drop world_component_cache

master
Dominik Madarász 2023-02-28 09:09:51 +01:00
parent a9898527ee
commit c022b104d0
1 changed files with 0 additions and 4 deletions

View File

@ -19,11 +19,9 @@
#define ECO2D_STREAM_ACTIONFILTER 1
ZPL_TABLE(static, world_snapshot, world_snapshot_, entity_view);
ZPL_TABLE(static, world_component_cache, world_component_cache_, zpl_uintptr); // TODO(inlife): not use for long
static world_data world = { 0 };
static world_snapshot streamer_snapshot;
static world_component_cache component_cache;
entity_view* world_build_entity_view(int64_t e) {
entity_view* cached_ev = world_snapshot_get(&streamer_snapshot, e);
@ -333,7 +331,6 @@ void world_init_mapping(void) {
world.islands_count = zpl_malloc(sizeof(world.islands_count[0]) * zpl_square(world.chunk_amount));
world.islands = zpl_malloc(sizeof(collision_island) * 16 * zpl_square(world.chunk_amount));
world_snapshot_init(&streamer_snapshot, zpl_heap());
world_component_cache_init(&component_cache, zpl_heap());
}
static inline
@ -392,7 +389,6 @@ int32_t world_destroy(void) {
zpl_mfree(world.islands_count);
zpl_mfree(world.islands);
world_snapshot_destroy(&streamer_snapshot);
world_component_cache_destroy(&component_cache);
zpl_memset(&world, 0, sizeof(world));
zpl_printf("[INFO] World was destroyed.\n");