all storage systems are dynamic now

isolation_bkp/dynres
Dominik Madarász 2022-09-27 13:55:24 +00:00 committed by GitHub
parent b3589bac81
commit b6b632899d
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GPG Key ID: 4AEE18F83AFDEB23
22 changed files with 272 additions and 180 deletions

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@ -4,7 +4,6 @@ add_library(eco2d-foundation STATIC
src/core/game.c
src/core/camera.c
src/platform/platform_raylib.c
src/platform/signal_handling.c
src/platform/profiler.c

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@ -6,6 +6,7 @@
#include "platform/signal_handling.h"
#include "net/network.h"
#include "ents/entity.h"
#include "ents/items.h"
#include "world/world_view.h"
#include "world/entity_view.h"
#include "core/camera.h"
@ -141,6 +142,14 @@ void game_init(const char *ip, uint16_t port, game_kind play_mode, uint32_t num_
host_ip = ip;
}
// NOTE: initialise subsystems
{
assets_setup();
blocks_setup();
item_setup();
entity_spawndef_setup();
}
if (game_mode != GAMEKIND_HEADLESS) {
platform_init();
@ -201,6 +210,14 @@ void game_shutdown() {
// TODO(zaklaus): crashes on exit
//platform_shutdown();
}
// NOTE: shutdown subsystems
{
item_cleanup();
entity_spawndef_cleanup();
blocks_cleanup();
assets_cleanup();
}
}
uint8_t game_is_running() {

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@ -11,6 +11,17 @@
// NOTE(zaklaus): bring in entity spawnlist
#include "entity_spawnlist.c"
void entity_spawndef_cleanup() {
zpl_array_free(entity_spawnlist); entity_spawnlist = NULL;
}
void entity_spawndef_register(spawndef def) {
if (!entity_spawnlist) {
zpl_array_init(entity_spawnlist, zpl_heap());
}
zpl_array_append(entity_spawnlist, def);
}
uint64_t entity_spawn(uint16_t class_id) {
ecs_entity_t e = ecs_new(world_ecs(), 0);
@ -38,7 +49,7 @@ uint64_t entity_spawn(uint16_t class_id) {
}
uint64_t entity_spawn_id(uint16_t id){
for (size_t i = 0; i < MAX_ENTITY_SPAWNDEFS; ++i){
for (zpl_isize i = 0; i < zpl_array_count(entity_spawnlist); ++i){
if (entity_spawnlist[i].id == id){
ZPL_ASSERT(entity_spawnlist[i].proc);
return entity_spawnlist[i].proc();

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@ -1,8 +1,18 @@
#pragma once
#include "platform/system.h"
#include "gen/assets.h"
#define ENTITY_ACTION_VELOCITY_THRESHOLD 0.05f
typedef struct {
asset_id id;
uint64_t (*proc)();
} spawndef;
void entity_spawndef_setup();
void entity_spawndef_cleanup();
void entity_spawndef_register(spawndef def);
uint64_t entity_spawn(uint16_t class_id /* 0 = no streaming */);
uint64_t entity_spawn_id(uint16_t id);
void entity_batch_despawn(uint64_t *ids, size_t num_ids);

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@ -1,11 +1,8 @@
// NOTE(zaklaus): access to spawners
#include "ents/storage.h"
static struct {
asset_id id;
uint64_t (*proc)();
} entity_spawnlist[] = {
{ .id = ASSET_CHEST, .proc = storage_spawn }
};
static spawndef *entity_spawnlist = 0;
#define MAX_ENTITY_SPAWNDEFS ((sizeof(entity_spawnlist))/(sizeof(entity_spawnlist[0])))
void entity_spawndef_setup(void) {
entity_spawndef_register((spawndef){ .id = ASSET_CHEST, .proc = storage_spawn });
}

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@ -9,10 +9,21 @@
#include "zpl.h"
#include "items_list.c"
#define ITEMS_COUNT (sizeof(items)/sizeof(item_desc))
void item_cleanup() {
zpl_array_free(items); items = NULL;
}
void item_register(item_desc desc) {
if (!items) {
zpl_array_init(items, zpl_heap());
}
zpl_array_append(items, desc);
}
static inline item_id item_resolve_proxy(item_id id) {
ZPL_ASSERT(id >= 0 && id < ITEMS_COUNT);
ZPL_ASSERT(id >= 0 && id < zpl_array_count(items));
item_usage usage = items[id].usage;
if (usage == UKIND_PROXY) {
return item_find(items[id].proxy.id);
@ -38,7 +49,7 @@ uint64_t item_spawn(asset_id kind, uint32_t qty) {
}
item_id item_find(asset_id kind) {
for (item_id i=0; i<ITEMS_COUNT; i++) {
for (item_id i=0; i<zpl_array_count(items); i++) {
if (items[i].kind == kind)
return item_resolve_proxy(i);
}
@ -104,16 +115,16 @@ void item_despawn(uint64_t id) {
}
uint32_t item_max_quantity(item_id id) {
ZPL_ASSERT(id >= 0 && id < ITEMS_COUNT);
ZPL_ASSERT(id >= 0 && id < zpl_array_count(items));
return items[id].max_quantity;
}
item_usage item_get_usage(item_id id) {
ZPL_ASSERT(id >= 0 && id < ITEMS_COUNT);
ZPL_ASSERT(id >= 0 && id < zpl_array_count(items));
return items[id].usage;
}
bool item_get_place_directional(item_id id) {
ZPL_ASSERT(id >= 0 && id < ITEMS_COUNT);
ZPL_ASSERT(id >= 0 && id < zpl_array_count(items));
return items[id].place.directional;
}

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@ -41,6 +41,10 @@ typedef struct {
typedef uint16_t item_id;
void item_setup();
void item_cleanup();
void item_register(item_desc desc);
// NOTE(zaklaus): item drops
uint64_t item_spawn(asset_id kind, uint32_t qty);
void item_despawn(uint64_t id);

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@ -2,18 +2,20 @@
#include "world/entity_view.h"
#include "items_list_helpers.h"
static item_desc items[] = {
{ .kind = 0, .max_quantity = 0, },
ITEM_BLOCK(ASSET_DEMO_ICEMAKER, 64, ASSET_WATER),
ITEM_SELF(ASSET_FENCE, 64),
ITEM_SELF(ASSET_WOOD, 64),
ITEM_HOLD(ASSET_TREE, 64),
static item_desc *items = 0;
ITEM_SELF_DIR(ASSET_BELT, 999),
ITEM_PROXY(ASSET_BELT_LEFT, ASSET_BELT),
ITEM_PROXY(ASSET_BELT_RIGHT, ASSET_BELT),
ITEM_PROXY(ASSET_BELT_UP, ASSET_BELT),
ITEM_PROXY(ASSET_BELT_DOWN, ASSET_BELT),
void item_setup() {
item_register((item_desc){ .kind = 0, .max_quantity = 0, });
item_register(ITEM_BLOCK(ASSET_DEMO_ICEMAKER, 64, ASSET_WATER));
item_register(ITEM_SELF(ASSET_FENCE, 64));
item_register(ITEM_SELF(ASSET_WOOD, 64));
item_register(ITEM_HOLD(ASSET_TREE, 64));
ITEM_ENT(ASSET_CHEST, 32, ASSET_CHEST),
};
item_register(ITEM_SELF_DIR(ASSET_BELT, 999));
item_register(ITEM_PROXY(ASSET_BELT_LEFT, ASSET_BELT));
item_register(ITEM_PROXY(ASSET_BELT_RIGHT, ASSET_BELT));
item_register(ITEM_PROXY(ASSET_BELT_UP, ASSET_BELT));
item_register(ITEM_PROXY(ASSET_BELT_DOWN, ASSET_BELT));
item_register(ITEM_ENT(ASSET_CHEST, 32, ASSET_CHEST));
}

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@ -1,14 +1,14 @@
#pragma once
#define ITEM_HOLD(asset, qty)\
{\
(item_desc){\
.kind = asset,\
.usage = UKIND_HOLD,\
.max_quantity = qty,\
}
#define ITEM_BLOCK(asset, qty, build_asset)\
{\
(item_desc){\
.kind = asset,\
.usage = UKIND_PLACE,\
.max_quantity = qty,\
@ -18,7 +18,7 @@
}
#define ITEM_BLOCK_DIR(asset, qty, build_asset)\
{\
(item_desc){\
.kind = asset,\
.usage = UKIND_PLACE,\
.max_quantity = qty,\
@ -29,7 +29,7 @@
}
#define ITEM_PROXY(asset, proxy_id)\
{\
(item_desc){\
.kind = asset,\
.usage = UKIND_PROXY,\
.proxy = {\
@ -38,7 +38,7 @@
}
#define ITEM_ENT(asset, qty, eid)\
{\
(item_desc){\
.kind = asset,\
.usage = UKIND_PLACE_ITEM,\
.max_quantity = qty,\

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@ -2,8 +2,6 @@
#include "raylib.h"
#include "gen/texgen.h"
#define ASSETS_COUNT (sizeof(assets)/sizeof(asset))
typedef struct {
asset_id id;
asset_kind kind;
@ -20,13 +18,25 @@ typedef struct {
#define ASSET_FRAME_RENDER_MS (1.0/5.0)
#define ASSET_FRAME_SKIP 4
static int64_t assets_frame_counter = 1;
static double assets_frame_next_draw = 0.0;
static int64_t assets_resources_frame_counter = 1;
static double assets_resources_frame_next_draw = 0.0;
#include <time.h>
int32_t assets_setup(void) {
for (uint32_t i=0; i<ASSETS_COUNT; i++) {
void assets_register(asset_desc a) {
if (!assets) {
zpl_array_init(assets, zpl_heap());
}
zpl_array_append(assets, ((asset){ .id = a.id, .kind = a.kind }));
}
void assets_cleanup(void) {
zpl_array_free(assets); assets = NULL;
}
int32_t assets_resources_setup(void) {
for (zpl_isize i=0; i<zpl_array_count(assets); i++) {
asset *b = &assets[i];
switch (b->kind) {
@ -45,34 +55,34 @@ int32_t assets_setup(void) {
default: break;
}
}
assets_frame_next_draw = get_cached_time() + ASSET_FRAME_RENDER_MS;
assets_resources_frame_next_draw = get_cached_time() + ASSET_FRAME_RENDER_MS;
return 0;
}
int32_t assets_frame(void) {
if (assets_frame_next_draw < get_cached_time()) {
for (uint32_t i=0; i<ASSETS_COUNT; i++) {
int32_t assets_resources_frame(void) {
if (assets_resources_frame_next_draw < get_cached_time()) {
for (zpl_isize i=0; i<zpl_array_count(assets); i++) {
asset *b = &assets[i];
switch (b->kind) {
case AKIND_ANIM: {
UnloadTexture(b->tex);
b->tex = texgen_build_anim(b->id, assets_frame_counter);
b->tex = texgen_build_anim(b->id, assets_resources_frame_counter);
}break;
default: break;
}
}
assets_frame_next_draw = get_cached_time() + ASSET_FRAME_RENDER_MS;
assets_frame_counter += ASSET_FRAME_SKIP;
assets_resources_frame_next_draw = get_cached_time() + ASSET_FRAME_RENDER_MS;
assets_resources_frame_counter += ASSET_FRAME_SKIP;
}
return 0;
}
void assets_destroy(void) {
for (uint32_t i=0; i<ASSETS_COUNT; i++) {
void assets_resources_destroy(void) {
for (zpl_isize i=0; i<zpl_array_count(assets); i++) {
switch (assets[i].kind) {
case AKIND_ANIM:
case AKIND_TEXTURE: {
@ -89,7 +99,7 @@ void assets_destroy(void) {
}
uint16_t assets_find(asset_id id) {
for (uint16_t i=0; i<ASSETS_COUNT; i++) {
for (zpl_isize i=0; i<zpl_array_count(assets); i++) {
if (assets[i].id == id)
return i;
}

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@ -3,6 +3,16 @@
#define ASSET_INVALID 0xFF
#define ASSET_ENTRY(asset, asset_kind)\
(asset_desc){\
.id = asset,\
.kind = asset_kind,\
}
#define ASSET_SND(asset) ASSET_ENTRY(asset, AKIND_SOUND)
#define ASSET_TEX(asset) ASSET_ENTRY(asset, AKIND_TEXTURE)
#define ASSET_ANI(asset) ASSET_ENTRY(asset, AKIND_ANIM)
typedef enum {
// NOTE(zaklaus): Debug
ASSET_EMPTY,
@ -37,6 +47,8 @@ typedef enum {
ASSET_BELT_UP,
ASSET_BELT_DOWN,
ASSET_NEXT_FREE,
MAX_ASSETS = 1024,
} asset_id;
@ -48,9 +60,19 @@ typedef enum {
FORCE_AKIND_UINT8 = UINT8_MAX
} asset_kind;
int32_t assets_setup(void);
int32_t assets_frame(void);
void assets_destroy(void);
typedef struct {
asset_id id;
asset_kind kind;
} asset_desc;
void assets_setup(void);
void assets_cleanup(void);
void assets_register(asset_desc desc);
// resources
int32_t assets_resources_setup(void);
void assets_resources_destroy(void);
int32_t assets_resources_frame(void);
uint16_t assets_find(asset_id id);

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@ -1,39 +1,31 @@
#include "gen/assets.h"
#define ASSET_ENTRY(asset, asset_kind)\
{\
.id = asset,\
.kind = asset_kind,\
}
static asset *assets = 0;
#define ASSET_SND(asset) ASSET_ENTRY(asset, AKIND_SOUND)
#define ASSET_TEX(asset) ASSET_ENTRY(asset, AKIND_TEXTURE)
#define ASSET_ANI(asset) ASSET_ENTRY(asset, AKIND_ANIM)
void assets_setup() {
assets_register(ASSET_TEX(ASSET_EMPTY));
assets_register(ASSET_TEX(ASSET_BLANK));
assets_register(ASSET_TEX(ASSET_BUILDMODE_HIGHLIGHT));
assets_register(ASSET_TEX(ASSET_DEMO_ICEMAKER));
assets_register(ASSET_TEX(ASSET_CHEST));
static asset assets[] = {
ASSET_TEX(ASSET_EMPTY),
ASSET_TEX(ASSET_BLANK),
ASSET_TEX(ASSET_BUILDMODE_HIGHLIGHT),
ASSET_TEX(ASSET_DEMO_ICEMAKER),
ASSET_TEX(ASSET_CHEST),
// NOTE: blocks
assets_register(ASSET_TEX(ASSET_FENCE));
assets_register(ASSET_TEX(ASSET_DEV));
assets_register(ASSET_TEX(ASSET_GROUND));
assets_register(ASSET_TEX(ASSET_DIRT));
assets_register(ASSET_ANI(ASSET_WATER));
assets_register(ASSET_TEX(ASSET_LAVA));
assets_register(ASSET_TEX(ASSET_WALL));
assets_register(ASSET_TEX(ASSET_HILL));
assets_register(ASSET_TEX(ASSET_HILL_SNOW));
assets_register(ASSET_TEX(ASSET_HOLE));
assets_register(ASSET_TEX(ASSET_WOOD));
assets_register(ASSET_TEX(ASSET_TREE));
// NOTE(zaklaus): blocks
ASSET_TEX(ASSET_FENCE),
ASSET_TEX(ASSET_DEV),
ASSET_TEX(ASSET_GROUND),
ASSET_TEX(ASSET_DIRT),
ASSET_ANI(ASSET_WATER),
ASSET_TEX(ASSET_LAVA),
ASSET_TEX(ASSET_WALL),
ASSET_TEX(ASSET_HILL),
ASSET_TEX(ASSET_HILL_SNOW),
ASSET_TEX(ASSET_HOLE),
ASSET_TEX(ASSET_WOOD),
ASSET_TEX(ASSET_TREE),
ASSET_TEX(ASSET_BELT),
ASSET_TEX(ASSET_BELT_LEFT),
ASSET_TEX(ASSET_BELT_RIGHT),
ASSET_TEX(ASSET_BELT_UP),
ASSET_TEX(ASSET_BELT_DOWN),
assets_register(ASSET_TEX(ASSET_BELT));
assets_register(ASSET_TEX(ASSET_BELT_LEFT));
assets_register(ASSET_TEX(ASSET_BELT_RIGHT));
assets_register(ASSET_TEX(ASSET_BELT_UP));
assets_register(ASSET_TEX(ASSET_BELT_DOWN));
};

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@ -127,13 +127,13 @@ void renderer_init_3d(void) {
DrawText(loading_text, GetScreenWidth()-text_w-15, GetScreenHeight()-135, 120, RAYWHITE);
EndDrawing();
blocks_setup();
assets_setup();
assets_resources_setup();
blocks_resources_setup();
}
void renderer_shutdown_3d(void) {
blocks_destroy();
assets_destroy();
blocks_resources_destroy();
assets_resources_destroy();
}

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@ -179,13 +179,13 @@ void renderer_init_v0(void) {
DrawText(loading_text, GetScreenWidth()-text_w-15, GetScreenHeight()-135, 120, RAYWHITE);
EndDrawing();
blocks_setup();
assets_setup();
assets_resources_setup();
blocks_resources_setup();
}
void renderer_shutdown_v0(void) {
blocks_destroy();
assets_destroy();
blocks_resources_destroy();
assets_resources_destroy();
}
void renderer_debug_draw_v0(void) {

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@ -7,7 +7,6 @@
#include "world/world_view.h"
#include "perlin.h"
#define BLOCKS_COUNT (sizeof(blocks)/sizeof(block))
#define WORLD_TEXTURE_BLOCK_SCALE 0.5f
ZPL_TABLE(static, blocks__chunk_tbl, blocks__chunk_tbl_, RenderTexture2D);
@ -19,38 +18,35 @@ static void chunks_unload_textures(uint64_t key, RenderTexture2D *value) {
UnloadRenderTexture(*value);
}
typedef struct {
asset_id kind;
uint32_t flags;
char symbol;
float drag;
float friction;
float bounce;
float velx;
float vely;
// NOTE(zaklaus): viewer data
block_id slot;
} block;
#include "blocks_list.c"
int32_t blocks_setup(void) {
for (block_id i=0; i<BLOCKS_COUNT; i++) {
void blocks_register(block desc) {
if (!blocks) {
zpl_array_init(blocks, zpl_heap());
}
zpl_array_append(blocks, desc);
}
void blocks_cleanup(void) {
zpl_array_free(blocks); blocks = NULL;
}
int32_t blocks_resources_setup(void) {
for (block_id i=0; i<zpl_array_count(blocks); i++) {
blocks[i].slot = assets_find(blocks[i].kind);
}
blocks__chunk_tbl_init(&baked_chunks, zpl_heap());
return 0;
}
void blocks_destroy(void) {
void blocks_resources_destroy(void) {
blocks__chunk_tbl_map_mut(&baked_chunks, chunks_unload_textures);
blocks__chunk_tbl_destroy(&baked_chunks);
}
block_id blocks_find(asset_id kind) {
for (block_id i=0; i<BLOCKS_COUNT; i++) {
for (block_id i=0; i<zpl_array_count(blocks); i++) {
if (blocks[i].kind == kind)
return i;
}

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@ -2,6 +2,11 @@
#include "platform/system.h"
#include "gen/assets.h"
#define BLOCK(a, f, s, ...)\
(block){\
.kind = a, .flags = f, .symbol = s, __VA_ARGS__\
}
typedef enum {
BLOCK_FLAG_COLLISION = (1 << 1),
BLOCK_FLAG_HAZARD = (1 << 2),
@ -11,8 +16,28 @@ typedef enum {
typedef uint16_t block_id;
int32_t blocks_setup(void);
void blocks_destroy(void);
typedef struct {
asset_id kind;
uint32_t flags;
char symbol;
float drag;
float friction;
float bounce;
float velx;
float vely;
// NOTE(zaklaus): viewer data
block_id slot;
} block;
void blocks_setup(void);
void blocks_register(block desc);
void blocks_cleanup(void);
// resources
int32_t blocks_resources_setup(void);
void blocks_resources_destroy(void);
block_id blocks_find(asset_id kind);

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@ -1,27 +1,22 @@
#include "world/blocks.h"
#define BLOCK(a, f, s, ...)\
{\
.kind = a, .flags = f, .symbol = s, __VA_ARGS__\
}
static block *blocks = 0;
static block blocks[] = {
BLOCK(ASSET_EMPTY, 0, 'E'),
BLOCK(ASSET_GROUND, 0, '.', .drag = 1.0f, .friction = 1.0f),
BLOCK(ASSET_DIRT, 0, ',', .drag = 2.1f , .friction = 1.0f),
BLOCK(ASSET_WALL, BLOCK_FLAG_COLLISION, '#', .drag = 1.0f , .friction = 1.0f, .bounce = 1.0f),
BLOCK(ASSET_HILL, BLOCK_FLAG_COLLISION, '^', .drag = 1.0f , .friction = 1.0f),
BLOCK(ASSET_HILL_SNOW, BLOCK_FLAG_COLLISION, '*', .drag = 1.0f , .friction = 1.0f),
BLOCK(ASSET_WATER, 0, '~', .drag = 0.11f , .friction = 1.0f),
BLOCK(ASSET_LAVA, BLOCK_FLAG_HAZARD, '!', .drag = 6.2f , .friction = 4.0f),
BLOCK(ASSET_FENCE, BLOCK_FLAG_COLLISION, '#', .drag = 1.0f , .friction = 1.0f, .bounce = 1.0f),
BLOCK(ASSET_WOOD, BLOCK_FLAG_COLLISION, '#', .drag = 1.0f , .friction = 1.0f, .bounce = 0.0f),
BLOCK(ASSET_TREE, BLOCK_FLAG_COLLISION|BLOCK_FLAG_DESTROY_ON_COLLISION, '@', .drag = 1.0f , .friction = 1.0f, .bounce = 0.0f),
void blocks_setup() {
blocks_register(BLOCK(ASSET_EMPTY, 0, 'E'));
blocks_register(BLOCK(ASSET_GROUND, 0, '.', .drag = 1.0f, .friction = 1.0f));
blocks_register(BLOCK(ASSET_DIRT, 0, ',', .drag = 2.1f , .friction = 1.0f));
blocks_register(BLOCK(ASSET_WALL, BLOCK_FLAG_COLLISION, '#', .drag = 1.0f , .friction = 1.0f, .bounce = 1.0f));
blocks_register(BLOCK(ASSET_HILL, BLOCK_FLAG_COLLISION, '^', .drag = 1.0f , .friction = 1.0f));
blocks_register(BLOCK(ASSET_HILL_SNOW, BLOCK_FLAG_COLLISION, '*', .drag = 1.0f , .friction = 1.0f));
blocks_register(BLOCK(ASSET_WATER, 0, '~', .drag = 0.11f , .friction = 1.0f));
blocks_register(BLOCK(ASSET_LAVA, BLOCK_FLAG_HAZARD, '!', .drag = 6.2f , .friction = 4.0f));
blocks_register(BLOCK(ASSET_FENCE, BLOCK_FLAG_COLLISION, '#', .drag = 1.0f , .friction = 1.0f, .bounce = 1.0f));
blocks_register(BLOCK(ASSET_WOOD, BLOCK_FLAG_COLLISION, '#', .drag = 1.0f , .friction = 1.0f, .bounce = 0.0f));
blocks_register(BLOCK(ASSET_TREE, BLOCK_FLAG_COLLISION|BLOCK_FLAG_DESTROY_ON_COLLISION, '@', .drag = 1.0f , .friction = 1.0f, .bounce = 0.0f));
BLOCK(ASSET_BELT_LEFT, 0, '@', .drag = 1.0f , .friction = 1.0f, .velx = -150.0f),
BLOCK(ASSET_BELT_RIGHT, 0, '@', .drag = 1.0f , .friction = 1.0f, .velx = 150.0f),
BLOCK(ASSET_BELT_UP, 0, '@', .drag = 1.0f , .friction = 1.0f, .vely = -150.0f),
BLOCK(ASSET_BELT_DOWN, 0, '@', .drag = 1.0f , .friction = 1.0f, .vely = 150.0f),
blocks_register(BLOCK(ASSET_BELT_LEFT, 0, '@', .drag = 1.0f , .friction = 1.0f, .velx = -150.0f));
blocks_register(BLOCK(ASSET_BELT_RIGHT, 0, '@', .drag = 1.0f , .friction = 1.0f, .velx = 150.0f));
blocks_register(BLOCK(ASSET_BELT_UP, 0, '@', .drag = 1.0f , .friction = 1.0f, .vely = -150.0f));
blocks_register(BLOCK(ASSET_BELT_DOWN, 0, '@', .drag = 1.0f , .friction = 1.0f, .vely = 150.0f));
};
ZPL_STATIC_ASSERT(sizeof(blocks)/sizeof(block) < ZPL_U16_MAX, "too many registered blocks! (max. 65536)");

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@ -16,7 +16,7 @@ typedef enum {
EKIND_MONSTER,
EKIND_MACRO_BOT,
EKIND_CHUNK,
FORCE_EKIND_UINT16 = UINT16_MAX
EKIND_NEXT_FREE
} entity_kind;
typedef enum {

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@ -1,5 +1,6 @@
add_executable(eco2d
src/main.c
src/platform.c
)
target_compile_definitions(eco2d PRIVATE CLIENT)

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@ -270,7 +270,7 @@ void platform_render() {
game_world_view_active_entity_map(do_entity_fadeinout);
}
assets_frame();
assets_resources_frame();
BeginDrawing();
{