rework world scaling + flecs dash on/off switch

isolation_bkp/dynres
Dominik Madarász 2021-05-08 02:21:27 +02:00
parent 9719d19aea
commit ad4167b4f7
5 changed files with 42 additions and 23 deletions

View File

@ -94,7 +94,7 @@ void flecs_dash_init() {
ecs_set_target_fps(world_ecs(), 60); ecs_set_target_fps(world_ecs(), 60);
} }
void game_init(int8_t play_mode, uint32_t num_viewers, int32_t seed, uint16_t block_size, uint16_t chunk_size, uint16_t world_size) { void game_init(int8_t play_mode, uint32_t num_viewers, int32_t seed, uint16_t block_size, uint16_t chunk_size, uint16_t world_size, int8_t is_dash_enabled) {
is_viewer_only = play_mode; is_viewer_only = play_mode;
platform_init(); platform_init();
world_viewers_init(num_viewers); world_viewers_init(num_viewers);
@ -109,7 +109,7 @@ void game_init(int8_t play_mode, uint32_t num_viewers, int32_t seed, uint16_t bl
stdcpp_set_os_api(); stdcpp_set_os_api();
world_setup_pkt_handlers(pkt_reader, sp_pkt_writer); world_setup_pkt_handlers(pkt_reader, sp_pkt_writer);
world_init(seed, block_size, chunk_size, world_size); world_init(seed, block_size, chunk_size, world_size);
flecs_dash_init(); if (is_dash_enabled) flecs_dash_init();
} }
for (uint32_t i = 0; i < num_viewers; i++) { for (uint32_t i = 0; i < num_viewers; i++) {

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@ -18,6 +18,7 @@ int main(int argc, char** argv)
zpl_opts_add(&opts, "v", "viewer-only", "run viewer-only client", ZPL_OPTS_FLAG); zpl_opts_add(&opts, "v", "viewer-only", "run viewer-only client", ZPL_OPTS_FLAG);
zpl_opts_add(&opts, "c", "viewer-count", "number of viewers (detachable clients)", ZPL_OPTS_INT); zpl_opts_add(&opts, "c", "viewer-count", "number of viewers (detachable clients)", ZPL_OPTS_INT);
zpl_opts_add(&opts, "p", "preview-map", "draw world preview", ZPL_OPTS_FLAG); zpl_opts_add(&opts, "p", "preview-map", "draw world preview", ZPL_OPTS_FLAG);
zpl_opts_add(&opts, "dd", "disable-dash", "disables flecs dash", ZPL_OPTS_FLAG);
zpl_opts_add(&opts, "s", "seed", "world seed", ZPL_OPTS_INT); zpl_opts_add(&opts, "s", "seed", "world seed", ZPL_OPTS_INT);
zpl_opts_add(&opts, "r", "random-seed", "generate random world seed", ZPL_OPTS_FLAG); zpl_opts_add(&opts, "r", "random-seed", "generate random world seed", ZPL_OPTS_FLAG);
zpl_opts_add(&opts, "bs", "block-size", "amount of units within a block (single axis)", ZPL_OPTS_INT); zpl_opts_add(&opts, "bs", "block-size", "amount of units within a block (single axis)", ZPL_OPTS_INT);
@ -33,6 +34,7 @@ int main(int argc, char** argv)
} }
int8_t is_viewer_only = zpl_opts_has_arg(&opts, "viewer-only"); int8_t is_viewer_only = zpl_opts_has_arg(&opts, "viewer-only");
int8_t is_dash_enabled = !zpl_opts_has_arg(&opts, "disable-dash");
int32_t seed = zpl_opts_integer(&opts, "seed", DEFAULT_WORLD_SEED); int32_t seed = zpl_opts_integer(&opts, "seed", DEFAULT_WORLD_SEED);
uint16_t num_viewers = zpl_opts_integer(&opts, "viewer-count", 1); uint16_t num_viewers = zpl_opts_integer(&opts, "viewer-count", 1);
uint16_t block_size = zpl_opts_integer(&opts, "block-size", DEFAULT_BLOCK_SIZE); uint16_t block_size = zpl_opts_integer(&opts, "block-size", DEFAULT_BLOCK_SIZE);
@ -52,7 +54,7 @@ int main(int argc, char** argv)
} }
sighandler_register(); sighandler_register();
game_init(is_viewer_only, num_viewers, seed, block_size, chunk_size, world_size); game_init(is_viewer_only, num_viewers, seed, block_size, chunk_size, world_size, is_dash_enabled);
while (game_is_running()) { while (game_is_running()) {
game_input(); game_input();

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@ -9,17 +9,19 @@
const uint16_t screenWidth = 1600; const uint16_t screenWidth = 1600;
const uint16_t screenHeight = 900; const uint16_t screenHeight = 900;
#define GFX_WORLD_SCALE 20.0
static Camera2D render_camera; static Camera2D render_camera;
void DrawTextEco(const char *text, int posX, int posY, int fontSize, Color color, float spacing) { void DrawTextEco(const char *text, int posX, int posY, int fontSize, Color color, float spacing) {
// Check if default font has been loaded // Check if default font has been loaded
if (GetFontDefault().texture.id != 0) { if (GetFontDefault().texture.id != 0) {
Vector2 position = { (float)posX, (float)posY }; Vector2 position = { (float)posX * GFX_WORLD_SCALE, (float)posY * GFX_WORLD_SCALE };
int defaultFontSize = 10; // Default Font chars height in pixel int defaultFontSize = 10; // Default Font chars height in pixel
int new_spacing = spacing == 0.0f ? fontSize/defaultFontSize : spacing; int new_spacing = spacing == 0.0f ? fontSize/defaultFontSize : spacing;
DrawTextEx(GetFontDefault(), text, position, (float)fontSize, (float)new_spacing, color); DrawTextEx(GetFontDefault(), text, position, (float)fontSize * GFX_WORLD_SCALE, (float)new_spacing * GFX_WORLD_SCALE, color);
} }
} }
@ -36,6 +38,14 @@ int MeasureTextEco(const char *text, int fontSize, float spacing) {
return (int)vec.x; return (int)vec.x;
} }
void DrawCircleEco(int centerX, int centerY, float radius, Color color)
{
DrawCircleV((Vector2){ (float)centerX * GFX_WORLD_SCALE, (float)centerY * GFX_WORLD_SCALE }, radius * GFX_WORLD_SCALE, color);
}
void DrawRectangleEco(int posX, int posY, int width, int height, Color color)
{
DrawRectangleV((Vector2){ (float)posX * GFX_WORLD_SCALE, (float)posY * GFX_WORLD_SCALE }, (Vector2){ (float)width * GFX_WORLD_SCALE, (float)height * GFX_WORLD_SCALE }, color);
}
void platform_init() { void platform_init() {
@ -45,7 +55,7 @@ void platform_init() {
render_camera.target = (Vector2){0.0f,0.0f}; render_camera.target = (Vector2){0.0f,0.0f};
render_camera.offset = (Vector2){screenWidth/2.0f, screenHeight/2.0f}; render_camera.offset = (Vector2){screenWidth/2.0f, screenHeight/2.0f};
render_camera.rotation = 0.0f; render_camera.rotation = 0.0f;
render_camera.zoom = 8.0f; render_camera.zoom = 4.0f/GFX_WORLD_SCALE;
} }
void platform_shutdown() { void platform_shutdown() {
@ -60,7 +70,7 @@ void platform_input() {
float mouse_z = GetMouseWheelMove(); float mouse_z = GetMouseWheelMove();
if (mouse_z != 0.0f) { if (mouse_z != 0.0f) {
render_camera.zoom = zpl_clamp(render_camera.zoom+mouse_z*0.04f, 0.01f, 16.0f); render_camera.zoom = zpl_clamp(render_camera.zoom+mouse_z*0.04f, 0.2f/GFX_WORLD_SCALE, 320.0f/GFX_WORLD_SCALE);
} }
// NOTE(zaklaus): keystate handling // NOTE(zaklaus): keystate handling
@ -106,7 +116,7 @@ void DEBUG_draw_ground(uint64_t key, entity_view data);
void platform_render() { void platform_render() {
camera game_camera = camera_get(); camera game_camera = camera_get();
render_camera.target = (Vector2){game_camera.x, game_camera.y}; render_camera.target = (Vector2){game_camera.x * GFX_WORLD_SCALE, game_camera.y * GFX_WORLD_SCALE};
BeginDrawing(); BeginDrawing();
ClearBackground(BLACK); ClearBackground(BLACK);
@ -128,6 +138,8 @@ void display_conn_status() {
} else { } else {
DrawText("Connection: single-player", 5, 5, 12, BLUE); DrawText("Connection: single-player", 5, 5, 12, BLUE);
} }
DrawFPS(0, 20);
} }
void DEBUG_draw_ground(uint64_t key, entity_view data) { void DEBUG_draw_ground(uint64_t key, entity_view data) {
@ -138,24 +150,25 @@ void DEBUG_draw_ground(uint64_t key, entity_view data) {
int32_t size = view->chunk_size * view->block_size; int32_t size = view->chunk_size * view->block_size;
int32_t half_size = size/2; int32_t half_size = size/2;
int32_t half_block_size = view->block_size/2; int16_t block_size = view->block_size;
int32_t half_block_size = block_size/2;
int16_t offset = 10; int16_t offset = 10;
int16_t block_offset = 1; int16_t block_offset = 1;
switch (data.kind) { switch (data.kind) {
case EKIND_CHUNK: { case EKIND_CHUNK: {
DrawRectangle(x+offset-half_size, y+offset-half_size, size-offset, size-offset, LIME); DrawRectangleEco(x+offset-half_size, y+offset-half_size, size-offset, size-offset, LIME);
for (uint16_t i = 0; i < view->chunk_size*view->chunk_size; i++) { for (uint16_t i = 0; i < view->chunk_size*view->chunk_size; i++) {
int32_t bx = i % view->block_size * view->block_size + x - half_size + offset; int32_t bx = i % view->block_size * block_size + x - half_size + offset;
int32_t by = i / view->block_size * view->block_size + y - half_size + offset; int32_t by = i / view->block_size * block_size + y - half_size + offset;
DrawRectangle(bx+block_offset-half_block_size, DrawRectangleEco(bx+block_offset-half_block_size,
by+block_offset-half_block_size, by+block_offset-half_block_size,
view->block_size-block_offset, block_size-block_offset,
view->block_size-block_offset, block_size-block_offset,
GREEN); GREEN);
} }
DrawText(TextFormat("%.01f %.01f", data.x, data.y), x-half_size+5, y-half_size+5, 65, BLACK); DrawTextEco(TextFormat("%.01f %.01f", data.x, data.y), x-half_size+5, y-half_size+5, 65 , BLACK, 0.0);
}break; }break;
default:break; default:break;
@ -167,17 +180,21 @@ static inline float lerp(float a, float b, float t) { return a * (1.0f - t) + b
void DEBUG_draw_entities(uint64_t key, entity_view data) { void DEBUG_draw_entities(uint64_t key, entity_view data) {
world_view *view = game_world_view_get_active(); world_view *view = game_world_view_get_active();
uint16_t size = 4; uint16_t size = 4;
uint16_t font_size = (uint16_t)lerp(4, 32, 0.5f/render_camera.zoom); uint16_t font_size = (uint16_t)lerp(4, 32, 0.5f / GFX_WORLD_SCALE/render_camera.zoom);
float font_spacing = 1.1f; float font_spacing = 1.1f;
float title_bg_offset = 4;
float fixed_title_offset = 2;
switch (data.kind) { switch (data.kind) {
case EKIND_PLAYER: { case EKIND_PLAYER: {
double x = data.x;
double y = data.y;
const char *title = TextFormat("Player %d", key); const char *title = TextFormat("Player %d", key);
int title_w = MeasureTextEco(title, font_size, font_spacing); int title_w = MeasureTextEco(title, font_size, font_spacing);
DrawTextEco(title, data.x-title_w/2, data.y-size-font_size, font_size, BLACK, font_spacing); DrawRectangleEco(x-title_w/2-title_bg_offset/2, y-size-font_size-fixed_title_offset, title_w+title_bg_offset, font_size, BLACK);
DrawCircle(data.x, data.y, size, RED); DrawTextEco(title, x-title_w/2, y-size-font_size-fixed_title_offset, font_size, RAYWHITE, font_spacing);
}break; DrawCircleEco(x, y, size, RED);
}break;
default:break; default:break;
} }
} }

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@ -2,7 +2,7 @@
#include "system.h" #include "system.h"
#include "world_view.h" #include "world_view.h"
void game_init(int8_t play_mode, uint32_t num_viewers, int32_t seed, uint16_t block_size, uint16_t chunk_size, uint16_t world_size); void game_init(int8_t play_mode, uint32_t num_viewers, int32_t seed, uint16_t block_size, uint16_t chunk_size, uint16_t world_size, int8_t is_dash_enabled);
void game_shutdown(); void game_shutdown();
uint8_t game_is_running(); uint8_t game_is_running();
int8_t game_is_networked(); int8_t game_is_networked();

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@ -37,7 +37,7 @@ uint64_t player_spawn(char *name) {
librg_entity_track(world_tracker(), e); librg_entity_track(world_tracker(), e);
librg_entity_owner_set(world_tracker(), e, (int64_t)e); librg_entity_owner_set(world_tracker(), e, (int64_t)e);
librg_entity_radius_set(world_tracker(), e, 4); librg_entity_radius_set(world_tracker(), e, 3);
librg_entity_chunk_set(world_tracker(), e, librg_chunk_from_realpos(world_tracker(), pos->x, pos->y, 0)); librg_entity_chunk_set(world_tracker(), e, librg_chunk_from_realpos(world_tracker(), pos->x, pos->y, 0));
return (uint64_t)e; return (uint64_t)e;