Simplify input keystate send
parent
8ab803bb5f
commit
c45f95348a
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@ -21,7 +21,6 @@
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#include "packets/pkt_00_init.h"
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#include "packets/pkt_01_welcome.h"
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#include "packets/pkt_send_keystate.h"
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static uint8_t game_mode;
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@ -225,19 +224,8 @@ void game_render() {
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}
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}
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void game_action_send_keystate(float x,
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float y,
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float mx,
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float my,
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uint8_t use,
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uint8_t sprint,
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uint8_t ctrl,
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uint8_t drop,
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uint8_t selected_item,
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uint8_t swap,
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uint8_t swap_from,
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uint8_t swap_to) {
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pkt_send_keystate_send(active_viewer->view_id, x, y, mx, my, use, sprint, ctrl, drop, selected_item, swap, swap_from, swap_to);
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void game_action_send_keystate(game_keystate_data *data) {
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pkt_send_keystate_send(active_viewer->view_id, data);
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}
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void game_request_close() {
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@ -1,6 +1,7 @@
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#pragma once
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#include "system.h"
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#include "world_view.h"
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#include "packets/pkt_send_keystate.h"
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typedef enum {
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GAMEKIND_SINGLE,
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@ -32,15 +33,4 @@ void game_world_view_active_entity_map(void (*map_proc)(uint64_t key, entity_vie
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entity_view *game_world_view_active_get_entity(uint64_t ent_id);
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//~ NOTE(zaklaus): viewer -> host actions
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void game_action_send_keystate(float x,
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float y,
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float mx,
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float my,
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uint8_t use,
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uint8_t sprint,
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uint8_t ctrl,
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uint8_t drop,
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uint8_t selected_item,
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uint8_t swap,
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uint8_t swap_from,
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uint8_t swap_to);
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void game_action_send_keystate(game_keystate_data *data);
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@ -0,0 +1 @@
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#pragma once
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@ -24,20 +24,8 @@ pkt_desc pkt_send_keystate_desc[] = {
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};
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size_t pkt_send_keystate_send(uint16_t view_id,
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float x,
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float y,
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float mx,
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float my,
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uint8_t use,
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uint8_t sprint,
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uint8_t ctrl,
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uint8_t drop,
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uint8_t selected_item,
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uint8_t swap,
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uint8_t swap_from,
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uint8_t swap_to) {
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pkt_send_keystate table = { .x = x, .y = y, .mx = mx, .my = my, .use = use, .sprint = sprint, .ctrl = ctrl, .drop = drop, .selected_item = selected_item, .swap = swap, .swap_from = swap_from, .swap_to = swap_to };
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return pkt_world_write(MSG_ID_SEND_KEYSTATE, pkt_send_keystate_encode(&table), 1, view_id, NULL, 1);
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game_keystate_data *data) {
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return pkt_world_write(MSG_ID_SEND_KEYSTATE, pkt_send_keystate_encode(data), 1, view_id, NULL, 1);
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}
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size_t pkt_send_keystate_encode(pkt_send_keystate *table) {
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@ -17,19 +17,10 @@ typedef struct {
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uint8_t swap_to;
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} pkt_send_keystate;
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typedef pkt_send_keystate game_keystate_data;
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size_t pkt_send_keystate_send(uint16_t view_id,
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float x,
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float y,
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float mx,
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float my,
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uint8_t use,
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uint8_t sprint,
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uint8_t ctrl,
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uint8_t drop,
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uint8_t selected_item,
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uint8_t swap,
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uint8_t swap_from,
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uint8_t swap_to);
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game_keystate_data *data);
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size_t pkt_send_keystate_encode(pkt_send_keystate *table);
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extern pkt_desc pkt_send_keystate_desc[];
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@ -30,6 +30,8 @@ void platform_init() {
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screenWidth = GetScreenWidth();
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screenHeight = GetScreenHeight();
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ToggleFullscreen();
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renderer_init();
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}
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@ -88,7 +90,23 @@ void platform_input() {
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y = -mouse_pos.y;
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}
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game_action_send_keystate(x, y, mouse_pos.x, mouse_pos.y, use, sprint, ctrl, drop, inv_selected_item, inv_swap, inv_swap_from, inv_swap_to);
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game_keystate_data data = {
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.x = x,
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.y = y,
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.mx = mouse_pos.x,
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.my = mouse_pos.y,
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.use = use,
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.sprint = sprint,
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.ctrl = ctrl,
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.drop = drop,
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.selected_item = inv_selected_item,
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.swap = inv_swap,
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.swap_from = inv_swap_from,
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.swap_to = inv_swap_to,
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};
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game_action_send_keystate(&data);
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}
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// NOTE(zaklaus): cycle through viewers
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