From c479667bccbf4c15ab35e78b2800162a849f94e9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Dominik=20Madar=C3=A1sz?= Date: Fri, 14 May 2021 07:59:33 +0200 Subject: [PATCH] add raygui + texed wip --- code/game/CMakeLists.txt | 1 + code/game/header/editors/texed.h | 4 + code/game/source/editors/texed.c | 104 + code/game/source/main.c | 7 + code/game/source/platform_raylib.c | 10 +- code/vendors/gui_textbox_extended.h | 1074 ++++++++ code/vendors/raygui.h | 3681 +++++++++++++++++++++++++++ code/vendors/ricons.h | 556 ++++ 8 files changed, 5432 insertions(+), 5 deletions(-) create mode 100644 code/game/header/editors/texed.h create mode 100644 code/game/source/editors/texed.c create mode 100644 code/vendors/gui_textbox_extended.h create mode 100644 code/vendors/raygui.h create mode 100644 code/vendors/ricons.h diff --git a/code/game/CMakeLists.txt b/code/game/CMakeLists.txt index 0e193db..a68f35d 100644 --- a/code/game/CMakeLists.txt +++ b/code/game/CMakeLists.txt @@ -19,6 +19,7 @@ add_executable(eco2d source/signal_handling.c source/profiler.c source/debug_ui.c + source/editors/texed.c source/utils/options.c diff --git a/code/game/header/editors/texed.h b/code/game/header/editors/texed.h new file mode 100644 index 0000000..7653611 --- /dev/null +++ b/code/game/header/editors/texed.h @@ -0,0 +1,4 @@ +#pragma once +#include "system.h" + +void texed_run(void); diff --git a/code/game/source/editors/texed.c b/code/game/source/editors/texed.c new file mode 100644 index 0000000..edea110 --- /dev/null +++ b/code/game/source/editors/texed.c @@ -0,0 +1,104 @@ +#include "editors/texed.h" +#include "raylib.h" + +#define RAYGUI_IMPLEMENTATION +#define RAYGUI_SUPPORT_ICONS +#include "raygui.h" + +static uint16_t screenWidth = 1280; +static uint16_t screenHeight = 720; +static void DrawStyleEditControls(void); + +void texed_run(void) { + InitWindow(screenWidth, screenHeight, "eco2d - texture editor"); + SetWindowState(FLAG_WINDOW_RESIZABLE); + SetTargetFPS(60); + + + Rectangle panelRec = { 20, 40, 200, 150 }; + Rectangle panelContentRec = {0, 0, 340, 340 }; + Vector2 panelScroll = { 99, -20 }; + + bool showContentArea = true; + + while(!WindowShouldClose()) { + BeginDrawing(); + ClearBackground(RAYWHITE); + { + DrawText(TextFormat("[%f, %f]", panelScroll.x, panelScroll.y), 4, 4, 20, RED); + + Rectangle view = GuiScrollPanel(panelRec, panelContentRec, &panelScroll); + + BeginScissorMode(view.x, view.y, view.width, view.height); + GuiGrid((Rectangle){panelRec.x + panelScroll.x, panelRec.y + panelScroll.y, panelContentRec.width, panelContentRec.height}, 16, 3); + EndScissorMode(); + + if (showContentArea) DrawRectangle(panelRec.x + panelScroll.x, panelRec.y + panelScroll.y, panelContentRec.width, panelContentRec.height, Fade(RED, 0.1)); + + DrawStyleEditControls(); + + showContentArea = GuiCheckBox((Rectangle){ 565, 80, 20, 20 }, "SHOW CONTENT AREA", showContentArea); + + panelContentRec.width = GuiSliderBar((Rectangle){ 590, 385, 145, 15}, "WIDTH", TextFormat("%i", (int)panelContentRec.width), panelContentRec.width, 1, 600); + panelContentRec.height = GuiSliderBar((Rectangle){ 590, 410, 145, 15 }, "HEIGHT", TextFormat("%i", (int)panelContentRec.height), panelContentRec.height, 1, 400); + + } + EndDrawing(); + } +} + +// Draw and process scroll bar style edition controls +static void DrawStyleEditControls(void) +{ + // ScrollPanel style controls + //---------------------------------------------------------- + GuiGroupBox((Rectangle){ 550, 170, 220, 205 }, "SCROLLBAR STYLE"); + + int style = GuiGetStyle(SCROLLBAR, BORDER_WIDTH); + GuiLabel((Rectangle){ 555, 195, 110, 10 }, "BORDER_WIDTH"); + GuiSpinner((Rectangle){ 670, 190, 90, 20 }, NULL, &style, 0, 6, false); + GuiSetStyle(SCROLLBAR, BORDER_WIDTH, style); + + style = GuiGetStyle(SCROLLBAR, ARROWS_SIZE); + GuiLabel((Rectangle){ 555, 220, 110, 10 }, "ARROWS_SIZE"); + GuiSpinner((Rectangle){ 670, 215, 90, 20 }, NULL, &style, 4, 14, false); + GuiSetStyle(SCROLLBAR, ARROWS_SIZE, style); + + style = GuiGetStyle(SCROLLBAR, SLIDER_PADDING); + GuiLabel((Rectangle){ 555, 245, 110, 10 }, "SLIDER_PADDING"); + GuiSpinner((Rectangle){ 670, 240, 90, 20 }, NULL, &style, 0, 14, false); + GuiSetStyle(SCROLLBAR, SLIDER_PADDING, style); + + style = GuiCheckBox((Rectangle){ 565, 280, 20, 20 }, "ARROWS_VISIBLE", GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)); + GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, style); + + style = GuiGetStyle(SCROLLBAR, SLIDER_PADDING); + GuiLabel((Rectangle){ 555, 325, 110, 10 }, "SLIDER_PADDING"); + GuiSpinner((Rectangle){ 670, 320, 90, 20 }, NULL, &style, 0, 14, false); + GuiSetStyle(SCROLLBAR, SLIDER_PADDING, style); + + style = GuiGetStyle(SCROLLBAR, SLIDER_WIDTH); + GuiLabel((Rectangle){ 555, 350, 110, 10 }, "SLIDER_WIDTH"); + GuiSpinner((Rectangle){ 670, 345, 90, 20 }, NULL, &style, 2, 100, false); + GuiSetStyle(SCROLLBAR, SLIDER_WIDTH, style); + + const char *text = GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE? "SCROLLBAR: LEFT" : "SCROLLBAR: RIGHT"; + style = GuiToggle((Rectangle){ 560, 110, 200, 35 }, text, GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE)); + GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, style); + //---------------------------------------------------------- + + // ScrollBar style controls + //---------------------------------------------------------- + GuiGroupBox((Rectangle){ 550, 20, 220, 135 }, "SCROLLPANEL STYLE"); + + style = GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH); + GuiLabel((Rectangle){ 555, 35, 110, 10 }, "SCROLLBAR_WIDTH"); + GuiSpinner((Rectangle){ 670, 30, 90, 20 }, NULL, &style, 6, 30, false); + GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, style); + + style = GuiGetStyle(DEFAULT, BORDER_WIDTH); + GuiLabel((Rectangle){ 555, 60, 110, 10 }, "BORDER_WIDTH"); + GuiSpinner((Rectangle){ 670, 55, 90, 20 }, NULL, &style, 0, 20, false); + GuiSetStyle(DEFAULT, BORDER_WIDTH, style); + //---------------------------------------------------------- +} \ No newline at end of file diff --git a/code/game/source/main.c b/code/game/source/main.c index 025d14d..9b6d993 100644 --- a/code/game/source/main.c +++ b/code/game/source/main.c @@ -4,6 +4,7 @@ #include "game.h" #include "entity.h" #include "utils/options.h" +#include "editors/texed.h" #include "signal_handling.h" #include "profiler.h" @@ -26,6 +27,7 @@ int main(int argc, char** argv) zpl_opts_init(&opts, zpl_heap(), argv[0]); zpl_opts_add(&opts, "?", "help", "the HELP section", ZPL_OPTS_FLAG); + zpl_opts_add(&opts, "td", "texed", "run text editor", ZPL_OPTS_FLAG); zpl_opts_add(&opts, "v", "viewer-only", "run viewer-only client", ZPL_OPTS_FLAG); zpl_opts_add(&opts, "c", "viewer-count", "number of viewers (detachable clients)", ZPL_OPTS_INT); zpl_opts_add(&opts, "p", "preview-map", "draw world preview", ZPL_OPTS_FLAG); @@ -52,6 +54,11 @@ int main(int argc, char** argv) uint16_t world_size = zpl_opts_integer(&opts, "world-size", DEFAULT_WORLD_SIZE); uint32_t npc_count = zpl_opts_integer(&opts, "npc-count", 1000); + if (zpl_opts_has_arg(&opts, "texed")) { + texed_run(); + return 0; + } + if (zpl_opts_has_arg(&opts, "random-seed")) { zpl_random rnd={0}; zpl_random_init(&rnd); diff --git a/code/game/source/platform_raylib.c b/code/game/source/platform_raylib.c index fd4e7c4..b53e0e2 100644 --- a/code/game/source/platform_raylib.c +++ b/code/game/source/platform_raylib.c @@ -13,11 +13,11 @@ #include "debug_ui.h" #include "utils/raylib_helpers.h" -uint16_t screenWidth = 1600; -uint16_t screenHeight = 900; -float target_zoom = 4.0f; -float zoom_overlay_tran = 0.0f; -bool request_shutdown; +static uint16_t screenWidth = 1600; +static uint16_t screenHeight = 900; +static float target_zoom = 4.0f; +static float zoom_overlay_tran = 0.0f; +static bool request_shutdown; #define CAM_OVERLAY_ZOOM_LEVEL 0.80f diff --git a/code/vendors/gui_textbox_extended.h b/code/vendors/gui_textbox_extended.h new file mode 100644 index 0000000..954a0a0 --- /dev/null +++ b/code/vendors/gui_textbox_extended.h @@ -0,0 +1,1074 @@ +/******************************************************************************************* +* +* Text box extended (cursor positioning and editing) +* +* MODULE USAGE: +* #define GUI_TEXTBOX_EXTENDED_IMPLEMENTATION +* #include "gui_textbox_extended.h" +* +* On game draw call: GuiTextBoxEx(...); +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2019 Vlad Adrian (@Demizdor) and Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#ifndef GUI_TEXTBOX_EXTENDED_H +#define GUI_TEXTBOX_EXTENDED_H + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +//... + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- + +// Text box state data +typedef struct GuiTextBoxState { + int cursor; // Cursor position in text + int start; // Text start position (from where we begin drawing the text) + int index; // Text start index (index inside the text of `start` always in sync) + int select; // Marks position of cursor when selection has started +} GuiTextBoxState; + +#ifdef __cplusplus +extern "C" { // Prevents name mangling of functions +#endif + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +RAYGUIDEF void GuiTextBoxSetActive(Rectangle bounds); // Sets the active textbox +RAYGUIDEF Rectangle GuiTextBoxGetActive(void); // Get bounds of active textbox + +RAYGUIDEF void GuiTextBoxSetCursor(int cursor); // Set cursor position of active textbox +RAYGUIDEF int GuiTextBoxGetCursor(void); // Get cursor position of active textbox + +RAYGUIDEF void GuiTextBoxSetSelection(int start, int length); // Set selection of active textbox +RAYGUIDEF Vector2 GuiTextBoxGetSelection(void); // Get selection of active textbox (x - selection start y - selection length) + +RAYGUIDEF bool GuiTextBoxIsActive(Rectangle bounds); // Returns true if a textbox control with specified `bounds` is the active textbox +RAYGUIDEF GuiTextBoxState GuiTextBoxGetState(void); // Get state for the active textbox +RAYGUIDEF void GuiTextBoxSetState(GuiTextBoxState state); // Set state for the active textbox (state must be valid else things will break) + +RAYGUIDEF void GuiTextBoxSelectAll(const char *text); // Select all characters in the active textbox (same as pressing `CTRL` + `A`) +RAYGUIDEF void GuiTextBoxCopy(const char *text); // Copy selected text to clipboard from the active textbox (same as pressing `CTRL` + `C`) +RAYGUIDEF void GuiTextBoxPaste(char *text, int textSize); // Paste text from clipboard into the textbox (same as pressing `CTRL` + `V`) +RAYGUIDEF void GuiTextBoxCut(char *text); // Cut selected text in the active textbox and copy it to clipboard (same as pressing `CTRL` + `X`) +RAYGUIDEF int GuiTextBoxDelete(char *text, int length, bool before); // Deletes a character or selection before from the active textbox (depending on `before`). Returns bytes deleted. +RAYGUIDEF int GuiTextBoxGetByteIndex(const char *text, int start, int from, int to); // Get the byte index for a character starting at position `from` with index `start` until position `to`. + +RAYGUIDEF bool GuiTextBoxEx(Rectangle bounds, char *text, int textSize, bool editMode); + +#ifdef __cplusplus +} +#endif + +#endif // GUI_TEXTBOX_EXTENDED_H + +/*********************************************************************************** +* +* GUI TEXTBOX EXTENDED IMPLEMENTATION +* +************************************************************************************/ + +#if defined(GUI_TEXTBOX_EXTENDED_IMPLEMENTATION) + +#ifndef RAYGUI_H +#include "raygui.h" +#endif + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +//... + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +// Cursor measure mode +typedef enum { + GUI_MEASURE_MODE_CURSOR_END = 0xA, + GUI_MEASURE_MODE_CURSOR_POS, + GUI_MEASURE_MODE_CURSOR_COORDS +} GuiMeasureMode; + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +static Rectangle guiTextBoxActive = { 0 }; // Area of the currently active textbox + +static GuiTextBoxState guiTextBoxState = { // Keeps state of the active textbox + .cursor = -1, + .start = 0, + .index = 0, + .select = -1 +}; + +//---------------------------------------------------------------------------------- +// Module Internal Functions Declaration +//---------------------------------------------------------------------------------- +static int GetPrevCodepoint(const char *text, const char *start, int *prev); +static int GuiMeasureTextBox(const char *text, int length, Rectangle rec, int *pos, int mode); +static int GuiMeasureTextBoxRev(const char *text, int length, Rectangle rec, int *pos); // Highly synchronized with calculations in DrawTextRecEx() + +static inline int GuiTextBoxGetCursorCoordinates(const char *text, int length, Rectangle rec, int pos); // Calculate cursor coordinates based on the cursor position `pos` inside the `text`. +static inline int GuiTextBoxGetCursorFromMouse(const char *text, int length, Rectangle rec, int *pos); // Calculate cursor position in textbox based on mouse coordinates. +static inline int GuiTextBoxMaxCharacters(const char *text, int length, Rectangle rec); // Calculates how many characters is the textbox able to draw inside rec +static inline unsigned int GuiCountCodepointsUntilNewline(const char *text); // Returns total number of characters(codepoints) in a UTF8 encoded `text` until `\0` or a `\n` is found. + +static inline void MoveTextBoxCursorRight(const char *text, int length, Rectangle textRec); +static inline void MoveTextBoxCursorLeft(const char *text); + +static int EncodeCodepoint(unsigned int c, char out[5]); + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- + +// Sets the active textbox (reseting state of the previous active textbox) +RAYGUIDEF void GuiTextBoxSetActive(Rectangle bounds) +{ + guiTextBoxActive = bounds; + guiTextBoxState = (GuiTextBoxState){ .cursor = -1, .start = 0, .index = 0, .select = -1 }; +} + +// Gets bounds of active textbox +RAYGUIDEF Rectangle GuiTextBoxGetActive(void) { return guiTextBoxActive; } + +// Set cursor position of active textbox +RAYGUIDEF void GuiTextBoxSetCursor(int cursor) +{ + guiTextBoxState.cursor = (cursor < 0) ? -1 : cursor; + guiTextBoxState.start = -1; // Mark this to be recalculated +} + +// Get cursor position of active textbox +RAYGUIDEF int GuiTextBoxGetCursor(void) { return guiTextBoxState.cursor; } + +// Set selection of active textbox +RAYGUIDEF void GuiTextBoxSetSelection(int start, int length) +{ + if (start < 0) start = 0; + if (length < 0) length = 0; + + GuiTextBoxSetCursor(start + length); + guiTextBoxState.select = start; +} + +// Get selection of active textbox +RAYGUIDEF Vector2 GuiTextBoxGetSelection(void) +{ + if (guiTextBoxState.select == -1 || guiTextBoxState.select == guiTextBoxState.cursor) return RAYGUI_CLITERAL(Vector2){ 0 }; + else if (guiTextBoxState.cursor > guiTextBoxState.select) return RAYGUI_CLITERAL(Vector2){ guiTextBoxState.select, guiTextBoxState.cursor - guiTextBoxState.select }; + + return RAYGUI_CLITERAL(Vector2){ guiTextBoxState.cursor, guiTextBoxState.select - guiTextBoxState.cursor }; +} + +// Returns true if a textbox control with specified `bounds` is the active textbox +RAYGUIDEF bool GuiTextBoxIsActive(Rectangle bounds) +{ + return (bounds.x == guiTextBoxActive.x && bounds.y == guiTextBoxActive.y && + bounds.width == guiTextBoxActive.width && bounds.height == guiTextBoxActive.height); +} + +RAYGUIDEF GuiTextBoxState GuiTextBoxGetState(void) { return guiTextBoxState; } +RAYGUIDEF void GuiTextBoxSetState(GuiTextBoxState state) +{ + // NOTE: should we check if state values are valid ?!? + guiTextBoxState = state; +} + +RAYGUIDEF int GuiTextBoxGetByteIndex(const char *text, int start, int from, int to) +{ + int i = start, k = from; + + while ((text[i] != '\0') && (k < to)) + { + int j = 0; + int letter = GetNextCodepoint(&text[i], &j); + + if (letter == 0x3f) j = 1; + i += j; + ++k; + } + + return i; +} + +RAYGUIDEF int GuiTextBoxDelete(char *text, int length, bool before) +{ + if ((guiTextBoxState.cursor != -1) && (text != NULL)) + { + int startIdx = 0, endIdx = 0; + if ((guiTextBoxState.select != -1) && (guiTextBoxState.select != guiTextBoxState.cursor)) + { + // Delete selection + int start = guiTextBoxState.cursor; + int end = guiTextBoxState.select; + + if (guiTextBoxState.cursor > guiTextBoxState.select) + { + start = guiTextBoxState.select; + end = guiTextBoxState.cursor; + } + + // Convert to byte indexes + startIdx = GuiTextBoxGetByteIndex(text, 0, 0, start); + endIdx = GuiTextBoxGetByteIndex(text, 0, 0, end); + + // Adjust text box state + guiTextBoxState.cursor = start; // Always set cursor to start of selection + if (guiTextBoxState.select < guiTextBoxState.start) guiTextBoxState.start = -1; // Force to recalculate on the next frame + } + else + { + if (before) + { + // Delete character before cursor + if (guiTextBoxState.cursor != 0) + { + endIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor); + guiTextBoxState.cursor--; + startIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor); + + if (guiTextBoxState.cursor < guiTextBoxState.start) guiTextBoxState.start = -1; // Force to recalculate on the next frame + } + } + else + { + // Delete character after cursor + if (guiTextBoxState.cursor + 1 <= GuiCountCodepointsUntilNewline(text)) + { + startIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor); + endIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor+1); + } + } + } + + memmove(&text[startIdx], &text[endIdx], length - endIdx); + text[length - (endIdx - startIdx)] = '\0'; + guiTextBoxState.select = -1; // Always deselect + + return (endIdx - startIdx); + } + + return 0; +} + +RAYGUIDEF void GuiTextBoxSelectAll(const char *text) +{ + guiTextBoxState.cursor = GuiCountCodepointsUntilNewline(text); + + if (guiTextBoxState.cursor > 0) + { + guiTextBoxState.select = 0; + guiTextBoxState.start = -1; // Force recalculate on the next frame + } + else guiTextBoxState.select = -1; +} + +RAYGUIDEF void GuiTextBoxCopy(const char *text) +{ + if ((text != NULL) && + (guiTextBoxState.select != -1) && + (guiTextBoxState.cursor != -1) && + (guiTextBoxState.select != guiTextBoxState.cursor)) + { + int start = guiTextBoxState.cursor; + int end = guiTextBoxState.select; + + if (guiTextBoxState.cursor > guiTextBoxState.select) + { + start = guiTextBoxState.select; + end = guiTextBoxState.cursor; + } + + // Convert to byte indexes + start = GuiTextBoxGetByteIndex(text, 0, 0, start); + end = GuiTextBoxGetByteIndex(text, 0, 0, end); + + // FIXME: `TextSubtext()` only lets use copy TEXTSPLIT_MAX_TEXT_LENGTH (1024) bytes + // maybe modify `SetClipboardText()` so we can use it only on part of a string + const char *clipText = TextSubtext(text, start, end - start); + + SetClipboardText(clipText); + } +} + +// Paste text from clipboard into the active textbox. +// `text` is the pointer to the buffer used by the textbox while `textSize` is the text buffer max size +RAYGUIDEF void GuiTextBoxPaste(char *text, int textSize) +{ + const char *clipText = GetClipboardText(); // GLFW guaratees this should be UTF8 encoded! + int length = strlen(text); + + if ((text != NULL) && (clipText != NULL) && (guiTextBoxState.cursor != -1)) + { + if ((guiTextBoxState.select != -1) && (guiTextBoxState.select != guiTextBoxState.cursor)) + { + // If there's a selection we'll have to delete it first + length -= GuiTextBoxDelete(text, length, true); + } + + int clipLen = strlen(clipText); // We want the length in bytes + + // Calculate how many bytes can we copy from clipboard text before we run out of space + int size = ((length + clipLen) <= textSize) ? clipLen : textSize - length; + + // Make room by shifting to right the bytes after cursor + int startIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor); + int endIdx = startIdx + size; + memmove(&text[endIdx], &text[startIdx], length - startIdx); + text[length + size] = '\0'; // Set the NULL char + + // At long last copy the clipboard text + memcpy(&text[startIdx], clipText, size); + + // Set cursor position at the end of the pasted text + guiTextBoxState.cursor = 0; + + for (int i = 0; i < (startIdx + size); guiTextBoxState.cursor++) + { + int next = 0; + int letter = GetNextCodepoint(&text[i], &next); + if (letter != 0x3f) i += next; + else i += 1; + } + + guiTextBoxState.start = -1; // Force to recalculate on the next frame + } +} + +RAYGUIDEF void GuiTextBoxCut(char* text) +{ + if ((text != NULL) && + (guiTextBoxState.select != -1) && + (guiTextBoxState.cursor != -1) && + (guiTextBoxState.select != guiTextBoxState.cursor)) + { + // First copy selection to clipboard; + int start = guiTextBoxState.cursor, end = guiTextBoxState.select; + + if (guiTextBoxState.cursor > guiTextBoxState.select) + { + start = guiTextBoxState.select; + end = guiTextBoxState.cursor; + } + + // Convert to byte indexes + int startIdx = GuiTextBoxGetByteIndex(text, 0, 0, start); + int endIdx = GuiTextBoxGetByteIndex(text, 0, 0, end); + + // FIXME: `TextSubtext()` only lets use copy TEXTSPLIT_MAX_TEXT_LENGTH (1024) bytes + // maybe modify `SetClipboardText()` so we can use it only on parts of a string + const char *clipText = TextSubtext(text, startIdx, endIdx - startIdx); + SetClipboardText(clipText); + + // Now delete selection (copy data over it) + int len = strlen(text); + memmove(&text[startIdx], &text[endIdx], len - endIdx); + text[len - (endIdx - startIdx)] = '\0'; + + // Adjust text box state + guiTextBoxState.cursor = start; // Always set cursor to start of selection + if (guiTextBoxState.select < guiTextBoxState.start) guiTextBoxState.start = -1; // Force to recalculate + guiTextBoxState.select = -1; // Deselect + } +} + +// A text box control supporting text selection, cursor positioning and commonly used keyboard shortcuts. +// NOTE 1: Requires static variables: framesCounter +// NOTE 2: Returns if KEY_ENTER pressed (useful for data validation) +RAYGUIDEF bool GuiTextBoxEx(Rectangle bounds, char *text, int textSize, bool editMode) +{ + // Define the cursor movement/selection speed when movement keys are held/pressed + #define TEXTBOX_CURSOR_COOLDOWN 5 + + static int framesCounter = 0; // Required for blinking cursor + + GuiControlState state = guiState; + bool pressed = false; + + // Make sure length doesn't exceed `textSize`. `textSize` is actually the max amount of characters the textbox can handle. + int length = strlen(text); + if (length > textSize) + { + text[textSize] = '\0'; + length = textSize; + } + + // Make sure we have enough room to draw at least 1 character + if ((bounds.width - 2*GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING)) < GuiGetStyle(DEFAULT, TEXT_SIZE)) + { + bounds.width = GuiGetStyle(DEFAULT, TEXT_SIZE) + 2*GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING); + } + + // Center the text vertically + int verticalPadding = (bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH) - GuiGetStyle(DEFAULT, TEXT_SIZE))/2; + + if (verticalPadding < 0) + { + // Make sure the height is sufficient + bounds.height = 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(DEFAULT, TEXT_SIZE); + verticalPadding = 0; + } + + // Calculate the drawing area for the text inside the control `bounds` + Rectangle textRec = { bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING), + bounds.y + verticalPadding + GuiGetStyle(TEXTBOX, BORDER_WIDTH), + bounds.width - 2*(GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING) + GuiGetStyle(TEXTBOX, BORDER_WIDTH)), + GuiGetStyle(DEFAULT, TEXT_SIZE) }; + + Vector2 cursorPos = { textRec.x, textRec.y }; // This holds the coordinates inside textRec of the cursor at current position and will be recalculated later + bool active = GuiTextBoxIsActive(bounds); // Check if this textbox is the global active textbox + + int selStart = 0, selLength = 0, textStartIndex = 0; + + // Update control + //-------------------------------------------------------------------- + if ((state != GUI_STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + if (editMode) + { + // Check if we are the global active textbox + // A textbox becomes active when the user clicks it :) + if (!active) + { + if (CheckCollisionPointRec(mousePoint, bounds) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonPressed(MOUSE_RIGHT_BUTTON))) + { + // Hurray!!! we just became the active textbox + active = true; + GuiTextBoxSetActive(bounds); + } + } + else if (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) + { + // When active and the right mouse is clicked outside the textbox we should deactivate it + // NOTE: We set a dummy rect as the active textbox bounds + GuiTextBoxSetActive(RAYGUI_CLITERAL(Rectangle){ 0, 0, -1, -1 }); + active = false; + } + + if (active) + { + state = GUI_STATE_PRESSED; + framesCounter++; + + // Make sure state doesn't have invalid values + if (guiTextBoxState.cursor > length) guiTextBoxState.cursor = -1; + if (guiTextBoxState.select > length) guiTextBoxState.select = -1; + if (guiTextBoxState.start > length) guiTextBoxState.start = -1; + + + // Check textbox state for changes and recalculate if necesary + if (guiTextBoxState.cursor == -1) + { + // Set cursor to last visible character in textbox + guiTextBoxState.cursor = GuiTextBoxMaxCharacters(text, length, textRec); + } + + if (guiTextBoxState.start == -1) + { + // Force recalculate text start position and text start index + + // NOTE: start and index are always in sync + // start will hold the starting character position from where the text will be drawn + // while index will hold the byte index inside the text for that character + + if (guiTextBoxState.cursor == 0) + { + guiTextBoxState.start = guiTextBoxState.index = 0; // No need to recalculate + } + else + { + int pos = 0; + int len = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor); + guiTextBoxState.index = GuiMeasureTextBoxRev(text, len, textRec, &pos); + guiTextBoxState.start = guiTextBoxState.cursor - pos + 1; + } + } + + // ----------------- + // HANDLE KEY INPUT + // ----------------- + // * -> | LSHIFT + -> move cursor to the right | increase selection by one + // * <- | LSHIFT + <- move cursor to the left | decrease selection by one + // * HOME | LSHIFT + HOME moves cursor to start of text | selects text from cursor to start of text + // * END | LSHIFT + END move cursor to end of text | selects text from cursor until end of text + // * CTRL + A select all characters in text + // * CTRL + C copy selected text + // * CTRL + X cut selected text + // * CTRL + V remove selected text, if any, then paste clipboard data + // * DEL delete character or selection after cursor + // * BACKSPACE delete character or selection before cursor + // TODO: Add more shortcuts (insert mode, select word, moveto/select prev/next word ...) + if (IsKeyPressed(KEY_RIGHT) || (IsKeyDown(KEY_RIGHT) && (framesCounter%TEXTBOX_CURSOR_COOLDOWN == 0))) + { + if (IsKeyDown(KEY_LEFT_SHIFT)) + { + // Selecting + if (guiTextBoxState.select == -1) guiTextBoxState.select = guiTextBoxState.cursor; // Mark selection start + + MoveTextBoxCursorRight(text, length, textRec); + } + else + { + if (guiTextBoxState.select != -1 && guiTextBoxState.select != guiTextBoxState.cursor) + { + // Deselect and move cursor to end of selection + if (guiTextBoxState.cursor < guiTextBoxState.select) + { + guiTextBoxState.cursor = guiTextBoxState.select - 1; + MoveTextBoxCursorRight(text, length, textRec); + } + } + else + { + // Move cursor to the right + MoveTextBoxCursorRight(text, length, textRec); + } + + guiTextBoxState.select = -1; + } + + framesCounter = 0; + } + else if (IsKeyPressed(KEY_LEFT) || (IsKeyDown(KEY_LEFT) && (framesCounter%TEXTBOX_CURSOR_COOLDOWN == 0))) + { + if (IsKeyDown(KEY_LEFT_SHIFT)) + { + // Selecting + if (guiTextBoxState.select == -1) guiTextBoxState.select = guiTextBoxState.cursor; // Mark selection start + + MoveTextBoxCursorLeft(text); + } + else + { + if ((guiTextBoxState.select != -1) && (guiTextBoxState.select != guiTextBoxState.cursor)) + { + // Deselect and move cursor to start of selection + if (guiTextBoxState.cursor > guiTextBoxState.select) + { + guiTextBoxState.cursor = guiTextBoxState.select; + + if (guiTextBoxState.start > guiTextBoxState.cursor) + { + guiTextBoxState.start = guiTextBoxState.cursor; + guiTextBoxState.index = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.start); // Recalculate byte index + } + } + } + else + { + // Move cursor to the left + MoveTextBoxCursorLeft(text); + } + + guiTextBoxState.select = -1; + } + + framesCounter = 0; + } + else if (IsKeyPressed(KEY_BACKSPACE) || (IsKeyDown(KEY_BACKSPACE) && (framesCounter%TEXTBOX_CURSOR_COOLDOWN) == 0)) + { + GuiTextBoxDelete(text, length, true); + } + else if (IsKeyPressed(KEY_DELETE) || (IsKeyDown(KEY_DELETE) && (framesCounter%TEXTBOX_CURSOR_COOLDOWN) == 0)) + { + GuiTextBoxDelete(text, length, false); + } + else if (IsKeyPressed(KEY_HOME)) + { + if (IsKeyDown(KEY_LEFT_SHIFT)) + { + // Select from start of text to cursor + if ((guiTextBoxState.select > guiTextBoxState.cursor) || ((guiTextBoxState.select == -1) && (guiTextBoxState.cursor != 0))) + { + guiTextBoxState.select = guiTextBoxState.cursor; + } + } + else guiTextBoxState.select = -1; // Deselect everything + + // Move cursor to start of text + guiTextBoxState.cursor = guiTextBoxState.start = guiTextBoxState.index = 0; + framesCounter = 0; + } + else if (IsKeyPressed(KEY_END)) + { + int max = GuiCountCodepointsUntilNewline(text); + + if (IsKeyDown(KEY_LEFT_SHIFT)) + { + if ((guiTextBoxState.select == -1) && (guiTextBoxState.cursor != max)) + { + guiTextBoxState.select = guiTextBoxState.cursor; + } + } + else guiTextBoxState.select = -1; // Deselect everything + + int pos = 0; + guiTextBoxState.cursor = max; + int len = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor); + guiTextBoxState.index = GuiMeasureTextBoxRev(text, len, textRec, &pos); + guiTextBoxState.start = guiTextBoxState.cursor - pos + 1; + } + else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_A)) GuiTextBoxSelectAll(text); // CTRL + A > Select all + else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_C)) GuiTextBoxCopy(text); // CTRL + C > Copy selected text to clipboard + else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_X)) GuiTextBoxCut(text); // CTRL + X > Cut selected text + else if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_V)) GuiTextBoxPaste(text, textSize); // CTRL + V > Paste clipboard text + else if (IsKeyPressed(KEY_ENTER)) pressed = true; + else + { + int key = GetKeyPressed(); + if ((key >= 32) && ((guiTextBoxState.cursor + 1) < textSize)) + { + if ((guiTextBoxState.select != -1) && (guiTextBoxState.select != guiTextBoxState.cursor)) + { + // Delete selection + GuiTextBoxDelete(text, length, true); + } + + // Decode codepoint + char out[5] = {0}; + int sz = EncodeCodepoint(key, &out[0]); + + if (sz != 0) + { + int startIdx = GuiTextBoxGetByteIndex(text, 0, 0, guiTextBoxState.cursor); + int endIdx = startIdx + sz; + + if (endIdx <= textSize && length < textSize - 1) + { + guiTextBoxState.cursor++; + guiTextBoxState.select = -1; + memmove(&text[endIdx], &text[startIdx], length - startIdx); + memcpy(&text[startIdx], &out[0], sz); + length += sz; + text[length] = '\0'; + + if (guiTextBoxState.start != -1) + { + const int max = GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec); + + if ((guiTextBoxState.cursor - guiTextBoxState.start) > max) guiTextBoxState.start = -1; + } + } + } + } + } + + // ------------- + // HANDLE MOUSE + // ------------- + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + if (CheckCollisionPointRec(mousePoint, textRec)) + { + GuiTextBoxGetCursorFromMouse(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec, &guiTextBoxState.cursor); + guiTextBoxState.cursor += guiTextBoxState.start; + guiTextBoxState.select = -1; + } + else + { + // Clicked outside the `textRec` but still inside bounds + if (mousePoint.x <= bounds.x+bounds.width/2) guiTextBoxState.cursor = 0 + guiTextBoxState.start; + else guiTextBoxState.cursor = guiTextBoxState.start + GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec); + guiTextBoxState.select = -1; + } + } + else if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + int cursor = guiTextBoxState.cursor - guiTextBoxState.start; + bool move = false; + if (CheckCollisionPointRec(mousePoint, textRec)) + { + GuiTextBoxGetCursorFromMouse(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec, &cursor); + } + else + { + // Clicked outside the `textRec` but still inside bounds, this means that we must move the text + move = true; + if (mousePoint.x > bounds.x+bounds.width/2) + { + cursor = GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec); + } + } + + guiTextBoxState.cursor = cursor + guiTextBoxState.start; + + if (guiTextBoxState.select == -1) + { + // Mark start of selection + guiTextBoxState.select = guiTextBoxState.cursor; + } + + // Move the text when cursor is positioned before or after the text + if ((framesCounter%TEXTBOX_CURSOR_COOLDOWN) == 0 && move) + { + if (cursor == 0) MoveTextBoxCursorLeft(text); + else if (cursor == GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec)) + { + MoveTextBoxCursorRight(text, length, textRec); + } + } + } + } + + // Calculate X coordinate of the blinking cursor + cursorPos.x = GuiTextBoxGetCursorCoordinates(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec, guiTextBoxState.cursor - guiTextBoxState.start); + + // Update variables + textStartIndex = guiTextBoxState.index; + + if (guiTextBoxState.select == -1) + { + selStart = guiTextBoxState.cursor; + selLength = 0; + } + else if (guiTextBoxState.cursor > guiTextBoxState.select) + { + selStart = guiTextBoxState.select; + selLength = guiTextBoxState.cursor - guiTextBoxState.select; + } + else + { + selStart = guiTextBoxState.cursor; + selLength = guiTextBoxState.select - guiTextBoxState.cursor; + } + + // We aren't drawing all of the text so make sure `DrawTextRecEx()` is selecting things correctly + if (guiTextBoxState.start > selStart) + { + selLength -= guiTextBoxState.start - selStart; + selStart = 0; + } + else selStart = selStart - guiTextBoxState.start; + } + else state = GUI_STATE_FOCUSED; + + if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(0))) pressed = true; + } + else + { + if (active && IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_C)) + { + // If active copy all text to clipboard even when disabled + + // Backup textbox state + int select = guiTextBoxState.select; + int cursor = guiTextBoxState.cursor; + int start = guiTextBoxState.start; + + if ((guiTextBoxState.select == -1) || (guiTextBoxState.select == guiTextBoxState.cursor)) + { + // If no selection then mark all text to be copied to clipboard + GuiTextBoxSelectAll(text); + } + + GuiTextBoxCopy(text); + + // Restore textbox state + guiTextBoxState.select = select; + guiTextBoxState.cursor = cursor; + guiTextBoxState.start = start; + } + + if (CheckCollisionPointRec(mousePoint, bounds)) + { + state = GUI_STATE_FOCUSED; + if (IsMouseButtonPressed(0)) pressed = true; + } + + } + + if (pressed) framesCounter = 0; + } + + // Draw control + //-------------------------------------------------------------------- + DrawRectangleLinesEx(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha)); + + if (state == GUI_STATE_PRESSED) + { + DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_FOCUSED)), guiAlpha)); + + // Draw blinking cursor + if (editMode && active && ((framesCounter/TEXTEDIT_CURSOR_BLINK_FRAMES)%2 == 0) && selLength == 0) + { + DrawRectangle(cursorPos.x, cursorPos.y, 1, GuiGetStyle(DEFAULT, TEXT_SIZE)*2, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha)); + } + } + else if (state == GUI_STATE_DISABLED) + { + DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha)); + } + + // Finally draw the text and selection + DrawTextRecEx(guiFont, &text[textStartIndex], textRec, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING), false, Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha), selStart, selLength, GetColor(GuiGetStyle(TEXTBOX, COLOR_SELECTED_FG)), GetColor(GuiGetStyle(TEXTBOX, COLOR_SELECTED_BG))); + + return pressed; +} + +//---------------------------------------------------------------------------------- +// Module Internal Functions Definition +//---------------------------------------------------------------------------------- + +static int GetPrevCodepoint(const char *text, const char *start, int *prev) +{ + int c = 0x3f; + char *p = (char *)text; + *prev = 1; + + for (int i = 0; (p >= start) && (i < 4); p--, i++) + { + if ((((unsigned char)*p) >> 6) != 2) + { + c = GetNextCodepoint(p, prev); + break; + } + } + + return c; +} + +// Returns total number of characters(codepoints) in a UTF8 encoded `text` until `\0` or a `\n` is found. +// NOTE: If a invalid UTF8 sequence is encountered a `?`(0x3f) codepoint is counted instead. +static inline unsigned int GuiCountCodepointsUntilNewline(const char *text) +{ + unsigned int len = 0; + char *ptr = (char*)&text[0]; + + while ((*ptr != '\0') && (*ptr != '\n')) + { + int next = 0; + int letter = GetNextCodepoint(ptr, &next); + + if (letter == 0x3f) ptr += 1; + else ptr += next; + ++len; + } + + return len; +} + +// Highly synchronized with calculations in DrawTextRecEx() +static int GuiMeasureTextBox(const char *text, int length, Rectangle rec, int *pos, int mode) +{ + // Get gui font properties + const Font font = guiFont; + const float fontSize = GuiGetStyle(DEFAULT, TEXT_SIZE); + const float spacing = GuiGetStyle(DEFAULT, TEXT_SPACING); + + int textOffsetX = 0; // Offset between characters + float scaleFactor = 0.0f; + + int letter = 0; // Current character + int index = 0; // Index position in sprite font + + scaleFactor = fontSize/font.baseSize; + + int i = 0, k = 0; + int glyphWidth = 0; + + for (i = 0; i < length; i++, k++) + { + glyphWidth = 0; + int next = 1; + letter = GetNextCodepoint(&text[i], &next); + if (letter == 0x3f) next = 1; + index = GetGlyphIndex(font, letter); + i += next - 1; + + if (letter != '\n') + { + glyphWidth = (font.chars[index].advanceX == 0)? + (int)(font.recs[index].width*scaleFactor + spacing): + (int)(font.chars[index].advanceX*scaleFactor + spacing); + + if ((textOffsetX + glyphWidth + 1) >= rec.width) break; + + if ((mode == GUI_MEASURE_MODE_CURSOR_POS) && (*pos == k)) break; + else if (mode == GUI_MEASURE_MODE_CURSOR_COORDS) + { + // Check if the mouse pointer is inside the glyph rect + Rectangle grec = {rec.x + textOffsetX - 1, rec.y, glyphWidth, (font.baseSize + font.baseSize/2)*scaleFactor - 1 }; + Vector2 mouse = GetMousePosition(); + + if (CheckCollisionPointRec(mouse, grec)) + { + // Smooth selection by dividing the glyph rectangle into 2 equal parts and checking where the mouse resides + if (mouse.x > (grec.x + glyphWidth/2)) + { + textOffsetX += glyphWidth; + k++; + } + + break; + } + } + } + else break; + + textOffsetX += glyphWidth; + } + + *pos = k; + + return (rec.x + textOffsetX - 1); +} + +// Required by GuiTextBoxEx() +// Highly synchronized with calculations in DrawTextRecEx() +static int GuiMeasureTextBoxRev(const char *text, int length, Rectangle rec, int *pos) +{ + // Get gui font properties + const Font font = guiFont; + const float fontSize = GuiGetStyle(DEFAULT, TEXT_SIZE); + const float spacing = GuiGetStyle(DEFAULT, TEXT_SPACING); + + int textOffsetX = 0; // Offset between characters + float scaleFactor = 0.0f; + + int letter = 0; // Current character + int index = 0; // Index position in sprite font + + scaleFactor = fontSize/font.baseSize; + + int i = 0, k = 0; + int glyphWidth = 0, prev = 1; + for (i = length; i >= 0; i--, k++) + { + glyphWidth = 0; + letter = GetPrevCodepoint(&text[i], &text[0], &prev); + + if (letter == 0x3f) prev = 1; + index = GetGlyphIndex(font, letter); + i -= prev - 1; + + if (letter != '\n') + { + glyphWidth = (font.chars[index].advanceX == 0)? + (int)(font.recs[index].width*scaleFactor + spacing): + (int)(font.chars[index].advanceX*scaleFactor + spacing); + + if ((textOffsetX + glyphWidth + 1) >= rec.width) break; + } + else break; + + textOffsetX += glyphWidth; + } + + *pos = k; + + return (i + prev); +} + +// Calculate cursor coordinates based on the cursor position `pos` inside the `text`. +static inline int GuiTextBoxGetCursorCoordinates(const char *text, int length, Rectangle rec, int pos) +{ + return GuiMeasureTextBox(text, length, rec, &pos, GUI_MEASURE_MODE_CURSOR_POS); +} + +// Calculate cursor position in textbox based on mouse coordinates. +static inline int GuiTextBoxGetCursorFromMouse(const char *text, int length, Rectangle rec, int* pos) +{ + return GuiMeasureTextBox(text, length, rec, pos, GUI_MEASURE_MODE_CURSOR_COORDS); +} + +// Calculates how many characters is the textbox able to draw inside rec +static inline int GuiTextBoxMaxCharacters(const char *text, int length, Rectangle rec) +{ + int pos = -1; + GuiMeasureTextBox(text, length, rec, &pos, GUI_MEASURE_MODE_CURSOR_END); + return pos; +} + +static inline void MoveTextBoxCursorRight(const char* text, int length, Rectangle textRec) +{ + // FIXME: Counting codepoints each time we press the key is expensive, find another way + int count = GuiCountCodepointsUntilNewline(text); + if (guiTextBoxState.cursor < count ) guiTextBoxState.cursor++; + + const int max = GuiTextBoxMaxCharacters(&text[guiTextBoxState.index], length - guiTextBoxState.index, textRec); + + if ((guiTextBoxState.cursor - guiTextBoxState.start) > max) + { + const int cidx = GuiTextBoxGetByteIndex(text, guiTextBoxState.index, guiTextBoxState.start, guiTextBoxState.cursor); + int pos = 0; + guiTextBoxState.index = GuiMeasureTextBoxRev(text, cidx - 1, textRec, &pos); + guiTextBoxState.start = guiTextBoxState.cursor - pos; + } +} + +static inline void MoveTextBoxCursorLeft(const char* text) +{ + if (guiTextBoxState.cursor > 0) guiTextBoxState.cursor--; + + if (guiTextBoxState.cursor < guiTextBoxState.start) + { + int prev = 0; + int letter = GetPrevCodepoint(&text[guiTextBoxState.index - 1], text, &prev); + if (letter == 0x3f) prev = 1; + guiTextBoxState.start--; + guiTextBoxState.index -= prev; + } +} + +static int EncodeCodepoint(unsigned int c, char out[5]) +{ + int len = 0; + if (c <= 0x7f) + { + out[0] = (char)c; + len = 1; + } + else if (c <= 0x7ff) + { + out[0] = (char)(((c >> 6) & 0x1f) | 0xc0); + out[1] = (char)((c & 0x3f) | 0x80); + len = 2; + } + else if (c <= 0xffff) + { + out[0] = (char)(((c >> 12) & 0x0f) | 0xe0); + out[1] = (char)(((c >> 6) & 0x3f) | 0x80); + out[2] = (char)((c & 0x3f) | 0x80); + len = 3; + } + else if (c <= 0x10ffff) + { + out[0] = (char)(((c >> 18) & 0x07) | 0xf0); + out[1] = (char)(((c >> 12) & 0x3f) | 0x80); + out[2] = (char)(((c >> 6) & 0x3f) | 0x80); + out[3] = (char)((c & 0x3f) | 0x80); + len = 4; + } + + out[len] = 0; + return len; +} + +#endif // GUI_TEXTBOX_EXTENDED_IMPLEMENTATION diff --git a/code/vendors/raygui.h b/code/vendors/raygui.h new file mode 100644 index 0000000..4629e04 --- /dev/null +++ b/code/vendors/raygui.h @@ -0,0 +1,3681 @@ +/******************************************************************************************* +* +* raygui v2.9-dev - A simple and easy-to-use immediate-mode gui library +* +* DESCRIPTION: +* +* raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also +* available as a standalone library, as long as input and drawing functions are provided. +* +* Controls provided: +* +* # Container/separators Controls +* - WindowBox +* - GroupBox +* - Line +* - Panel +* +* # Basic Controls +* - Label +* - Button +* - LabelButton --> Label +* - ImageButton --> Button +* - ImageButtonEx --> Button +* - Toggle +* - ToggleGroup --> Toggle +* - CheckBox +* - ComboBox +* - DropdownBox +* - TextBox +* - TextBoxMulti +* - ValueBox --> TextBox +* - Spinner --> Button, ValueBox +* - Slider +* - SliderBar --> Slider +* - ProgressBar +* - StatusBar +* - ScrollBar +* - ScrollPanel +* - DummyRec +* - Grid +* +* # Advance Controls +* - ListView +* - ColorPicker --> ColorPanel, ColorBarHue +* - MessageBox --> Window, Label, Button +* - TextInputBox --> Window, Label, TextBox, Button +* +* It also provides a set of functions for styling the controls based on its properties (size, color). +* +* CONFIGURATION: +* +* #define RAYGUI_IMPLEMENTATION +* Generates the implementation of the library into the included file. +* If not defined, the library is in header only mode and can be included in other headers +* or source files without problems. But only ONE file should hold the implementation. +* +* #define RAYGUI_STATIC (defined by default) +* The generated implementation will stay private inside implementation file and all +* internal symbols and functions will only be visible inside that file. +* +* #define RAYGUI_STANDALONE +* Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined +* internally in the library and input management and drawing functions must be provided by +* the user (check library implementation for further details). +* +* #define RAYGUI_SUPPORT_ICONS +* Includes riconsdata.h header defining a set of 128 icons (binary format) to be used on +* multiple controls and following raygui styles +* +* +* VERSIONS HISTORY: +* 2.9 (17-Mar-2021) Removed tooltip API +* 2.8 (03-May-2020) Centralized rectangles drawing to GuiDrawRectangle() +* 2.7 (20-Feb-2020) Added possible tooltips API +* 2.6 (09-Sep-2019) ADDED: GuiTextInputBox() +* REDESIGNED: GuiListView*(), GuiDropdownBox(), GuiSlider*(), GuiProgressBar(), GuiMessageBox() +* REVIEWED: GuiTextBox(), GuiSpinner(), GuiValueBox(), GuiLoadStyle() +* Replaced property INNER_PADDING by TEXT_PADDING, renamed some properties +* Added 8 new custom styles ready to use +* Multiple minor tweaks and bugs corrected +* 2.5 (28-May-2019) Implemented extended GuiTextBox(), GuiValueBox(), GuiSpinner() +* 2.3 (29-Apr-2019) Added rIcons auxiliar library and support for it, multiple controls reviewed +* Refactor all controls drawing mechanism to use control state +* 2.2 (05-Feb-2019) Added GuiScrollBar(), GuiScrollPanel(), reviewed GuiListView(), removed Gui*Ex() controls +* 2.1 (26-Dec-2018) Redesign of GuiCheckBox(), GuiComboBox(), GuiDropdownBox(), GuiToggleGroup() > Use combined text string +* Complete redesign of style system (breaking change) +* 2.0 (08-Nov-2018) Support controls guiLock and custom fonts, reviewed GuiComboBox(), GuiListView()... +* 1.9 (09-Oct-2018) Controls review: GuiGrid(), GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()... +* 1.8 (01-May-2018) Lot of rework and redesign to align with rGuiStyler and rGuiLayout +* 1.5 (21-Jun-2017) Working in an improved styles system +* 1.4 (15-Jun-2017) Rewritten all GUI functions (removed useless ones) +* 1.3 (12-Jun-2017) Redesigned styles system +* 1.1 (01-Jun-2017) Complete review of the library +* 1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria. +* 0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria. +* 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria. +* +* CONTRIBUTORS: +* Ramon Santamaria: Supervision, review, redesign, update and maintenance... +* Vlad Adrian: Complete rewrite of GuiTextBox() to support extended features (2019) +* Sergio Martinez: Review, testing (2015) and redesign of multiple controls (2018) +* Adria Arranz: Testing and Implementation of additional controls (2018) +* Jordi Jorba: Testing and Implementation of additional controls (2018) +* Albert Martos: Review and testing of the library (2015) +* Ian Eito: Review and testing of the library (2015) +* Kevin Gato: Initial implementation of basic components (2014) +* Daniel Nicolas: Initial implementation of basic components (2014) +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2014-2020 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#ifndef RAYGUI_H +#define RAYGUI_H + +#define RAYGUI_VERSION "2.9-dev" + +#if !defined(RAYGUI_STANDALONE) + #include "raylib.h" +#endif + +// Define functions scope to be used internally (static) or externally (extern) to the module including this file +#if defined(_WIN32) + // Microsoft attibutes to tell compiler that symbols are imported/exported from a .dll + #if defined(BUILD_LIBTYPE_SHARED) + #define RAYGUIDEF __declspec(dllexport) // We are building raygui as a Win32 shared library (.dll) + #elif defined(USE_LIBTYPE_SHARED) + #define RAYGUIDEF __declspec(dllimport) // We are using raygui as a Win32 shared library (.dll) + #else + #define RAYGUIDEF // We are building or using raygui as a static library + #endif +#else + #define RAYGUIDEF // We are building or using raygui as a static library (or Linux shared library) +#endif + +#if !defined(RAYGUI_MALLOC) && !defined(RAYGUI_CALLOC) && !defined(RAYGUI_FREE) + #include // Required for: malloc(), calloc(), free() +#endif + +// Allow custom memory allocators +#ifndef RAYGUI_MALLOC + #define RAYGUI_MALLOC(sz) malloc(sz) +#endif +#ifndef RAYGUI_CALLOC + #define RAYGUI_CALLOC(n,sz) calloc(n,sz) +#endif +#ifndef RAYGUI_FREE + #define RAYGUI_FREE(p) free(p) +#endif + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +#define NUM_CONTROLS 16 // Number of standard controls +#define NUM_PROPS_DEFAULT 16 // Number of standard properties +#define NUM_PROPS_EXTENDED 8 // Number of extended properties + +#define TEXTEDIT_CURSOR_BLINK_FRAMES 20 // Text edit controls cursor blink timming + +#if defined(__cplusplus) +extern "C" { // Prevents name mangling of functions +#endif + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +// NOTE: Some types are required for RAYGUI_STANDALONE usage +//---------------------------------------------------------------------------------- +#if defined(RAYGUI_STANDALONE) + #ifndef __cplusplus + // Boolean type + #ifndef true + typedef enum { false, true } bool; + #endif + #endif + + // Vector2 type + typedef struct Vector2 { + float x; + float y; + } Vector2; + + // Vector3 type + typedef struct Vector3 { + float x; + float y; + float z; + } Vector3; + + // Color type, RGBA (32bit) + typedef struct Color { + unsigned char r; + unsigned char g; + unsigned char b; + unsigned char a; + } Color; + + // Rectangle type + typedef struct Rectangle { + float x; + float y; + float width; + float height; + } Rectangle; + + // TODO: Texture2D type is very coupled to raylib, mostly required by GuiImageButton() + // It should be redesigned to be provided by user + typedef struct Texture2D { + unsigned int id; // OpenGL texture id + int width; // Texture base width + int height; // Texture base height + int mipmaps; // Mipmap levels, 1 by default + int format; // Data format (PixelFormat type) + } Texture2D; + + // Font character info + typedef struct CharInfo CharInfo; + + // TODO: Font type is very coupled to raylib, mostly required by GuiLoadStyle() + // It should be redesigned to be provided by user + typedef struct Font { + int baseSize; // Base size (default chars height) + int charsCount; // Number of characters + Texture2D texture; // Characters texture atlas + Rectangle *recs; // Characters rectangles in texture + CharInfo *chars; // Characters info data + } Font; +#endif + +// Style property +typedef struct GuiStyleProp { + unsigned short controlId; + unsigned short propertyId; + int propertyValue; +} GuiStyleProp; + +// Gui control state +typedef enum { + GUI_STATE_NORMAL = 0, + GUI_STATE_FOCUSED, + GUI_STATE_PRESSED, + GUI_STATE_DISABLED, +} GuiControlState; + +// Gui control text alignment +typedef enum { + GUI_TEXT_ALIGN_LEFT = 0, + GUI_TEXT_ALIGN_CENTER, + GUI_TEXT_ALIGN_RIGHT, +} GuiTextAlignment; + +// Gui controls +typedef enum { + DEFAULT = 0, + LABEL, // LABELBUTTON + BUTTON, // IMAGEBUTTON + TOGGLE, // TOGGLEGROUP + SLIDER, // SLIDERBAR + PROGRESSBAR, + CHECKBOX, + COMBOBOX, + DROPDOWNBOX, + TEXTBOX, // TEXTBOXMULTI + VALUEBOX, + SPINNER, + LISTVIEW, + COLORPICKER, + SCROLLBAR, + STATUSBAR +} GuiControl; + +// Gui base properties for every control +typedef enum { + BORDER_COLOR_NORMAL = 0, + BASE_COLOR_NORMAL, + TEXT_COLOR_NORMAL, + BORDER_COLOR_FOCUSED, + BASE_COLOR_FOCUSED, + TEXT_COLOR_FOCUSED, + BORDER_COLOR_PRESSED, + BASE_COLOR_PRESSED, + TEXT_COLOR_PRESSED, + BORDER_COLOR_DISABLED, + BASE_COLOR_DISABLED, + TEXT_COLOR_DISABLED, + BORDER_WIDTH, + TEXT_PADDING, + TEXT_ALIGNMENT, + RESERVED +} GuiControlProperty; + +// Gui extended properties depend on control +// NOTE: We reserve a fixed size of additional properties per control + +// DEFAULT properties +typedef enum { + TEXT_SIZE = 16, + TEXT_SPACING, + LINE_COLOR, + BACKGROUND_COLOR, +} GuiDefaultProperty; + +// Label +//typedef enum { } GuiLabelProperty; + +// Button +//typedef enum { } GuiButtonProperty; + +// Toggle / ToggleGroup +typedef enum { + GROUP_PADDING = 16, +} GuiToggleProperty; + +// Slider / SliderBar +typedef enum { + SLIDER_WIDTH = 16, + SLIDER_PADDING +} GuiSliderProperty; + +// ProgressBar +typedef enum { + PROGRESS_PADDING = 16, +} GuiProgressBarProperty; + +// CheckBox +typedef enum { + CHECK_PADDING = 16 +} GuiCheckBoxProperty; + +// ComboBox +typedef enum { + COMBO_BUTTON_WIDTH = 16, + COMBO_BUTTON_PADDING +} GuiComboBoxProperty; + +// DropdownBox +typedef enum { + ARROW_PADDING = 16, + DROPDOWN_ITEMS_PADDING +} GuiDropdownBoxProperty; + +// TextBox / TextBoxMulti / ValueBox / Spinner +typedef enum { + TEXT_INNER_PADDING = 16, + TEXT_LINES_PADDING, + COLOR_SELECTED_FG, + COLOR_SELECTED_BG +} GuiTextBoxProperty; + +// Spinner +typedef enum { + SPIN_BUTTON_WIDTH = 16, + SPIN_BUTTON_PADDING, +} GuiSpinnerProperty; + +// ScrollBar +typedef enum { + ARROWS_SIZE = 16, + ARROWS_VISIBLE, + SCROLL_SLIDER_PADDING, + SCROLL_SLIDER_SIZE, + SCROLL_PADDING, + SCROLL_SPEED, +} GuiScrollBarProperty; + +// ScrollBar side +typedef enum { + SCROLLBAR_LEFT_SIDE = 0, + SCROLLBAR_RIGHT_SIDE +} GuiScrollBarSide; + +// ListView +typedef enum { + LIST_ITEMS_HEIGHT = 16, + LIST_ITEMS_PADDING, + SCROLLBAR_WIDTH, + SCROLLBAR_SIDE, +} GuiListViewProperty; + +// ColorPicker +typedef enum { + COLOR_SELECTOR_SIZE = 16, + HUEBAR_WIDTH, // Right hue bar width + HUEBAR_PADDING, // Right hue bar separation from panel + HUEBAR_SELECTOR_HEIGHT, // Right hue bar selector height + HUEBAR_SELECTOR_OVERFLOW // Right hue bar selector overflow +} GuiColorPickerProperty; + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +// ... + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- + +// State modification functions +RAYGUIDEF void GuiEnable(void); // Enable gui controls (global state) +RAYGUIDEF void GuiDisable(void); // Disable gui controls (global state) +RAYGUIDEF void GuiLock(void); // Lock gui controls (global state) +RAYGUIDEF void GuiUnlock(void); // Unlock gui controls (global state) +RAYGUIDEF void GuiFade(float alpha); // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f +RAYGUIDEF void GuiSetState(int state); // Set gui state (global state) +RAYGUIDEF int GuiGetState(void); // Get gui state (global state) + +// Font set/get functions +RAYGUIDEF void GuiSetFont(Font font); // Set gui custom font (global state) +RAYGUIDEF Font GuiGetFont(void); // Get gui custom font (global state) + +// Style set/get functions +RAYGUIDEF void GuiSetStyle(int control, int property, int value); // Set one style property +RAYGUIDEF int GuiGetStyle(int control, int property); // Get one style property + +// Container/separator controls, useful for controls organization +RAYGUIDEF bool GuiWindowBox(Rectangle bounds, const char *title); // Window Box control, shows a window that can be closed +RAYGUIDEF void GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with text name +RAYGUIDEF void GuiLine(Rectangle bounds, const char *text); // Line separator control, could contain text +RAYGUIDEF void GuiPanel(Rectangle bounds); // Panel control, useful to group controls +RAYGUIDEF Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 *scroll); // Scroll Panel control + +// Basic controls set +RAYGUIDEF void GuiLabel(Rectangle bounds, const char *text); // Label control, shows text +RAYGUIDEF bool GuiButton(Rectangle bounds, const char *text); // Button control, returns true when clicked +RAYGUIDEF bool GuiLabelButton(Rectangle bounds, const char *text); // Label button control, show true when clicked +RAYGUIDEF bool GuiImageButton(Rectangle bounds, const char *text, Texture2D texture); // Image button control, returns true when clicked +RAYGUIDEF bool GuiImageButtonEx(Rectangle bounds, const char *text, Texture2D texture, Rectangle texSource); // Image button extended control, returns true when clicked +RAYGUIDEF bool GuiToggle(Rectangle bounds, const char *text, bool active); // Toggle Button control, returns true when active +RAYGUIDEF int GuiToggleGroup(Rectangle bounds, const char *text, int active); // Toggle Group control, returns active toggle index +RAYGUIDEF bool GuiCheckBox(Rectangle bounds, const char *text, bool checked); // Check Box control, returns true when active +RAYGUIDEF int GuiComboBox(Rectangle bounds, const char *text, int active); // Combo Box control, returns selected item index +RAYGUIDEF bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode); // Dropdown Box control, returns selected item +RAYGUIDEF bool GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Spinner control, returns selected value +RAYGUIDEF bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers +RAYGUIDEF bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control, updates input text +RAYGUIDEF bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control with multiple lines +RAYGUIDEF float GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Slider control, returns selected value +RAYGUIDEF float GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Slider Bar control, returns selected value +RAYGUIDEF float GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Progress Bar control, shows current progress value +RAYGUIDEF void GuiStatusBar(Rectangle bounds, const char *text); // Status Bar control, shows info text +RAYGUIDEF void GuiDummyRec(Rectangle bounds, const char *text); // Dummy control for placeholders +RAYGUIDEF int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue); // Scroll Bar control +RAYGUIDEF Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs); // Grid control + + +// Advance controls set +RAYGUIDEF int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int active); // List View control, returns selected list item index +RAYGUIDEF int GuiListViewEx(Rectangle bounds, const char **text, int count, int *focus, int *scrollIndex, int active); // List View with extended parameters +RAYGUIDEF int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons); // Message Box control, displays a message +RAYGUIDEF int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text); // Text Input Box control, ask for text +RAYGUIDEF Color GuiColorPicker(Rectangle bounds, Color color); // Color Picker control (multiple color controls) +RAYGUIDEF Color GuiColorPanel(Rectangle bounds, Color color); // Color Panel control +RAYGUIDEF float GuiColorBarAlpha(Rectangle bounds, float alpha); // Color Bar Alpha control +RAYGUIDEF float GuiColorBarHue(Rectangle bounds, float value); // Color Bar Hue control + +// Styles loading functions +RAYGUIDEF void GuiLoadStyle(const char *fileName); // Load style file (.rgs) +RAYGUIDEF void GuiLoadStyleDefault(void); // Load style default over global style + +/* +typedef GuiStyle (unsigned int *) +RAYGUIDEF GuiStyle LoadGuiStyle(const char *fileName); // Load style from file (.rgs) +RAYGUIDEF void UnloadGuiStyle(GuiStyle style); // Unload style +*/ + +RAYGUIDEF const char *GuiIconText(int iconId, const char *text); // Get text with icon id prepended (if supported) + +#if defined(RAYGUI_SUPPORT_ICONS) +// Gui icons functionality +RAYGUIDEF void GuiDrawIcon(int iconId, Vector2 position, int pixelSize, Color color); + +RAYGUIDEF unsigned int *GuiGetIcons(void); // Get full icons data pointer +RAYGUIDEF unsigned int *GuiGetIconData(int iconId); // Get icon bit data +RAYGUIDEF void GuiSetIconData(int iconId, unsigned int *data); // Set icon bit data + +RAYGUIDEF void GuiSetIconPixel(int iconId, int x, int y); // Set icon pixel value +RAYGUIDEF void GuiClearIconPixel(int iconId, int x, int y); // Clear icon pixel value +RAYGUIDEF bool GuiCheckIconPixel(int iconId, int x, int y); // Check icon pixel value +#endif + + +#if defined(__cplusplus) +} // Prevents name mangling of functions +#endif + +#endif // RAYGUI_H + +/*********************************************************************************** +* +* RAYGUI IMPLEMENTATION +* +************************************************************************************/ + +#if defined(RAYGUI_IMPLEMENTATION) + +#if defined(RAYGUI_SUPPORT_ICONS) + #define RICONS_IMPLEMENTATION + #include "ricons.h" // Required for: raygui icons data +#endif + +#include // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf() +#include // Required for: strlen() on GuiTextBox() +#include // Required for: roundf() on GuiColorPicker() + +#if defined(RAYGUI_STANDALONE) + #include // Required for: va_list, va_start(), vfprintf(), va_end() +#endif + +#ifdef __cplusplus + #define RAYGUI_CLITERAL(name) name +#else + #define RAYGUI_CLITERAL(name) (name) +#endif + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +//... + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +// Gui control property style color element +typedef enum { BORDER = 0, BASE, TEXT, OTHER } GuiPropertyElement; + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +static GuiControlState guiState = GUI_STATE_NORMAL; + +static Font guiFont = { 0 }; // Gui current font (WARNING: highly coupled to raylib) +static bool guiLocked = false; // Gui lock state (no inputs processed) +static float guiAlpha = 1.0f; // Gui element transpacency on drawing + +// Global gui style array (allocated on data segment by default) +// NOTE: In raygui we manage a single int array with all the possible style properties. +// When a new style is loaded, it loads over the global style... but default gui style +// could always be recovered with GuiLoadStyleDefault() +static unsigned int guiStyle[NUM_CONTROLS*(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED)] = { 0 }; +static bool guiStyleLoaded = false; // Style loaded flag for lazy style initialization + +//---------------------------------------------------------------------------------- +// Standalone Mode Functions Declaration +// +// NOTE: raygui depend on some raylib input and drawing functions +// To use raygui as standalone library, below functions must be defined by the user +//---------------------------------------------------------------------------------- +#if defined(RAYGUI_STANDALONE) + +#define KEY_RIGHT 262 +#define KEY_LEFT 263 +#define KEY_DOWN 264 +#define KEY_UP 265 +#define KEY_BACKSPACE 259 +#define KEY_ENTER 257 + +#define MOUSE_LEFT_BUTTON 0 + +// Input required functions +//------------------------------------------------------------------------------- +static Vector2 GetMousePosition(void); +static int GetMouseWheelMove(void); +static bool IsMouseButtonDown(int button); +static bool IsMouseButtonPressed(int button); +static bool IsMouseButtonReleased(int button); + +static bool IsKeyDown(int key); +static bool IsKeyPressed(int key); +static int GetCharPressed(void); // -- GuiTextBox(), GuiTextBoxMulti(), GuiValueBox() +//------------------------------------------------------------------------------- + +// Drawing required functions +//------------------------------------------------------------------------------- +static void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle(), GuiDrawIcon() + +static void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker() +static void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // -- GuiDropdownBox(), GuiScrollBar() +static void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // -- GuiImageButtonEx() + +static void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint); // -- GuiTextBoxMulti() +//------------------------------------------------------------------------------- + +// Text required functions +//------------------------------------------------------------------------------- +static Font GetFontDefault(void); // -- GuiLoadStyleDefault() +static Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // -- GetTextWidth(), GuiTextBoxMulti() +static void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // -- GuiDrawText() + +static Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount); // -- GuiLoadStyle() +static char *LoadFileText(const char *fileName); // -- GuiLoadStyle() +static const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle() +//------------------------------------------------------------------------------- + +// raylib functions already implemented in raygui +//------------------------------------------------------------------------------- +static Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value +static int ColorToInt(Color color); // Returns hexadecimal value for a Color +static Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f +static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle +static const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed' +static const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings +static int TextToInteger(const char *text); // Get integer value from text + +static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2); // Draw rectangle vertical gradient +//------------------------------------------------------------------------------- + +#endif // RAYGUI_STANDALONE + +//---------------------------------------------------------------------------------- +// Module specific Functions Declaration +//---------------------------------------------------------------------------------- +static int GetTextWidth(const char *text); // Gui get text width using default font +static Rectangle GetTextBounds(int control, Rectangle bounds); // Get text bounds considering control bounds +static const char *GetTextIcon(const char *text, int *iconId); // Get text icon if provided and move text cursor + +static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color tint); // Gui draw text using default font +static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color); // Gui draw rectangle using default raygui style + +static const char **GuiTextSplit(const char *text, int *count, int *textRow); // Split controls text into multiple strings +static Vector3 ConvertHSVtoRGB(Vector3 hsv); // Convert color data from HSV to RGB +static Vector3 ConvertRGBtoHSV(Vector3 rgb); // Convert color data from RGB to HSV + +//---------------------------------------------------------------------------------- +// Gui Setup Functions Definition +//---------------------------------------------------------------------------------- +// Enable gui global state +void GuiEnable(void) { guiState = GUI_STATE_NORMAL; } + +// Disable gui global state +void GuiDisable(void) { guiState = GUI_STATE_DISABLED; } + +// Lock gui global state +void GuiLock(void) { guiLocked = true; } + +// Unlock gui global state +void GuiUnlock(void) { guiLocked = false; } + +// Set gui controls alpha global state +void GuiFade(float alpha) +{ + if (alpha < 0.0f) alpha = 0.0f; + else if (alpha > 1.0f) alpha = 1.0f; + + guiAlpha = alpha; +} + +// Set gui state (global state) +void GuiSetState(int state) { guiState = (GuiControlState)state; } + +// Get gui state (global state) +int GuiGetState(void) { return guiState; } + +// Set custom gui font +// NOTE: Font loading/unloading is external to raygui +void GuiSetFont(Font font) +{ + if (font.texture.id > 0) + { + // NOTE: If we try to setup a font but default style has not been + // lazily loaded before, it will be overwritten, so we need to force + // default style loading first + if (!guiStyleLoaded) GuiLoadStyleDefault(); + + guiFont = font; + GuiSetStyle(DEFAULT, TEXT_SIZE, font.baseSize); + } +} + +// Get custom gui font +Font GuiGetFont(void) +{ + return guiFont; +} + +// Set control style property value +void GuiSetStyle(int control, int property, int value) +{ + if (!guiStyleLoaded) GuiLoadStyleDefault(); + guiStyle[control*(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED) + property] = value; + + // Default properties are propagated to all controls + if ((control == 0) && (property < NUM_PROPS_DEFAULT)) + { + for (int i = 1; i < NUM_CONTROLS; i++) guiStyle[i*(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED) + property] = value; + } +} + +// Get control style property value +int GuiGetStyle(int control, int property) +{ + if (!guiStyleLoaded) GuiLoadStyleDefault(); + return guiStyle[control*(NUM_PROPS_DEFAULT + NUM_PROPS_EXTENDED) + property]; +} + +//---------------------------------------------------------------------------------- +// Gui Controls Functions Definition +//---------------------------------------------------------------------------------- + +// Window Box control +bool GuiWindowBox(Rectangle bounds, const char *title) +{ + // NOTE: This define is also used by GuiMessageBox() and GuiTextInputBox() + #define WINDOW_STATUSBAR_HEIGHT 22 + + //GuiControlState state = guiState; + bool clicked = false; + + int statusBarHeight = WINDOW_STATUSBAR_HEIGHT + 2*GuiGetStyle(STATUSBAR, BORDER_WIDTH); + statusBarHeight += (statusBarHeight%2); + + Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)statusBarHeight }; + if (bounds.height < statusBarHeight*2.0f) bounds.height = statusBarHeight*2.0f; + + Rectangle windowPanel = { bounds.x, bounds.y + (float)statusBarHeight - 1, bounds.width, bounds.height - (float)statusBarHeight }; + Rectangle closeButtonRec = { statusBar.x + statusBar.width - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - 20, + statusBar.y + statusBarHeight/2.0f - 18.0f/2.0f, 18, 18 }; + + // Update control + //-------------------------------------------------------------------- + // NOTE: Logic is directly managed by button + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiStatusBar(statusBar, title); // Draw window header as status bar + GuiPanel(windowPanel); // Draw window base + + // Draw window close button + int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); + int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, BORDER_WIDTH, 1); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER); +#if defined(RAYGUI_SUPPORT_ICONS) + clicked = GuiButton(closeButtonRec, GuiIconText(RICON_CROSS_SMALL, NULL)); +#else + clicked = GuiButton(closeButtonRec, "x"); +#endif + GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment); + //-------------------------------------------------------------------- + + return clicked; +} + +// Group Box control with text name +void GuiGroupBox(Rectangle bounds, const char *text) +{ + #define GROUPBOX_LINE_THICK 1 + #define GROUPBOX_TEXT_PADDING 10 + + GuiControlState state = guiState; + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha)); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, GROUPBOX_LINE_THICK }, 0, BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha)); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - 1, bounds.y, GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha)); + + GuiLine(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width, 1 }, text); + //-------------------------------------------------------------------- +} + +// Line control +void GuiLine(Rectangle bounds, const char *text) +{ + #define LINE_TEXT_PADDING 10 + + GuiControlState state = guiState; + + Color color = Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha); + + // Draw control + //-------------------------------------------------------------------- + if (text == NULL) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height/2, bounds.width, 1 }, 0, BLANK, color); + else + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GetTextWidth(text); // TODO: Consider text icon + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + LINE_TEXT_PADDING; + textBounds.y = bounds.y - (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + + // Draw line with embedded text label: "--- text --------------" + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, LINE_TEXT_PADDING - 2, 1 }, 0, BLANK, color); + GuiLabel(textBounds, text); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + LINE_TEXT_PADDING + textBounds.width + 4, bounds.y, bounds.width - textBounds.width - LINE_TEXT_PADDING - 4, 1 }, 0, BLANK, color); + } + //-------------------------------------------------------------------- +} + +// Panel control +void GuiPanel(Rectangle bounds) +{ + #define PANEL_BORDER_WIDTH 1 + + GuiControlState state = guiState; + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, PANEL_BORDER_WIDTH, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED: LINE_COLOR)), guiAlpha), + Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BASE_COLOR_DISABLED : BACKGROUND_COLOR)), guiAlpha)); + //-------------------------------------------------------------------- +} + +// Scroll Panel control +Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 *scroll) +{ + GuiControlState state = guiState; + + Vector2 scrollPos = { 0.0f, 0.0f }; + if (scroll != NULL) scrollPos = *scroll; + + bool hasHorizontalScrollBar = (content.width > bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false; + bool hasVerticalScrollBar = (content.height > bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false; + + // Recheck to account for the other scrollbar being visible + if (!hasHorizontalScrollBar) hasHorizontalScrollBar = (hasVerticalScrollBar && (content.width > (bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false; + if (!hasVerticalScrollBar) hasVerticalScrollBar = (hasHorizontalScrollBar && (content.height > (bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false; + + const int horizontalScrollBarWidth = hasHorizontalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0; + const int verticalScrollBarWidth = hasVerticalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0; + const Rectangle horizontalScrollBar = { (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + verticalScrollBarWidth : (float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)horizontalScrollBarWidth }; + const Rectangle verticalScrollBar = { (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)), (float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)verticalScrollBarWidth, (float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) }; + + // Calculate view area (area without the scrollbars) + Rectangle view = (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? + RAYGUI_CLITERAL(Rectangle){ bounds.x + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth } : + RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth }; + + // Clip view area to the actual content size + if (view.width > content.width) view.width = content.width; + if (view.height > content.height) view.height = content.height; + + // TODO: Review! + const float horizontalMin = hasHorizontalScrollBar? ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH); + const float horizontalMax = hasHorizontalScrollBar? content.width - bounds.width + (float)verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH) - (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)verticalScrollBarWidth : 0) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH); + const float verticalMin = hasVerticalScrollBar? (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH); + const float verticalMax = hasVerticalScrollBar? content.height - bounds.height + (float)horizontalScrollBarWidth + (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH); + + // Update control + //-------------------------------------------------------------------- + if ((state != GUI_STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + // Check button state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED; + else state = GUI_STATE_FOCUSED; + + if (hasHorizontalScrollBar) + { + if (IsKeyDown(KEY_RIGHT)) scrollPos.x -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + if (IsKeyDown(KEY_LEFT)) scrollPos.x += GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + } + + if (hasVerticalScrollBar) + { + if (IsKeyDown(KEY_DOWN)) scrollPos.y -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + if (IsKeyDown(KEY_UP)) scrollPos.y += GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + } + + float wheelMove = GetMouseWheelMove(); + + // Horizontal scroll (Shift + Mouse wheel) + if (hasHorizontalScrollBar && (IsKeyDown(KEY_LEFT_SHIFT) || IsKeyDown(KEY_RIGHT_SHIFT))) scrollPos.x += wheelMove*20; + else scrollPos.y += wheelMove*20; // Vertical scroll + } + } + + // Normalize scroll values + if (scrollPos.x > -horizontalMin) scrollPos.x = -horizontalMin; + if (scrollPos.x < -horizontalMax) scrollPos.x = -horizontalMax; + if (scrollPos.y > -verticalMin) scrollPos.y = -verticalMin; + if (scrollPos.y < -verticalMax) scrollPos.y = -verticalMax; + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background + + // Save size of the scrollbar slider + const int slider = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); + + // Draw horizontal scrollbar if visible + if (hasHorizontalScrollBar) + { + // Change scrollbar slider size to show the diff in size between the content width and the widget width + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.width - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth) / (int)content.width) * ((int)bounds.width - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth))); + scrollPos.x = (float)-GuiScrollBar(horizontalScrollBar, (int)-scrollPos.x, (int)horizontalMin, (int)horizontalMax); + } + + // Draw vertical scrollbar if visible + if (hasVerticalScrollBar) + { + // Change scrollbar slider size to show the diff in size between the content height and the widget height + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.height - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth) / (int)content.height) * ((int)bounds.height - 2 * GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth))); + scrollPos.y = (float)-GuiScrollBar(verticalScrollBar, (int)-scrollPos.y, (int)verticalMin, (int)verticalMax); + } + + // Draw detail corner rectangle if both scroll bars are visible + if (hasHorizontalScrollBar && hasVerticalScrollBar) + { + Rectangle corner = { (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE) ? (bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) + 2) : (horizontalScrollBar.x + horizontalScrollBar.width + 2), verticalScrollBar.y + verticalScrollBar.height + 2, (float)horizontalScrollBarWidth - 4, (float)verticalScrollBarWidth - 4 }; + GuiDrawRectangle(corner, 0, BLANK, Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT + (state*3))), guiAlpha)); + } + + // Draw scrollbar lines depending on current state + GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + (state*3))), guiAlpha), BLANK); + + // Set scrollbar slider size back to the way it was before + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, slider); + //-------------------------------------------------------------------- + + if (scroll != NULL) *scroll = scrollPos; + + return view; +} + +// Label control +void GuiLabel(Rectangle bounds, const char *text) +{ + GuiControlState state = guiState; + + // Update control + //-------------------------------------------------------------------- + // ... + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LABEL, (state == GUI_STATE_DISABLED)? TEXT_COLOR_DISABLED : TEXT_COLOR_NORMAL)), guiAlpha)); + //-------------------------------------------------------------------- +} + +// Button control, returns true when clicked +bool GuiButton(Rectangle bounds, const char *text) +{ + GuiControlState state = guiState; + bool pressed = false; + + // Update control + //-------------------------------------------------------------------- + if ((state != GUI_STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + // Check button state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED; + else state = GUI_STATE_FOCUSED; + + if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(BUTTON, BASE + (state*3))), guiAlpha)); + GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha)); + //------------------------------------------------------------------ + + return pressed; +} + +// Label button control +bool GuiLabelButton(Rectangle bounds, const char *text) +{ + GuiControlState state = guiState; + bool pressed = false; + + // NOTE: We force bounds.width to be all text + float textWidth = MeasureTextEx(guiFont, text, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING)).x; + if (bounds.width < textWidth) bounds.width = textWidth; + + // Update control + //-------------------------------------------------------------------- + if ((state != GUI_STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + // Check checkbox state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED; + else state = GUI_STATE_FOCUSED; + + if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha)); + //-------------------------------------------------------------------- + + return pressed; +} + +// Image button control, returns true when clicked +bool GuiImageButton(Rectangle bounds, const char *text, Texture2D texture) +{ + return GuiImageButtonEx(bounds, text, texture, RAYGUI_CLITERAL(Rectangle){ 0, 0, (float)texture.width, (float)texture.height }); +} + +// Image button control, returns true when clicked +bool GuiImageButtonEx(Rectangle bounds, const char *text, Texture2D texture, Rectangle texSource) +{ + GuiControlState state = guiState; + bool clicked = false; + + // Update control + //-------------------------------------------------------------------- + if ((state != GUI_STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + // Check button state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED; + else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) clicked = true; + else state = GUI_STATE_FOCUSED; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(BUTTON, BASE + (state*3))), guiAlpha)); + + if (text != NULL) GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha)); + if (texture.id > 0) DrawTextureRec(texture, texSource, RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width/2 - texSource.width/2, bounds.y + bounds.height/2 - texSource.height/2 }, Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha)); + //------------------------------------------------------------------ + + return clicked; +} + +// Toggle Button control, returns true when active +bool GuiToggle(Rectangle bounds, const char *text, bool active) +{ + GuiControlState state = guiState; + + // Update control + //-------------------------------------------------------------------- + if ((state != GUI_STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + // Check toggle button state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED; + else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) + { + state = GUI_STATE_NORMAL; + active = !active; + } + else state = GUI_STATE_FOCUSED; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state == GUI_STATE_NORMAL) + { + GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, (active? BORDER_COLOR_PRESSED : (BORDER + state*3)))), guiAlpha), Fade(GetColor(GuiGetStyle(TOGGLE, (active? BASE_COLOR_PRESSED : (BASE + state*3)))), guiAlpha)); + GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, (active? TEXT_COLOR_PRESSED : (TEXT + state*3)))), guiAlpha)); + } + else + { + GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, BORDER + state*3)), guiAlpha), Fade(GetColor(GuiGetStyle(TOGGLE, BASE + state*3)), guiAlpha)); + GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, TEXT + state*3)), guiAlpha)); + } + //-------------------------------------------------------------------- + + return active; +} + +// Toggle Group control, returns toggled button index +int GuiToggleGroup(Rectangle bounds, const char *text, int active) +{ + #if !defined(TOGGLEGROUP_MAX_ELEMENTS) + #define TOGGLEGROUP_MAX_ELEMENTS 32 + #endif + + float initBoundsX = bounds.x; + + // Get substrings items from text (items pointers) + int rows[TOGGLEGROUP_MAX_ELEMENTS] = { 0 }; + int itemsCount = 0; + const char **items = GuiTextSplit(text, &itemsCount, rows); + + int prevRow = rows[0]; + + for (int i = 0; i < itemsCount; i++) + { + if (prevRow != rows[i]) + { + bounds.x = initBoundsX; + bounds.y += (bounds.height + GuiGetStyle(TOGGLE, GROUP_PADDING)); + prevRow = rows[i]; + } + + if (i == active) GuiToggle(bounds, items[i], true); + else if (GuiToggle(bounds, items[i], false) == true) active = i; + + bounds.x += (bounds.width + GuiGetStyle(TOGGLE, GROUP_PADDING)); + } + + return active; +} + +// Check Box control, returns true when active +bool GuiCheckBox(Rectangle bounds, const char *text, bool checked) +{ + GuiControlState state = guiState; + + Rectangle textBounds = { 0 }; + + if (text != NULL) + { + textBounds.width = (float)GetTextWidth(text); + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + if (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(CHECKBOX, TEXT_PADDING); + } + + // Update control + //-------------------------------------------------------------------- + if ((state != GUI_STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + Rectangle totalBounds = { + (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_LEFT)? textBounds.x : bounds.x, + bounds.y, + bounds.width + textBounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING), + bounds.height, + }; + + // Check checkbox state + if (CheckCollisionPointRec(mousePoint, totalBounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED; + else state = GUI_STATE_FOCUSED; + + if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) checked = !checked; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(CHECKBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(CHECKBOX, BORDER + (state*3))), guiAlpha), BLANK); + + if (checked) + { + Rectangle check = { bounds.x + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING), + bounds.y + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING), + bounds.width - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)), + bounds.height - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)) }; + GuiDrawRectangle(check, 0, BLANK, Fade(GetColor(GuiGetStyle(CHECKBOX, TEXT + state*3)), guiAlpha)); + } + + if (text != NULL) GuiDrawText(text, textBounds, (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT)? GUI_TEXT_ALIGN_LEFT : GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha)); + //-------------------------------------------------------------------- + + return checked; +} + +// Combo Box control, returns selected item index +int GuiComboBox(Rectangle bounds, const char *text, int active) +{ + GuiControlState state = guiState; + + bounds.width -= (GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH) + GuiGetStyle(COMBOBOX, COMBO_BUTTON_PADDING)); + + Rectangle selector = { (float)bounds.x + bounds.width + GuiGetStyle(COMBOBOX, COMBO_BUTTON_PADDING), + (float)bounds.y, (float)GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH), (float)bounds.height }; + + // Get substrings items from text (items pointers, lengths and count) + int itemsCount = 0; + const char **items = GuiTextSplit(text, &itemsCount, NULL); + + if (active < 0) active = 0; + else if (active > itemsCount - 1) active = itemsCount - 1; + + // Update control + //-------------------------------------------------------------------- + if ((state != GUI_STATE_DISABLED) && !guiLocked && (itemsCount > 1)) + { + Vector2 mousePoint = GetMousePosition(); + + if (CheckCollisionPointRec(mousePoint, bounds) || + CheckCollisionPointRec(mousePoint, selector)) + { + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + active += 1; + if (active >= itemsCount) active = 0; + } + + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED; + else state = GUI_STATE_FOCUSED; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + // Draw combo box main + GuiDrawRectangle(bounds, GuiGetStyle(COMBOBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COMBOBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(COMBOBOX, BASE + (state*3))), guiAlpha)); + GuiDrawText(items[active], GetTextBounds(COMBOBOX, bounds), GuiGetStyle(COMBOBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(COMBOBOX, TEXT + (state*3))), guiAlpha)); + + // Draw selector using a custom button + // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values + int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); + int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, BORDER_WIDTH, 1); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER); + + GuiButton(selector, TextFormat("%i/%i", active + 1, itemsCount)); + + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign); + GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); + //-------------------------------------------------------------------- + + return active; +} + +// Dropdown Box control +// NOTE: Returns mouse click +bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode) +{ + GuiControlState state = guiState; + int itemSelected = *active; + int itemFocused = -1; + + // Get substrings items from text (items pointers, lengths and count) + int itemsCount = 0; + const char **items = GuiTextSplit(text, &itemsCount, NULL); + + Rectangle boundsOpen = bounds; + boundsOpen.height = (itemsCount + 1)*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_PADDING)); + + Rectangle itemBounds = bounds; + + bool pressed = false; // Check mouse button pressed + + // Update control + //-------------------------------------------------------------------- + if ((state != GUI_STATE_DISABLED) && !guiLocked && (itemsCount > 1)) + { + Vector2 mousePoint = GetMousePosition(); + + if (editMode) + { + state = GUI_STATE_PRESSED; + + // Check if mouse has been pressed or released outside limits + if (!CheckCollisionPointRec(mousePoint, boundsOpen)) + { + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true; + } + + // Check if already selected item has been pressed again + if (CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true; + + // Check focused and selected item + for (int i = 0; i < itemsCount; i++) + { + // Update item rectangle y position for next item + itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_PADDING)); + + if (CheckCollisionPointRec(mousePoint, itemBounds)) + { + itemFocused = i; + if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) + { + itemSelected = i; + pressed = true; // Item selected, change to editMode = false + } + break; + } + } + + itemBounds = bounds; + } + else + { + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + pressed = true; + state = GUI_STATE_PRESSED; + } + else state = GUI_STATE_FOCUSED; + } + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (editMode) GuiPanel(boundsOpen); + + GuiDrawRectangle(bounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER + state*3)), guiAlpha), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE + state*3)), guiAlpha)); + GuiDrawText(items[itemSelected], GetTextBounds(DEFAULT, bounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + state*3)), guiAlpha)); + + if (editMode) + { + // Draw visible items + for (int i = 0; i < itemsCount; i++) + { + // Update item rectangle y position for next item + itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_PADDING)); + + if (i == itemSelected) + { + GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_PRESSED)), guiAlpha), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_PRESSED)), guiAlpha)); + GuiDrawText(items[i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_PRESSED)), guiAlpha)); + } + else if (i == itemFocused) + { + GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_FOCUSED)), guiAlpha), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_FOCUSED)), guiAlpha)); + GuiDrawText(items[i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_FOCUSED)), guiAlpha)); + } + else GuiDrawText(items[i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_NORMAL)), guiAlpha)); + } + } + + // TODO: Avoid this function, use icon instead or 'v' + DrawTriangle(RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 2 }, + RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING) + 5, bounds.y + bounds.height/2 - 2 + 5 }, + RAYGUI_CLITERAL(Vector2){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING) + 10, bounds.y + bounds.height/2 - 2 }, + Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha)); + + //GuiDrawText("v", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 2, 10, 10 }, + // GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha)); + //-------------------------------------------------------------------- + + *active = itemSelected; + return pressed; +} + +// Text Box control, updates input text +// NOTE 1: Requires static variables: framesCounter +// NOTE 2: Returns if KEY_ENTER pressed (useful for data validation) +bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) +{ + static int framesCounter = 0; // Required for blinking cursor + + GuiControlState state = guiState; + bool pressed = false; + + Rectangle cursor = { + bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + GetTextWidth(text) + 2, + bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE), + 1, + (float)GuiGetStyle(DEFAULT, TEXT_SIZE)*2 + }; + + // Update control + //-------------------------------------------------------------------- + if ((state != GUI_STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + if (editMode) + { + state = GUI_STATE_PRESSED; + framesCounter++; + + int key = GetCharPressed(); // Returns codepoint as Unicode + int keyCount = (int)strlen(text); + + // Only allow keys in range [32..125] + if (keyCount < (textSize - 1)) + { + float maxWidth = (bounds.width - (GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING)*2)); + + if ((GetTextWidth(text) < (maxWidth - GuiGetStyle(DEFAULT, TEXT_SIZE))) && (key >= 32)) + { + int byteLength = 0; + const char *textUtf8 = CodepointToUtf8(key, &byteLength); + + for (int i = 0; i < byteLength; i++) + { + text[keyCount] = textUtf8[i]; + keyCount++; + } + + text[keyCount] = '\0'; + } + } + + // Delete text + if (keyCount > 0) + { + if (IsKeyPressed(KEY_BACKSPACE)) + { + keyCount--; + text[keyCount] = '\0'; + framesCounter = 0; + if (keyCount < 0) keyCount = 0; + } + else if (IsKeyDown(KEY_BACKSPACE)) + { + if ((framesCounter > TEXTEDIT_CURSOR_BLINK_FRAMES) && (framesCounter%2) == 0) keyCount--; + text[keyCount] = '\0'; + if (keyCount < 0) keyCount = 0; + } + } + + if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) pressed = true; + + // Check text alignment to position cursor properly + int textAlignment = GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT); + if (textAlignment == GUI_TEXT_ALIGN_CENTER) cursor.x = bounds.x + GetTextWidth(text)/2 + bounds.width/2 + 1; + else if (textAlignment == GUI_TEXT_ALIGN_RIGHT) cursor.x = bounds.x + bounds.width - GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING); + } + else + { + if (CheckCollisionPointRec(mousePoint, bounds)) + { + state = GUI_STATE_FOCUSED; + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true; + } + } + + if (pressed) framesCounter = 0; + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state == GUI_STATE_PRESSED) + { + GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha)); + + // Draw blinking cursor + if (editMode && ((framesCounter/20)%2 == 0)) GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha)); + } + else if (state == GUI_STATE_DISABLED) + { + GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha)); + } + else GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), BLANK); + + GuiDrawText(text, GetTextBounds(TEXTBOX, bounds), GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha)); + //-------------------------------------------------------------------- + + return pressed; +} + +// Spinner control, returns selected value +bool GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode) +{ + GuiControlState state = guiState; + + bool pressed = false; + int tempValue = *value; + + Rectangle spinner = { bounds.x + GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_PADDING), bounds.y, + bounds.width - 2*(GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_PADDING)), bounds.height }; + Rectangle leftButtonBound = { (float)bounds.x, (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height }; + Rectangle rightButtonBound = { (float)bounds.x + bounds.width - GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height }; + + Rectangle textBounds = { 0 }; + if (text != NULL) + { + textBounds.width = (float)GetTextWidth(text); + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(SPINNER, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + if (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SPINNER, TEXT_PADDING); + } + + // Update control + //-------------------------------------------------------------------- + if ((state != GUI_STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + // Check spinner state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED; + else state = GUI_STATE_FOCUSED; + } + } + + if (!editMode) + { + if (tempValue < minValue) tempValue = minValue; + if (tempValue > maxValue) tempValue = maxValue; + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + // TODO: Set Spinner properties for ValueBox + pressed = GuiValueBox(spinner, NULL, &tempValue, minValue, maxValue, editMode); + + // Draw value selector custom buttons + // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values + int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); + int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(SPINNER, BORDER_WIDTH)); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER); + +#if defined(RAYGUI_SUPPORT_ICONS) + if (GuiButton(leftButtonBound, GuiIconText(RICON_ARROW_LEFT_FILL, NULL))) tempValue--; + if (GuiButton(rightButtonBound, GuiIconText(RICON_ARROW_RIGHT_FILL, NULL))) tempValue++; +#else + if (GuiButton(leftButtonBound, "<")) tempValue--; + if (GuiButton(rightButtonBound, ">")) tempValue++; +#endif + + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign); + GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); + + // Draw text label if provided + if (text != NULL) GuiDrawText(text, textBounds, (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT)? GUI_TEXT_ALIGN_LEFT : GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha)); + //-------------------------------------------------------------------- + + *value = tempValue; + return pressed; +} + +// Value Box control, updates input text with numbers +// NOTE: Requires static variables: framesCounter +bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode) +{ + #if !defined(VALUEBOX_MAX_CHARS) + #define VALUEBOX_MAX_CHARS 32 + #endif + + static int framesCounter = 0; // Required for blinking cursor + + GuiControlState state = guiState; + bool pressed = false; + + char textValue[VALUEBOX_MAX_CHARS + 1] = "\0"; + sprintf(textValue, "%i", *value); + + Rectangle textBounds = { 0 }; + if (text != NULL) + { + textBounds.width = (float)GetTextWidth(text); + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING); + } + + // Update control + //-------------------------------------------------------------------- + if ((state != GUI_STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + bool valueHasChanged = false; + + if (editMode) + { + state = GUI_STATE_PRESSED; + + framesCounter++; + + int keyCount = (int)strlen(textValue); + + // Only allow keys in range [48..57] + if (keyCount < VALUEBOX_MAX_CHARS) + { + if (GetTextWidth(textValue) < bounds.width) + { + int key = GetCharPressed(); + if ((key >= 48) && (key <= 57)) + { + textValue[keyCount] = (char)key; + keyCount++; + valueHasChanged = true; + } + } + } + + // Delete text + if (keyCount > 0) + { + if (IsKeyPressed(KEY_BACKSPACE)) + { + keyCount--; + textValue[keyCount] = '\0'; + framesCounter = 0; + if (keyCount < 0) keyCount = 0; + valueHasChanged = true; + } + else if (IsKeyDown(KEY_BACKSPACE)) + { + if ((framesCounter > TEXTEDIT_CURSOR_BLINK_FRAMES) && (framesCounter%2) == 0) keyCount--; + textValue[keyCount] = '\0'; + if (keyCount < 0) keyCount = 0; + valueHasChanged = true; + } + } + + if (valueHasChanged) *value = TextToInteger(textValue); + + if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) pressed = true; + } + else + { + if (*value > maxValue) *value = maxValue; + else if (*value < minValue) *value = minValue; + + if (CheckCollisionPointRec(mousePoint, bounds)) + { + state = GUI_STATE_FOCUSED; + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true; + } + } + + if (pressed) framesCounter = 0; + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + Color baseColor = BLANK; + if (state == GUI_STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED)); + else if (state == GUI_STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED)); + + // WARNING: BLANK color does not work properly with Fade() + GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), guiAlpha), baseColor); + GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3))), guiAlpha)); + + // Draw blinking cursor + if ((state == GUI_STATE_PRESSED) && (editMode && ((framesCounter/20)%2 == 0))) + { + // NOTE: ValueBox internal text is always centered + Rectangle cursor = { bounds.x + GetTextWidth(textValue)/2 + bounds.width/2 + 2, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 1, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH) }; + GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED)), guiAlpha)); + } + + // Draw text label if provided + if (text != NULL) GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT)? GUI_TEXT_ALIGN_LEFT : GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha)); + //-------------------------------------------------------------------- + + return pressed; +} + +// Text Box control with multiple lines +bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode) +{ + static int framesCounter = 0; // Required for blinking cursor + + GuiControlState state = guiState; + bool pressed = false; + + Rectangle textAreaBounds = { + bounds.x + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING), + bounds.y + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING), + bounds.width - 2*GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING), + bounds.height - 2*GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING) + }; + + // Cursor position, [x, y] values should be updated + Rectangle cursor = { 0, 0, 1, (float)GuiGetStyle(DEFAULT, TEXT_SIZE) + 2 }; + + int textWidth = 0; + int currentLine = 0; + + // Update control + //-------------------------------------------------------------------- + if ((state != GUI_STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + if (editMode) + { + state = GUI_STATE_PRESSED; + framesCounter++; + + int character = GetCharPressed(); + int keyCount = (int)strlen(text); + + // Introduce characters + if (keyCount < (textSize - 1)) + { + Vector2 textSize = MeasureTextEx(guiFont, text, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + + if (textSize.y < (textAreaBounds.height - GuiGetStyle(DEFAULT, TEXT_SIZE))) + { + if (IsKeyPressed(KEY_ENTER)) + { + text[keyCount] = '\n'; + keyCount++; + } + else if (((character >= 32) && (character < 255))) // TODO: Support Unicode inputs + { + text[keyCount] = (char)character; + keyCount++; + } + } + } + + // Delete characters + if (keyCount > 0) + { + if (IsKeyPressed(KEY_BACKSPACE)) + { + keyCount--; + text[keyCount] = '\0'; + framesCounter = 0; + + if (keyCount < 0) keyCount = 0; + } + else if (IsKeyDown(KEY_BACKSPACE)) + { + if ((framesCounter > TEXTEDIT_CURSOR_BLINK_FRAMES) && (framesCounter%2) == 0) keyCount--; + text[keyCount] = '\0'; + + if (keyCount < 0) keyCount = 0; + } + } + + // Calculate cursor position considering text + char oneCharText[2] = { 0 }; + int lastBreakingPos = -1; + + for (int i = 0; i < keyCount && currentLine < keyCount; i++) + { + oneCharText[0] = text[i]; + textWidth += (GetTextWidth(oneCharText) + GuiGetStyle(DEFAULT, TEXT_SPACING)); + + if (text[i] == ' ' || text[i] == '\n') lastBreakingPos = i; + + if ( text[i] == '\n' || textWidth >= textAreaBounds.width) + { + currentLine++; + textWidth = 0; + + if (lastBreakingPos > 0) i = lastBreakingPos; + else textWidth += (GetTextWidth(oneCharText) + GuiGetStyle(DEFAULT, TEXT_SPACING)); + + lastBreakingPos = -1; + } + } + + cursor.x = bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING) + textWidth - GuiGetStyle(DEFAULT, TEXT_SPACING); + cursor.y = bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING)/2 + ((GuiGetStyle(DEFAULT, TEXT_SIZE) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING))*currentLine); + + // Exit edit mode + if (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true; + } + else + { + if (CheckCollisionPointRec(mousePoint, bounds)) + { + state = GUI_STATE_FOCUSED; + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true; + } + } + + if (pressed) framesCounter = 0; // Reset blinking cursor + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state == GUI_STATE_PRESSED) + { + GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha)); + + // Draw blinking cursor + if (editMode && ((framesCounter/20)%2 == 0)) GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha)); + } + else if (state == GUI_STATE_DISABLED) + { + GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha)); + } + else GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), BLANK); + + DrawTextRec(guiFont, text, textAreaBounds, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING), true, Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha)); + //-------------------------------------------------------------------- + + return pressed; +} + +// Slider control with pro parameters +// NOTE: Other GuiSlider*() controls use this one +float GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue, int sliderWidth) +{ + GuiControlState state = guiState; + + int sliderValue = (int)(((value - minValue)/(maxValue - minValue))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))); + + Rectangle slider = { bounds.x, bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING), + 0, bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) }; + + if (sliderWidth > 0) // Slider + { + slider.x += (sliderValue - sliderWidth/2); + slider.width = (float)sliderWidth; + } + else if (sliderWidth == 0) // SliderBar + { + slider.x += GuiGetStyle(SLIDER, BORDER_WIDTH); + slider.width = (float)sliderValue; + } + + // Update control + //-------------------------------------------------------------------- + if ((state != GUI_STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + state = GUI_STATE_PRESSED; + + // Get equivalent value and slider position from mousePoint.x + value = ((maxValue - minValue)*(mousePoint.x - (float)(bounds.x + sliderWidth/2)))/(float)(bounds.width - sliderWidth) + minValue; + + if (sliderWidth > 0) slider.x = mousePoint.x - slider.width/2; // Slider + else if (sliderWidth == 0) slider.width = (float)sliderValue; // SliderBar + } + else state = GUI_STATE_FOCUSED; + } + + if (value > maxValue) value = maxValue; + else if (value < minValue) value = minValue; + } + + // Bar limits check + if (sliderWidth > 0) // Slider + { + if (slider.x <= (bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH); + else if ((slider.x + slider.width) >= (bounds.x + bounds.width)) slider.x = bounds.x + bounds.width - slider.width - GuiGetStyle(SLIDER, BORDER_WIDTH); + } + else if (sliderWidth == 0) // SliderBar + { + if (slider.width > bounds.width) slider.width = bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH); + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(SLIDER, (state != GUI_STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha)); + + // Draw slider internal bar (depends on state) + if ((state == GUI_STATE_NORMAL) || (state == GUI_STATE_PRESSED)) GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)), guiAlpha)); + else if (state == GUI_STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED)), guiAlpha)); + + // Draw left/right text if provided + if (textLeft != NULL) + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GetTextWidth(textLeft); // TODO: Consider text icon + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SLIDER, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + + GuiDrawText(textLeft, textBounds, GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha)); + } + + if (textRight != NULL) + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GetTextWidth(textRight); // TODO: Consider text icon + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + + GuiDrawText(textRight, textBounds, GUI_TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha)); + } + //-------------------------------------------------------------------- + + return value; +} + +// Slider control extended, returns selected value and has text +float GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue) +{ + return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH)); +} + +// Slider Bar control extended, returns selected value +float GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue) +{ + return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, 0); +} + +// Progress Bar control extended, shows current progress value +float GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue) +{ + GuiControlState state = guiState; + + Rectangle progress = { bounds.x + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), + bounds.y + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) + GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING), 0, + bounds.height - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - 2*GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING) }; + + // Update control + //-------------------------------------------------------------------- + if (state != GUI_STATE_DISABLED) progress.width = ((float)(value/(maxValue - minValue))*(float)(bounds.width - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH))); + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER + (state*3))), guiAlpha), BLANK); + + // Draw slider internal progress bar (depends on state) + if ((state == GUI_STATE_NORMAL) || (state == GUI_STATE_PRESSED)) GuiDrawRectangle(progress, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED)), guiAlpha)); + else if (state == GUI_STATE_FOCUSED) GuiDrawRectangle(progress, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT_COLOR_FOCUSED)), guiAlpha)); + + // Draw left/right text if provided + if (textLeft != NULL) + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GetTextWidth(textLeft); // TODO: Consider text icon + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x - textBounds.width - GuiGetStyle(PROGRESSBAR, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + + GuiDrawText(textLeft, textBounds, GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3))), guiAlpha)); + } + + if (textRight != NULL) + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GetTextWidth(textRight); // TODO: Consider text icon + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = bounds.x + bounds.width + GuiGetStyle(PROGRESSBAR, TEXT_PADDING); + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + + GuiDrawText(textRight, textBounds, GUI_TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3))), guiAlpha)); + } + //-------------------------------------------------------------------- + + return value; +} + +// Status Bar control +void GuiStatusBar(Rectangle bounds, const char *text) +{ + GuiControlState state = guiState; + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(STATUSBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(STATUSBAR, (state != GUI_STATE_DISABLED)? BORDER_COLOR_NORMAL : BORDER_COLOR_DISABLED)), guiAlpha), + Fade(GetColor(GuiGetStyle(STATUSBAR, (state != GUI_STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha)); + GuiDrawText(text, GetTextBounds(STATUSBAR, bounds), GuiGetStyle(STATUSBAR, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(STATUSBAR, (state != GUI_STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha)); + //-------------------------------------------------------------------- +} + +// Dummy rectangle control, intended for placeholding +void GuiDummyRec(Rectangle bounds, const char *text) +{ + GuiControlState state = guiState; + + // Update control + //-------------------------------------------------------------------- + if ((state != GUI_STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + // Check button state + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED; + else state = GUI_STATE_FOCUSED; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, 0, BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state != GUI_STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha)); + GuiDrawText(text, GetTextBounds(DEFAULT, bounds), GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(BUTTON, (state != GUI_STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha)); + //------------------------------------------------------------------ +} + +// Scroll Bar control +// TODO: I feel GuiScrollBar could be simplified... +int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue) +{ + GuiControlState state = guiState; + + // Is the scrollbar horizontal or vertical? + bool isVertical = (bounds.width > bounds.height)? false : true; + + // The size (width or height depending on scrollbar type) of the spinner buttons + const int spinnerSize = GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)? (isVertical? (int)bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) : (int)bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)) : 0; + + // Arrow buttons [<] [>] [∧] [∨] + Rectangle arrowUpLeft = { 0 }; + Rectangle arrowDownRight = { 0 }; + + // Actual area of the scrollbar excluding the arrow buttons + Rectangle scrollbar = { 0 }; + + // Slider bar that moves --[///]----- + Rectangle slider = { 0 }; + + // Normalize value + if (value > maxValue) value = maxValue; + if (value < minValue) value = minValue; + + const int range = maxValue - minValue; + int sliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); + + // Calculate rectangles for all of the components + arrowUpLeft = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize }; + + if (isVertical) + { + arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + bounds.height - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize}; + scrollbar = RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), arrowUpLeft.y + arrowUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)), bounds.height - arrowUpLeft.height - arrowDownRight.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) }; + sliderSize = (sliderSize >= scrollbar.height)? ((int)scrollbar.height - 2) : sliderSize; // Make sure the slider won't get outside of the scrollbar + slider = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), (float)scrollbar.y + (int)(((float)(value - minValue)/range)*(scrollbar.height - sliderSize)), (float)bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)), (float)sliderSize }; + } + else + { + arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + bounds.width - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize}; + scrollbar = RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x + arrowUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), bounds.width - arrowUpLeft.width - arrowDownRight.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING))}; + sliderSize = (sliderSize >= scrollbar.width)? ((int)scrollbar.width - 2) : sliderSize; // Make sure the slider won't get outside of the scrollbar + slider = RAYGUI_CLITERAL(Rectangle){ (float)scrollbar.x + (int)(((float)(value - minValue)/range)*(scrollbar.width - sliderSize)), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), (float)sliderSize, (float)bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)) }; + } + + // Update control + //-------------------------------------------------------------------- + if ((state != GUI_STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + if (CheckCollisionPointRec(mousePoint, bounds)) + { + state = GUI_STATE_FOCUSED; + + // Handle mouse wheel + int wheel = (int)GetMouseWheelMove(); + if (wheel != 0) value += wheel; + + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + if (CheckCollisionPointRec(mousePoint, arrowUpLeft)) value -= range/GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + else if (CheckCollisionPointRec(mousePoint, arrowDownRight)) value += range/GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + + state = GUI_STATE_PRESSED; + } + else if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + if (!isVertical) + { + Rectangle scrollArea = { arrowUpLeft.x + arrowUpLeft.width, arrowUpLeft.y, scrollbar.width, bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)}; + if (CheckCollisionPointRec(mousePoint, scrollArea)) value = (int)(((float)(mousePoint.x - scrollArea.x - slider.width/2)*range)/(scrollArea.width - slider.width) + minValue); + } + else + { + Rectangle scrollArea = { arrowUpLeft.x, arrowUpLeft.y+arrowUpLeft.height, bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), scrollbar.height}; + if (CheckCollisionPointRec(mousePoint, scrollArea)) value = (int)(((float)(mousePoint.y - scrollArea.y - slider.height/2)*range)/(scrollArea.height - slider.height) + minValue); + } + } + } + + // Normalize value + if (value > maxValue) value = maxValue; + if (value < minValue) value = minValue; + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(SCROLLBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED)), guiAlpha)); // Draw the background + + GuiDrawRectangle(scrollbar, 0, BLANK, Fade(GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL)), guiAlpha)); // Draw the scrollbar active area background + GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, BORDER + state*3)), guiAlpha)); // Draw the slider bar + + // Draw arrows + const int padding = (spinnerSize - GuiGetStyle(SCROLLBAR, ARROWS_SIZE))/2; + const Vector2 lineCoords[] = + { + // Coordinates for < 0,1,2 + { arrowUpLeft.x + padding, arrowUpLeft.y + spinnerSize/2 }, + { arrowUpLeft.x + spinnerSize - padding, arrowUpLeft.y + padding }, + { arrowUpLeft.x + spinnerSize - padding, arrowUpLeft.y + spinnerSize - padding }, + + // Coordinates for > 3,4,5 + { arrowDownRight.x + padding, arrowDownRight.y + padding }, + { arrowDownRight.x + spinnerSize - padding, arrowDownRight.y + spinnerSize/2 }, + { arrowDownRight.x + padding, arrowDownRight.y + spinnerSize - padding }, + + // Coordinates for ∧ 6,7,8 + { arrowUpLeft.x + spinnerSize/2, arrowUpLeft.y + padding }, + { arrowUpLeft.x + padding, arrowUpLeft.y + spinnerSize - padding }, + { arrowUpLeft.x + spinnerSize - padding, arrowUpLeft.y + spinnerSize - padding }, + + // Coordinates for ∨ 9,10,11 + { arrowDownRight.x + padding, arrowDownRight.y + padding }, + { arrowDownRight.x + spinnerSize/2, arrowDownRight.y + spinnerSize - padding }, + { arrowDownRight.x + spinnerSize - padding, arrowDownRight.y + padding } + }; + + Color lineColor = Fade(GetColor(GuiGetStyle(BUTTON, TEXT + state*3)), guiAlpha); + + if (GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)) + { + if (isVertical) + { + DrawTriangle(lineCoords[6], lineCoords[7], lineCoords[8], lineColor); + DrawTriangle(lineCoords[9], lineCoords[10], lineCoords[11], lineColor); + } + else + { + DrawTriangle(lineCoords[2], lineCoords[1], lineCoords[0], lineColor); + DrawTriangle(lineCoords[5], lineCoords[4], lineCoords[3], lineColor); + } + } + //-------------------------------------------------------------------- + + return value; +} + +// List View control +int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int active) +{ + int itemsCount = 0; + const char **items = NULL; + + if (text != NULL) items = GuiTextSplit(text, &itemsCount, NULL); + + return GuiListViewEx(bounds, items, itemsCount, NULL, scrollIndex, active); +} + +// List View control with extended parameters +int GuiListViewEx(Rectangle bounds, const char **text, int count, int *focus, int *scrollIndex, int active) +{ + GuiControlState state = guiState; + int itemFocused = (focus == NULL)? -1 : *focus; + int itemSelected = active; + + // Check if we need a scroll bar + bool useScrollBar = false; + if ((GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING))*count > bounds.height) useScrollBar = true; + + // Define base item rectangle [0] + Rectangle itemBounds = { 0 }; + itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING); + itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH); + itemBounds.width = bounds.width - 2*GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) - GuiGetStyle(DEFAULT, BORDER_WIDTH); + itemBounds.height = (float)GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT); + if (useScrollBar) itemBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH); + + // Get items on the list + int visibleItems = (int)bounds.height/(GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING)); + if (visibleItems > count) visibleItems = count; + + int startIndex = (scrollIndex == NULL)? 0 : *scrollIndex; + if ((startIndex < 0) || (startIndex > (count - visibleItems))) startIndex = 0; + int endIndex = startIndex + visibleItems; + + // Update control + //-------------------------------------------------------------------- + if ((state != GUI_STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + // Check mouse inside list view + if (CheckCollisionPointRec(mousePoint, bounds)) + { + state = GUI_STATE_FOCUSED; + + // Check focused and selected item + for (int i = 0; i < visibleItems; i++) + { + if (CheckCollisionPointRec(mousePoint, itemBounds)) + { + itemFocused = startIndex + i; + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + if (itemSelected == (startIndex + i)) itemSelected = -1; + else itemSelected = startIndex + i; + } + break; + } + + // Update item rectangle y position for next item + itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING)); + } + + if (useScrollBar) + { + int wheelMove = (int)GetMouseWheelMove(); + startIndex -= wheelMove; + + if (startIndex < 0) startIndex = 0; + else if (startIndex > (count - visibleItems)) startIndex = count - visibleItems; + + endIndex = startIndex + visibleItems; + if (endIndex > count) endIndex = count; + } + } + else itemFocused = -1; + + // Reset item rectangle y to [0] + itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH); + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha), GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background + + // Draw visible items + for (int i = 0; ((i < visibleItems) && (text != NULL)); i++) + { + if (state == GUI_STATE_DISABLED) + { + if ((startIndex + i) == itemSelected) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED)), guiAlpha)); + + GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED)), guiAlpha)); + } + else + { + if ((startIndex + i) == itemSelected) + { + // Draw item selected + GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), guiAlpha), Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED)), guiAlpha)); + GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED)), guiAlpha)); + } + else if ((startIndex + i) == itemFocused) + { + // Draw item focused + GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), guiAlpha), Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED)), guiAlpha)); + GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED)), guiAlpha)); + } + else + { + // Draw item normal + GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL)), guiAlpha)); + } + } + + // Update item rectangle y position for next item + itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING)); + } + + if (useScrollBar) + { + Rectangle scrollBarBounds = { + bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), + bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH), (float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH), + bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) + }; + + // Calculate percentage of visible items and apply same percentage to scrollbar + float percentVisible = (float)(endIndex - startIndex)/count; + float sliderSize = bounds.height*percentVisible; + + int prevSliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); // Save default slider size + int prevScrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)sliderSize); // Change slider size + GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleItems); // Change scroll speed + + startIndex = GuiScrollBar(scrollBarBounds, startIndex, 0, count - visibleItems); + + GuiSetStyle(SCROLLBAR, SCROLL_SPEED, prevScrollSpeed); // Reset scroll speed to default + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, prevSliderSize); // Reset slider size to default + } + //-------------------------------------------------------------------- + + if (focus != NULL) *focus = itemFocused; + if (scrollIndex != NULL) *scrollIndex = startIndex; + + return itemSelected; +} + +// Color Panel control +Color GuiColorPanelEx(Rectangle bounds, Color color, float hue) +{ + GuiControlState state = guiState; + Vector2 pickerSelector = { 0 }; + + Vector3 vcolor = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f }; + Vector3 hsv = ConvertRGBtoHSV(vcolor); + + pickerSelector.x = bounds.x + (float)hsv.y*bounds.width; // HSV: Saturation + pickerSelector.y = bounds.y + (1.0f - (float)hsv.z)*bounds.height; // HSV: Value + + Vector3 maxHue = { hue >= 0.0f ? hue : hsv.x, 1.0f, 1.0f }; + Vector3 rgbHue = ConvertHSVtoRGB(maxHue); + Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x), + (unsigned char)(255.0f*rgbHue.y), + (unsigned char)(255.0f*rgbHue.z), 255 }; + + const Color colWhite = { 255, 255, 255, 255 }; + const Color colBlack = { 0, 0, 0, 255 }; + + // Update control + //-------------------------------------------------------------------- + if ((state != GUI_STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + state = GUI_STATE_PRESSED; + pickerSelector = mousePoint; + + // Calculate color from picker + Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y }; + + colorPick.x /= (float)bounds.width; // Get normalized value on x + colorPick.y /= (float)bounds.height; // Get normalized value on y + + hsv.y = colorPick.x; + hsv.z = 1.0f - colorPick.y; + + Vector3 rgb = ConvertHSVtoRGB(hsv); + + // NOTE: Vector3ToColor() only available on raylib 1.8.1 + color = RAYGUI_CLITERAL(Color){ (unsigned char)(255.0f*rgb.x), + (unsigned char)(255.0f*rgb.y), + (unsigned char)(255.0f*rgb.z), + (unsigned char)(255.0f*(float)color.a/255.0f) }; + + } + else state = GUI_STATE_FOCUSED; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state != GUI_STATE_DISABLED) + { + DrawRectangleGradientEx(bounds, Fade(colWhite, guiAlpha), Fade(colWhite, guiAlpha), Fade(maxHueCol, guiAlpha), Fade(maxHueCol, guiAlpha)); + DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlpha), Fade(colBlack, 0)); + + // Draw color picker: selector + Rectangle selector = { pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE) }; + GuiDrawRectangle(selector, 0, BLANK, Fade(colWhite, guiAlpha)); + } + else + { + DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha)); + } + + GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha), BLANK); + //-------------------------------------------------------------------- + + return color; +} + +Color GuiColorPanel(Rectangle bounds, Color color) +{ + return GuiColorPanelEx(bounds, color, -1.0f); +} + +// Color Bar Alpha control +// NOTE: Returns alpha value normalized [0..1] +float GuiColorBarAlpha(Rectangle bounds, float alpha) +{ + #define COLORBARALPHA_CHECKED_SIZE 10 + + GuiControlState state = guiState; + Rectangle selector = { (float)bounds.x + alpha*bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)bounds.y - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT), (float)bounds.height + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2 }; + + // Update control + //-------------------------------------------------------------------- + if ((state != GUI_STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + if (CheckCollisionPointRec(mousePoint, bounds) || + CheckCollisionPointRec(mousePoint, selector)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + state = GUI_STATE_PRESSED; + selector.x = mousePoint.x - selector.width/2; + + alpha = (mousePoint.x - bounds.x)/bounds.width; + if (alpha <= 0.0f) alpha = 0.0f; + if (alpha >= 1.0f) alpha = 1.0f; + //selector.x = bounds.x + (int)(((alpha - 0)/(100 - 0))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))) - selector.width/2; + } + else state = GUI_STATE_FOCUSED; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + + // Draw alpha bar: checked background + if (state != GUI_STATE_DISABLED) + { + int checksX = (int)bounds.width/COLORBARALPHA_CHECKED_SIZE; + int checksY = (int)bounds.height/COLORBARALPHA_CHECKED_SIZE; + + for (int x = 0; x < checksX; x++) + { + for (int y = 0; y < checksY; y++) + { + Rectangle check = { bounds.x + x*COLORBARALPHA_CHECKED_SIZE, bounds.y + y*COLORBARALPHA_CHECKED_SIZE, COLORBARALPHA_CHECKED_SIZE, COLORBARALPHA_CHECKED_SIZE }; + GuiDrawRectangle(check, 0, BLANK, ((x + y)%2)? Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.4f), guiAlpha) : Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.4f), guiAlpha)); + } + } + + DrawRectangleGradientEx(bounds, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha)); + } + else DrawRectangleGradientEx(bounds, Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha)); + + GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha), BLANK); + + // Draw alpha bar: selector + GuiDrawRectangle(selector, 0, BLANK, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha)); + //-------------------------------------------------------------------- + + return alpha; +} + +// Color Bar Hue control +// NOTE: Returns hue value normalized [0..1] +float GuiColorBarHue(Rectangle bounds, float hue) +{ + GuiControlState state = guiState; + Rectangle selector = { (float)bounds.x - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)bounds.y + hue/360.0f*bounds.height - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2, (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT) }; + + // Update control + //-------------------------------------------------------------------- + if ((state != GUI_STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + if (CheckCollisionPointRec(mousePoint, bounds) || + CheckCollisionPointRec(mousePoint, selector)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + state = GUI_STATE_PRESSED; + selector.y = mousePoint.y - selector.height/2; + + hue = (mousePoint.y - bounds.y)*360/bounds.height; + if (hue <= 0.0f) hue = 0.0f; + if (hue >= 359.0f) hue = 359.0f; + + } + else state = GUI_STATE_FOCUSED; + + /*if (IsKeyDown(KEY_UP)) + { + hue -= 2.0f; + if (hue <= 0.0f) hue = 0.0f; + } + else if (IsKeyDown(KEY_DOWN)) + { + hue += 2.0f; + if (hue >= 360.0f) hue = 360.0f; + }*/ + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state != GUI_STATE_DISABLED) + { + // Draw hue bar:color bars + DrawRectangleGradientV((int)bounds.x + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, (int)bounds.y + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, (int)bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 255,0,0,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255,255,0,255 }, guiAlpha)); + DrawRectangleGradientV((int)bounds.x + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, (int)bounds.y + (int)bounds.height/6 + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, (int)bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 255,255,0,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0,255,0,255 }, guiAlpha)); + DrawRectangleGradientV((int)bounds.x + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, (int)bounds.y + 2*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, (int)bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 0,255,0,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0,255,255,255 }, guiAlpha)); + DrawRectangleGradientV((int)bounds.x + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, (int)bounds.y + 3*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, (int)bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 0,255,255,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0,0,255,255 }, guiAlpha)); + DrawRectangleGradientV((int)bounds.x + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, (int)bounds.y + 4*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, (int)bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (int)bounds.height/6, Fade(RAYGUI_CLITERAL(Color){ 0,0,255,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255,0,255,255 }, guiAlpha)); + DrawRectangleGradientV((int)bounds.x + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, (int)bounds.y + 5*((int)bounds.height/6) + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)/2, (int)bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (int)bounds.height/6 - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), Fade(RAYGUI_CLITERAL(Color){ 255,0,255,255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255,0,0,255 }, guiAlpha)); + } + else DrawRectangleGradientV((int)bounds.x, (int)bounds.y, (int)bounds.width, (int)bounds.height, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha)); + + GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha), BLANK); + + // Draw hue bar: selector + GuiDrawRectangle(selector, 0, BLANK, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha)); + //-------------------------------------------------------------------- + + return hue; +} + +// TODO: Color GuiColorBarSat() [WHITE->color] +// TODO: Color GuiColorBarValue() [BLACK->color], HSV / HSL +// TODO: float GuiColorBarLuminance() [BLACK->WHITE] + +// Color Picker control +// NOTE: It's divided in multiple controls: +// Color GuiColorPanel(Rectangle bounds, Color color) +// float GuiColorBarAlpha(Rectangle bounds, float alpha) +// float GuiColorBarHue(Rectangle bounds, float value) +// NOTE: bounds define GuiColorPanel() size +Color GuiColorPicker(Rectangle bounds, Color color) +{ + color = GuiColorPanel(bounds, color); + + Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height }; + //Rectangle boundsAlpha = { bounds.x, bounds.y + bounds.height + GuiGetStyle(COLORPICKER, BARS_PADDING), bounds.width, GuiGetStyle(COLORPICKER, BARS_THICK) }; + + Vector3 hsv = ConvertRGBtoHSV(RAYGUI_CLITERAL(Vector3){ color.r/255.0f, color.g/255.0f, color.b/255.0f }); + hsv.x = GuiColorBarHue(boundsHue, hsv.x); + //color.a = (unsigned char)(GuiColorBarAlpha(boundsAlpha, (float)color.a/255.0f)*255.0f); + Vector3 rgb = ConvertHSVtoRGB(hsv); + color = RAYGUI_CLITERAL(Color){ (unsigned char)roundf(rgb.x*255.0f), (unsigned char)roundf(rgb.y*255.0f), (unsigned char)roundf(rgb.z*255.0f), color.a }; + + return color; +} + +// Message Box control +int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons) +{ + #define MESSAGEBOX_BUTTON_HEIGHT 24 + #define MESSAGEBOX_BUTTON_PADDING 10 + + int clicked = -1; // Returns clicked button from buttons list, 0 refers to closed window button + + int buttonsCount = 0; + const char **buttonsText = GuiTextSplit(buttons, &buttonsCount, NULL); + Rectangle buttonBounds = { 0 }; + buttonBounds.x = bounds.x + MESSAGEBOX_BUTTON_PADDING; + buttonBounds.y = bounds.y + bounds.height - MESSAGEBOX_BUTTON_HEIGHT - MESSAGEBOX_BUTTON_PADDING; + buttonBounds.width = (bounds.width - MESSAGEBOX_BUTTON_PADDING*(buttonsCount + 1))/buttonsCount; + buttonBounds.height = MESSAGEBOX_BUTTON_HEIGHT; + + Vector2 textSize = MeasureTextEx(guiFont, message, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), 1); + + Rectangle textBounds = { 0 }; + textBounds.x = bounds.x + bounds.width/2 - textSize.x/2; + textBounds.y = bounds.y + WINDOW_STATUSBAR_HEIGHT + (bounds.height - WINDOW_STATUSBAR_HEIGHT - MESSAGEBOX_BUTTON_HEIGHT - MESSAGEBOX_BUTTON_PADDING)/2 - textSize.y/2; + textBounds.width = textSize.x; + textBounds.height = textSize.y; + + // Draw control + //-------------------------------------------------------------------- + if (GuiWindowBox(bounds, title)) clicked = 0; + + int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER); + GuiLabel(textBounds, message); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment); + + prevTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER); + + for (int i = 0; i < buttonsCount; i++) + { + if (GuiButton(buttonBounds, buttonsText[i])) clicked = i + 1; + buttonBounds.x += (buttonBounds.width + MESSAGEBOX_BUTTON_PADDING); + } + + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevTextAlignment); + //-------------------------------------------------------------------- + + return clicked; +} + +// Text Input Box control, ask for text +int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text) +{ + #define TEXTINPUTBOX_BUTTON_HEIGHT 24 + #define TEXTINPUTBOX_BUTTON_PADDING 10 + #define TEXTINPUTBOX_HEIGHT 30 + + #define TEXTINPUTBOX_MAX_TEXT_LENGTH 256 + + // Used to enable text edit mode + // WARNING: No more than one GuiTextInputBox() should be open at the same time + static bool textEditMode = false; + + int btnIndex = -1; + + int buttonsCount = 0; + const char **buttonsText = GuiTextSplit(buttons, &buttonsCount, NULL); + Rectangle buttonBounds = { 0 }; + buttonBounds.x = bounds.x + TEXTINPUTBOX_BUTTON_PADDING; + buttonBounds.y = bounds.y + bounds.height - TEXTINPUTBOX_BUTTON_HEIGHT - TEXTINPUTBOX_BUTTON_PADDING; + buttonBounds.width = (bounds.width - TEXTINPUTBOX_BUTTON_PADDING*(buttonsCount + 1))/buttonsCount; + buttonBounds.height = TEXTINPUTBOX_BUTTON_HEIGHT; + + int messageInputHeight = (int)bounds.height - WINDOW_STATUSBAR_HEIGHT - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - TEXTINPUTBOX_BUTTON_HEIGHT - 2*TEXTINPUTBOX_BUTTON_PADDING; + + Rectangle textBounds = { 0 }; + if (message != NULL) + { + Vector2 textSize = MeasureTextEx(guiFont, message, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), 1); + + textBounds.x = bounds.x + bounds.width/2 - textSize.x/2; + textBounds.y = bounds.y + WINDOW_STATUSBAR_HEIGHT + messageInputHeight/4 - textSize.y/2; + textBounds.width = textSize.x; + textBounds.height = textSize.y; + } + + Rectangle textBoxBounds = { 0 }; + textBoxBounds.x = bounds.x + TEXTINPUTBOX_BUTTON_PADDING; + textBoxBounds.y = bounds.y + WINDOW_STATUSBAR_HEIGHT - TEXTINPUTBOX_HEIGHT/2; + if (message == NULL) textBoxBounds.y += messageInputHeight/2; + else textBoxBounds.y += (messageInputHeight/2 + messageInputHeight/4); + textBoxBounds.width = bounds.width - TEXTINPUTBOX_BUTTON_PADDING*2; + textBoxBounds.height = TEXTINPUTBOX_HEIGHT; + + // Draw control + //-------------------------------------------------------------------- + if (GuiWindowBox(bounds, title)) btnIndex = 0; + + // Draw message if available + if (message != NULL) + { + int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER); + GuiLabel(textBounds, message); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment); + } + + if (GuiTextBox(textBoxBounds, text, TEXTINPUTBOX_MAX_TEXT_LENGTH, textEditMode)) textEditMode = !textEditMode; + + int prevBtnTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER); + + for (int i = 0; i < buttonsCount; i++) + { + if (GuiButton(buttonBounds, buttonsText[i])) btnIndex = i + 1; + buttonBounds.x += (buttonBounds.width + MESSAGEBOX_BUTTON_PADDING); + } + + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevBtnTextAlignment); + //-------------------------------------------------------------------- + + return btnIndex; +} + +// Grid control +// NOTE: Returns grid mouse-hover selected cell +// About drawing lines at subpixel spacing, simple put, not easy solution: +// https://stackoverflow.com/questions/4435450/2d-opengl-drawing-lines-that-dont-exactly-fit-pixel-raster +Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs) +{ + #if !defined(GRID_COLOR_ALPHA) + #define GRID_COLOR_ALPHA 0.15f // Grid lines alpha amount + #endif + + GuiControlState state = guiState; + Vector2 mousePoint = GetMousePosition(); + Vector2 currentCell = { -1, -1 }; + + int linesV = ((int)(bounds.width/spacing))*subdivs + 1; + int linesH = ((int)(bounds.height/spacing))*subdivs + 1; + + // Update control + //-------------------------------------------------------------------- + if ((state != GUI_STATE_DISABLED) && !guiLocked) + { + if (CheckCollisionPointRec(mousePoint, bounds)) + { + currentCell.x = (mousePoint.x - bounds.x) / spacing; + currentCell.y = (mousePoint.y - bounds.y) / spacing; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + switch (state) + { + case GUI_STATE_NORMAL: + { + if (subdivs > 0) + { + // Draw vertical grid lines + for (int i = 0; i < linesV; i++) + { + Rectangle lineV = { bounds.x + spacing * i / subdivs, bounds.y, 1, bounds.height }; + GuiDrawRectangle(lineV, 0, BLANK, ((i%subdivs) == 0) ? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA * 4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA)); + } + + // Draw horizontal grid lines + for (int i = 0; i < linesH; i++) + { + Rectangle lineH = { bounds.x, bounds.y + spacing * i / subdivs, bounds.width, 1 }; + GuiDrawRectangle(lineH, 0, BLANK, ((i%subdivs) == 0) ? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA * 4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA)); + } + } + } break; + default: break; + } + + return currentCell; +} + +//---------------------------------------------------------------------------------- +// Styles loading functions +//---------------------------------------------------------------------------------- + +// Load raygui style file (.rgs) +void GuiLoadStyle(const char *fileName) +{ + bool tryBinary = false; + + // Try reading the files as text file first + FILE *rgsFile = fopen(fileName, "rt"); + + if (rgsFile != NULL) + { + char buffer[256] = { 0 }; + fgets(buffer, 256, rgsFile); + + if (buffer[0] == '#') + { + int controlId = 0; + int propertyId = 0; + unsigned int propertyValue = 0; + + while (!feof(rgsFile)) + { + switch (buffer[0]) + { + case 'p': + { + // Style property: p + + sscanf(buffer, "p %d %d 0x%x", &controlId, &propertyId, &propertyValue); + + GuiSetStyle(controlId, propertyId, (int)propertyValue); + + } break; + case 'f': + { + // Style font: f + + int fontSize = 0; + char charmapFileName[256] = { 0 }; + char fontFileName[256] = { 0 }; + sscanf(buffer, "f %d %s %[^\r\n]s", &fontSize, charmapFileName, fontFileName); + + Font font = { 0 }; + + if (charmapFileName[0] != '0') + { + // Load characters from charmap file, + // expected '\n' separated list of integer values + char *charValues = LoadFileText(charmapFileName); + if (charValues != NULL) + { + int charsCount = 0; + const char **chars = TextSplit(charValues, '\n', &charsCount); + + int *values = (int *)RAYGUI_MALLOC(charsCount*sizeof(int)); + for (int i = 0; i < charsCount; i++) values[i] = TextToInteger(chars[i]); + + font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, values, charsCount); + + RAYGUI_FREE(values); + } + } + else font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, NULL, 0); + + if ((font.texture.id > 0) && (font.charsCount > 0)) GuiSetFont(font); + + } break; + default: break; + } + + fgets(buffer, 256, rgsFile); + } + } + else tryBinary = true; + + fclose(rgsFile); + } + + if (tryBinary) + { + rgsFile = fopen(fileName, "rb"); + + if (rgsFile == NULL) return; + + char signature[5] = ""; + short version = 0; + short reserved = 0; + int propertiesCount = 0; + + fread(signature, 1, 4, rgsFile); + fread(&version, 1, sizeof(short), rgsFile); + fread(&reserved, 1, sizeof(short), rgsFile); + fread(&propertiesCount, 1, sizeof(int), rgsFile); + + if ((signature[0] == 'r') && + (signature[1] == 'G') && + (signature[2] == 'S') && + (signature[3] == ' ')) + { + short controlId = 0; + short propertyId = 0; + int propertyValue = 0; + + for (int i = 0; i < propertiesCount; i++) + { + fread(&controlId, 1, sizeof(short), rgsFile); + fread(&propertyId, 1, sizeof(short), rgsFile); + fread(&propertyValue, 1, sizeof(int), rgsFile); + + if (controlId == 0) // DEFAULT control + { + // If a DEFAULT property is loaded, it is propagated to all controls + // NOTE: All DEFAULT properties should be defined first in the file + GuiSetStyle(0, (int)propertyId, propertyValue); + + if (propertyId < NUM_PROPS_DEFAULT) for (int i = 1; i < NUM_CONTROLS; i++) GuiSetStyle(i, (int)propertyId, propertyValue); + } + else GuiSetStyle((int)controlId, (int)propertyId, propertyValue); + } + + // Font loading is highly dependant on raylib API to load font data and image + // TODO: Find some mechanism to support it in standalone mode +#if !defined(RAYGUI_STANDALONE) + // Load custom font if available + int fontDataSize = 0; + fread(&fontDataSize, 1, sizeof(int), rgsFile); + + if (fontDataSize > 0) + { + Font font = { 0 }; + int fontType = 0; // 0-Normal, 1-SDF + Rectangle whiteRec = { 0 }; + + fread(&font.baseSize, 1, sizeof(int), rgsFile); + fread(&font.charsCount, 1, sizeof(int), rgsFile); + fread(&fontType, 1, sizeof(int), rgsFile); + + // Load font white rectangle + fread(&whiteRec, 1, sizeof(Rectangle), rgsFile); + + // Load font image parameters + int fontImageSize = 0; + fread(&fontImageSize, 1, sizeof(int), rgsFile); + + if (fontImageSize > 0) + { + Image imFont = { 0 }; + imFont.mipmaps = 1; + fread(&imFont.width, 1, sizeof(int), rgsFile); + fread(&imFont.height, 1, sizeof(int), rgsFile); + fread(&imFont.format, 1, sizeof(int), rgsFile); + + imFont.data = (unsigned char *)RAYGUI_MALLOC(fontImageSize); + fread(imFont.data, 1, fontImageSize, rgsFile); + + font.texture = LoadTextureFromImage(imFont); + + UnloadImage(imFont); + } + + // Load font recs data + font.recs = (Rectangle *)RAYGUI_CALLOC(font.charsCount, sizeof(Rectangle)); + for (int i = 0; i < font.charsCount; i++) fread(&font.recs[i], 1, sizeof(Rectangle), rgsFile); + + // Load font chars info data + font.chars = (CharInfo *)RAYGUI_CALLOC(font.charsCount, sizeof(CharInfo)); + for (int i = 0; i < font.charsCount; i++) + { + fread(&font.chars[i].value, 1, sizeof(int), rgsFile); + fread(&font.chars[i].offsetX, 1, sizeof(int), rgsFile); + fread(&font.chars[i].offsetY, 1, sizeof(int), rgsFile); + fread(&font.chars[i].advanceX, 1, sizeof(int), rgsFile); + } + + GuiSetFont(font); + + // Set font texture source rectangle to be used as white texture to draw shapes + // NOTE: This way, all gui can be draw using a single draw call + if ((whiteRec.width != 0) && (whiteRec.height != 0)) SetShapesTexture(font.texture, whiteRec); + } +#endif + } + + fclose(rgsFile); + } +} + +// Load style default over global style +void GuiLoadStyleDefault(void) +{ + // We set this variable first to avoid cyclic function calls + // when calling GuiSetStyle() and GuiGetStyle() + guiStyleLoaded = true; + + // Initialize default LIGHT style property values + GuiSetStyle(DEFAULT, BORDER_COLOR_NORMAL, 0x838383ff); + GuiSetStyle(DEFAULT, BASE_COLOR_NORMAL, 0xc9c9c9ff); + GuiSetStyle(DEFAULT, TEXT_COLOR_NORMAL, 0x686868ff); + GuiSetStyle(DEFAULT, BORDER_COLOR_FOCUSED, 0x5bb2d9ff); + GuiSetStyle(DEFAULT, BASE_COLOR_FOCUSED, 0xc9effeff); + GuiSetStyle(DEFAULT, TEXT_COLOR_FOCUSED, 0x6c9bbcff); + GuiSetStyle(DEFAULT, BORDER_COLOR_PRESSED, 0x0492c7ff); + GuiSetStyle(DEFAULT, BASE_COLOR_PRESSED, 0x97e8ffff); + GuiSetStyle(DEFAULT, TEXT_COLOR_PRESSED, 0x368bafff); + GuiSetStyle(DEFAULT, BORDER_COLOR_DISABLED, 0xb5c1c2ff); + GuiSetStyle(DEFAULT, BASE_COLOR_DISABLED, 0xe6e9e9ff); + GuiSetStyle(DEFAULT, TEXT_COLOR_DISABLED, 0xaeb7b8ff); + GuiSetStyle(DEFAULT, BORDER_WIDTH, 1); // WARNING: Some controls use other values + GuiSetStyle(DEFAULT, TEXT_PADDING, 0); // WARNING: Some controls use other values + GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER); // WARNING: Some controls use other values + + // Initialize control-specific property values + // NOTE: Those properties are in default list but require specific values by control type + GuiSetStyle(LABEL, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT); + GuiSetStyle(BUTTON, BORDER_WIDTH, 2); + GuiSetStyle(SLIDER, TEXT_PADDING, 5); + GuiSetStyle(CHECKBOX, TEXT_PADDING, 5); + GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_RIGHT); + GuiSetStyle(TEXTBOX, TEXT_PADDING, 5); + GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT); + GuiSetStyle(VALUEBOX, TEXT_PADDING, 4); + GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT); + GuiSetStyle(SPINNER, TEXT_PADDING, 4); + GuiSetStyle(SPINNER, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT); + GuiSetStyle(STATUSBAR, TEXT_PADDING, 6); + GuiSetStyle(STATUSBAR, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT); + + // Initialize extended property values + // NOTE: By default, extended property values are initialized to 0 + GuiSetStyle(DEFAULT, TEXT_SIZE, 10); // DEFAULT, shared by all controls + GuiSetStyle(DEFAULT, TEXT_SPACING, 1); // DEFAULT, shared by all controls + GuiSetStyle(DEFAULT, LINE_COLOR, 0x90abb5ff); // DEFAULT specific property + GuiSetStyle(DEFAULT, BACKGROUND_COLOR, 0xf5f5f5ff); // DEFAULT specific property + GuiSetStyle(TOGGLE, GROUP_PADDING, 2); + GuiSetStyle(SLIDER, SLIDER_WIDTH, 15); + GuiSetStyle(SLIDER, SLIDER_PADDING, 1); + GuiSetStyle(PROGRESSBAR, PROGRESS_PADDING, 1); + GuiSetStyle(CHECKBOX, CHECK_PADDING, 1); + GuiSetStyle(COMBOBOX, COMBO_BUTTON_WIDTH, 30); + GuiSetStyle(COMBOBOX, COMBO_BUTTON_PADDING, 2); + GuiSetStyle(DROPDOWNBOX, ARROW_PADDING, 16); + GuiSetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_PADDING, 2); + GuiSetStyle(TEXTBOX, TEXT_LINES_PADDING, 5); + GuiSetStyle(TEXTBOX, TEXT_INNER_PADDING, 4); + GuiSetStyle(TEXTBOX, COLOR_SELECTED_FG, 0xf0fffeff); + GuiSetStyle(TEXTBOX, COLOR_SELECTED_BG, 0x839affe0); + GuiSetStyle(SPINNER, SPIN_BUTTON_WIDTH, 20); + GuiSetStyle(SPINNER, SPIN_BUTTON_PADDING, 2); + GuiSetStyle(SCROLLBAR, BORDER_WIDTH, 0); + GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, 0); + GuiSetStyle(SCROLLBAR, ARROWS_SIZE, 6); + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING, 0); + GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, 16); + GuiSetStyle(SCROLLBAR, SCROLL_PADDING, 0); + GuiSetStyle(SCROLLBAR, SCROLL_SPEED, 10); + GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 0x1e); + GuiSetStyle(LISTVIEW, LIST_ITEMS_PADDING, 2); + GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 10); + GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, SCROLLBAR_RIGHT_SIDE); + GuiSetStyle(COLORPICKER, COLOR_SELECTOR_SIZE, 6); + GuiSetStyle(COLORPICKER, HUEBAR_WIDTH, 0x14); + GuiSetStyle(COLORPICKER, HUEBAR_PADDING, 0xa); + GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT, 6); + GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW, 2); + + guiFont = GetFontDefault(); // Initialize default font +} + +// Get text with icon id prepended +// NOTE: Useful to add icons by name id (enum) instead of +// a number that can change between ricon versions +const char *GuiIconText(int iconId, const char *text) +{ +#if defined(RAYGUI_SUPPORT_ICONS) + static char buffer[1024] = { 0 }; + memset(buffer, 0, 1024); + + sprintf(buffer, "#%03i#", iconId); + + if (text != NULL) + { + for (int i = 5; i < 1024; i++) + { + buffer[i] = text[i - 5]; + if (text[i - 5] == '\0') break; + } + } + + return buffer; +#else + return NULL; +#endif +} + +#if defined(RAYGUI_SUPPORT_ICONS) + +// Get full icons data pointer +unsigned int *GuiGetIcons(void) { return guiIcons; } + +// Load raygui icons file (.rgi) +// NOTE: In case nameIds are required, they can be requested with loadIconsName, +// they are returned as a guiIconsName[iconsCount][RICON_MAX_NAME_LENGTH], +// guiIconsName[]][] memory should be manually freed! +char **GuiLoadIcons(const char *fileName, bool loadIconsName) +{ + // Style File Structure (.rgi) + // ------------------------------------------------------ + // Offset | Size | Type | Description + // ------------------------------------------------------ + // 0 | 4 | char | Signature: "rGI " + // 4 | 2 | short | Version: 100 + // 6 | 2 | short | reserved + + // 8 | 2 | short | Num icons (N) + // 10 | 2 | short | Icons size (Options: 16, 32, 64) (S) + + // Icons name id (32 bytes per name id) + // foreach (icon) + // { + // 12+32*i | 32 | char | Icon NameId + // } + + // Icons data: One bit per pixel, stored as unsigned int array (depends on icon size) + // S*S pixels/32bit per unsigned int = K unsigned int per icon + // foreach (icon) + // { + // ... | K | unsigned int | Icon Data + // } + + FILE *rgiFile = fopen(fileName, "rb"); + + char **guiIconsName = NULL; + + if (rgiFile != NULL) + { + char signature[5] = ""; + short version = 0; + short reserved = 0; + short iconsCount = 0; + short iconsSize = 0; + + fread(signature, 1, 4, rgiFile); + fread(&version, 1, sizeof(short), rgiFile); + fread(&reserved, 1, sizeof(short), rgiFile); + fread(&iconsCount, 1, sizeof(short), rgiFile); + fread(&iconsSize, 1, sizeof(short), rgiFile); + + if ((signature[0] == 'r') && + (signature[1] == 'G') && + (signature[2] == 'I') && + (signature[3] == ' ')) + { + if (loadIconsName) + { + guiIconsName = (char **)RAYGUI_MALLOC(iconsCount*sizeof(char **)); + for (int i = 0; i < iconsCount; i++) + { + guiIconsName[i] = (char *)RAYGUI_MALLOC(RICON_MAX_NAME_LENGTH); + fread(guiIconsName[i], 32, 1, rgiFile); + } + } + + // Read icons data directly over guiIcons data array + fread(guiIcons, iconsCount*(iconsSize*iconsSize/32), sizeof(unsigned int), rgiFile); + } + + fclose(rgiFile); + } + + return guiIconsName; +} + +// Draw selected icon using rectangles pixel-by-pixel +void GuiDrawIcon(int iconId, Vector2 position, int pixelSize, Color color) +{ + #define BIT_CHECK(a,b) ((a) & (1<<(b))) + + for (int i = 0, y = 0; i < RICON_SIZE*RICON_SIZE/32; i++) + { + for (int k = 0; k < 32; k++) + { + if (BIT_CHECK(guiIcons[iconId*RICON_DATA_ELEMENTS + i], k)) + { + #if !defined(RAYGUI_STANDALONE) + DrawRectangle(position.x + (k%RICON_SIZE)*pixelSize, position.y + y*pixelSize, pixelSize, pixelSize, color); + #endif + } + + if ((k == 15) || (k == 31)) y++; + } + } +} + +// Get icon bit data +// NOTE: Bit data array grouped as unsigned int (ICON_SIZE*ICON_SIZE/32 elements) +unsigned int *GuiGetIconData(int iconId) +{ + static unsigned int iconData[RICON_DATA_ELEMENTS] = { 0 }; + memset(iconData, 0, RICON_DATA_ELEMENTS*sizeof(unsigned int)); + + if (iconId < RICON_MAX_ICONS) memcpy(iconData, &guiIcons[iconId*RICON_DATA_ELEMENTS], RICON_DATA_ELEMENTS*sizeof(unsigned int)); + + return iconData; +} + +// Set icon bit data +// NOTE: Data must be provided as unsigned int array (ICON_SIZE*ICON_SIZE/32 elements) +void GuiSetIconData(int iconId, unsigned int *data) +{ + if (iconId < RICON_MAX_ICONS) memcpy(&guiIcons[iconId*RICON_DATA_ELEMENTS], data, RICON_DATA_ELEMENTS*sizeof(unsigned int)); +} + +// Set icon pixel value +void GuiSetIconPixel(int iconId, int x, int y) +{ + #define BIT_SET(a,b) ((a) |= (1<<(b))) + + // This logic works for any RICON_SIZE pixels icons, + // For example, in case of 16x16 pixels, every 2 lines fit in one unsigned int data element + BIT_SET(guiIcons[iconId*RICON_DATA_ELEMENTS + y/(sizeof(unsigned int)*8/RICON_SIZE)], x + (y%(sizeof(unsigned int)*8/RICON_SIZE)*RICON_SIZE)); +} + +// Clear icon pixel value +void GuiClearIconPixel(int iconId, int x, int y) +{ + #define BIT_CLEAR(a,b) ((a) &= ~((1)<<(b))) + + // This logic works for any RICON_SIZE pixels icons, + // For example, in case of 16x16 pixels, every 2 lines fit in one unsigned int data element + BIT_CLEAR(guiIcons[iconId*RICON_DATA_ELEMENTS + y/(sizeof(unsigned int)*8/RICON_SIZE)], x + (y%(sizeof(unsigned int)*8/RICON_SIZE)*RICON_SIZE)); +} + +// Check icon pixel value +bool GuiCheckIconPixel(int iconId, int x, int y) +{ + #define BIT_CHECK(a,b) ((a) & (1<<(b))) + + return (BIT_CHECK(guiIcons[iconId*8 + y/2], x + (y%2*16))); +} +#endif // RAYGUI_SUPPORT_ICONS + +//---------------------------------------------------------------------------------- +// Module specific Functions Definition +//---------------------------------------------------------------------------------- +// Gui get text width using default font +static int GetTextWidth(const char *text) +{ + Vector2 size = { 0 }; + + if ((text != NULL) && (text[0] != '\0')) size = MeasureTextEx(guiFont, text, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + + // TODO: Consider text icon width here??? + + return (int)size.x; +} + +// Get text bounds considering control bounds +static Rectangle GetTextBounds(int control, Rectangle bounds) +{ + Rectangle textBounds = bounds; + + textBounds.x = bounds.x + GuiGetStyle(control, BORDER_WIDTH); + textBounds.y = bounds.y + GuiGetStyle(control, BORDER_WIDTH); + textBounds.width = bounds.width - 2*GuiGetStyle(control, BORDER_WIDTH); + textBounds.height = bounds.height - 2*GuiGetStyle(control, BORDER_WIDTH); + + // Consider TEXT_PADDING properly, depends on control type and TEXT_ALIGNMENT + switch (control) + { + case COMBOBOX: bounds.width -= (GuiGetStyle(control, COMBO_BUTTON_WIDTH) + GuiGetStyle(control, COMBO_BUTTON_PADDING)); break; + case VALUEBOX: break; // NOTE: ValueBox text value always centered, text padding applies to label + default: + { + if (GuiGetStyle(control, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT) textBounds.x -= GuiGetStyle(control, TEXT_PADDING); + else textBounds.x += GuiGetStyle(control, TEXT_PADDING); + } break; + } + + // TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, LISTVIEW (scrollbar?) + // More special cases (label side): CHECKBOX, SLIDER, VALUEBOX, SPINNER + + return textBounds; +} + +// Get text icon if provided and move text cursor +// NOTE: We support up to 999 values for iconId +static const char *GetTextIcon(const char *text, int *iconId) +{ +#if defined(RAYGUI_SUPPORT_ICONS) + *iconId = -1; + if (text[0] == '#') // Maybe we have an icon! + { + char iconValue[4] = { 0 }; // Maximum length for icon value: 3 digits + '\0' + + int pos = 1; + while ((pos < 4) && (text[pos] >= '0') && (text[pos] <= '9')) + { + iconValue[pos - 1] = text[pos]; + pos++; + } + + if (text[pos] == '#') + { + *iconId = TextToInteger(iconValue); + + // Move text pointer after icon + // WARNING: If only icon provided, it could point to EOL character! + if (*iconId >= 0) text += (pos + 1); + } + } +#endif + + return text; +} + +// Gui draw text using default font +static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color tint) +{ + #define TEXT_VALIGN_PIXEL_OFFSET(h) ((int)h%2) // Vertical alignment for pixel perfect + + if ((text != NULL) && (text[0] != '\0')) + { + int iconId = 0; + text = GetTextIcon(text, &iconId); // Check text for icon and move cursor + + // Get text position depending on alignment and iconId + //--------------------------------------------------------------------------------- + #define ICON_TEXT_PADDING 4 + + Vector2 position = { bounds.x, bounds.y }; + + // NOTE: We get text size after icon been processed + int textWidth = GetTextWidth(text); + int textHeight = GuiGetStyle(DEFAULT, TEXT_SIZE); + +#if defined(RAYGUI_SUPPORT_ICONS) + if (iconId >= 0) + { + textWidth += RICON_SIZE; + + // WARNING: If only icon provided, text could be pointing to eof character! + if ((text != NULL) && (text[0] != '\0')) textWidth += ICON_TEXT_PADDING; + } +#endif + // Check guiTextAlign global variables + switch (alignment) + { + case GUI_TEXT_ALIGN_LEFT: + { + position.x = bounds.x; + position.y = bounds.y + bounds.height/2 - textHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height); + } break; + case GUI_TEXT_ALIGN_CENTER: + { + position.x = bounds.x + bounds.width/2 - textWidth/2; + position.y = bounds.y + bounds.height/2 - textHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height); + } break; + case GUI_TEXT_ALIGN_RIGHT: + { + position.x = bounds.x + bounds.width - textWidth; + position.y = bounds.y + bounds.height/2 - textHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height); + } break; + default: break; + } + + // NOTE: Make sure we get pixel-perfect coordinates, + // In case of decimals we got weird text positioning + position.x = (float)((int)position.x); + position.y = (float)((int)position.y); + //--------------------------------------------------------------------------------- + + // Draw text (with icon if available) + //--------------------------------------------------------------------------------- +#if defined(RAYGUI_SUPPORT_ICONS) + if (iconId >= 0) + { + // NOTE: We consider icon height, probably different than text size + GuiDrawIcon(iconId, RAYGUI_CLITERAL(Vector2){ position.x, bounds.y + bounds.height/2 - RICON_SIZE/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height) }, 1, tint); + position.x += (RICON_SIZE + ICON_TEXT_PADDING); + } +#endif + DrawTextEx(guiFont, text, position, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING), tint); + //--------------------------------------------------------------------------------- + } +} + +// Gui draw rectangle using default raygui plain style with borders +static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color) +{ + if (color.a > 0) + { + // Draw rectangle filled with color + DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, color); + } + + if (borderWidth > 0) + { + // Draw rectangle border lines with color + DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, borderWidth, borderColor); + DrawRectangle((int)rec.x, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, borderColor); + DrawRectangle((int)rec.x + (int)rec.width - borderWidth, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, borderColor); + DrawRectangle((int)rec.x, (int)rec.y + (int)rec.height - borderWidth, (int)rec.width, borderWidth, borderColor); + } + + // TODO: For n-patch-based style we would need: [state] and maybe [control] + // In this case all controls drawing logic should be moved to this function... I don't like it... +} + +// Split controls text into multiple strings +// Also check for multiple columns (required by GuiToggleGroup()) +static const char **GuiTextSplit(const char *text, int *count, int *textRow) +{ + // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter) + // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated, + // all used memory is static... it has some limitations: + // 1. Maximum number of possible split strings is set by TEXTSPLIT_MAX_TEXT_ELEMENTS + // 2. Maximum size of text to split is TEXTSPLIT_MAX_TEXT_LENGTH + // NOTE: Those definitions could be externally provided if required + + #if !defined(TEXTSPLIT_MAX_TEXT_LENGTH) + #define TEXTSPLIT_MAX_TEXT_LENGTH 1024 + #endif + + #if !defined(TEXTSPLIT_MAX_TEXT_ELEMENTS) + #define TEXTSPLIT_MAX_TEXT_ELEMENTS 128 + #endif + + static const char *result[TEXTSPLIT_MAX_TEXT_ELEMENTS] = { NULL }; + static char buffer[TEXTSPLIT_MAX_TEXT_LENGTH] = { 0 }; + memset(buffer, 0, TEXTSPLIT_MAX_TEXT_LENGTH); + + result[0] = buffer; + int counter = 1; + + if (textRow != NULL) textRow[0] = 0; + + // Count how many substrings we have on text and point to every one + for (int i = 0; i < TEXTSPLIT_MAX_TEXT_LENGTH; i++) + { + buffer[i] = text[i]; + if (buffer[i] == '\0') break; + else if ((buffer[i] == ';') || (buffer[i] == '\n')) + { + result[counter] = buffer + i + 1; + + if (textRow != NULL) + { + if (buffer[i] == '\n') textRow[counter] = textRow[counter - 1] + 1; + else textRow[counter] = textRow[counter - 1]; + } + + buffer[i] = '\0'; // Set an end of string at this point + + counter++; + if (counter == TEXTSPLIT_MAX_TEXT_ELEMENTS) break; + } + } + + *count = counter; + + return result; +} + +// Convert color data from RGB to HSV +// NOTE: Color data should be passed normalized +static Vector3 ConvertRGBtoHSV(Vector3 rgb) +{ + Vector3 hsv = { 0 }; + float min = 0.0f; + float max = 0.0f; + float delta = 0.0f; + + min = (rgb.x < rgb.y)? rgb.x : rgb.y; + min = (min < rgb.z)? min : rgb.z; + + max = (rgb.x > rgb.y)? rgb.x : rgb.y; + max = (max > rgb.z)? max : rgb.z; + + hsv.z = max; // Value + delta = max - min; + + if (delta < 0.00001f) + { + hsv.y = 0.0f; + hsv.x = 0.0f; // Undefined, maybe NAN? + return hsv; + } + + if (max > 0.0f) + { + // NOTE: If max is 0, this divide would cause a crash + hsv.y = (delta/max); // Saturation + } + else + { + // NOTE: If max is 0, then r = g = b = 0, s = 0, h is undefined + hsv.y = 0.0f; + hsv.x = 0.0f; // Undefined, maybe NAN? + return hsv; + } + + // NOTE: Comparing float values could not work properly + if (rgb.x >= max) hsv.x = (rgb.y - rgb.z)/delta; // Between yellow & magenta + else + { + if (rgb.y >= max) hsv.x = 2.0f + (rgb.z - rgb.x)/delta; // Between cyan & yellow + else hsv.x = 4.0f + (rgb.x - rgb.y)/delta; // Between magenta & cyan + } + + hsv.x *= 60.0f; // Convert to degrees + + if (hsv.x < 0.0f) hsv.x += 360.0f; + + return hsv; +} + +// Convert color data from HSV to RGB +// NOTE: Color data should be passed normalized +static Vector3 ConvertHSVtoRGB(Vector3 hsv) +{ + Vector3 rgb = { 0 }; + float hh = 0.0f, p = 0.0f, q = 0.0f, t = 0.0f, ff = 0.0f; + long i = 0; + + // NOTE: Comparing float values could not work properly + if (hsv.y <= 0.0f) + { + rgb.x = hsv.z; + rgb.y = hsv.z; + rgb.z = hsv.z; + return rgb; + } + + hh = hsv.x; + if (hh >= 360.0f) hh = 0.0f; + hh /= 60.0f; + + i = (long)hh; + ff = hh - i; + p = hsv.z*(1.0f - hsv.y); + q = hsv.z*(1.0f - (hsv.y*ff)); + t = hsv.z*(1.0f - (hsv.y*(1.0f - ff))); + + switch (i) + { + case 0: + { + rgb.x = hsv.z; + rgb.y = t; + rgb.z = p; + } break; + case 1: + { + rgb.x = q; + rgb.y = hsv.z; + rgb.z = p; + } break; + case 2: + { + rgb.x = p; + rgb.y = hsv.z; + rgb.z = t; + } break; + case 3: + { + rgb.x = p; + rgb.y = q; + rgb.z = hsv.z; + } break; + case 4: + { + rgb.x = t; + rgb.y = p; + rgb.z = hsv.z; + } break; + case 5: + default: + { + rgb.x = hsv.z; + rgb.y = p; + rgb.z = q; + } break; + } + + return rgb; +} + +#if defined(RAYGUI_STANDALONE) +// Returns a Color struct from hexadecimal value +static Color GetColor(int hexValue) +{ + Color color; + + color.r = (unsigned char)(hexValue >> 24) & 0xFF; + color.g = (unsigned char)(hexValue >> 16) & 0xFF; + color.b = (unsigned char)(hexValue >> 8) & 0xFF; + color.a = (unsigned char)hexValue & 0xFF; + + return color; +} + +// Returns hexadecimal value for a Color +static int ColorToInt(Color color) +{ + return (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a); +} + +// Check if point is inside rectangle +static bool CheckCollisionPointRec(Vector2 point, Rectangle rec) +{ + bool collision = false; + + if ((point.x >= rec.x) && (point.x <= (rec.x + rec.width)) && + (point.y >= rec.y) && (point.y <= (rec.y + rec.height))) collision = true; + + return collision; +} + +// Color fade-in or fade-out, alpha goes from 0.0f to 1.0f +static Color Fade(Color color, float alpha) +{ + if (alpha < 0.0f) alpha = 0.0f; + else if (alpha > 1.0f) alpha = 1.0f; + + Color result = { color.r, color.g, color.b, (unsigned char)(255.0f*alpha) }; + + return result; +} + +// Formatting of text with variables to 'embed' +static const char *TextFormat(const char *text, ...) +{ + #define MAX_FORMATTEXT_LENGTH 64 + + static char buffer[MAX_FORMATTEXT_LENGTH]; + + va_list args; + va_start(args, text); + vsprintf(buffer, text, args); + va_end(args); + + return buffer; +} + +// Draw rectangle with vertical gradient fill color +// NOTE: This function is only used by GuiColorPicker() +static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2) +{ + Rectangle bounds = { (float)posX, (float)posY, (float)width, (float)height }; + DrawRectangleGradientEx(bounds, color1, color2, color2, color1); +} + +#define TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH 1024 // Size of static buffer: TextSplit() +#define TEXTSPLIT_MAX_SUBSTRINGS_COUNT 128 // Size of static pointers array: TextSplit() + + +// Split string into multiple strings +const char **TextSplit(const char *text, char delimiter, int *count) +{ + // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter) + // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated, + // all used memory is static... it has some limitations: + // 1. Maximum number of possible split strings is set by TEXTSPLIT_MAX_SUBSTRINGS_COUNT + // 2. Maximum size of text to split is TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH + + static const char *result[TEXTSPLIT_MAX_SUBSTRINGS_COUNT] = { NULL }; + static char buffer[TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH] = { 0 }; + memset(buffer, 0, TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH); + + result[0] = buffer; + int counter = 0; + + if (text != NULL) + { + counter = 1; + + // Count how many substrings we have on text and point to every one + for (int i = 0; i < TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH; i++) + { + buffer[i] = text[i]; + if (buffer[i] == '\0') break; + else if (buffer[i] == delimiter) + { + buffer[i] = '\0'; // Set an end of string at this point + result[counter] = buffer + i + 1; + counter++; + + if (counter == TEXTSPLIT_MAX_SUBSTRINGS_COUNT) break; + } + } + } + + *count = counter; + return result; +} + +// Get integer value from text +// NOTE: This function replaces atoi() [stdlib.h] +static int TextToInteger(const char *text) +{ + int value = 0; + int sign = 1; + + if ((text[0] == '+') || (text[0] == '-')) + { + if (text[0] == '-') sign = -1; + text++; + } + + for (int i = 0; ((text[i] >= '0') && (text[i] <= '9')); ++i) value = value*10 + (int)(text[i] - '0'); + + return value*sign; +} + +// Encode codepoint into utf8 text (char array length returned as parameter) +static const char *CodepointToUtf8(int codepoint, int *byteLength) +{ + static char utf8[6] = { 0 }; + int length = 0; + + if (codepoint <= 0x7f) + { + utf8[0] = (char)codepoint; + length = 1; + } + else if (codepoint <= 0x7ff) + { + utf8[0] = (char)(((codepoint >> 6) & 0x1f) | 0xc0); + utf8[1] = (char)((codepoint & 0x3f) | 0x80); + length = 2; + } + else if (codepoint <= 0xffff) + { + utf8[0] = (char)(((codepoint >> 12) & 0x0f) | 0xe0); + utf8[1] = (char)(((codepoint >> 6) & 0x3f) | 0x80); + utf8[2] = (char)((codepoint & 0x3f) | 0x80); + length = 3; + } + else if (codepoint <= 0x10ffff) + { + utf8[0] = (char)(((codepoint >> 18) & 0x07) | 0xf0); + utf8[1] = (char)(((codepoint >> 12) & 0x3f) | 0x80); + utf8[2] = (char)(((codepoint >> 6) & 0x3f) | 0x80); + utf8[3] = (char)((codepoint & 0x3f) | 0x80); + length = 4; + } + + *byteLength = length; + + return utf8; +} +#endif // RAYGUI_STANDALONE + +#endif // RAYGUI_IMPLEMENTATION diff --git a/code/vendors/ricons.h b/code/vendors/ricons.h new file mode 100644 index 0000000..6befa36 --- /dev/null +++ b/code/vendors/ricons.h @@ -0,0 +1,556 @@ +/********************************************************************************************** +* +* rIcons - Icons pack intended for tools development with raygui +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2019-2020 Ramon Santamaria (@raysan5) +* +**********************************************************************************************/ + +#ifndef RICONS_H +#define RICONS_H + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +#define RICON_MAX_ICONS 256 // Maximum number of icons +#define RICON_SIZE 16 // Size of icons (squared) + +#define RICON_MAX_NAME_LENGTH 32 // Maximum length of icon name id + +// Icons data is defined by bit array (every bit represents one pixel) +// Those arrays are stored as unsigned int data arrays, so every array +// element defines 32 pixels (bits) of information +// Number of elemens depend on RICON_SIZE (by default 16x16 pixels) +#define RICON_DATA_ELEMENTS (RICON_SIZE*RICON_SIZE/32) + +//---------------------------------------------------------------------------------- +// Icons enumeration +//---------------------------------------------------------------------------------- +typedef enum { + RICON_NONE = 0, + RICON_FOLDER_FILE_OPEN = 1, + RICON_FILE_SAVE_CLASSIC = 2, + RICON_FOLDER_OPEN = 3, + RICON_FOLDER_SAVE = 4, + RICON_FILE_OPEN = 5, + RICON_FILE_SAVE = 6, + RICON_FILE_EXPORT = 7, + RICON_FILE_NEW = 8, + RICON_FILE_DELETE = 9, + RICON_FILETYPE_TEXT = 10, + RICON_FILETYPE_AUDIO = 11, + RICON_FILETYPE_IMAGE = 12, + RICON_FILETYPE_PLAY = 13, + RICON_FILETYPE_VIDEO = 14, + RICON_FILETYPE_INFO = 15, + RICON_FILE_COPY = 16, + RICON_FILE_CUT = 17, + RICON_FILE_PASTE = 18, + RICON_CURSOR_HAND = 19, + RICON_CURSOR_POINTER = 20, + RICON_CURSOR_CLASSIC = 21, + RICON_PENCIL = 22, + RICON_PENCIL_BIG = 23, + RICON_BRUSH_CLASSIC = 24, + RICON_BRUSH_PAINTER = 25, + RICON_WATER_DROP = 26, + RICON_COLOR_PICKER = 27, + RICON_RUBBER = 28, + RICON_COLOR_BUCKET = 29, + RICON_TEXT_T = 30, + RICON_TEXT_A = 31, + RICON_SCALE = 32, + RICON_RESIZE = 33, + RICON_FILTER_POINT = 34, + RICON_FILTER_BILINEAR = 35, + RICON_CROP = 36, + RICON_CROP_ALPHA = 37, + RICON_SQUARE_TOGGLE = 38, + RICON_SYMMETRY = 39, + RICON_SYMMETRY_HORIZONTAL = 40, + RICON_SYMMETRY_VERTICAL = 41, + RICON_LENS = 42, + RICON_LENS_BIG = 43, + RICON_EYE_ON = 44, + RICON_EYE_OFF = 45, + RICON_FILTER_TOP = 46, + RICON_FILTER = 47, + RICON_TARGET_POINT = 48, + RICON_TARGET_SMALL = 49, + RICON_TARGET_BIG = 50, + RICON_TARGET_MOVE = 51, + RICON_CURSOR_MOVE = 52, + RICON_CURSOR_SCALE = 53, + RICON_CURSOR_SCALE_RIGHT = 54, + RICON_CURSOR_SCALE_LEFT = 55, + RICON_UNDO = 56, + RICON_REDO = 57, + RICON_REREDO = 58, + RICON_MUTATE = 59, + RICON_ROTATE = 60, + RICON_REPEAT = 61, + RICON_SHUFFLE = 62, + RICON_EMPTYBOX = 63, + RICON_TARGET = 64, + RICON_TARGET_SMALL_FILL = 65, + RICON_TARGET_BIG_FILL = 66, + RICON_TARGET_MOVE_FILL = 67, + RICON_CURSOR_MOVE_FILL = 68, + RICON_CURSOR_SCALE_FILL = 69, + RICON_CURSOR_SCALE_RIGHT_FILL = 70, + RICON_CURSOR_SCALE_LEFT_FILL = 71, + RICON_UNDO_FILL = 72, + RICON_REDO_FILL = 73, + RICON_REREDO_FILL = 74, + RICON_MUTATE_FILL = 75, + RICON_ROTATE_FILL = 76, + RICON_REPEAT_FILL = 77, + RICON_SHUFFLE_FILL = 78, + RICON_EMPTYBOX_SMALL = 79, + RICON_BOX = 80, + RICON_BOX_TOP = 81, + RICON_BOX_TOP_RIGHT = 82, + RICON_BOX_RIGHT = 83, + RICON_BOX_BOTTOM_RIGHT = 84, + RICON_BOX_BOTTOM = 85, + RICON_BOX_BOTTOM_LEFT = 86, + RICON_BOX_LEFT = 87, + RICON_BOX_TOP_LEFT = 88, + RICON_BOX_CENTER = 89, + RICON_BOX_CIRCLE_MASK = 90, + RICON_POT = 91, + RICON_ALPHA_MULTIPLY = 92, + RICON_ALPHA_CLEAR = 93, + RICON_DITHERING = 94, + RICON_MIPMAPS = 95, + RICON_BOX_GRID = 96, + RICON_GRID = 97, + RICON_BOX_CORNERS_SMALL = 98, + RICON_BOX_CORNERS_BIG = 99, + RICON_FOUR_BOXES = 100, + RICON_GRID_FILL = 101, + RICON_BOX_MULTISIZE = 102, + RICON_ZOOM_SMALL = 103, + RICON_ZOOM_MEDIUM = 104, + RICON_ZOOM_BIG = 105, + RICON_ZOOM_ALL = 106, + RICON_ZOOM_CENTER = 107, + RICON_BOX_DOTS_SMALL = 108, + RICON_BOX_DOTS_BIG = 109, + RICON_BOX_CONCENTRIC = 110, + RICON_BOX_GRID_BIG = 111, + RICON_OK_TICK = 112, + RICON_CROSS = 113, + RICON_ARROW_LEFT = 114, + RICON_ARROW_RIGHT = 115, + RICON_ARROW_BOTTOM = 116, + RICON_ARROW_TOP = 117, + RICON_ARROW_LEFT_FILL = 118, + RICON_ARROW_RIGHT_FILL = 119, + RICON_ARROW_BOTTOM_FILL = 120, + RICON_ARROW_TOP_FILL = 121, + RICON_AUDIO = 122, + RICON_FX = 123, + RICON_WAVE = 124, + RICON_WAVE_SINUS = 125, + RICON_WAVE_SQUARE = 126, + RICON_WAVE_TRIANGULAR = 127, + RICON_CROSS_SMALL = 128, + RICON_PLAYER_PREVIOUS = 129, + RICON_PLAYER_PLAY_BACK = 130, + RICON_PLAYER_PLAY = 131, + RICON_PLAYER_PAUSE = 132, + RICON_PLAYER_STOP = 133, + RICON_PLAYER_NEXT = 134, + RICON_PLAYER_RECORD = 135, + RICON_MAGNET = 136, + RICON_LOCK_CLOSE = 137, + RICON_LOCK_OPEN = 138, + RICON_CLOCK = 139, + RICON_TOOLS = 140, + RICON_GEAR = 141, + RICON_GEAR_BIG = 142, + RICON_BIN = 143, + RICON_HAND_POINTER = 144, + RICON_LASER = 145, + RICON_COIN = 146, + RICON_EXPLOSION = 147, + RICON_1UP = 148, + RICON_PLAYER = 149, + RICON_PLAYER_JUMP = 150, + RICON_KEY = 151, + RICON_DEMON = 152, + RICON_TEXT_POPUP = 153, + RICON_GEAR_EX = 154, + RICON_CRACK = 155, + RICON_CRACK_POINTS = 156, + RICON_STAR = 157, + RICON_DOOR = 158, + RICON_EXIT = 159, + RICON_MODE_2D = 160, + RICON_MODE_3D = 161, + RICON_CUBE = 162, + RICON_CUBE_FACE_TOP = 163, + RICON_CUBE_FACE_LEFT = 164, + RICON_CUBE_FACE_FRONT = 165, + RICON_CUBE_FACE_BOTTOM = 166, + RICON_CUBE_FACE_RIGHT = 167, + RICON_CUBE_FACE_BACK = 168, + RICON_CAMERA = 169, + RICON_SPECIAL = 170, + RICON_LINK_NET = 171, + RICON_LINK_BOXES = 172, + RICON_LINK_MULTI = 173, + RICON_LINK = 174, + RICON_LINK_BROKE = 175, + RICON_TEXT_NOTES = 176, + RICON_NOTEBOOK = 177, + RICON_SUITCASE = 178, + RICON_SUITCASE_ZIP = 179, + RICON_MAILBOX = 180, + RICON_MONITOR = 181, + RICON_PRINTER = 182, + RICON_PHOTO_CAMERA = 183, + RICON_PHOTO_CAMERA_FLASH = 184, + RICON_HOUSE = 185, + RICON_HEART = 186, + RICON_CORNER = 187, + RICON_VERTICAL_BARS = 188, + RICON_VERTICAL_BARS_FILL = 189, + RICON_LIFE_BARS = 190, + RICON_INFO = 191, + RICON_CROSSLINE = 192, + RICON_HELP = 193, + RICON_FILETYPE_ALPHA = 194, + RICON_FILETYPE_HOME = 195, + RICON_LAYERS_VISIBLE = 196, + RICON_LAYERS = 197, + RICON_WINDOW = 198, + RICON_HIDPI = 199, + RICON_200 = 200, + RICON_201 = 201, + RICON_202 = 202, + RICON_203 = 203, + RICON_204 = 204, + RICON_205 = 205, + RICON_206 = 206, + RICON_207 = 207, + RICON_208 = 208, + RICON_209 = 209, + RICON_210 = 210, + RICON_211 = 211, + RICON_212 = 212, + RICON_213 = 213, + RICON_214 = 214, + RICON_215 = 215, + RICON_216 = 216, + RICON_217 = 217, + RICON_218 = 218, + RICON_219 = 219, + RICON_220 = 220, + RICON_221 = 221, + RICON_222 = 222, + RICON_223 = 223, + RICON_224 = 224, + RICON_225 = 225, + RICON_226 = 226, + RICON_227 = 227, + RICON_228 = 228, + RICON_229 = 229, + RICON_230 = 230, + RICON_231 = 231, + RICON_232 = 232, + RICON_233 = 233, + RICON_234 = 234, + RICON_235 = 235, + RICON_236 = 236, + RICON_237 = 237, + RICON_238 = 238, + RICON_239 = 239, + RICON_240 = 240, + RICON_241 = 241, + RICON_242 = 242, + RICON_243 = 243, + RICON_244 = 244, + RICON_245 = 245, + RICON_246 = 246, + RICON_247 = 247, + RICON_248 = 248, + RICON_249 = 249, + RICON_250 = 250, + RICON_251 = 251, + RICON_252 = 252, + RICON_253 = 253, + RICON_254 = 254, + RICON_255 = 255, +} guiIconName; + +#endif // RICONS_H + +#if defined(RICONS_IMPLEMENTATION) +//---------------------------------------------------------------------------------- +// Icons data (allocated on memory data section by default) +// NOTE: A new icon set could be loaded over this array using GuiLoadIcons(), +// just note that loaded icons set must be same RICON_SIZE +//---------------------------------------------------------------------------------- +static unsigned int guiIcons[RICON_MAX_ICONS*RICON_DATA_ELEMENTS] = { + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_NONE + 0x3ff80000, 0x2f082008, 0x2042207e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x00007ffe, // RICON_FOLDER_FILE_OPEN + 0x3ffe0000, 0x44226422, 0x400247e2, 0x5ffa4002, 0x57ea500a, 0x500a500a, 0x40025ffa, 0x00007ffe, // RICON_FILE_SAVE_CLASSIC + 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024002, 0x44424282, 0x793e4102, 0x00000100, // RICON_FOLDER_OPEN + 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024102, 0x44424102, 0x793e4282, 0x00000000, // RICON_FOLDER_SAVE + 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x24442284, 0x21042104, 0x20042104, 0x00003ffc, // RICON_FILE_OPEN + 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x21042104, 0x22842444, 0x20042104, 0x00003ffc, // RICON_FILE_SAVE + 0x3ff00000, 0x201c2010, 0x00042004, 0x20041004, 0x20844784, 0x00841384, 0x20042784, 0x00003ffc, // RICON_FILE_EXPORT + 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x22042204, 0x22042f84, 0x20042204, 0x00003ffc, // RICON_FILE_NEW + 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x25042884, 0x25042204, 0x20042884, 0x00003ffc, // RICON_FILE_DELETE + 0x3ff00000, 0x201c2010, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // RICON_FILETYPE_TEXT + 0x3ff00000, 0x201c2010, 0x27042004, 0x244424c4, 0x26442444, 0x20642664, 0x20042004, 0x00003ffc, // RICON_FILETYPE_AUDIO + 0x3ff00000, 0x201c2010, 0x26042604, 0x20042004, 0x35442884, 0x2414222c, 0x20042004, 0x00003ffc, // RICON_FILETYPE_IMAGE + 0x3ff00000, 0x201c2010, 0x20c42004, 0x22442144, 0x22442444, 0x20c42144, 0x20042004, 0x00003ffc, // RICON_FILETYPE_PLAY + 0x3ff00000, 0x3ffc2ff0, 0x3f3c2ff4, 0x3dbc2eb4, 0x3dbc2bb4, 0x3f3c2eb4, 0x3ffc2ff4, 0x00002ff4, // RICON_FILETYPE_VIDEO + 0x3ff00000, 0x201c2010, 0x21842184, 0x21842004, 0x21842184, 0x21842184, 0x20042184, 0x00003ffc, // RICON_FILETYPE_INFO + 0x0ff00000, 0x381c0810, 0x28042804, 0x28042804, 0x28042804, 0x28042804, 0x20102ffc, 0x00003ff0, // RICON_FILE_COPY + 0x00000000, 0x701c0000, 0x079c1e14, 0x55a000f0, 0x079c00f0, 0x701c1e14, 0x00000000, 0x00000000, // RICON_FILE_CUT + 0x01c00000, 0x13e41bec, 0x3f841004, 0x204420c4, 0x20442044, 0x20442044, 0x207c2044, 0x00003fc0, // RICON_FILE_PASTE + 0x00000000, 0x3aa00fe0, 0x2abc2aa0, 0x2aa42aa4, 0x20042aa4, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_CURSOR_HAND + 0x00000000, 0x003c000c, 0x030800c8, 0x30100c10, 0x10202020, 0x04400840, 0x01800280, 0x00000000, // RICON_CURSOR_POINTER + 0x00000000, 0x00180000, 0x01f00078, 0x03e007f0, 0x07c003e0, 0x04000e40, 0x00000000, 0x00000000, // RICON_CURSOR_CLASSIC + 0x00000000, 0x04000000, 0x11000a00, 0x04400a80, 0x01100220, 0x00580088, 0x00000038, 0x00000000, // RICON_PENCIL + 0x04000000, 0x15000a00, 0x50402880, 0x14102820, 0x05040a08, 0x015c028c, 0x007c00bc, 0x00000000, // RICON_PENCIL_BIG + 0x01c00000, 0x01400140, 0x01400140, 0x0ff80140, 0x0ff80808, 0x0aa80808, 0x0aa80aa8, 0x00000ff8, // RICON_BRUSH_CLASSIC + 0x1ffc0000, 0x5ffc7ffe, 0x40004000, 0x00807f80, 0x01c001c0, 0x01c001c0, 0x01c001c0, 0x00000080, // RICON_BRUSH_PAINTER + 0x00000000, 0x00800000, 0x01c00080, 0x03e001c0, 0x07f003e0, 0x036006f0, 0x000001c0, 0x00000000, // RICON_WATER_DROP + 0x00000000, 0x3e003800, 0x1f803f80, 0x0c201e40, 0x02080c10, 0x00840104, 0x00380044, 0x00000000, // RICON_COLOR_PICKER + 0x00000000, 0x07800300, 0x1fe00fc0, 0x3f883fd0, 0x0e021f04, 0x02040402, 0x00f00108, 0x00000000, // RICON_RUBBER + 0x00c00000, 0x02800140, 0x08200440, 0x20081010, 0x2ffe3004, 0x03f807fc, 0x00e001f0, 0x00000040, // RICON_COLOR_BUCKET + 0x00000000, 0x21843ffc, 0x01800180, 0x01800180, 0x01800180, 0x01800180, 0x03c00180, 0x00000000, // RICON_TEXT_T + 0x00800000, 0x01400180, 0x06200340, 0x0c100620, 0x1ff80c10, 0x380c1808, 0x70067004, 0x0000f80f, // RICON_TEXT_A + 0x78000000, 0x50004000, 0x00004800, 0x03c003c0, 0x03c003c0, 0x00100000, 0x0002000a, 0x0000000e, // RICON_SCALE + 0x75560000, 0x5e004002, 0x54001002, 0x41001202, 0x408200fe, 0x40820082, 0x40820082, 0x00006afe, // RICON_RESIZE + 0x00000000, 0x3f003f00, 0x3f003f00, 0x3f003f00, 0x00400080, 0x001c0020, 0x001c001c, 0x00000000, // RICON_FILTER_POINT + 0x6d800000, 0x00004080, 0x40804080, 0x40800000, 0x00406d80, 0x001c0020, 0x001c001c, 0x00000000, // RICON_FILTER_BILINEAR + 0x40080000, 0x1ffe2008, 0x14081008, 0x11081208, 0x10481088, 0x10081028, 0x10047ff8, 0x00001002, // RICON_CROP + 0x00100000, 0x3ffc0010, 0x2ab03550, 0x22b02550, 0x20b02150, 0x20302050, 0x2000fff0, 0x00002000, // RICON_CROP_ALPHA + 0x40000000, 0x1ff82000, 0x04082808, 0x01082208, 0x00482088, 0x00182028, 0x35542008, 0x00000002, // RICON_SQUARE_TOGGLE + 0x00000000, 0x02800280, 0x06c006c0, 0x0ea00ee0, 0x1e901eb0, 0x3e883e98, 0x7efc7e8c, 0x00000000, // RICON_SIMMETRY + 0x01000000, 0x05600100, 0x1d480d50, 0x7d423d44, 0x3d447d42, 0x0d501d48, 0x01000560, 0x00000100, // RICON_SIMMETRY_HORIZONTAL + 0x01800000, 0x04200240, 0x10080810, 0x00001ff8, 0x00007ffe, 0x0ff01ff8, 0x03c007e0, 0x00000180, // RICON_SIMMETRY_VERTICAL + 0x00000000, 0x010800f0, 0x02040204, 0x02040204, 0x07f00308, 0x1c000e00, 0x30003800, 0x00000000, // RICON_LENS + 0x00000000, 0x061803f0, 0x08240c0c, 0x08040814, 0x0c0c0804, 0x23f01618, 0x18002400, 0x00000000, // RICON_LENS_BIG + 0x00000000, 0x00000000, 0x1c7007c0, 0x638e3398, 0x1c703398, 0x000007c0, 0x00000000, 0x00000000, // RICON_EYE_ON + 0x00000000, 0x10002000, 0x04700fc0, 0x610e3218, 0x1c703098, 0x001007a0, 0x00000008, 0x00000000, // RICON_EYE_OFF + 0x00000000, 0x00007ffc, 0x40047ffc, 0x10102008, 0x04400820, 0x02800280, 0x02800280, 0x00000100, // RICON_FILTER_TOP + 0x00000000, 0x40027ffe, 0x10082004, 0x04200810, 0x02400240, 0x02400240, 0x01400240, 0x000000c0, // RICON_FILTER + 0x00800000, 0x00800080, 0x00000080, 0x3c9e0000, 0x00000000, 0x00800080, 0x00800080, 0x00000000, // RICON_TARGET_POINT + 0x00800000, 0x00800080, 0x00800080, 0x3f7e01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // RICON_TARGET_SMALL + 0x00800000, 0x00800080, 0x03e00080, 0x3e3e0220, 0x03e00220, 0x00800080, 0x00800080, 0x00000000, // RICON_TARGET_BIG + 0x01000000, 0x04400280, 0x01000100, 0x43842008, 0x43849ab2, 0x01002008, 0x04400100, 0x01000280, // RICON_TARGET_MOVE + 0x01000000, 0x04400280, 0x01000100, 0x41042108, 0x41049ff2, 0x01002108, 0x04400100, 0x01000280, // RICON_CURSOR_MOVE + 0x781e0000, 0x500a4002, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x4002500a, 0x0000781e, // RICON_CURSOR_SCALE + 0x00000000, 0x20003c00, 0x24002800, 0x01000200, 0x00400080, 0x00140024, 0x003c0004, 0x00000000, // RICON_CURSOR_SCALE_RIGHT + 0x00000000, 0x0004003c, 0x00240014, 0x00800040, 0x02000100, 0x28002400, 0x3c002000, 0x00000000, // RICON_CURSOR_SCALE_LEFT + 0x00000000, 0x00100020, 0x10101fc8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // RICON_UNDO + 0x00000000, 0x08000400, 0x080813f8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // RICON_REDO + 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3f902020, 0x00400020, 0x00000000, // RICON_REREDO + 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3fc82010, 0x00200010, 0x00000000, // RICON_MUTATE + 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18101020, 0x00100fc8, 0x00000020, // RICON_ROTATE + 0x00000000, 0x04000200, 0x240429fc, 0x20042204, 0x20442004, 0x3f942024, 0x00400020, 0x00000000, // RICON_REPEAT + 0x00000000, 0x20001000, 0x22104c0e, 0x00801120, 0x11200040, 0x4c0e2210, 0x10002000, 0x00000000, // RICON_SHUFFLE + 0x7ffe0000, 0x50024002, 0x44024802, 0x41024202, 0x40424082, 0x40124022, 0x4002400a, 0x00007ffe, // RICON_EMPTYBOX + 0x00800000, 0x03e00080, 0x08080490, 0x3c9e0808, 0x08080808, 0x03e00490, 0x00800080, 0x00000000, // RICON_TARGET + 0x00800000, 0x00800080, 0x00800080, 0x3ffe01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // RICON_TARGET_SMALL_FILL + 0x00800000, 0x00800080, 0x03e00080, 0x3ffe03e0, 0x03e003e0, 0x00800080, 0x00800080, 0x00000000, // RICON_TARGET_BIG_FILL + 0x01000000, 0x07c00380, 0x01000100, 0x638c2008, 0x638cfbbe, 0x01002008, 0x07c00100, 0x01000380, // RICON_TARGET_MOVE_FILL + 0x01000000, 0x07c00380, 0x01000100, 0x610c2108, 0x610cfffe, 0x01002108, 0x07c00100, 0x01000380, // RICON_CURSOR_MOVE_FILL + 0x781e0000, 0x6006700e, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x700e6006, 0x0000781e, // RICON_CURSOR_SCALE_FILL + 0x00000000, 0x38003c00, 0x24003000, 0x01000200, 0x00400080, 0x000c0024, 0x003c001c, 0x00000000, // RICON_CURSOR_SCALE_RIGHT + 0x00000000, 0x001c003c, 0x0024000c, 0x00800040, 0x02000100, 0x30002400, 0x3c003800, 0x00000000, // RICON_CURSOR_SCALE_LEFT + 0x00000000, 0x00300020, 0x10301ff8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // RICON_UNDO_FILL + 0x00000000, 0x0c000400, 0x0c081ff8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // RICON_REDO_FILL + 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3ff02060, 0x00400060, 0x00000000, // RICON_REREDO_FILL + 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3ff82030, 0x00200030, 0x00000000, // RICON_MUTATE_FILL + 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18301020, 0x00300ff8, 0x00000020, // RICON_ROTATE_FILL + 0x00000000, 0x06000200, 0x26042ffc, 0x20042204, 0x20442004, 0x3ff42064, 0x00400060, 0x00000000, // RICON_REPEAT_FILL + 0x00000000, 0x30001000, 0x32107c0e, 0x00801120, 0x11200040, 0x7c0e3210, 0x10003000, 0x00000000, // RICON_SHUFFLE_FILL + 0x00000000, 0x30043ffc, 0x24042804, 0x21042204, 0x20442084, 0x20142024, 0x3ffc200c, 0x00000000, // RICON_EMPTYBOX_SMALL + 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX + 0x00000000, 0x23c43ffc, 0x23c423c4, 0x200423c4, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_TOP + 0x00000000, 0x3e043ffc, 0x3e043e04, 0x20043e04, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_TOP_RIGHT + 0x00000000, 0x20043ffc, 0x20042004, 0x3e043e04, 0x3e043e04, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_RIGHT + 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x3e042004, 0x3e043e04, 0x3ffc3e04, 0x00000000, // RICON_BOX_BOTTOM_RIGHT + 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x23c42004, 0x23c423c4, 0x3ffc23c4, 0x00000000, // RICON_BOX_BOTTOM + 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x207c2004, 0x207c207c, 0x3ffc207c, 0x00000000, // RICON_BOX_BOTTOM_LEFT + 0x00000000, 0x20043ffc, 0x20042004, 0x207c207c, 0x207c207c, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_LEFT + 0x00000000, 0x207c3ffc, 0x207c207c, 0x2004207c, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_TOP_LEFT + 0x00000000, 0x20043ffc, 0x20042004, 0x23c423c4, 0x23c423c4, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_CIRCLE_MASK + 0x7ffe0000, 0x40024002, 0x47e24182, 0x4ff247e2, 0x47e24ff2, 0x418247e2, 0x40024002, 0x00007ffe, // RICON_BOX_CENTER + 0x7fff0000, 0x40014001, 0x40014001, 0x49555ddd, 0x4945495d, 0x400149c5, 0x40014001, 0x00007fff, // RICON_POT + 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x404e40ce, 0x48125432, 0x4006540e, 0x00007ffe, // RICON_ALPHA_MULTIPLY + 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x5c4e40ce, 0x44124432, 0x40065c0e, 0x00007ffe, // RICON_ALPHA_CLEAR + 0x7ffe0000, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x00007ffe, // RICON_DITHERING + 0x07fe0000, 0x1ffa0002, 0x7fea000a, 0x402a402a, 0x5b2a512a, 0x5128552a, 0x40205128, 0x00007fe0, // RICON_MIPMAPS + 0x00000000, 0x1ff80000, 0x12481248, 0x12481ff8, 0x1ff81248, 0x12481248, 0x00001ff8, 0x00000000, // RICON_BOX_GRID + 0x12480000, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x00001248, // RICON_GRID + 0x00000000, 0x1c380000, 0x1c3817e8, 0x08100810, 0x08100810, 0x17e81c38, 0x00001c38, 0x00000000, // RICON_BOX_CORNERS_SMALL + 0x700e0000, 0x700e5ffa, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x5ffa700e, 0x0000700e, // RICON_BOX_CORNERS_BIG + 0x3f7e0000, 0x21422142, 0x21422142, 0x00003f7e, 0x21423f7e, 0x21422142, 0x3f7e2142, 0x00000000, // RICON_FOUR_BOXES + 0x00000000, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x00000000, // RICON_GRID_FILL + 0x7ffe0000, 0x7ffe7ffe, 0x77fe7000, 0x77fe77fe, 0x777e7700, 0x777e777e, 0x777e777e, 0x0000777e, // RICON_BOX_MULTISIZE + 0x781e0000, 0x40024002, 0x00004002, 0x01800000, 0x00000180, 0x40020000, 0x40024002, 0x0000781e, // RICON_ZOOM_SMALL + 0x781e0000, 0x40024002, 0x00004002, 0x03c003c0, 0x03c003c0, 0x40020000, 0x40024002, 0x0000781e, // RICON_ZOOM_MEDIUM + 0x781e0000, 0x40024002, 0x07e04002, 0x07e007e0, 0x07e007e0, 0x400207e0, 0x40024002, 0x0000781e, // RICON_ZOOM_BIG + 0x781e0000, 0x5ffa4002, 0x1ff85ffa, 0x1ff81ff8, 0x1ff81ff8, 0x5ffa1ff8, 0x40025ffa, 0x0000781e, // RICON_ZOOM_ALL + 0x00000000, 0x2004381c, 0x00002004, 0x00000000, 0x00000000, 0x20040000, 0x381c2004, 0x00000000, // RICON_ZOOM_CENTER + 0x00000000, 0x1db80000, 0x10081008, 0x10080000, 0x00001008, 0x10081008, 0x00001db8, 0x00000000, // RICON_BOX_DOTS_SMALL + 0x35560000, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x35562002, 0x00000000, // RICON_BOX_DOTS_BIG + 0x7ffe0000, 0x40024002, 0x48124ff2, 0x49924812, 0x48124992, 0x4ff24812, 0x40024002, 0x00007ffe, // RICON_BOX_CONCENTRIC + 0x00000000, 0x10841ffc, 0x10841084, 0x1ffc1084, 0x10841084, 0x10841084, 0x00001ffc, 0x00000000, // RICON_BOX_GRID_BIG + 0x00000000, 0x00000000, 0x10000000, 0x04000800, 0x01040200, 0x00500088, 0x00000020, 0x00000000, // RICON_OK_TICK + 0x00000000, 0x10080000, 0x04200810, 0x01800240, 0x02400180, 0x08100420, 0x00001008, 0x00000000, // RICON_CROSS + 0x00000000, 0x02000000, 0x00800100, 0x00200040, 0x00200010, 0x00800040, 0x02000100, 0x00000000, // RICON_ARROW_LEFT + 0x00000000, 0x00400000, 0x01000080, 0x04000200, 0x04000800, 0x01000200, 0x00400080, 0x00000000, // RICON_ARROW_RIGHT + 0x00000000, 0x00000000, 0x00000000, 0x08081004, 0x02200410, 0x00800140, 0x00000000, 0x00000000, // RICON_ARROW_BOTTOM + 0x00000000, 0x00000000, 0x01400080, 0x04100220, 0x10040808, 0x00000000, 0x00000000, 0x00000000, // RICON_ARROW_TOP + 0x00000000, 0x02000000, 0x03800300, 0x03e003c0, 0x03e003f0, 0x038003c0, 0x02000300, 0x00000000, // RICON_ARROW_LEFT_FILL + 0x00000000, 0x00400000, 0x01c000c0, 0x07c003c0, 0x07c00fc0, 0x01c003c0, 0x004000c0, 0x00000000, // RICON_ARROW_RIGHT_FILL + 0x00000000, 0x00000000, 0x00000000, 0x0ff81ffc, 0x03e007f0, 0x008001c0, 0x00000000, 0x00000000, // RICON_ARROW_BOTTOM_FILL + 0x00000000, 0x00000000, 0x01c00080, 0x07f003e0, 0x1ffc0ff8, 0x00000000, 0x00000000, 0x00000000, // RICON_ARROW_TOP_FILL + 0x00000000, 0x18a008c0, 0x32881290, 0x24822686, 0x26862482, 0x12903288, 0x08c018a0, 0x00000000, // RICON_AUDIO + 0x00000000, 0x04800780, 0x004000c0, 0x662000f0, 0x08103c30, 0x130a0e18, 0x0000318e, 0x00000000, // RICON_FX + 0x00000000, 0x00800000, 0x08880888, 0x2aaa0a8a, 0x0a8a2aaa, 0x08880888, 0x00000080, 0x00000000, // RICON_WAVE + 0x00000000, 0x00600000, 0x01080090, 0x02040108, 0x42044204, 0x24022402, 0x00001800, 0x00000000, // RICON_WAVE_SINUS + 0x00000000, 0x07f80000, 0x04080408, 0x04080408, 0x04080408, 0x7c0e0408, 0x00000000, 0x00000000, // RICON_WAVE_SQUARE + 0x00000000, 0x00000000, 0x00a00040, 0x22084110, 0x08021404, 0x00000000, 0x00000000, 0x00000000, // RICON_WAVE_TRIANGULAR + 0x00000000, 0x00000000, 0x04200000, 0x01800240, 0x02400180, 0x00000420, 0x00000000, 0x00000000, // RICON_CROSS_SMALL + 0x00000000, 0x18380000, 0x12281428, 0x10a81128, 0x112810a8, 0x14281228, 0x00001838, 0x00000000, // RICON_PLAYER_PREVIOUS + 0x00000000, 0x18000000, 0x11801600, 0x10181060, 0x10601018, 0x16001180, 0x00001800, 0x00000000, // RICON_PLAYER_PLAY_BACK + 0x00000000, 0x00180000, 0x01880068, 0x18080608, 0x06081808, 0x00680188, 0x00000018, 0x00000000, // RICON_PLAYER_PLAY + 0x00000000, 0x1e780000, 0x12481248, 0x12481248, 0x12481248, 0x12481248, 0x00001e78, 0x00000000, // RICON_PLAYER_PAUSE + 0x00000000, 0x1ff80000, 0x10081008, 0x10081008, 0x10081008, 0x10081008, 0x00001ff8, 0x00000000, // RICON_PLAYER_STOP + 0x00000000, 0x1c180000, 0x14481428, 0x15081488, 0x14881508, 0x14281448, 0x00001c18, 0x00000000, // RICON_PLAYER_NEXT + 0x00000000, 0x03c00000, 0x08100420, 0x10081008, 0x10081008, 0x04200810, 0x000003c0, 0x00000000, // RICON_PLAYER_RECORD + 0x00000000, 0x0c3007e0, 0x13c81818, 0x14281668, 0x14281428, 0x1c381c38, 0x08102244, 0x00000000, // RICON_MAGNET + 0x07c00000, 0x08200820, 0x3ff80820, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // RICON_LOCK_CLOSE + 0x07c00000, 0x08000800, 0x3ff80800, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // RICON_LOCK_OPEN + 0x01c00000, 0x0c180770, 0x3086188c, 0x60832082, 0x60034781, 0x30062002, 0x0c18180c, 0x01c00770, // RICON_CLOCK + 0x0a200000, 0x1b201b20, 0x04200e20, 0x04200420, 0x04700420, 0x0e700e70, 0x0e700e70, 0x04200e70, // RICON_TOOLS + 0x01800000, 0x3bdc318c, 0x0ff01ff8, 0x7c3e1e78, 0x1e787c3e, 0x1ff80ff0, 0x318c3bdc, 0x00000180, // RICON_GEAR + 0x01800000, 0x3ffc318c, 0x1c381ff8, 0x781e1818, 0x1818781e, 0x1ff81c38, 0x318c3ffc, 0x00000180, // RICON_GEAR_BIG + 0x00000000, 0x08080ff8, 0x08081ffc, 0x0aa80aa8, 0x0aa80aa8, 0x0aa80aa8, 0x08080aa8, 0x00000ff8, // RICON_BIN + 0x00000000, 0x00000000, 0x20043ffc, 0x08043f84, 0x04040f84, 0x04040784, 0x000007fc, 0x00000000, // RICON_HAND_POINTER + 0x00000000, 0x24400400, 0x00001480, 0x6efe0e00, 0x00000e00, 0x24401480, 0x00000400, 0x00000000, // RICON_LASER + 0x00000000, 0x03c00000, 0x08300460, 0x11181118, 0x11181118, 0x04600830, 0x000003c0, 0x00000000, // RICON_COIN + 0x00000000, 0x10880080, 0x06c00810, 0x366c07e0, 0x07e00240, 0x00001768, 0x04200240, 0x00000000, // RICON_EXPLOSION + 0x00000000, 0x3d280000, 0x2528252c, 0x3d282528, 0x05280528, 0x05e80528, 0x00000000, 0x00000000, // RICON_1UP + 0x01800000, 0x03c003c0, 0x018003c0, 0x0ff007e0, 0x0bd00bd0, 0x0a500bd0, 0x02400240, 0x02400240, // RICON_PLAYER + 0x01800000, 0x03c003c0, 0x118013c0, 0x03c81ff8, 0x07c003c8, 0x04400440, 0x0c080478, 0x00000000, // RICON_PLAYER_JUMP + 0x3ff80000, 0x30183ff8, 0x30183018, 0x3ff83ff8, 0x03000300, 0x03c003c0, 0x03e00300, 0x000003e0, // RICON_KEY + 0x3ff80000, 0x3ff83ff8, 0x33983ff8, 0x3ff83398, 0x3ff83ff8, 0x00000540, 0x0fe00aa0, 0x00000fe0, // RICON_DEMON + 0x00000000, 0x0ff00000, 0x20041008, 0x25442004, 0x10082004, 0x06000bf0, 0x00000300, 0x00000000, // RICON_TEXT_POPUP + 0x00000000, 0x11440000, 0x07f00be8, 0x1c1c0e38, 0x1c1c0c18, 0x07f00e38, 0x11440be8, 0x00000000, // RICON_GEAR_EX + 0x00000000, 0x20080000, 0x0c601010, 0x07c00fe0, 0x07c007c0, 0x0c600fe0, 0x20081010, 0x00000000, // RICON_CRACK + 0x00000000, 0x20080000, 0x0c601010, 0x04400fe0, 0x04405554, 0x0c600fe0, 0x20081010, 0x00000000, // RICON_CRACK_POINTS + 0x00000000, 0x00800080, 0x01c001c0, 0x1ffc3ffe, 0x03e007f0, 0x07f003e0, 0x0c180770, 0x00000808, // RICON_STAR + 0x0ff00000, 0x08180810, 0x08100818, 0x0a100810, 0x08180810, 0x08100818, 0x08100810, 0x00001ff8, // RICON_DOOR + 0x0ff00000, 0x08100810, 0x08100810, 0x10100010, 0x4f902010, 0x10102010, 0x08100010, 0x00000ff0, // RICON_EXIT + 0x00040000, 0x001f000e, 0x0ef40004, 0x12f41284, 0x0ef41214, 0x10040004, 0x7ffc3004, 0x10003000, // RICON_MODE_2D + 0x78040000, 0x501f600e, 0x0ef44004, 0x12f41284, 0x0ef41284, 0x10140004, 0x7ffc300c, 0x10003000, // RICON_MODE_3D + 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // RICON_CUBE + 0x7fe00000, 0x5ff87ff0, 0x47fe4ffc, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // RICON_CUBE_FACE_TOP + 0x7fe00000, 0x50386030, 0x47fe483c, 0x443e443e, 0x443e443e, 0x241e75fe, 0x0c06140e, 0x000007fe, // RICON_CUBE_FACE_LEFT + 0x7fe00000, 0x50286030, 0x47fe4804, 0x47fe47fe, 0x47fe47fe, 0x27fe77fe, 0x0ffe17fe, 0x000007fe, // RICON_CUBE_FACE_FRONT + 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x3ff27fe2, 0x0ffe1ffa, 0x000007fe, // RICON_CUBE_FACE_BOTTOM + 0x7fe00000, 0x70286030, 0x7ffe7804, 0x7c227c02, 0x7c227c22, 0x3c127de2, 0x0c061c0a, 0x000007fe, // RICON_CUBE_FACE_RIGHT + 0x7fe00000, 0x7fe87ff0, 0x7ffe7fe4, 0x7fe27fe2, 0x7fe27fe2, 0x24127fe2, 0x0c06140a, 0x000007fe, // RICON_CUBE_FACE_BACK + 0x00000000, 0x2a0233fe, 0x22022602, 0x22022202, 0x2a022602, 0x00a033fe, 0x02080110, 0x00000000, // RICON_CAMERA + 0x00000000, 0x200c3ffc, 0x000c000c, 0x3ffc000c, 0x30003000, 0x30003000, 0x3ffc3004, 0x00000000, // RICON_SPECIAL + 0x00000000, 0x0022003e, 0x012201e2, 0x0100013e, 0x01000100, 0x79000100, 0x4f004900, 0x00007800, // RICON_LINK_NET + 0x00000000, 0x44007c00, 0x45004600, 0x00627cbe, 0x00620022, 0x45007cbe, 0x44004600, 0x00007c00, // RICON_LINK_BOXES + 0x00000000, 0x0044007c, 0x0010007c, 0x3f100010, 0x3f1021f0, 0x3f100010, 0x3f0021f0, 0x00000000, // RICON_LINK_MULTI + 0x00000000, 0x0044007c, 0x00440044, 0x0010007c, 0x00100010, 0x44107c10, 0x440047f0, 0x00007c00, // RICON_LINK + 0x00000000, 0x0044007c, 0x00440044, 0x0000007c, 0x00000010, 0x44007c10, 0x44004550, 0x00007c00, // RICON_LINK_BROKE + 0x02a00000, 0x22a43ffc, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // RICON_TEXT_NOTES + 0x3ffc0000, 0x20042004, 0x245e27c4, 0x27c42444, 0x2004201e, 0x201e2004, 0x20042004, 0x00003ffc, // RICON_NOTEBOOK + 0x00000000, 0x07e00000, 0x04200420, 0x24243ffc, 0x24242424, 0x24242424, 0x3ffc2424, 0x00000000, // RICON_SUITCASE + 0x00000000, 0x0fe00000, 0x08200820, 0x40047ffc, 0x7ffc5554, 0x40045554, 0x7ffc4004, 0x00000000, // RICON_SUITCASE_ZIP + 0x00000000, 0x20043ffc, 0x3ffc2004, 0x13c81008, 0x100813c8, 0x10081008, 0x1ff81008, 0x00000000, // RICON_MAILBOX + 0x00000000, 0x40027ffe, 0x5ffa5ffa, 0x5ffa5ffa, 0x40025ffa, 0x03c07ffe, 0x1ff81ff8, 0x00000000, // RICON_MONITOR + 0x0ff00000, 0x6bfe7ffe, 0x7ffe7ffe, 0x68167ffe, 0x08106816, 0x08100810, 0x0ff00810, 0x00000000, // RICON_PRINTER + 0x3ff80000, 0xfffe2008, 0x870a8002, 0x904a888a, 0x904a904a, 0x870a888a, 0xfffe8002, 0x00000000, // RICON_PHOTO_CAMERA + 0x0fc00000, 0xfcfe0cd8, 0x8002fffe, 0x84428382, 0x84428442, 0x80028382, 0xfffe8002, 0x00000000, // RICON_PHOTO_CAMERA_FLASH + 0x00000000, 0x02400180, 0x08100420, 0x20041008, 0x23c42004, 0x22442244, 0x3ffc2244, 0x00000000, // RICON_HOUSE + 0x00000000, 0x1c700000, 0x3ff83ef8, 0x3ff83ff8, 0x0fe01ff0, 0x038007c0, 0x00000100, 0x00000000, // RICON_HEART + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x80000000, 0xe000c000, // RICON_CORNER + 0x00000000, 0x14001c00, 0x15c01400, 0x15401540, 0x155c1540, 0x15541554, 0x1ddc1554, 0x00000000, // RICON_VERTICAL_BARS + 0x00000000, 0x03000300, 0x1b001b00, 0x1b601b60, 0x1b6c1b60, 0x1b6c1b6c, 0x1b6c1b6c, 0x00000000, // RICON_VERTICAL_BARS_FILL + 0x00000000, 0x00000000, 0x403e7ffe, 0x7ffe403e, 0x7ffe0000, 0x43fe43fe, 0x00007ffe, 0x00000000, // RICON_LIFE_BARS + 0x7ffc0000, 0x43844004, 0x43844284, 0x43844004, 0x42844284, 0x42844284, 0x40044384, 0x00007ffc, // RICON_INFO + 0x40008000, 0x10002000, 0x04000800, 0x01000200, 0x00400080, 0x00100020, 0x00040008, 0x00010002, // RICON_CROSSLINE + 0x00000000, 0x1ff01ff0, 0x18301830, 0x1f001830, 0x03001f00, 0x00000300, 0x03000300, 0x00000000, // RICON_HELP + 0x3ff00000, 0x2abc3550, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x00003ffc, // RICON_FILETYPE_ALPHA + 0x3ff00000, 0x201c2010, 0x22442184, 0x28142424, 0x29942814, 0x2ff42994, 0x20042004, 0x00003ffc, // RICON_FILETYPE_HOME + 0x07fe0000, 0x04020402, 0x7fe20402, 0x44224422, 0x44224422, 0x402047fe, 0x40204020, 0x00007fe0, // RICON_LAYERS_VISIBLE + 0x07fe0000, 0x04020402, 0x7c020402, 0x44024402, 0x44024402, 0x402047fe, 0x40204020, 0x00007fe0, // RICON_LAYERS + 0x00000000, 0x40027ffe, 0x7ffe4002, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // RICON_WINDOW + 0x09100000, 0x09f00910, 0x09100910, 0x00000910, 0x24a2779e, 0x27a224a2, 0x709e20a2, 0x00000000, // RICON_HIDPI + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_200 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_201 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_202 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_203 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_204 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_205 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_206 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_207 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_208 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_209 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_210 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_211 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_212 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_213 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_214 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_215 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_216 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_217 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_218 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_219 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_220 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_221 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_222 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_223 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_224 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_225 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_226 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_227 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_228 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_229 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_230 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_231 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_232 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_233 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_234 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_235 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_236 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_237 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_238 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_239 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_240 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_241 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_242 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_243 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_244 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_245 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_246 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_247 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_248 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_249 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_250 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_251 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_252 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_253 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_254 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_255 +}; +#endif // RICONS_IMPLEMENTATION