diff --git a/build_dbg.bat b/build_dbg.bat
new file mode 100644
index 0000000..a8dbebe
--- /dev/null
+++ b/build_dbg.bat
@@ -0,0 +1,3 @@
+@echo off
+call win\setup_cl_generic.bat amd64
+cmake --build build && build\eco2d
diff --git a/code/foundation/src/dev/debug_ui_tools.c b/code/foundation/src/dev/debug_ui_tools.c
index a631070..26a052a 100644
--- a/code/foundation/src/dev/debug_ui_tools.c
+++ b/code/foundation/src/dev/debug_ui_tools.c
@@ -3,6 +3,8 @@
#include "world/blocks.h"
#include "models/items.h"
+extern void tooltip_show(const char* name, float xpos, float ypos);
+
void ToolAssetInspector(void) {
if (nk_begin(dev_ui, "Asset Inspector", nk_rect(400, 100, 240, 800),
NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE| NK_WINDOW_TITLE))
@@ -16,6 +18,11 @@ void ToolAssetInspector(void) {
nk_labelf(dev_ui, NK_TEXT_LEFT, "kind: %s", asset_kind_name);
nk_labelf(dev_ui, NK_TEXT_LEFT, "spawnable entity: %s", entity_spawn_provided(i) ? "true" : "false");
+ if (nk_button_label(dev_ui, "show tooltip")) {
+ Vector2 mpos = GetMousePosition();
+ tooltip_show(asset_names[i] , mpos.x + 5, mpos.y + 5);
+ }
+
// draw block
block_id blk_id = blocks_find(i);
if (blk_id != 0xF) {
diff --git a/code/foundation/src/gui/inventory.c b/code/foundation/src/gui/inventory.c
index 08ef819..7c9ede1 100644
--- a/code/foundation/src/gui/inventory.c
+++ b/code/foundation/src/gui/inventory.c
@@ -95,8 +95,8 @@ inv_draw_result inventory_draw_crafting_btn(float xpos, float ypos, const char *
recipe rp = craft_get_recipe_data(craft_get_recipe_id_from_product(id));
int num_reagents = 0;
for (int i = 0; rp.reagents[i].id; i++) num_reagents++;
- if (nk_begin(game_ui , name, nk_rect(mpos.x+15, mpos.y+15, name_width+5, 30+30*(float)num_reagents),
- NK_WINDOW_BORDER | NK_WINDOW_NO_INPUT | NK_WINDOW_NO_SCROLLBAR)) {
+ if (nk_begin(game_ui , name, nk_rect(mpos.x+15, mpos.y+15, name_width+5, 600),
+ NK_WINDOW_BORDER | NK_WINDOW_NO_INPUT | NK_WINDOW_NO_SCROLLBAR | NK_WINDOW_DYNAMIC)) {
if (nk_tree_push_id(game_ui, NK_TREE_NODE, "Reagents", NK_MAXIMIZED, id)) {
for (asset_id i = 0; rp.reagents[i].id; i++) {
nk_label(game_ui, asset_names[rp.reagents[i].id], NK_TEXT_LEFT);
diff --git a/code/foundation/src/gui/tooltip.c b/code/foundation/src/gui/tooltip.c
new file mode 100644
index 0000000..713546a
--- /dev/null
+++ b/code/foundation/src/gui/tooltip.c
@@ -0,0 +1,170 @@
+// Tooltip system with multilevel modal support
+
+typedef struct _tooltip {
+ const char *name;
+ const char *content;
+ const char **links;
+} tooltip;
+
+static tooltip *tooltips = 0;
+
+//~ registration
+
+void tooltip_register(tooltip desc) {
+ if (!tooltips) {
+ zpl_array_init(tooltips, zpl_heap());
+ }
+
+ desc.links = 0;
+ zpl_array_append(tooltips, desc);
+}
+
+void tooltip_destroy_all(void) {
+ if (!tooltips) return;
+
+ for (zpl_isize i = 0; i < zpl_array_count(tooltips); ++i) {
+ tooltip *tp = (tooltips + i);
+
+ if (tp->links) {
+ zpl_array_free(tp->links);
+ }
+ }
+
+ zpl_array_free(tooltips);
+}
+
+void tooltip_build_links(void) {
+ for (zpl_isize i = 0; i < zpl_array_count(tooltips); ++i) {
+ tooltip *tp = (tooltips + i);
+
+ for (zpl_isize j = 0; j < zpl_array_count(tooltips); ++j) {
+ tooltip *linked_tp = (tooltips + j);
+ if (tp == linked_tp)
+ continue;
+
+ if (strstr(tp->content, linked_tp->name)) {
+ if (!tp->links) {
+ zpl_array_init(tp->links, zpl_heap());
+ }
+
+ zpl_array_append(tp->links, linked_tp->name);
+ }
+ }
+ }
+}
+
+void tooltip_register_defaults(void) {
+ // test
+ tooltip_register( (tooltip) { .name = "ASSET_WOOD", .content = "Used as a building material or fuel for the ASSET_FURNACE." } );
+ tooltip_register( (tooltip) { .name = "ASSET_FURNACE", .content = "Producer used to smelt ASSET_IRON_ORE into ASSET_IRON_INGOT." } );
+ tooltip_register( (tooltip) { .name = "ASSET_IRON_ORE", .content = "Natural resource that can be smelted in ASSET_FURNACE." } );
+ tooltip_register( (tooltip) { .name = "ASSET_IRON_INGOT", .content = "Used as a building material. It is smelted from ASSET_IRON_ORE" } );
+}
+
+//~ rendering
+
+#define TOOLTIP_MOUSE_DIST 400.0f
+
+typedef struct _tooltip_node {
+ float xpos, ypos;
+ tooltip *desc;
+ struct _tooltip_node *next;
+} tooltip_node;
+
+static tooltip_node main_tooltip = { 0 };
+static bool tooltip__should_stay_open = false;
+
+tooltip *tooltip__find_desc(const char *name) {
+ for (zpl_isize i = 0; i < zpl_array_count(tooltips); ++i) {
+ tooltip *tp = (tooltips + i);
+
+ if (!strcmp(tp->name, name))
+ return tp;
+ }
+
+ return 0;
+}
+
+void tooltip_show(const char* name, float xpos, float ypos) {
+ if (!tooltips) return;
+
+ tooltip *desc = tooltip__find_desc(name);
+ if (!name) return;
+
+ main_tooltip = (tooltip_node) {
+ .xpos = xpos,
+ .ypos = ypos,
+ .desc = desc,
+ .next = 0
+ };
+}
+
+void tooltip__clear_node(tooltip_node *node) {
+ if (node->next) {
+ tooltip__clear_node(node->next);
+ zpl_mfree(node->next);
+ }
+}
+
+void tooltip_clear(void) {
+ tooltip__clear_node(&main_tooltip);
+ main_tooltip = (tooltip_node) {0};
+}
+
+void tooltip__draw_node(tooltip_node *node) {
+ if (!node) return;
+
+ tooltip *desc = node->desc;
+ Vector2 mpos = GetMousePosition();
+
+ if (nk_begin_titled(game_ui, zpl_bprintf("%d%s", (int)node->xpos, desc->name), desc->name, nk_rect(node->xpos, node->ypos, 300, 1200),
+ NK_WINDOW_BORDER | NK_WINDOW_NO_SCROLLBAR | NK_WINDOW_DYNAMIC | NK_WINDOW_TITLE | NK_WINDOW_MOVABLE)) {
+ nk_layout_row_dynamic(game_ui, 30, 1);
+ nk_label_wrap(game_ui, desc->content);
+
+ if (desc->links) {
+ nk_label(game_ui, "See Also:", NK_TEXT_LEFT);
+ nk_layout_row_dynamic(game_ui, 10, 2);
+
+ for (zpl_isize i = 0; i < zpl_array_count(desc->links); ++i) {
+ // todo styling
+ if (nk_button_label(game_ui, desc->links[i])) {
+ if (node->next) tooltip__clear_node(node->next);
+ if (!node->next) node->next = zpl_malloc(sizeof(tooltip_node));
+ *node->next = (tooltip_node) {
+ .xpos = mpos.x+5,
+ .ypos = mpos.y+5,
+ .desc = tooltip__find_desc(desc->links[i]),
+ .next = 0
+ };
+ }
+ }
+ }
+
+ // suggest closing tooltip
+ struct nk_vec2 wpos = nk_window_get_position(game_ui);
+ Vector2 tp_pos = (Vector2) { .x = wpos.x, .y = wpos.y };
+ if (Vector2Distance(mpos, tp_pos) <= TOOLTIP_MOUSE_DIST) {
+ tooltip__should_stay_open = true;
+ }
+
+ nk_end(game_ui);
+
+ // draw nested tooltip
+ if (node->next) {
+ tooltip__draw_node(node->next);
+ }
+ }
+}
+
+void tooltip_draw(void) {
+ if (!main_tooltip.desc) return;
+
+ tooltip__draw_node(&main_tooltip);
+
+ if (!tooltip__should_stay_open) {
+ tooltip_clear();
+ }
+
+ tooltip__should_stay_open = false;
+}
diff --git a/code/games/minimal/src/platform.c b/code/games/minimal/src/platform.c
index be02823..d1222c0 100644
--- a/code/games/minimal/src/platform.c
+++ b/code/games/minimal/src/platform.c
@@ -21,6 +21,8 @@ ZPL_DIAGNOSTIC_POP
#define ARCH_IMPL
#include "platform/arch.h"
+#include "gui/tooltip.c"
+
#include "renderer.c"
void platform_init() {
diff --git a/code/games/sandbox/src/platform.c b/code/games/sandbox/src/platform.c
index 6c57966..5c58309 100644
--- a/code/games/sandbox/src/platform.c
+++ b/code/games/sandbox/src/platform.c
@@ -26,6 +26,7 @@ ZPL_DIAGNOSTIC_POP
#include "renderer.c"
// NOTE(zaklaus): add-ins
+#include "gui/tooltip.c"
#include "gui/build_mode.c"
#include "gui/inventory.c"
@@ -34,6 +35,20 @@ void platform_init() {
renderer_init();
target_zoom = 2.70f;
+
+ tooltip_register_defaults();
+
+ // room for game-specific tooltips
+
+ tooltip_build_links();
+
+#if 0
+ // TEST
+ {
+ Vector2 mpos = GetMousePosition();
+ tooltip_show("ASSET_FURNACE", mpos.x, mpos.y);
+ }
+#endif
}
inline static
@@ -51,6 +66,7 @@ void display_conn_status() {
void platform_shutdown() {
renderer_shutdown();
+ tooltip_destroy_all();
CloseWindow();
}
@@ -187,9 +203,12 @@ void platform_render() {
// NOTE(zaklaus): add-ins
buildmode_draw();
inventory_draw();
+
+ // goes last
+ tooltip_draw();
}
display_conn_status();
- debug_draw();
+ debug_draw();
game_draw_ui();
}
EndDrawing();
diff --git a/eco2d.10x b/eco2d.10x
index 5845514..4610827 100644
--- a/eco2d.10x
+++ b/eco2d.10x
@@ -15,7 +15,7 @@
-
+ build\eco2d.sln
false
Debug