_time_rel();
}

View File

@ -0,0 +1,173 @@
#include "platform/platform.h"
#include "raylib.h"
#include "raymath.h"
#include "net/network.h"
#include "core/game.h"
#include "world/entity_view.h"
#include "world/prediction.h"
#include "core/camera.h"
#include "math.h"
#include "world/blocks.h"
#include "gen/assets.h"
#include "platform/profiler.h"
#include "debug/debug_ui.h"
#include "utils/raylib_helpers.h"
#if defined(PLATFORM_WEB)
#include <emscripten.h>
EM_JS(int, canvas_get_width, (), {
return canvas.width;
});
EM_JS(int, canvas_get_height, (), {
return canvas.height;
});
#endif
//temp
bool inv_is_open = false;
static uint16_t screenWidth = 1024;
static uint16_t screenHeight = 768;
static float target_zoom = 0.6f;
static bool request_shutdown;
#define GFX_KIND 2
#include "renderers/renderer_bridge.c"
void platform_init() {
SetTraceLogLevel(LOG_ERROR);
#if defined(PLATFORM_WEB)
screenWidth = (uint16_t)canvas_get_width();
screenHeight = (uint16_t)canvas_get_height();
#endif
InitWindow(screenWidth, screenHeight, "minimal");
SetWindowState(/*FLAG_WINDOW_UNDECORATED|*/FLAG_WINDOW_MAXIMIZED|FLAG_WINDOW_RESIZABLE|FLAG_MSAA_4X_HINT);
#if !defined(PLATFORM_WEB)
screenWidth = (uint16_t)GetScreenWidth();
screenHeight = (uint16_t)GetScreenHeight();
#endif
renderer_init();
}
void platform_shutdown() {
renderer_shutdown();
CloseWindow();
}
uint8_t platform_is_running() {
return !WindowShouldClose();
}
static game_keystate_data last_input_data = {0};
inline static
void platform_input_update_input_frame(game_keystate_data data) {
// NOTE(zaklaus): Test if there are any changes
if (data.x != last_input_data.x) goto send_data;
if (data.y != last_input_data.y) goto send_data;
if (data.use != last_input_data.use) goto send_data;
if (data.sprint != last_input_data.sprint) goto send_data;
if (data.ctrl != last_input_data.ctrl) goto send_data;
return;
send_data:
last_input_data = data;
game_action_send_keystate(&data);
}
void platform_input() {
float mouse_z = (GetMouseWheelMove()*0.5f);
if (mouse_z != 0.0f) {
target_zoom = zpl_clamp(target_zoom+mouse_z, 0.1f, 11.0f);
}
// NOTE(zaklaus): keystate handling
{
float x=0.0f, y=0.0f;
uint8_t use, sprint, drop, ctrl;
if (IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_D)) x += 1.0f;
if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_A)) x -= 1.0f;
if (IsKeyDown(KEY_UP) || IsKeyDown(KEY_W)) y += 1.0f;
if (IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_S)) y -= 1.0f;
use = IsKeyPressed(KEY_SPACE);
sprint = IsKeyDown(KEY_LEFT_SHIFT) || IsKeyDown(KEY_RIGHT_SHIFT);
ctrl = IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL);
// NOTE(zaklaus): NEW! mouse movement
Vector2 mouse_pos = GetMousePosition();
mouse_pos.x /= screenWidth;
mouse_pos.y /= screenHeight;
mouse_pos.x -= 0.5f;
mouse_pos.y -= 0.5f;
mouse_pos = Vector2Normalize(mouse_pos);
if (game_get_kind() == GAMEKIND_SINGLE && IsMouseButtonDown(MOUSE_MIDDLE_BUTTON)) {
x = mouse_pos.x;
y = -mouse_pos.y;
}
game_keystate_data in_data = {
.x = x,
.y = y,
.mx = mouse_pos.x,
.my = mouse_pos.y,
.use = use,
.sprint = sprint,
.ctrl = ctrl,
};
platform_input_update_input_frame(in_data);
}
}
void platform_render() {
#if !defined(PLATFORM_WEB)
screenWidth = (uint16_t)GetScreenWidth();
screenHeight = (uint16_t)GetScreenHeight();
#else
uint16_t newScreenWidth = (uint16_t)canvas_get_width();
uint16_t newScreenHeight = (uint16_t)canvas_get_height();
if (newScreenWidth != screenWidth || newScreenHeight != screenHeight) {
screenWidth = newScreenWidth;
screenHeight = newScreenHeight;
SetWindowSize(screenWidth, screenHeight);
}
#endif
profile(PROF_ENTITY_LERP) {
game_world_view_active_entity_map(lerp_entity_positions);
game_world_view_active_entity_map(do_entity_fadeinout);
}
assets_resources_frame();
BeginDrawing();
{
profile (PROF_RENDER) {
renderer_draw();
}
}
EndDrawing();
if (request_shutdown) {
CloseWindow();
}
}
float platform_frametime() {
return GetFrameTime();
}
float platform_zoom_get(void) {
return target_zoom;
}
void platform_request_close(void) {
request_shutdown = true;
}

View File

@ -7,8 +7,10 @@ if [ -f "index.html" ]; then
rm -rf index.html rm -rf index.html
fi fi
APP=${1:-eco2d}
cmake --build . --parallel cmake --build . --parallel
if [ -f "eco2d.html" ]; then if [ -f "$APP.html" ]; then
mv eco2d.html index.html mv $APP.html index.html
fi fi
popd popd

View File

@ -28,12 +28,14 @@ if [ ! -f "build_web/index.html" ]; then
exit 1 exit 1
fi fi
APP=${1:-eco2d}
mkdir -p deploy_web mkdir -p deploy_web
cp build_web/eco2d.* deploy_web/ cp build_web/$APP.* deploy_web/
cp build_web/index.html deploy_web/ cp build_web/index.html deploy_web/
# Deploy to itch.io # Deploy to itch.io
./butler/butler push deploy_web/ zaklaus/eco2d:html-latest ./butler/butler push deploy_web/ zaklaus/$APP:html-latest
# Teardown # Teardown
rm -rf deploy_web rm -rf deploy_web