game: fix exit on server

isolation_bkp/dynres
Dominik Madarász 2022-07-31 11:30:01 +02:00
parent 5e44976039
commit bc88ca1670
1 changed files with 11 additions and 2 deletions

View File

@ -23,6 +23,7 @@
#include "packets/pkt_01_welcome.h"
static uint8_t game_mode;
static uint8_t game_should_close;
static world_view *world_viewers;
static world_view *active_viewer;
@ -124,6 +125,7 @@ float game_time() {
void game_init(const char *ip, uint16_t port, game_kind play_mode, uint32_t num_viewers, int32_t seed, uint16_t chunk_size, uint16_t chunk_amount, int8_t is_dash_enabled) {
game_mode = play_mode;
game_should_close = false;
#ifndef _DEBUG
const char *host_ip = "lab.zakto.pw";
@ -200,7 +202,11 @@ void game_shutdown() {
}
uint8_t game_is_running() {
return game_mode == GAMEKIND_HEADLESS || platform_is_running();
uint8_t is_running = !game_should_close;
if (game_mode != GAMEKIND_HEADLESS) {
is_running = platform_is_running();
}
return is_running;
}
game_kind game_get_kind(void) {
@ -237,5 +243,8 @@ void game_action_send_keystate(game_keystate_data *data) {
}
void game_request_close() {
game_should_close = true;
if (game_mode != GAMEKIND_HEADLESS) {
platform_request_close();
}
}