perf improvements in systems
parent
b4c62e0827
commit
b4d09018ab
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@ -15,8 +15,8 @@ if(MSVC)
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endif()
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if (EMSCRIPTEN)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g")
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -g -s USE_GLFW=3 --profiling -s ASSERTIONS=1 -s WASM=1 -s INITIAL_MEMORY=268435456 -s FORCE_FILESYSTEM=1 --preload-file ${CMAKE_SOURCE_DIR}/art@art/ --shell-file ${CMAKE_SOURCE_DIR}/web/eco2d.html")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS}")
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s USE_GLFW=3 --profiling -s ASSERTIONS=1 -s WASM=1 -s INITIAL_MEMORY=268435456 -s FORCE_FILESYSTEM=1 --preload-file ${CMAKE_SOURCE_DIR}/art@art/ --shell-file ${CMAKE_SOURCE_DIR}/web/eco2d.html")
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set(CMAKE_EXECUTABLE_SUFFIX ".html") # This line is used to set your executable to build with the emscripten html template so that you can directly open it.
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set(CMAKE_COMPILE_WARNING_AS_ERROR OFF)
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endif ()
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@ -29,7 +29,7 @@ typedef struct {
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#define DBG_FONT_SIZE 22
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#define DBG_FONT_SPACING DBG_FONT_SIZE * 1.2f
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#define DBG_START_XPOS 15
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#define DBG_START_YPOS 200
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#define DBG_START_YPOS 30
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#define DBG_LIST_XPOS_OFFSET 10
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#define DBG_SHADOW_OFFSET_XPOS 1
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#define DBG_SHADOW_OFFSET_YPOS 1
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@ -100,7 +100,7 @@ void DEBUG_draw_entities(uint64_t key, entity_view * data) {
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float x = data->x;
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float y = data->y;
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const char *title = TextFormat("Bot %d", key);
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int title_w = MeasureTextEco(title, font_size, font_spacing);
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float title_w = MeasureTextEco(title, font_size, font_spacing);
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DrawRectangleEco(x-title_w/2.f-title_bg_offset/2.f, y-size-font_size-fixed_title_offset, title_w+title_bg_offset, font_size, ColorAlpha(GRAY, data->tran_time));
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DrawTextEco(title, x-title_w/2.f, y-size-font_size-fixed_title_offset, font_size, ColorAlpha(BLACK, data->tran_time), font_spacing);
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DrawCircleEco(x, y, size, ColorAlpha(PURPLE, data->tran_time));
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@ -27,6 +27,7 @@ void IntegratePositions(ecs_iter_t *it) {
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Velocity *v = ecs_field(it, Velocity, 2);
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for (int i = 0; i < it->count; i++) {
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if (zpl_abs(v[i].x) >= 0.001f || zpl_abs(v[i].y) >= 0.001f) {
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// NOTE(zaklaus): world bounds
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{
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float w = (float)world_dim();
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@ -58,6 +59,7 @@ void IntegratePositions(ecs_iter_t *it) {
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p[i].x += v[i].x * safe_dt(it);
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p[i].y += v[i].y * safe_dt(it);
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}
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{
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debug_v2 a = {p[i].x, p[i].y};
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@ -90,10 +92,10 @@ void HurtOnHazardBlock(ecs_iter_t *it) {
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Health *h = ecs_field(it, Health, 2);
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for (int i = 0; i < it->count; i++) {
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world_block_lookup l = world_block_from_realpos(p[i].x, p[i].y);
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if (blocks_get_flags(l.bid) & BLOCK_FLAG_HAZARD) {
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if (h->pain_time < 0.0f) {
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h->pain_time = HAZARD_BLOCK_TIME;
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world_block_lookup l = world_block_from_realpos(p[i].x, p[i].y);
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if (blocks_get_flags(l.bid) & BLOCK_FLAG_HAZARD) {
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h->hp -= HAZARD_BLOCK_DMG;
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h->hp = zpl_max(0.0f, h->hp);
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}
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@ -141,6 +143,7 @@ void ApplyWorldDragOnVelocity(ecs_iter_t *it) {
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Velocity *v = ecs_field(it, Velocity, 2);
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for (int i = 0; i < it->count; i++) {
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if (zpl_abs(v[i].x) < 0.001f && zpl_abs(v[i].y) < 0.001f) continue;
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world_block_lookup lookup = world_block_from_realpos(p[i].x, p[i].y);
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float drag = zpl_clamp(blocks_get_drag(lookup.bid), 0.0f, 1.0f);
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float friction = blocks_get_friction(lookup.bid);
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