Merge branch 'master' of github.com:zpl-c/eco2d

isolation_bkp/dynres
Vladyslav Hrytsenko 2021-11-01 21:34:42 +02:00
commit a7c060660e
27 changed files with 3382 additions and 3352 deletions

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@ -1,39 +1,39 @@
#pragma once
#include "system.h"
#define ASSET_INVALID 0xFF
typedef enum {
// NOTE(zaklaus): Debug
ASSET_DEBUG_TILE,
// NOTE(zaklaus): entities
ASSET_PLAYER,
ASSET_THING,
// NOTE(zaklaus): items
ASSET_DEMO_ICEMAKER,
MAX_ASSETS,
FORCE_ASSET_UINT16 = UINT16_MAX
} asset_id;
typedef enum {
AKIND_TEXTURE,
AKIND_SOUND,
FORCE_AKIND_UINT8 = UINT8_MAX
} asset_kind;
int32_t assets_setup(void);
void assets_destroy(void);
uint16_t assets_find(asset_id id);
asset_kind assets_get_kind(uint16_t id);
void *assets_get_snd(uint16_t id);
void *assets_get_tex(uint16_t id);
// NOTE(zaklaus): client only
#define ASSET_SRC_RECT() ((Rectangle){0, 0, 64, 64})
#define ASSET_DST_RECT(x,y) ((Rectangle){x, y, 64, 64})
#pragma once
#include "system.h"
#define ASSET_INVALID 0xFF
typedef enum {
// NOTE(zaklaus): Debug
ASSET_DEBUG_TILE,
// NOTE(zaklaus): entities
ASSET_PLAYER,
ASSET_THING,
// NOTE(zaklaus): items
ASSET_DEMO_ICEMAKER,
MAX_ASSETS,
FORCE_ASSET_UINT16 = UINT16_MAX
} asset_id;
typedef enum {
AKIND_TEXTURE,
AKIND_SOUND,
FORCE_AKIND_UINT8 = UINT8_MAX
} asset_kind;
int32_t assets_setup(void);
void assets_destroy(void);
uint16_t assets_find(asset_id id);
asset_kind assets_get_kind(uint16_t id);
void *assets_get_snd(uint16_t id);
void *assets_get_tex(uint16_t id);
// NOTE(zaklaus): client only
#define ASSET_SRC_RECT() ((Rectangle){0, 0, 64, 64})
#define ASSET_DST_RECT(x,y) ((Rectangle){x, y, 64, 64})

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@ -1,12 +1,12 @@
#include "assets.h"
static asset assets[] = {
{
.id = ASSET_DEBUG_TILE,
.kind = AKIND_TEXTURE,
},
{
.id = ASSET_DEMO_ICEMAKER,
.kind = AKIND_TEXTURE,
}
};
#include "assets.h"
static asset assets[] = {
{
.id = ASSET_DEBUG_TILE,
.kind = AKIND_TEXTURE,
},
{
.id = ASSET_DEMO_ICEMAKER,
.kind = AKIND_TEXTURE,
}
};

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@ -1,52 +1,52 @@
#include "zpl.h"
#include "camera.h"
#include "platform.h"
#include "entity_view.h"
#include "game.h"
#define CAMERA_LERP_FACTOR 11.2f
static camera main_camera;
void camera_reset(void) {
zpl_zero_item(&main_camera);
main_camera.mode = CAMERA_MODE_STATIONARY;
main_camera.first_time = true;
}
void camera_update(void) {
switch (main_camera.mode) {
case CAMERA_MODE_FOLLOW: {
world_view *world = game_world_view_get_active();
if (!world) break;
entity_view *view = entity_view_get(&world->entities, main_camera.ent_id);
if (!view) break;
float smooth_ms = zpl_clamp((float)platform_frametime(), 0.0f, 1.0f);
main_camera.x = zpl_lerp(main_camera.x, view->x, CAMERA_LERP_FACTOR*smooth_ms);
main_camera.y = zpl_lerp(main_camera.y, view->y, CAMERA_LERP_FACTOR*smooth_ms);
if (main_camera.first_time) {
main_camera.first_time = false;
main_camera.x = view->x;
main_camera.y = view->y;
}
}break;
default: {
}break;
}
}
void camera_set_follow(uint64_t ent_id) {
main_camera.mode = CAMERA_MODE_FOLLOW;
main_camera.ent_id = ent_id;
}
void camera_set_pos(double x, double y) {
main_camera.mode = CAMERA_MODE_STATIONARY;
main_camera.x = x;
main_camera.y = y;
}
camera camera_get(void) {
return main_camera;
}
#include "zpl.h"
#include "camera.h"
#include "platform.h"
#include "entity_view.h"
#include "game.h"
#define CAMERA_LERP_FACTOR 11.2f
static camera main_camera;
void camera_reset(void) {
zpl_zero_item(&main_camera);
main_camera.mode = CAMERA_MODE_STATIONARY;
main_camera.first_time = true;
}
void camera_update(void) {
switch (main_camera.mode) {
case CAMERA_MODE_FOLLOW: {
world_view *world = game_world_view_get_active();
if (!world) break;
entity_view *view = entity_view_get(&world->entities, main_camera.ent_id);
if (!view) break;
float smooth_ms = zpl_clamp((float)platform_frametime(), 0.0f, 1.0f);
main_camera.x = zpl_lerp(main_camera.x, view->x, CAMERA_LERP_FACTOR*smooth_ms);
main_camera.y = zpl_lerp(main_camera.y, view->y, CAMERA_LERP_FACTOR*smooth_ms);
if (main_camera.first_time) {
main_camera.first_time = false;
main_camera.x = view->x;
main_camera.y = view->y;
}
}break;
default: {
}break;
}
}
void camera_set_follow(uint64_t ent_id) {
main_camera.mode = CAMERA_MODE_FOLLOW;
main_camera.ent_id = ent_id;
}
void camera_set_pos(double x, double y) {
main_camera.mode = CAMERA_MODE_STATIONARY;
main_camera.x = x;
main_camera.y = y;
}
camera camera_get(void) {
return main_camera;
}

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@ -1,409 +1,409 @@
#include "debug_ui.h"
#include "debug_draw.h"
#include "raylib.h"
#include "vehicle.h"
#include "camera.h"
#include "world/world.h"
#include "game.h"
#include "sfd.h"
#include "modules/components.h"
typedef enum {
DITEM_RAW,
DITEM_GAP,
DITEM_TEXT,
DITEM_BUTTON,
DITEM_SLIDER,
DITEM_LIST,
DITEM_COND,
DITEM_END,
DITEM_FORCE_UINT8 = UINT8_MAX
} debug_kind;
typedef struct {
float x, y;
} debug_draw_result;
#define DBG_FONT_SIZE 22
#define DBG_FONT_SPACING DBG_FONT_SIZE * 1.2f
#define DBG_START_XPOS 15
#define DBG_START_YPOS 200
#define DBG_LIST_XPOS_OFFSET 10
#define DBG_SHADOW_OFFSET_XPOS 1
#define DBG_SHADOW_OFFSET_YPOS 1
#define DBG_CTRL_HANDLE_DIM 10
#define DBG_GAP_HEIGHT DBG_FONT_SPACING * 0.5f
static uint8_t is_shadow_rendered;
static uint8_t is_debug_open = 1;
static uint8_t is_handle_ctrl_held;
static float debug_xpos = DBG_START_XPOS;
static float debug_ypos = DBG_START_YPOS;
typedef struct debug_item {
debug_kind kind;
char const *name;
float name_width;
uint8_t skip;
union {
union {
char const *text;
uint64_t val;
};
struct {
struct debug_item *items;
uint8_t is_collapsed;
uint8_t is_sp_only;
} list;
struct {
float val, min, max;
void (*on_change)(float);
} slider;
void (*on_click)(void);
uint8_t (*on_success)(void);
};
debug_draw_result (*proc)(struct debug_item*, float, float);
} debug_item;
static void UIDrawText(const char *text, float posX, float posY, int fontSize, Color color);
static int UIMeasureText(const char *text, int fontSize);
#include "debug_replay.c"
#include "debug_ui_actions.c"
#include "debug_ui_widgets.c"
static debug_item items[] = {
{
.kind = DITEM_LIST,
.name = "general",
.list = {
.items = (debug_item[]) {
{ .kind = DITEM_TEXT, .name = "delta time", .proc = DrawDeltaTime },
{ .kind = DITEM_TEXT, .name = "pos", .proc = DrawCameraPos },
{ .kind = DITEM_TEXT, .name = "zoom", .proc = DrawZoom },
{ .kind = DITEM_END },
}
}
},
{
.kind = DITEM_LIST,
.name = "world simulation",
.list = {
.items = (debug_item[]) {
{ .kind = DITEM_COND, .on_success = CondIsWorldRunning },
{ .kind = DITEM_BUTTON, .name = "pause", .on_click = ActWorldToggleSim },
{ .kind = DITEM_COND, .on_success = CondIsWorldPaused, .skip = 6 },
{ .kind = DITEM_BUTTON, .name = "resume", .on_click = ActWorldToggleSim },
{ .kind = DITEM_GAP },
{ .kind = DITEM_TEXT, .name = "step size", .proc = DrawWorldStepSize },
{ .kind = DITEM_BUTTON, .name = "single-step", .on_click = ActWorldStep },
{ .kind = DITEM_BUTTON, .name = "increment step size", .on_click = ActWorldIncrementSimStepSize },
{ .kind = DITEM_BUTTON, .name = "decrement step size", .on_click = ActWorldDecrementSimStepSize },
{ .kind = DITEM_END },
},
.is_sp_only = true,
}
},
{
.kind = DITEM_LIST,
.name = "debug actions",
.list = {
.items = (debug_item[]) {
{ .kind = DITEM_BUTTON, .name = "spawn car", .on_click = ActSpawnCar },
{ .kind = DITEM_BUTTON, .name = "place ice rink", .on_click = ActPlaceIceRink },
{ .kind = DITEM_BUTTON, .name = "erase world changes", .on_click = ActEraseWorldChanges },
{ .kind = DITEM_BUTTON, .name = "spawn circling driver", .on_click = ActSpawnCirclingDriver },
{ .kind = DITEM_BUTTON, .name = "spawn icemaker item", .on_click = ActSpawnIcemaker },
{
.kind = DITEM_LIST,
.name = "demo npcs",
.list = {
.items = (debug_item[]) {
{ .kind = DITEM_TEXT, .name = "npcs", .proc = DrawDemoNPCCount },
{ .kind = DITEM_BUTTON, .name = "spawn 1000 npcs", .on_click = ActSpawnDemoNPCs },
{ .kind = DITEM_BUTTON, .name = "remove all demo npcs", .on_click = ActDespawnDemoNPCs },
{ .kind = DITEM_END },
},
.is_collapsed = true
}
},
{ .kind = DITEM_END },
},
.is_sp_only = true,
}
},
{
.kind = DITEM_LIST,
.name = "replay system",
.list = {
.items = (debug_item[]) {
{ .kind = DITEM_TEXT, .name = "macro", .proc = DrawReplayFileName },
{ .kind = DITEM_TEXT, .name = "samples", .proc = DrawReplaySamples },
{ .kind = DITEM_COND, .on_success = CondReplayDataPresentAndNotPlaying },
{ .kind = DITEM_BUTTON, .name = "replay", .on_click = ActReplayRun },
{ .kind = DITEM_COND, .on_success = CondReplayStatusOff },
{ .kind = DITEM_BUTTON, .name = "record", .on_click = ActReplayBegin },
{ .kind = DITEM_COND, .on_success = CondReplayStatusOn },
{ .kind = DITEM_BUTTON, .name = "stop", .on_click = ActReplayEnd },
{ .kind = DITEM_COND, .on_success = CondReplayIsPlaying },
{ .kind = DITEM_BUTTON, .name = "stop", .on_click = ActReplayEnd },
{ .kind = DITEM_COND, .on_success = CondReplayIsNotPlayingOrRecordsNotClear },
{ .kind = DITEM_BUTTON, .name = "clear", .on_click = ActReplayClear },
{ .kind = DITEM_GAP },
{ .kind = DITEM_COND, .on_success = CondReplayIsNotPlaying, .skip = 4 },
{ .kind = DITEM_BUTTON, .name = "new", .on_click = ActReplayNew },
{ .kind = DITEM_BUTTON, .name = "load", .on_click = ActReplayLoad },
{ .kind = DITEM_BUTTON, .name = "save", .on_click = ActReplaySave },
{ .kind = DITEM_BUTTON, .name = "save as...", .on_click = ActReplaySaveAs },
{ .kind = DITEM_END },
},
.is_sp_only = true,
.is_collapsed = true,
}
},
{
.kind = DITEM_LIST,
.name = "profilers",
.list = {
.items = (debug_item[]) {
{ .kind = DITEM_RAW, .val = PROF_MAIN_LOOP, .proc = DrawProfilerDelta },
{ .kind = DITEM_TEXT, .name = "unmeasured time", .proc = DrawUnmeasuredTime },
{ .kind = DITEM_RAW, .val = PROF_WORLD_WRITE, .proc = DrawProfilerDelta },
{ .kind = DITEM_RAW, .val = PROF_RENDER, .proc = DrawProfilerDelta },
{ .kind = DITEM_RAW, .val = PROF_UPDATE_SYSTEMS, .proc = DrawProfilerDelta },
{ .kind = DITEM_RAW, .val = PROF_ENTITY_LERP, .proc = DrawProfilerDelta },
{ .kind = DITEM_RAW, .val = PROF_INTEGRATE_POS, .proc = DrawProfilerDelta },
{ .kind = DITEM_END },
},
.is_collapsed = 1
}
},
{
.kind = DITEM_BUTTON,
.name = "exit game",
.on_click = ActExitGame,
},
{.kind = DITEM_END},
};
debug_draw_result debug_draw_list(debug_item *list, float xpos, float ypos, bool is_shadow) {
is_shadow_rendered = is_shadow;
for (debug_item *it = list; it->kind != DITEM_END; it += 1) {
switch (it->kind) {
case DITEM_GAP: {
ypos += DBG_GAP_HEIGHT;
}break;
case DITEM_COND: {
ZPL_ASSERT(it->on_success);
if (!it->on_success()) {
it += it->skip ? it->skip : 1;
}
}break;
case DITEM_LIST: {
// NOTE(zaklaus): calculate and cache name width for future use
if (it->name_width == 0) {
it->name_width = UIMeasureText(it->name, DBG_FONT_SIZE);
}
Color color = RAYWHITE;
if (is_btn_pressed(xpos, ypos, it->name_width, DBG_FONT_SIZE, &color)) {
it->list.is_collapsed = !it->list.is_collapsed;
}
UIDrawText(it->name, xpos, ypos, DBG_FONT_SIZE, color);
ypos += DBG_FONT_SPACING;
if (it->list.is_collapsed) break;
if (it->list.is_sp_only && game_get_kind() != GAMEKIND_SINGLE) break;
debug_draw_result res = debug_draw_list(it->list.items, xpos+DBG_LIST_XPOS_OFFSET, ypos, is_shadow);
ypos = res.y;
}break;
case DITEM_TEXT: {
char const *text = TextFormat("%s: ", it->name);
if (it->name_width == 0) {
it->name_width = UIMeasureText(text, DBG_FONT_SIZE);
}
UIDrawText(text, xpos, ypos, DBG_FONT_SIZE, RAYWHITE);
ZPL_ASSERT(it->proc);
debug_draw_result res = it->proc(it, xpos + it->name_width, ypos);
ypos = res.y;
}break;
case DITEM_RAW: {
ZPL_ASSERT(it->proc);
debug_draw_result res = it->proc(it, xpos, ypos);
ypos = res.y;
}break;
case DITEM_BUTTON: {
char const *text = TextFormat("> %s", it->name);
if (it->name_width == 0) {
it->name_width = UIMeasureText(text, DBG_FONT_SIZE);
}
Color color = RAYWHITE;
if (is_btn_pressed(xpos, ypos, it->name_width, DBG_FONT_SIZE, &color) && it->on_click) {
it->on_click();
}
if (!it->on_click) {
color = GRAY;
}
debug_draw_result res = DrawColoredText(xpos, ypos, text, color);
ypos = res.y;
}break;
case DITEM_SLIDER: {
ZPL_ASSERT(it->slider.min != it->slider.max);
char const *text = TextFormat("%s: ", it->name);
if (it->name_width == 0) {
it->name_width = UIMeasureText(text, DBG_FONT_SIZE);
}
UIDrawText(text, xpos, ypos, DBG_FONT_SIZE, RAYWHITE);
xpos += it->name_width;
DrawRectangleLines(xpos, ypos, 100.0f, DBG_FONT_SIZE, RAYWHITE);
float stick_x = xpos + ((it->slider.val / it->slider.max) * 100.0f) - 5.0f;
DrawRectangle(stick_x, ypos, 10.0f, DBG_FONT_SIZE, RED);
xpos += 100.0f + 5.0f;
DrawFloat(xpos, ypos, it->slider.val);
ypos += DBG_FONT_SPACING;
}break;
default: {
}break;
}
}
return (debug_draw_result){xpos, ypos};
}
void debug_draw(void) {
// NOTE(zaklaus): Flush old debug samples
debug_draw_flush();
float xpos = debug_xpos;
float ypos = debug_ypos;
// NOTE(zaklaus): move debug ui
{
debug_area_status area = check_mouse_area(xpos, ypos, DBG_CTRL_HANDLE_DIM, DBG_CTRL_HANDLE_DIM);
Color color = BLUE;
if (area == DAREA_HOVER) color = YELLOW;
if (area == DAREA_HELD) {
color = RED;
is_handle_ctrl_held = 1;
}
if (is_handle_ctrl_held) {
debug_xpos = xpos = GetMouseX() - DBG_CTRL_HANDLE_DIM/2;
debug_ypos = ypos = GetMouseY() - DBG_CTRL_HANDLE_DIM/2;
if (area == DAREA_PRESS) {
is_handle_ctrl_held = 0;
}
}
DrawRectangle(xpos, ypos, DBG_CTRL_HANDLE_DIM, DBG_CTRL_HANDLE_DIM, color);
}
// NOTE(zaklaus): toggle debug ui
{
Color color = BLUE;
debug_area_status area = check_mouse_area(xpos, 15+ypos, DBG_CTRL_HANDLE_DIM, DBG_CTRL_HANDLE_DIM);
if (area == DAREA_HOVER) color = YELLOW;
if (area == DAREA_HELD) {
color = RED;
}
if (area == DAREA_PRESS) {
is_debug_open = !is_debug_open;
}
DrawPoly((Vector2){xpos+DBG_CTRL_HANDLE_DIM/2, ypos+15+DBG_CTRL_HANDLE_DIM/2}, 3, 6.0f,is_debug_open ? 0.0f : 180.0f, color);
}
if (is_debug_open) {
xpos += 15;
debug_draw_list(items, xpos+DBG_SHADOW_OFFSET_XPOS, ypos+DBG_SHADOW_OFFSET_YPOS, 1); // NOTE(zaklaus): draw shadow
debug_draw_list(items, xpos, ypos, 0);
}
}
debug_area_status check_mouse_area(float xpos, float ypos, float w, float h) {
if (is_shadow_rendered) return DAREA_OUTSIDE;
bool is_inside = CheckCollisionPointRec(GetMousePosition(), (Rectangle){xpos, ypos, w, h});
if (is_inside) {
return IsMouseButtonReleased(MOUSE_LEFT_BUTTON) ? DAREA_PRESS : IsMouseButtonDown(MOUSE_LEFT_BUTTON) ? DAREA_HELD : DAREA_HOVER;
}
return DAREA_OUTSIDE;
}
bool is_btn_pressed(float xpos, float ypos, float w, float h, Color *color) {
ZPL_ASSERT(color);
*color = RAYWHITE;
debug_area_status area = check_mouse_area(xpos, ypos, w, h);
if (area == DAREA_PRESS) {
*color = RED;
return true;
} else if (area == DAREA_HOVER) {
*color = YELLOW;
} else if (area == DAREA_HELD) {
*color = RED;
}
return false;
}
static inline
void UIDrawText(const char *text, float posX, float posY, int fontSize, Color color) {
// Check if default font has been loaded
if (GetFontDefault().texture.id != 0) {
Vector2 position = { (float)posX , (float)posY };
int defaultFontSize = 10; // Default Font chars height in pixel
int new_spacing = fontSize/defaultFontSize;
DrawTextEx(GetFontDefault(), text, position, (float)fontSize , (float)new_spacing , is_shadow_rendered ? BLACK : color);
}
}
static inline
int UIMeasureText(const char *text, int fontSize) {
Vector2 vec = { 0.0f, 0.0f };
// Check if default font has been loaded
if (GetFontDefault().texture.id != 0) {
int defaultFontSize = 10; // Default Font chars height in pixel
int new_spacing = fontSize/defaultFontSize;
vec = MeasureTextEx(GetFontDefault(), text, (float)fontSize, (float)new_spacing);
}
return (int)vec.x;
}
#include "debug_ui.h"
#include "debug_draw.h"
#include "raylib.h"
#include "vehicle.h"
#include "camera.h"
#include "world/world.h"
#include "game.h"
#include "sfd.h"
#include "modules/components.h"
typedef enum {
DITEM_RAW,
DITEM_GAP,
DITEM_TEXT,
DITEM_BUTTON,
DITEM_SLIDER,
DITEM_LIST,
DITEM_COND,
DITEM_END,
DITEM_FORCE_UINT8 = UINT8_MAX
} debug_kind;
typedef struct {
float x, y;
} debug_draw_result;
#define DBG_FONT_SIZE 22
#define DBG_FONT_SPACING DBG_FONT_SIZE * 1.2f
#define DBG_START_XPOS 15
#define DBG_START_YPOS 200
#define DBG_LIST_XPOS_OFFSET 10
#define DBG_SHADOW_OFFSET_XPOS 1
#define DBG_SHADOW_OFFSET_YPOS 1
#define DBG_CTRL_HANDLE_DIM 10
#define DBG_GAP_HEIGHT DBG_FONT_SPACING * 0.5f
static uint8_t is_shadow_rendered;
static uint8_t is_debug_open = 1;
static uint8_t is_handle_ctrl_held;
static float debug_xpos = DBG_START_XPOS;
static float debug_ypos = DBG_START_YPOS;
typedef struct debug_item {
debug_kind kind;
char const *name;
float name_width;
uint8_t skip;
union {
union {
char const *text;
uint64_t val;
};
struct {
struct debug_item *items;
uint8_t is_collapsed;
uint8_t is_sp_only;
} list;
struct {
float val, min, max;
void (*on_change)(float);
} slider;
void (*on_click)(void);
uint8_t (*on_success)(void);
};
debug_draw_result (*proc)(struct debug_item*, float, float);
} debug_item;
static void UIDrawText(const char *text, float posX, float posY, int fontSize, Color color);
static int UIMeasureText(const char *text, int fontSize);
#include "debug_replay.c"
#include "debug_ui_actions.c"
#include "debug_ui_widgets.c"
static debug_item items[] = {
{
.kind = DITEM_LIST,
.name = "general",
.list = {
.items = (debug_item[]) {
{ .kind = DITEM_TEXT, .name = "delta time", .proc = DrawDeltaTime },
{ .kind = DITEM_TEXT, .name = "pos", .proc = DrawCameraPos },
{ .kind = DITEM_TEXT, .name = "zoom", .proc = DrawZoom },
{ .kind = DITEM_END },
}
}
},
{
.kind = DITEM_LIST,
.name = "world simulation",
.list = {
.items = (debug_item[]) {
{ .kind = DITEM_COND, .on_success = CondIsWorldRunning },
{ .kind = DITEM_BUTTON, .name = "pause", .on_click = ActWorldToggleSim },
{ .kind = DITEM_COND, .on_success = CondIsWorldPaused, .skip = 6 },
{ .kind = DITEM_BUTTON, .name = "resume", .on_click = ActWorldToggleSim },
{ .kind = DITEM_GAP },
{ .kind = DITEM_TEXT, .name = "step size", .proc = DrawWorldStepSize },
{ .kind = DITEM_BUTTON, .name = "single-step", .on_click = ActWorldStep },
{ .kind = DITEM_BUTTON, .name = "increment step size", .on_click = ActWorldIncrementSimStepSize },
{ .kind = DITEM_BUTTON, .name = "decrement step size", .on_click = ActWorldDecrementSimStepSize },
{ .kind = DITEM_END },
},
.is_sp_only = true,
}
},
{
.kind = DITEM_LIST,
.name = "debug actions",
.list = {
.items = (debug_item[]) {
{ .kind = DITEM_BUTTON, .name = "spawn car", .on_click = ActSpawnCar },
{ .kind = DITEM_BUTTON, .name = "place ice rink", .on_click = ActPlaceIceRink },
{ .kind = DITEM_BUTTON, .name = "erase world changes", .on_click = ActEraseWorldChanges },
{ .kind = DITEM_BUTTON, .name = "spawn circling driver", .on_click = ActSpawnCirclingDriver },
{ .kind = DITEM_BUTTON, .name = "spawn icemaker item", .on_click = ActSpawnIcemaker },
{
.kind = DITEM_LIST,
.name = "demo npcs",
.list = {
.items = (debug_item[]) {
{ .kind = DITEM_TEXT, .name = "npcs", .proc = DrawDemoNPCCount },
{ .kind = DITEM_BUTTON, .name = "spawn 1000 npcs", .on_click = ActSpawnDemoNPCs },
{ .kind = DITEM_BUTTON, .name = "remove all demo npcs", .on_click = ActDespawnDemoNPCs },
{ .kind = DITEM_END },
},
.is_collapsed = true
}
},
{ .kind = DITEM_END },
},
.is_sp_only = true,
}
},
{
.kind = DITEM_LIST,
.name = "replay system",
.list = {
.items = (debug_item[]) {
{ .kind = DITEM_TEXT, .name = "macro", .proc = DrawReplayFileName },
{ .kind = DITEM_TEXT, .name = "samples", .proc = DrawReplaySamples },
{ .kind = DITEM_COND, .on_success = CondReplayDataPresentAndNotPlaying },
{ .kind = DITEM_BUTTON, .name = "replay", .on_click = ActReplayRun },
{ .kind = DITEM_COND, .on_success = CondReplayStatusOff },
{ .kind = DITEM_BUTTON, .name = "record", .on_click = ActReplayBegin },
{ .kind = DITEM_COND, .on_success = CondReplayStatusOn },
{ .kind = DITEM_BUTTON, .name = "stop", .on_click = ActReplayEnd },
{ .kind = DITEM_COND, .on_success = CondReplayIsPlaying },
{ .kind = DITEM_BUTTON, .name = "stop", .on_click = ActReplayEnd },
{ .kind = DITEM_COND, .on_success = CondReplayIsNotPlayingOrRecordsNotClear },
{ .kind = DITEM_BUTTON, .name = "clear", .on_click = ActReplayClear },
{ .kind = DITEM_GAP },
{ .kind = DITEM_COND, .on_success = CondReplayIsNotPlaying, .skip = 4 },
{ .kind = DITEM_BUTTON, .name = "new", .on_click = ActReplayNew },
{ .kind = DITEM_BUTTON, .name = "load", .on_click = ActReplayLoad },
{ .kind = DITEM_BUTTON, .name = "save", .on_click = ActReplaySave },
{ .kind = DITEM_BUTTON, .name = "save as...", .on_click = ActReplaySaveAs },
{ .kind = DITEM_END },
},
.is_sp_only = true,
.is_collapsed = true,
}
},
{
.kind = DITEM_LIST,
.name = "profilers",
.list = {
.items = (debug_item[]) {
{ .kind = DITEM_RAW, .val = PROF_MAIN_LOOP, .proc = DrawProfilerDelta },
{ .kind = DITEM_TEXT, .name = "unmeasured time", .proc = DrawUnmeasuredTime },
{ .kind = DITEM_RAW, .val = PROF_WORLD_WRITE, .proc = DrawProfilerDelta },
{ .kind = DITEM_RAW, .val = PROF_RENDER, .proc = DrawProfilerDelta },
{ .kind = DITEM_RAW, .val = PROF_UPDATE_SYSTEMS, .proc = DrawProfilerDelta },
{ .kind = DITEM_RAW, .val = PROF_ENTITY_LERP, .proc = DrawProfilerDelta },
{ .kind = DITEM_RAW, .val = PROF_INTEGRATE_POS, .proc = DrawProfilerDelta },
{ .kind = DITEM_END },
},
.is_collapsed = 1
}
},
{
.kind = DITEM_BUTTON,
.name = "exit game",
.on_click = ActExitGame,
},
{.kind = DITEM_END},
};
debug_draw_result debug_draw_list(debug_item *list, float xpos, float ypos, bool is_shadow) {
is_shadow_rendered = is_shadow;
for (debug_item *it = list; it->kind != DITEM_END; it += 1) {
switch (it->kind) {
case DITEM_GAP: {
ypos += DBG_GAP_HEIGHT;
}break;
case DITEM_COND: {
ZPL_ASSERT(it->on_success);
if (!it->on_success()) {
it += it->skip ? it->skip : 1;
}
}break;
case DITEM_LIST: {
// NOTE(zaklaus): calculate and cache name width for future use
if (it->name_width == 0) {
it->name_width = UIMeasureText(it->name, DBG_FONT_SIZE);
}
Color color = RAYWHITE;
if (is_btn_pressed(xpos, ypos, it->name_width, DBG_FONT_SIZE, &color)) {
it->list.is_collapsed = !it->list.is_collapsed;
}
UIDrawText(it->name, xpos, ypos, DBG_FONT_SIZE, color);
ypos += DBG_FONT_SPACING;
if (it->list.is_collapsed) break;
if (it->list.is_sp_only && game_get_kind() != GAMEKIND_SINGLE) break;
debug_draw_result res = debug_draw_list(it->list.items, xpos+DBG_LIST_XPOS_OFFSET, ypos, is_shadow);
ypos = res.y;
}break;
case DITEM_TEXT: {
char const *text = TextFormat("%s: ", it->name);
if (it->name_width == 0) {
it->name_width = UIMeasureText(text, DBG_FONT_SIZE);
}
UIDrawText(text, xpos, ypos, DBG_FONT_SIZE, RAYWHITE);
ZPL_ASSERT(it->proc);
debug_draw_result res = it->proc(it, xpos + it->name_width, ypos);
ypos = res.y;
}break;
case DITEM_RAW: {
ZPL_ASSERT(it->proc);
debug_draw_result res = it->proc(it, xpos, ypos);
ypos = res.y;
}break;
case DITEM_BUTTON: {
char const *text = TextFormat("> %s", it->name);
if (it->name_width == 0) {
it->name_width = UIMeasureText(text, DBG_FONT_SIZE);
}
Color color = RAYWHITE;
if (is_btn_pressed(xpos, ypos, it->name_width, DBG_FONT_SIZE, &color) && it->on_click) {
it->on_click();
}
if (!it->on_click) {
color = GRAY;
}
debug_draw_result res = DrawColoredText(xpos, ypos, text, color);
ypos = res.y;
}break;
case DITEM_SLIDER: {
ZPL_ASSERT(it->slider.min != it->slider.max);
char const *text = TextFormat("%s: ", it->name);
if (it->name_width == 0) {
it->name_width = UIMeasureText(text, DBG_FONT_SIZE);
}
UIDrawText(text, xpos, ypos, DBG_FONT_SIZE, RAYWHITE);
xpos += it->name_width;
DrawRectangleLines(xpos, ypos, 100.0f, DBG_FONT_SIZE, RAYWHITE);
float stick_x = xpos + ((it->slider.val / it->slider.max) * 100.0f) - 5.0f;
DrawRectangle(stick_x, ypos, 10.0f, DBG_FONT_SIZE, RED);
xpos += 100.0f + 5.0f;
DrawFloat(xpos, ypos, it->slider.val);
ypos += DBG_FONT_SPACING;
}break;
default: {
}break;
}
}
return (debug_draw_result){xpos, ypos};
}
void debug_draw(void) {
// NOTE(zaklaus): Flush old debug samples
debug_draw_flush();
float xpos = debug_xpos;
float ypos = debug_ypos;
// NOTE(zaklaus): move debug ui
{
debug_area_status area = check_mouse_area(xpos, ypos, DBG_CTRL_HANDLE_DIM, DBG_CTRL_HANDLE_DIM);
Color color = BLUE;
if (area == DAREA_HOVER) color = YELLOW;
if (area == DAREA_HELD) {
color = RED;
is_handle_ctrl_held = 1;
}
if (is_handle_ctrl_held) {
debug_xpos = xpos = GetMouseX() - DBG_CTRL_HANDLE_DIM/2;
debug_ypos = ypos = GetMouseY() - DBG_CTRL_HANDLE_DIM/2;
if (area == DAREA_PRESS) {
is_handle_ctrl_held = 0;
}
}
DrawRectangle(xpos, ypos, DBG_CTRL_HANDLE_DIM, DBG_CTRL_HANDLE_DIM, color);
}
// NOTE(zaklaus): toggle debug ui
{
Color color = BLUE;
debug_area_status area = check_mouse_area(xpos, 15+ypos, DBG_CTRL_HANDLE_DIM, DBG_CTRL_HANDLE_DIM);
if (area == DAREA_HOVER) color = YELLOW;
if (area == DAREA_HELD) {
color = RED;
}
if (area == DAREA_PRESS) {
is_debug_open = !is_debug_open;
}
DrawPoly((Vector2){xpos+DBG_CTRL_HANDLE_DIM/2, ypos+15+DBG_CTRL_HANDLE_DIM/2}, 3, 6.0f,is_debug_open ? 0.0f : 180.0f, color);
}
if (is_debug_open) {
xpos += 15;
debug_draw_list(items, xpos+DBG_SHADOW_OFFSET_XPOS, ypos+DBG_SHADOW_OFFSET_YPOS, 1); // NOTE(zaklaus): draw shadow
debug_draw_list(items, xpos, ypos, 0);
}
}
debug_area_status check_mouse_area(float xpos, float ypos, float w, float h) {
if (is_shadow_rendered) return DAREA_OUTSIDE;
bool is_inside = CheckCollisionPointRec(GetMousePosition(), (Rectangle){xpos, ypos, w, h});
if (is_inside) {
return IsMouseButtonReleased(MOUSE_LEFT_BUTTON) ? DAREA_PRESS : IsMouseButtonDown(MOUSE_LEFT_BUTTON) ? DAREA_HELD : DAREA_HOVER;
}
return DAREA_OUTSIDE;
}
bool is_btn_pressed(float xpos, float ypos, float w, float h, Color *color) {
ZPL_ASSERT(color);
*color = RAYWHITE;
debug_area_status area = check_mouse_area(xpos, ypos, w, h);
if (area == DAREA_PRESS) {
*color = RED;
return true;
} else if (area == DAREA_HOVER) {
*color = YELLOW;
} else if (area == DAREA_HELD) {
*color = RED;
}
return false;
}
static inline
void UIDrawText(const char *text, float posX, float posY, int fontSize, Color color) {
// Check if default font has been loaded
if (GetFontDefault().texture.id != 0) {
Vector2 position = { (float)posX , (float)posY };
int defaultFontSize = 10; // Default Font chars height in pixel
int new_spacing = fontSize/defaultFontSize;
DrawTextEx(GetFontDefault(), text, position, (float)fontSize , (float)new_spacing , is_shadow_rendered ? BLACK : color);
}
}
static inline
int UIMeasureText(const char *text, int fontSize) {
Vector2 vec = { 0.0f, 0.0f };
// Check if default font has been loaded
if (GetFontDefault().texture.id != 0) {
int defaultFontSize = 10; // Default Font chars height in pixel
int new_spacing = fontSize/defaultFontSize;
vec = MeasureTextEx(GetFontDefault(), text, (float)fontSize, (float)new_spacing);
}
return (int)vec.x;
}

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@ -1,272 +1,272 @@
#include "debug_ui.h"
#include "world/blocks.h"
#include "items.h"
void
ActExitGame(void) {
game_request_close();
}
void
ActSpawnCar(void) {
ecs_entity_t e = vehicle_spawn();
ecs_entity_t plr = camera_get().ent_id;
Position const* origin = ecs_get(world_ecs(), plr, Position);
Position * dest = ecs_get_mut(world_ecs(), e, Position, NULL);
*dest = *origin;
debug_replay_special_action(RPKIND_SPAWN_CAR);
}
void
ActSpawnIcemaker(void) {
ecs_entity_t e = item_spawn(IKIND_DEMO_ICEMAKER, 32);
ecs_entity_t plr = camera_get().ent_id;
Position const* origin = ecs_get(world_ecs(), plr, Position);
Position * dest = ecs_get_mut(world_ecs(), e, Position, NULL);
*dest = *origin;
debug_replay_special_action(RPKIND_SPAWN_ICEMAKER_ITEM);
}
void
ActSpawnCirclingDriver(void) {
ecs_entity_t plr = camera_get().ent_id;
ecs_entity_t ve = vehicle_spawn();
ecs_entity_t e = entity_spawn(EKIND_DEMO_NPC);
Position const *origin = ecs_get(world_ecs(), plr, Position);
Position *veh_dest = ecs_get_mut(world_ecs(), ve, Position, NULL);
Position *dest = ecs_get_mut(world_ecs(), e, Position, NULL);
*veh_dest = *origin;
*dest = *origin;
Input *input = ecs_get_mut(world_ecs(), e, Input, NULL);
zpl_zero_item(input);
input->x = input->y = 1.0f;
Vehicle *veh = ecs_get_mut(world_ecs(), ve, Vehicle, NULL);
veh->seats[0] = e;
ecs_set(world_ecs(), e, IsInVehicle, { .veh = ve });
debug_replay_special_action(RPKIND_SPAWN_CIRCLING_DRIVER);
}
void
ActPlaceIceRink(void) {
ecs_entity_t plr = camera_get().ent_id;
uint8_t watr_id = blocks_find(BLOCK_BIOME_DEV, BLOCK_KIND_WATER);
Position const *p = ecs_get(world_ecs(), plr, Position);
float const bs = WORLD_BLOCK_SIZE;
for (int y = 0; y < 100; y++) {
for (int x = 0; x < 100; x++) {
world_block_lookup l = world_block_from_realpos((p->x - (x*bs)/2.0f), p->y - (y*bs)/2.0f);
world_chunk_replace_block(l.chunk_id, l.id, watr_id);
}
}
debug_replay_special_action(RPKIND_PLACE_ICE_RINK);
}
void
ActEraseWorldChanges(void) {
ecs_entity_t plr = camera_get().ent_id;
Position const *p = ecs_get(world_ecs(), plr, Position);
float const bs = WORLD_BLOCK_SIZE;
for (int y = 0; y < 100; y++) {
for (int x = 0; x < 100; x++) {
world_block_lookup l = world_block_from_realpos((p->x - (x*bs)/2.0f), p->y - (y*bs)/2.0f);
world_chunk_place_block(l.chunk_id, l.id, 0);
}
}
debug_replay_special_action(RPKIND_PLACE_ERASE_CHANGES);
}
// NOTE(zaklaus): Replay system
uint8_t
CondReplayStatusOn(void) {
return is_recording && !is_playing;
}
uint8_t
CondReplayStatusOff(void) {
return !is_recording && !is_playing;
}
uint8_t
CondReplayDataPresentAndNotPlaying(void) {
return records != NULL && !is_recording && !is_playing;
}
uint8_t
CondReplayIsPlaying(void) {
return records != NULL && !is_recording && is_playing;
}
uint8_t
CondReplayIsNotPlaying(void) {
return !is_recording && !is_playing;
}
uint8_t
CondReplayIsNotPlayingOrRecordsNotClear(void) {
return records != NULL && !is_recording && !is_playing;
}
void
ActReplayBegin(void) {
debug_replay_start();
}
void
ActReplayEnd(void) {
debug_replay_stop();
}
void
ActReplayRun(void) {
debug_replay_run();
}
void
ActReplayClear(void) {
debug_replay_clear();
}
void
ActReplayNew(void) {
debug_replay_clear();
zpl_zero_size(replay_filename, sizeof(replay_filename));
}
void
ActReplaySaveAs(void) {
if (!records) return;
char const *workdir = GetWorkingDirectory();
sfd_Options sfd = {
.title = "Save Macro",
.path = "art",
.filter_name = "eco2d Macro",
.filter = "*.dem",
};
char const *path = sfd_save_dialog(&sfd);
ChangeDirectory(workdir);
if (path) {
zpl_strcpy(replay_filename, zpl_bprintf("%s.dem", path));
debug_replay_store();
}
}
void
ActReplaySave(void) {
if (!replay_filename[0]) {
ActReplaySaveAs();
}
else debug_replay_store();
}
void
ActReplayLoad(void) {
char const *workdir = GetWorkingDirectory();
sfd_Options sfd = {
.title = "Load Macro",
.path = "art",
.filter_name = "eco2d Macro",
.filter = "*.dem",
};
char const *path = sfd_open_dialog(&sfd);
ChangeDirectory(workdir);
if (path) {
zpl_zero_size(replay_filename, sizeof(replay_filename));
zpl_strcpy(replay_filename, path);
debug_replay_clear();
debug_replay_load();
}
}
// NOTE(zaklaus): Demo NPCs
static ecs_entity_t *demo_npcs = NULL;
void
ActSpawnDemoNPCs(void) {
if (!demo_npcs) zpl_array_init(demo_npcs, zpl_heap());
if (zpl_array_count(demo_npcs) >= 100000) return;
for (uint32_t i = 0; i < 1000; i++) {
uint64_t e = entity_spawn(EKIND_DEMO_NPC);
ecs_add(world_ecs(), e, EcsDemoNPC);
Position *pos = ecs_get_mut(world_ecs(), e, Position, NULL);
pos->x=rand() % world_dim();
pos->y=rand() % world_dim();
Velocity *v = ecs_get_mut(world_ecs(), e, Velocity, NULL);
v->x = (rand()%3-1) * 10;
v->y = (rand()%3-1) * 10;
zpl_array_append(demo_npcs, e);
}
}
void
ActDespawnDemoNPCs(void) {
if (!demo_npcs) return;
entity_batch_despawn(demo_npcs, zpl_array_count(demo_npcs));
zpl_array_free(demo_npcs);
demo_npcs = 0;
}
// NOTE(zaklaus): world simulation controls
#define WORLDSIM_STEPPING 0.01f
static float sim_step_size = 0.1f;
void
ActWorldToggleSim(void) {
if (world_is_paused()) {
world_resume();
} else {
world_pause();
}
}
void
ActWorldIncrementSimStepSize(void) {
sim_step_size += WORLDSIM_STEPPING;
}
void
ActWorldDecrementSimStepSize(void) {
if (sim_step_size > WORLDSIM_STEPPING)
sim_step_size -= WORLDSIM_STEPPING;
}
void
ActWorldStep(void) {
world_step(sim_step_size);
}
uint8_t
CondIsWorldPaused(void) {
return world_is_paused();
}
uint8_t
CondIsWorldRunning(void) {
return !world_is_paused();
}
#include "debug_ui.h"
#include "world/blocks.h"
#include "items.h"
void
ActExitGame(void) {
game_request_close();
}
void
ActSpawnCar(void) {
ecs_entity_t e = vehicle_spawn();
ecs_entity_t plr = camera_get().ent_id;
Position const* origin = ecs_get(world_ecs(), plr, Position);
Position * dest = ecs_get_mut(world_ecs(), e, Position, NULL);
*dest = *origin;
debug_replay_special_action(RPKIND_SPAWN_CAR);
}
void
ActSpawnIcemaker(void) {
ecs_entity_t e = item_spawn(IKIND_DEMO_ICEMAKER, 32);
ecs_entity_t plr = camera_get().ent_id;
Position const* origin = ecs_get(world_ecs(), plr, Position);
Position * dest = ecs_get_mut(world_ecs(), e, Position, NULL);
*dest = *origin;
debug_replay_special_action(RPKIND_SPAWN_ICEMAKER_ITEM);
}
void
ActSpawnCirclingDriver(void) {
ecs_entity_t plr = camera_get().ent_id;
ecs_entity_t ve = vehicle_spawn();
ecs_entity_t e = entity_spawn(EKIND_DEMO_NPC);
Position const *origin = ecs_get(world_ecs(), plr, Position);
Position *veh_dest = ecs_get_mut(world_ecs(), ve, Position, NULL);
Position *dest = ecs_get_mut(world_ecs(), e, Position, NULL);
*veh_dest = *origin;
*dest = *origin;
Input *input = ecs_get_mut(world_ecs(), e, Input, NULL);
zpl_zero_item(input);
input->x = input->y = 1.0f;
Vehicle *veh = ecs_get_mut(world_ecs(), ve, Vehicle, NULL);
veh->seats[0] = e;
ecs_set(world_ecs(), e, IsInVehicle, { .veh = ve });
debug_replay_special_action(RPKIND_SPAWN_CIRCLING_DRIVER);
}
void
ActPlaceIceRink(void) {
ecs_entity_t plr = camera_get().ent_id;
uint8_t watr_id = blocks_find(BLOCK_BIOME_DEV, BLOCK_KIND_WATER);
Position const *p = ecs_get(world_ecs(), plr, Position);
float const bs = WORLD_BLOCK_SIZE;
for (int y = 0; y < 100; y++) {
for (int x = 0; x < 100; x++) {
world_block_lookup l = world_block_from_realpos((p->x - (x*bs)/2.0f), p->y - (y*bs)/2.0f);
world_chunk_replace_block(l.chunk_id, l.id, watr_id);
}
}
debug_replay_special_action(RPKIND_PLACE_ICE_RINK);
}
void
ActEraseWorldChanges(void) {
ecs_entity_t plr = camera_get().ent_id;
Position const *p = ecs_get(world_ecs(), plr, Position);
float const bs = WORLD_BLOCK_SIZE;
for (int y = 0; y < 100; y++) {
for (int x = 0; x < 100; x++) {
world_block_lookup l = world_block_from_realpos((p->x - (x*bs)/2.0f), p->y - (y*bs)/2.0f);
world_chunk_place_block(l.chunk_id, l.id, 0);
}
}
debug_replay_special_action(RPKIND_PLACE_ERASE_CHANGES);
}
// NOTE(zaklaus): Replay system
uint8_t
CondReplayStatusOn(void) {
return is_recording && !is_playing;
}
uint8_t
CondReplayStatusOff(void) {
return !is_recording && !is_playing;
}
uint8_t
CondReplayDataPresentAndNotPlaying(void) {
return records != NULL && !is_recording && !is_playing;
}
uint8_t
CondReplayIsPlaying(void) {
return records != NULL && !is_recording && is_playing;
}
uint8_t
CondReplayIsNotPlaying(void) {
return !is_recording && !is_playing;
}
uint8_t
CondReplayIsNotPlayingOrRecordsNotClear(void) {
return records != NULL && !is_recording && !is_playing;
}
void
ActReplayBegin(void) {
debug_replay_start();
}
void
ActReplayEnd(void) {
debug_replay_stop();
}
void
ActReplayRun(void) {
debug_replay_run();
}
void
ActReplayClear(void) {
debug_replay_clear();
}
void
ActReplayNew(void) {
debug_replay_clear();
zpl_zero_size(replay_filename, sizeof(replay_filename));
}
void
ActReplaySaveAs(void) {
if (!records) return;
char const *workdir = GetWorkingDirectory();
sfd_Options sfd = {
.title = "Save Macro",
.path = "art",
.filter_name = "eco2d Macro",
.filter = "*.dem",
};
char const *path = sfd_save_dialog(&sfd);
ChangeDirectory(workdir);
if (path) {
zpl_strcpy(replay_filename, zpl_bprintf("%s.dem", path));
debug_replay_store();
}
}
void
ActReplaySave(void) {
if (!replay_filename[0]) {
ActReplaySaveAs();
}
else debug_replay_store();
}
void
ActReplayLoad(void) {
char const *workdir = GetWorkingDirectory();
sfd_Options sfd = {
.title = "Load Macro",
.path = "art",
.filter_name = "eco2d Macro",
.filter = "*.dem",
};
char const *path = sfd_open_dialog(&sfd);
ChangeDirectory(workdir);
if (path) {
zpl_zero_size(replay_filename, sizeof(replay_filename));
zpl_strcpy(replay_filename, path);
debug_replay_clear();
debug_replay_load();
}
}
// NOTE(zaklaus): Demo NPCs
static ecs_entity_t *demo_npcs = NULL;
void
ActSpawnDemoNPCs(void) {
if (!demo_npcs) zpl_array_init(demo_npcs, zpl_heap());
if (zpl_array_count(demo_npcs) >= 100000) return;
for (uint32_t i = 0; i < 1000; i++) {
uint64_t e = entity_spawn(EKIND_DEMO_NPC);
ecs_add(world_ecs(), e, EcsDemoNPC);
Position *pos = ecs_get_mut(world_ecs(), e, Position, NULL);
pos->x=rand() % world_dim();
pos->y=rand() % world_dim();
Velocity *v = ecs_get_mut(world_ecs(), e, Velocity, NULL);
v->x = (rand()%3-1) * 10;
v->y = (rand()%3-1) * 10;
zpl_array_append(demo_npcs, e);
}
}
void
ActDespawnDemoNPCs(void) {
if (!demo_npcs) return;
entity_batch_despawn(demo_npcs, zpl_array_count(demo_npcs));
zpl_array_free(demo_npcs);
demo_npcs = 0;
}
// NOTE(zaklaus): world simulation controls
#define WORLDSIM_STEPPING 0.01f
static float sim_step_size = 0.1f;
void
ActWorldToggleSim(void) {
if (world_is_paused()) {
world_resume();
} else {
world_pause();
}
}
void
ActWorldIncrementSimStepSize(void) {
sim_step_size += WORLDSIM_STEPPING;
}
void
ActWorldDecrementSimStepSize(void) {
if (sim_step_size > WORLDSIM_STEPPING)
sim_step_size -= WORLDSIM_STEPPING;
}
void
ActWorldStep(void) {
world_step(sim_step_size);
}
uint8_t
CondIsWorldPaused(void) {
return world_is_paused();
}
uint8_t
CondIsWorldRunning(void) {
return !world_is_paused();
}

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@ -1,101 +1,101 @@
#include "debug_ui.h"
#include "raylib.h"
#include "platform.h"
#include "profiler.h"
//~ NOTE(zaklaus): helpers
static inline debug_draw_result
DrawFloat(float xpos, float ypos, float val) {
char const *text = TextFormat("%.02f\n", val);
UIDrawText(text, xpos, ypos, DBG_FONT_SIZE, RAYWHITE);
return (debug_draw_result){.x = xpos + UIMeasureText(text, DBG_FONT_SIZE), .y = ypos + DBG_FONT_SPACING};
}
static inline debug_draw_result
DrawColoredText(float xpos, float ypos, char const *text, Color color) {
ZPL_ASSERT(text);
UIDrawText(text, xpos, ypos, DBG_FONT_SIZE, color);
return (debug_draw_result){.x = xpos + UIMeasureText(text, DBG_FONT_SIZE), .y = ypos + DBG_FONT_SPACING};
}
static inline debug_draw_result
DrawFormattedText(float xpos, float ypos, char const *text) {
return DrawColoredText(xpos, ypos, text, RAYWHITE);
}
//~ NOTE(zaklaus): widgets
static inline debug_draw_result
DrawCameraPos(debug_item *it, float xpos, float ypos) {
(void)it;
camera cam = camera_get();
return DrawFormattedText(xpos, ypos, TextFormat("%d %d", (int)(cam.x/WORLD_BLOCK_SIZE), (int)(cam.y/WORLD_BLOCK_SIZE)));
}
static inline debug_draw_result
DrawUnmeasuredTime(debug_item *it, float xpos, float ypos) {
(void)it;
float total_time = profiler_delta(PROF_TOTAL_TIME);
float acc_time = profiler_delta(PROF_MAIN_LOOP);
return DrawFormattedText(xpos, ypos, TextFormat("%.02f ms", (total_time-acc_time) * 1000.0f));
}
static inline debug_draw_result
DrawDeltaTime(debug_item *it, float xpos, float ypos) {
(void)it;
float dt = GetFrameTime();
return DrawFormattedText(xpos, ypos, TextFormat("%.02f (%.02f fps)", dt * 1000.0f, 1.0f/dt));
}
static inline debug_draw_result
DrawZoom(debug_item *it, float xpos, float ypos) {
(void)it;
return DrawFloat(xpos, ypos, platform_zoom_get());
}
static inline debug_draw_result
DrawLiteral(debug_item *it, float xpos, float ypos) {
ZPL_ASSERT(it->text);
return DrawFormattedText(xpos, ypos, it->text);
}
static inline debug_draw_result
DrawProfilerDelta(debug_item *it, float xpos, float ypos) {
float dt = profiler_delta(it->val);
return DrawFormattedText(xpos, ypos, TextFormat("%s: %.02f ms", profiler_name(it->val), dt * 1000.0f));
}
static inline debug_draw_result
DrawReplaySamples(debug_item *it, float xpos, float ypos) {
(void)it;
size_t cnt = 0;
if (records) {
cnt = zpl_array_count(records);
}
return DrawFormattedText(xpos, ypos, TextFormat("%d of %d", record_pos, cnt));
}
static inline debug_draw_result
DrawReplayFileName(debug_item *it, float xpos, float ypos) {
(void)it;
return DrawFormattedText(xpos, ypos, TextFormat("%s", replay_filename[0] ? replay_filename : "<unnamed>"));
}
// NOTE(zaklaus): demo npcs
static inline debug_draw_result
DrawDemoNPCCount(debug_item *it, float xpos, float ypos) {
(void)it;
return DrawFormattedText(xpos, ypos, TextFormat("%d", demo_npcs ? zpl_array_count(demo_npcs) : 0));
}
// NOTE(zaklaus): world simulation
static inline debug_draw_result
DrawWorldStepSize(debug_item *it, float xpos, float ypos) {
(void)it;
return DrawFormattedText(xpos, ypos, TextFormat("%d ms", (int16_t)(sim_step_size*1000.f)));
}
#include "debug_ui.h"
#include "raylib.h"
#include "platform.h"
#include "profiler.h"
//~ NOTE(zaklaus): helpers
static inline debug_draw_result
DrawFloat(float xpos, float ypos, float val) {
char const *text = TextFormat("%.02f\n", val);
UIDrawText(text, xpos, ypos, DBG_FONT_SIZE, RAYWHITE);
return (debug_draw_result){.x = xpos + UIMeasureText(text, DBG_FONT_SIZE), .y = ypos + DBG_FONT_SPACING};
}
static inline debug_draw_result
DrawColoredText(float xpos, float ypos, char const *text, Color color) {
ZPL_ASSERT(text);
UIDrawText(text, xpos, ypos, DBG_FONT_SIZE, color);
return (debug_draw_result){.x = xpos + UIMeasureText(text, DBG_FONT_SIZE), .y = ypos + DBG_FONT_SPACING};
}
static inline debug_draw_result
DrawFormattedText(float xpos, float ypos, char const *text) {
return DrawColoredText(xpos, ypos, text, RAYWHITE);
}
//~ NOTE(zaklaus): widgets
static inline debug_draw_result
DrawCameraPos(debug_item *it, float xpos, float ypos) {
(void)it;
camera cam = camera_get();
return DrawFormattedText(xpos, ypos, TextFormat("%d %d", (int)(cam.x/WORLD_BLOCK_SIZE), (int)(cam.y/WORLD_BLOCK_SIZE)));
}
static inline debug_draw_result
DrawUnmeasuredTime(debug_item *it, float xpos, float ypos) {
(void)it;
float total_time = profiler_delta(PROF_TOTAL_TIME);
float acc_time = profiler_delta(PROF_MAIN_LOOP);
return DrawFormattedText(xpos, ypos, TextFormat("%.02f ms", (total_time-acc_time) * 1000.0f));
}
static inline debug_draw_result
DrawDeltaTime(debug_item *it, float xpos, float ypos) {
(void)it;
float dt = GetFrameTime();
return DrawFormattedText(xpos, ypos, TextFormat("%.02f (%.02f fps)", dt * 1000.0f, 1.0f/dt));
}
static inline debug_draw_result
DrawZoom(debug_item *it, float xpos, float ypos) {
(void)it;
return DrawFloat(xpos, ypos, platform_zoom_get());
}
static inline debug_draw_result
DrawLiteral(debug_item *it, float xpos, float ypos) {
ZPL_ASSERT(it->text);
return DrawFormattedText(xpos, ypos, it->text);
}
static inline debug_draw_result
DrawProfilerDelta(debug_item *it, float xpos, float ypos) {
float dt = profiler_delta(it->val);
return DrawFormattedText(xpos, ypos, TextFormat("%s: %.02f ms", profiler_name(it->val), dt * 1000.0f));
}
static inline debug_draw_result
DrawReplaySamples(debug_item *it, float xpos, float ypos) {
(void)it;
size_t cnt = 0;
if (records) {
cnt = zpl_array_count(records);
}
return DrawFormattedText(xpos, ypos, TextFormat("%d of %d", record_pos, cnt));
}
static inline debug_draw_result
DrawReplayFileName(debug_item *it, float xpos, float ypos) {
(void)it;
return DrawFormattedText(xpos, ypos, TextFormat("%s", replay_filename[0] ? replay_filename : "<unnamed>"));
}
// NOTE(zaklaus): demo npcs
static inline debug_draw_result
DrawDemoNPCCount(debug_item *it, float xpos, float ypos) {
(void)it;
return DrawFormattedText(xpos, ypos, TextFormat("%d", demo_npcs ? zpl_array_count(demo_npcs) : 0));
}
// NOTE(zaklaus): world simulation
static inline debug_draw_result
DrawWorldStepSize(debug_item *it, float xpos, float ypos) {
(void)it;
return DrawFormattedText(xpos, ypos, TextFormat("%d ms", (int16_t)(sim_step_size*1000.f)));
}

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@ -1,6 +1,6 @@
#pragma once
#include "system.h"
uint64_t entity_spawn(uint16_t class_id /* 0 = no streaming */);
void entity_batch_despawn(uint64_t *ids, size_t num_ids);
void entity_despawn(uint64_t ent_id);
#pragma once
#include "system.h"
uint64_t entity_spawn(uint16_t class_id /* 0 = no streaming */);
void entity_batch_despawn(uint64_t *ids, size_t num_ids);
void entity_despawn(uint64_t ent_id);

View File

@ -1,233 +1,233 @@
#include "game.h"
#include "zpl.h"
#include "platform.h"
#include "world/world.h"
#include "packet.h"
#include "signal_handling.h"
#include "network.h"
#include "entity.h"
#include "world_view.h"
#include "entity_view.h"
#include "camera.h"
#include "profiler.h"
#include "flecs/flecs.h"
//#include "flecs/flecs_dash.h"
//#include "flecs/flecs_systems_civetweb.h"
#include "flecs/flecs_os_api_stdcpp.h"
#include "modules/components.h"
#include "modules/systems.h"
#include "packets/pkt_00_init.h"
#include "packets/pkt_01_welcome.h"
static uint8_t game_mode;
static world_view *world_viewers;
static world_view *active_viewer;
static WORLD_PKT_READER(pkt_reader) {
pkt_header header = {0};
uint32_t ok = pkt_header_decode(&header, data, datalen);
header.udata = udata;
if (ok && header.ok) {
return pkt_handlers[header.id].handler(&header) >= 0;
} else {
zpl_printf("[warn] unknown packet id %d (header %d data %d)\n", header.id, ok, header.ok);
}
return -1;
}
static WORLD_PKT_WRITER(sp_pkt_writer) {
(void)udata;
return world_read(pkt->data, pkt->datalen, (void*)game_world_view_get_active()->owner_id);
}
static WORLD_PKT_WRITER(mp_pkt_writer) {
if (pkt->is_reliable) {
return network_msg_send(udata, pkt->data, pkt->datalen, pkt->channel_id);
}
else {
return network_msg_send_unreliable(udata, pkt->data, pkt->datalen, pkt->channel_id);
}
}
static WORLD_PKT_WRITER(mp_cli_pkt_writer) {
(void)udata;
if (pkt->is_reliable) {
return network_msg_send(0, pkt->data, pkt->datalen, pkt->channel_id);
}
else {
return network_msg_send_unreliable(0, pkt->data, pkt->datalen, pkt->channel_id);
}
}
void world_viewers_init(uint32_t num_viewers) {
zpl_buffer_init(world_viewers, zpl_heap(), num_viewers);
for (uint32_t i = 0; i < num_viewers; i++) {
zpl_buffer_append(world_viewers, world_view_create(i));
}
}
void world_viewers_destroy() {
for (uint32_t i = 0; i < zpl_buffer_count(world_viewers); i++) {
world_view_destroy(&world_viewers[i]);
}
zpl_buffer_free(world_viewers);
}
world_view *game_world_view_get(uint16_t idx) {
return &world_viewers[idx];
}
world_view *game_world_view_get_active(void) {
return active_viewer;
}
void game_world_view_cycle_active(int8_t dir) {
uint16_t idx = (uint16_t)(active_viewer - world_viewers);
game_world_view_set_active_by_idx(zpl_max(0, (idx+dir)%zpl_buffer_count(world_viewers)));
}
void game_world_view_set_active_by_idx(uint16_t idx) {
ZPL_ASSERT(idx >= 0 && idx < zpl_buffer_count(world_viewers));
game_world_view_set_active(&world_viewers[idx]);
}
void game_world_view_active_entity_map(void (*map_proc)(uint64_t key, entity_view * value)) {
entity_view_map(&active_viewer->entities, map_proc);
}
entity_view *game_world_view_active_get_entity(uint64_t ent_id) {
return entity_view_get(&active_viewer->entities, ent_id);
}
void game_world_view_set_active(world_view *view) {
active_viewer = view;
camera_set_follow(view->owner_id);
}
void flecs_dash_init() {
#if 0
ECS_IMPORT(world_ecs(), FlecsDash);
ECS_IMPORT(world_ecs(), FlecsSystemsCivetweb);
ecs_set(world_ecs(), 0, EcsDashServer, {.port = 27001});
#endif
}
float game_time() {
return zpl_time_rel();
}
void game_init(game_kind play_mode, uint32_t num_viewers, int32_t seed, uint16_t chunk_size, uint16_t chunk_amount, int8_t is_dash_enabled) {
game_mode = play_mode;
if (game_mode != GAMEKIND_HEADLESS) {
platform_init();
world_viewers_init(num_viewers);
active_viewer = &world_viewers[0];
camera_reset();
}
if (game_mode != GAMEKIND_SINGLE) {
network_init();
}
if (game_mode == GAMEKIND_CLIENT) {
world_setup_pkt_handlers(pkt_reader, mp_cli_pkt_writer);
#ifndef _DEBUG
network_client_connect("lab.zakto.pw", 27000);
#else
network_client_connect("127.0.0.1", 27000);
#endif
} else {
stdcpp_set_os_api();
world_setup_pkt_handlers(pkt_reader, game_mode == GAMEKIND_SINGLE ? sp_pkt_writer : mp_pkt_writer);
world_init(seed, chunk_size, chunk_amount);
if (is_dash_enabled) flecs_dash_init();
if (game_mode == GAMEKIND_HEADLESS) {
network_server_start(0, 27000);
ecs_set_target_fps(world_ecs(), 60);
}
}
if (game_mode == GAMEKIND_SINGLE) {
for (uint32_t i = 0; i < num_viewers; i++) {
pkt_00_init_send(i);
}
}
}
int8_t game_is_networked() {
return game_mode != GAMEKIND_SINGLE;
}
void game_shutdown() {
if (game_mode == GAMEKIND_CLIENT) {
network_client_disconnect();
} else {
world_destroy();
if (game_mode == GAMEKIND_HEADLESS) {
network_server_stop();
}
}
if (game_mode != GAMEKIND_SINGLE) {
network_destroy();
}
if (game_mode != GAMEKIND_HEADLESS) {
world_viewers_destroy();
// TODO(zaklaus): crashes on exit
//platform_shutdown();
}
}
uint8_t game_is_running() {
return game_mode == GAMEKIND_HEADLESS || platform_is_running();
}
game_kind game_get_kind(void) {
return game_mode;
}
void game_input() {
if (game_mode != GAMEKIND_HEADLESS) {
platform_input();
}
}
void game_update() {
if (game_mode == GAMEKIND_CLIENT) {
network_client_tick();
}
else {
world_update();
if (game_mode == GAMEKIND_HEADLESS) {
network_server_tick();
}
}
}
void game_render() {
if (game_mode != GAMEKIND_HEADLESS) {
platform_render();
}
}
void game_action_send_keystate(game_keystate_data *data) {
pkt_send_keystate_send(active_viewer->view_id, data);
}
void game_request_close() {
platform_request_close();
#include "game.h"
#include "zpl.h"
#include "platform.h"
#include "world/world.h"
#include "packet.h"
#include "signal_handling.h"
#include "network.h"
#include "entity.h"
#include "world_view.h"
#include "entity_view.h"
#include "camera.h"
#include "profiler.h"
#include "flecs/flecs.h"
//#include "flecs/flecs_dash.h"
//#include "flecs/flecs_systems_civetweb.h"
#include "flecs/flecs_os_api_stdcpp.h"
#include "modules/components.h"
#include "modules/systems.h"
#include "packets/pkt_00_init.h"
#include "packets/pkt_01_welcome.h"
static uint8_t game_mode;
static world_view *world_viewers;
static world_view *active_viewer;
static WORLD_PKT_READER(pkt_reader) {
pkt_header header = {0};
uint32_t ok = pkt_header_decode(&header, data, datalen);
header.udata = udata;
if (ok && header.ok) {
return pkt_handlers[header.id].handler(&header) >= 0;
} else {
zpl_printf("[warn] unknown packet id %d (header %d data %d)\n", header.id, ok, header.ok);
}
return -1;
}
static WORLD_PKT_WRITER(sp_pkt_writer) {
(void)udata;
return world_read(pkt->data, pkt->datalen, (void*)game_world_view_get_active()->owner_id);
}
static WORLD_PKT_WRITER(mp_pkt_writer) {
if (pkt->is_reliable) {
return network_msg_send(udata, pkt->data, pkt->datalen, pkt->channel_id);
}
else {
return network_msg_send_unreliable(udata, pkt->data, pkt->datalen, pkt->channel_id);
}
}
static WORLD_PKT_WRITER(mp_cli_pkt_writer) {
(void)udata;
if (pkt->is_reliable) {
return network_msg_send(0, pkt->data, pkt->datalen, pkt->channel_id);
}
else {
return network_msg_send_unreliable(0, pkt->data, pkt->datalen, pkt->channel_id);
}
}
void world_viewers_init(uint32_t num_viewers) {
zpl_buffer_init(world_viewers, zpl_heap(), num_viewers);
for (uint32_t i = 0; i < num_viewers; i++) {
zpl_buffer_append(world_viewers, world_view_create(i));
}
}
void world_viewers_destroy() {
for (uint32_t i = 0; i < zpl_buffer_count(world_viewers); i++) {
world_view_destroy(&world_viewers[i]);
}
zpl_buffer_free(world_viewers);
}
world_view *game_world_view_get(uint16_t idx) {
return &world_viewers[idx];
}
world_view *game_world_view_get_active(void) {
return active_viewer;
}
void game_world_view_cycle_active(int8_t dir) {
uint16_t idx = (uint16_t)(active_viewer - world_viewers);
game_world_view_set_active_by_idx(zpl_max(0, (idx+dir)%zpl_buffer_count(world_viewers)));
}
void game_world_view_set_active_by_idx(uint16_t idx) {
ZPL_ASSERT(idx >= 0 && idx < zpl_buffer_count(world_viewers));
game_world_view_set_active(&world_viewers[idx]);
}
void game_world_view_active_entity_map(void (*map_proc)(uint64_t key, entity_view * value)) {
entity_view_map(&active_viewer->entities, map_proc);
}
entity_view *game_world_view_active_get_entity(uint64_t ent_id) {
return entity_view_get(&active_viewer->entities, ent_id);
}
void game_world_view_set_active(world_view *view) {
active_viewer = view;
camera_set_follow(view->owner_id);
}
void flecs_dash_init() {
#if 0
ECS_IMPORT(world_ecs(), FlecsDash);
ECS_IMPORT(world_ecs(), FlecsSystemsCivetweb);
ecs_set(world_ecs(), 0, EcsDashServer, {.port = 27001});
#endif
}
float game_time() {
return zpl_time_rel();
}
void game_init(game_kind play_mode, uint32_t num_viewers, int32_t seed, uint16_t chunk_size, uint16_t chunk_amount, int8_t is_dash_enabled) {
game_mode = play_mode;
if (game_mode != GAMEKIND_HEADLESS) {
platform_init();
world_viewers_init(num_viewers);
active_viewer = &world_viewers[0];
camera_reset();
}
if (game_mode != GAMEKIND_SINGLE) {
network_init();
}
if (game_mode == GAMEKIND_CLIENT) {
world_setup_pkt_handlers(pkt_reader, mp_cli_pkt_writer);
#ifndef _DEBUG
network_client_connect("lab.zakto.pw", 27000);
#else
network_client_connect("127.0.0.1", 27000);
#endif
} else {
stdcpp_set_os_api();
world_setup_pkt_handlers(pkt_reader, game_mode == GAMEKIND_SINGLE ? sp_pkt_writer : mp_pkt_writer);
world_init(seed, chunk_size, chunk_amount);
if (is_dash_enabled) flecs_dash_init();
if (game_mode == GAMEKIND_HEADLESS) {
network_server_start(0, 27000);
ecs_set_target_fps(world_ecs(), 60);
}
}
if (game_mode == GAMEKIND_SINGLE) {
for (uint32_t i = 0; i < num_viewers; i++) {
pkt_00_init_send(i);
}
}
}
int8_t game_is_networked() {
return game_mode != GAMEKIND_SINGLE;
}
void game_shutdown() {
if (game_mode == GAMEKIND_CLIENT) {
network_client_disconnect();
} else {
world_destroy();
if (game_mode == GAMEKIND_HEADLESS) {
network_server_stop();
}
}
if (game_mode != GAMEKIND_SINGLE) {
network_destroy();
}
if (game_mode != GAMEKIND_HEADLESS) {
world_viewers_destroy();
// TODO(zaklaus): crashes on exit
//platform_shutdown();
}
}
uint8_t game_is_running() {
return game_mode == GAMEKIND_HEADLESS || platform_is_running();
}
game_kind game_get_kind(void) {
return game_mode;
}
void game_input() {
if (game_mode != GAMEKIND_HEADLESS) {
platform_input();
}
}
void game_update() {
if (game_mode == GAMEKIND_CLIENT) {
network_client_tick();
}
else {
world_update();
if (game_mode == GAMEKIND_HEADLESS) {
network_server_tick();
}
}
}
void game_render() {
if (game_mode != GAMEKIND_HEADLESS) {
platform_render();
}
}
void game_action_send_keystate(game_keystate_data *data) {
pkt_send_keystate_send(active_viewer->view_id, data);
}
void game_request_close() {
platform_request_close();
}

View File

@ -1,36 +1,36 @@
#pragma once
#include "system.h"
#include "world_view.h"
#include "packets/pkt_send_keystate.h"
typedef enum {
GAMEKIND_SINGLE,
GAMEKIND_CLIENT,
GAMEKIND_HEADLESS,
FORCE_GAMEKIND_UINT8 = UINT8_MAX
} game_kind;
void game_init(game_kind play_mode, uint32_t num_viewers, int32_t seed, uint16_t chunk_size, uint16_t chunk_amount, int8_t is_dash_enabled);
void game_shutdown();
void game_request_close();
uint8_t game_is_running();
int8_t game_is_networked();
float game_time();
game_kind game_get_kind(void);
//~ NOTE(zaklaus): game events
void game_input();
void game_update();
void game_render();
//~ NOTE(zaklaus): world view management
world_view *game_world_view_get_active(void);
world_view *game_world_view_get(uint16_t idx);
void game_world_view_set_active_by_idx(uint16_t idx);
void game_world_view_set_active(world_view *view);
void game_world_view_cycle_active(int8_t dir);
void game_world_view_active_entity_map(void (*map_proc)(uint64_t key, entity_view * value));
entity_view *game_world_view_active_get_entity(uint64_t ent_id);
//~ NOTE(zaklaus): viewer -> host actions
#pragma once
#include "system.h"
#include "world_view.h"
#include "packets/pkt_send_keystate.h"
typedef enum {
GAMEKIND_SINGLE,
GAMEKIND_CLIENT,
GAMEKIND_HEADLESS,
FORCE_GAMEKIND_UINT8 = UINT8_MAX
} game_kind;
void game_init(game_kind play_mode, uint32_t num_viewers, int32_t seed, uint16_t chunk_size, uint16_t chunk_amount, int8_t is_dash_enabled);
void game_shutdown();
void game_request_close();
uint8_t game_is_running();
int8_t game_is_networked();
float game_time();
game_kind game_get_kind(void);
//~ NOTE(zaklaus): game events
void game_input();
void game_update();
void game_render();
//~ NOTE(zaklaus): world view management
world_view *game_world_view_get_active(void);
world_view *game_world_view_get(uint16_t idx);
void game_world_view_set_active_by_idx(uint16_t idx);
void game_world_view_set_active(world_view *view);
void game_world_view_cycle_active(int8_t dir);
void game_world_view_active_entity_map(void (*map_proc)(uint64_t key, entity_view * value));
entity_view *game_world_view_active_get_entity(uint64_t ent_id);
//~ NOTE(zaklaus): viewer -> host actions
void game_action_send_keystate(game_keystate_data *data);

View File

@ -1,189 +1,189 @@
#include "zpl.h"
#define ENET_IMPLEMENTATION
#include "enet.h"
#define LIBRG_IMPL
#define LIBRG_CUSTOM_ZPL
#define LIBRG_ENTITY_MAXCHUNKS 1
#include "librg.h"
#include "network.h"
#include "packet.h"
#include "packets/pkt_00_init.h"
#include "world/world.h"
#include "game.h"
#include "player.h"
#define NETWORK_UPDATE_DELAY 0.100
static ENetHost *host = NULL;
static ENetHost *server = NULL;
static ENetPeer *peer = NULL;
static librg_world *world = NULL;
int32_t network_init() {
return enet_initialize() != 0;
}
int32_t network_destroy() {
enet_deinitialize();
return 0;
}
//~ NOTE(zaklaus): client
int32_t network_client_connect(const char *hostname, uint16_t port) {
ENetAddress address = {0}; address.port = port;
enet_address_set_host(&address, hostname);
host = enet_host_create(NULL, 1, 2, 0, 0);
peer = enet_host_connect(host, &address, 2, 0);
if (peer == NULL) {
zpl_printf("[ERROR] Cannot connect to specicied server: %s:%d\n", hostname, port);
return 1;
}
world = librg_world_create();
librg_world_userdata_set(world, peer);
return 0;
}
int32_t network_client_disconnect() {
enet_peer_disconnect_now(peer, 0);
enet_host_destroy(host);
librg_world_destroy(world);
peer = NULL;
host = NULL;
world = NULL;
return 0;
}
int32_t network_client_tick() {
ENetEvent event = {0};
while (enet_host_service(host, &event, 1) > 0) {
switch (event.type) {
case ENET_EVENT_TYPE_CONNECT: {
zpl_printf("[INFO] We connected to the server.\n");
pkt_00_init_send(0);
} break;
case ENET_EVENT_TYPE_DISCONNECT:
case ENET_EVENT_TYPE_DISCONNECT_TIMEOUT: {
zpl_printf("[INFO] We disconnected from server.\n");
} break;
case ENET_EVENT_TYPE_RECEIVE: {
if (!world_read(event.packet->data, event.packet->dataLength, event.peer)) {
zpl_printf("[INFO] Server sent us an unsupported packet.\n");
}
/* Clean up the packet now that we're done using it. */
enet_packet_destroy(event.packet);
} break;
case ENET_EVENT_TYPE_NONE: break;
}
}
return 0;
}
bool network_client_is_connected() {
return peer ? enet_peer_get_state(peer) == ENET_PEER_STATE_CONNECTED : false;
}
//~ NOTE(zaklaus): server
int32_t network_server_start(const char *host, uint16_t port) {
(void)host;
ENetAddress address = {0};
address.host = ENET_HOST_ANY;
address.port = port;
server = enet_host_create(&address, 8, 2, 0, 0);
if (server == NULL) {
zpl_printf("[ERROR] An error occured while trying to create a server host.\n");
return 1;
}
return 0;
}
int32_t network_server_stop(void) {
enet_host_destroy(server);
server = 0;
return 0;
}
int32_t network_server_tick(void) {
ENetEvent event = {0};
while (enet_host_service(server, &event, 1) > 0) {
switch (event.type) {
case ENET_EVENT_TYPE_CONNECT: {
zpl_printf("[INFO] A new user %d connected.\n", event.peer->incomingPeerID);
} break;
case ENET_EVENT_TYPE_DISCONNECT:
case ENET_EVENT_TYPE_DISCONNECT_TIMEOUT: {
zpl_printf("[INFO] A user %d disconnected.\n", event.peer->incomingPeerID);
if (event.peer->data) {
player_despawn((ecs_entity_t)event.peer->data);
event.peer->data = 0;
}
} break;
case ENET_EVENT_TYPE_RECEIVE: {
if (!world_read(event.packet->data, event.packet->dataLength, event.peer)) {
zpl_printf("[INFO] User %d sent us a malformed packet.\n", event.peer->incomingPeerID);
}
/* Clean up the packet now that we're done using it. */
enet_packet_destroy(event.packet);
} break;
case ENET_EVENT_TYPE_NONE: break;
}
}
return 0;
}
void network_server_assign_entity(void *peer_id, uint64_t ent_id) {
ENetPeer *peer = (ENetPeer *)peer_id;
peer->data = (void*)ent_id;
}
uint64_t network_server_get_entity(void *peer_id) {
if (game_get_kind() == GAMEKIND_SINGLE) {
return (uint64_t)peer_id;
}
ENetPeer *peer = (ENetPeer *)peer_id;
ZPL_ASSERT(peer->data);
return (uint64_t)peer->data;
}
//~ NOTE(zaklaus): messaging
static int32_t network_msg_send_raw(ENetPeer *peer_id, void *data, size_t datalen, uint32_t flags, uint16_t channel_id) {
if (peer_id == 0) peer_id = peer;
ENetPacket *packet = enet_packet_create(data, datalen, flags);
return enet_peer_send(peer_id, channel_id, packet);
}
int32_t network_msg_send(void *peer_id, void *data, size_t datalen, uint16_t channel_id) {
return network_msg_send_raw(peer_id, data, datalen, ENET_PACKET_FLAG_RELIABLE, channel_id);
}
int32_t network_msg_send_unreliable(void *peer_id, void *data, size_t datalen, uint16_t channel_id) {
return network_msg_send_raw(peer_id, data, datalen, 0, channel_id);
}
#include "zpl.h"
#define ENET_IMPLEMENTATION
#include "enet.h"
#define LIBRG_IMPL
#define LIBRG_CUSTOM_ZPL
#define LIBRG_ENTITY_MAXCHUNKS 1
#include "librg.h"
#include "network.h"
#include "packet.h"
#include "packets/pkt_00_init.h"
#include "world/world.h"
#include "game.h"
#include "player.h"
#define NETWORK_UPDATE_DELAY 0.100
static ENetHost *host = NULL;
static ENetHost *server = NULL;
static ENetPeer *peer = NULL;
static librg_world *world = NULL;
int32_t network_init() {
return enet_initialize() != 0;
}
int32_t network_destroy() {
enet_deinitialize();
return 0;
}
//~ NOTE(zaklaus): client
int32_t network_client_connect(const char *hostname, uint16_t port) {
ENetAddress address = {0}; address.port = port;
enet_address_set_host(&address, hostname);
host = enet_host_create(NULL, 1, 2, 0, 0);
peer = enet_host_connect(host, &address, 2, 0);
if (peer == NULL) {
zpl_printf("[ERROR] Cannot connect to specicied server: %s:%d\n", hostname, port);
return 1;
}
world = librg_world_create();
librg_world_userdata_set(world, peer);
return 0;
}
int32_t network_client_disconnect() {
enet_peer_disconnect_now(peer, 0);
enet_host_destroy(host);
librg_world_destroy(world);
peer = NULL;
host = NULL;
world = NULL;
return 0;
}
int32_t network_client_tick() {
ENetEvent event = {0};
while (enet_host_service(host, &event, 1) > 0) {
switch (event.type) {
case ENET_EVENT_TYPE_CONNECT: {
zpl_printf("[INFO] We connected to the server.\n");
pkt_00_init_send(0);
} break;
case ENET_EVENT_TYPE_DISCONNECT:
case ENET_EVENT_TYPE_DISCONNECT_TIMEOUT: {
zpl_printf("[INFO] We disconnected from server.\n");
} break;
case ENET_EVENT_TYPE_RECEIVE: {
if (!world_read(event.packet->data, event.packet->dataLength, event.peer)) {
zpl_printf("[INFO] Server sent us an unsupported packet.\n");
}
/* Clean up the packet now that we're done using it. */
enet_packet_destroy(event.packet);
} break;
case ENET_EVENT_TYPE_NONE: break;
}
}
return 0;
}
bool network_client_is_connected() {
return peer ? enet_peer_get_state(peer) == ENET_PEER_STATE_CONNECTED : false;
}
//~ NOTE(zaklaus): server
int32_t network_server_start(const char *host, uint16_t port) {
(void)host;
ENetAddress address = {0};
address.host = ENET_HOST_ANY;
address.port = port;
server = enet_host_create(&address, 8, 2, 0, 0);
if (server == NULL) {
zpl_printf("[ERROR] An error occured while trying to create a server host.\n");
return 1;
}
return 0;
}
int32_t network_server_stop(void) {
enet_host_destroy(server);
server = 0;
return 0;
}
int32_t network_server_tick(void) {
ENetEvent event = {0};
while (enet_host_service(server, &event, 1) > 0) {
switch (event.type) {
case ENET_EVENT_TYPE_CONNECT: {
zpl_printf("[INFO] A new user %d connected.\n", event.peer->incomingPeerID);
} break;
case ENET_EVENT_TYPE_DISCONNECT:
case ENET_EVENT_TYPE_DISCONNECT_TIMEOUT: {
zpl_printf("[INFO] A user %d disconnected.\n", event.peer->incomingPeerID);
if (event.peer->data) {
player_despawn((ecs_entity_t)event.peer->data);
event.peer->data = 0;
}
} break;
case ENET_EVENT_TYPE_RECEIVE: {
if (!world_read(event.packet->data, event.packet->dataLength, event.peer)) {
zpl_printf("[INFO] User %d sent us a malformed packet.\n", event.peer->incomingPeerID);
}
/* Clean up the packet now that we're done using it. */
enet_packet_destroy(event.packet);
} break;
case ENET_EVENT_TYPE_NONE: break;
}
}
return 0;
}
void network_server_assign_entity(void *peer_id, uint64_t ent_id) {
ENetPeer *peer = (ENetPeer *)peer_id;
peer->data = (void*)ent_id;
}
uint64_t network_server_get_entity(void *peer_id) {
if (game_get_kind() == GAMEKIND_SINGLE) {
return (uint64_t)peer_id;
}
ENetPeer *peer = (ENetPeer *)peer_id;
ZPL_ASSERT(peer->data);
return (uint64_t)peer->data;
}
//~ NOTE(zaklaus): messaging
static int32_t network_msg_send_raw(ENetPeer *peer_id, void *data, size_t datalen, uint32_t flags, uint16_t channel_id) {
if (peer_id == 0) peer_id = peer;
ENetPacket *packet = enet_packet_create(data, datalen, flags);
return enet_peer_send(peer_id, channel_id, packet);
}
int32_t network_msg_send(void *peer_id, void *data, size_t datalen, uint16_t channel_id) {
return network_msg_send_raw(peer_id, data, datalen, ENET_PACKET_FLAG_RELIABLE, channel_id);
}
int32_t network_msg_send_unreliable(void *peer_id, void *data, size_t datalen, uint16_t channel_id) {
return network_msg_send_raw(peer_id, data, datalen, 0, channel_id);
}

View File

@ -1,71 +1,71 @@
#include "packet_utils.h"
#include "network.h"
#include "packets/pkt_send_keystate.h"
#include "modules/components.h"
#include "modules/systems.h"
#include "world/world.h"
#include "debug_replay.h"
pkt_desc pkt_send_keystate_desc[] = {
{ PKT_REAL(pkt_send_keystate, x) },
{ PKT_REAL(pkt_send_keystate, y) },
{ PKT_REAL(pkt_send_keystate, mx) },
{ PKT_REAL(pkt_send_keystate, my) },
{ PKT_UINT(pkt_send_keystate, use) },
{ PKT_UINT(pkt_send_keystate, sprint) },
{ PKT_UINT(pkt_send_keystate, ctrl) },
{ PKT_UINT(pkt_send_keystate, selected_item) },
{ PKT_UINT(pkt_send_keystate, drop) },
{ PKT_UINT(pkt_send_keystate, swap) },
{ PKT_UINT(pkt_send_keystate, swap_from) },
{ PKT_UINT(pkt_send_keystate, swap_to) },
{ PKT_UINT(pkt_send_keystate, placement_num) },
{ PKT_ARRAY(pkt_send_keystate, placements) },
{ PKT_END },
};
size_t pkt_send_keystate_send(uint16_t view_id,
game_keystate_data *data) {
return pkt_world_write(MSG_ID_SEND_KEYSTATE, pkt_send_keystate_encode(data), 1, view_id, NULL, 1);
}
size_t pkt_send_keystate_encode(pkt_send_keystate *table) {
cw_pack_context pc = {0};
pkt_pack_msg(&pc, pkt_pack_desc_args(pkt_send_keystate_desc));
pkt_pack_struct(&pc, pkt_send_keystate_desc, PKT_STRUCT_PTR(table));
return pkt_pack_msg_size(&pc);
}
int32_t pkt_send_keystate_handler(pkt_header *header) {
pkt_send_keystate table;
PKT_IF(pkt_msg_decode(header, pkt_send_keystate_desc, pkt_pack_desc_args(pkt_send_keystate_desc), PKT_STRUCT_PTR(&table)));
ecs_entity_t e = network_server_get_entity(header->udata);
if (!world_entity_valid(e))
return 1;
Input *i = ecs_get_mut(world_ecs(), e, Input, NULL);
if (i && !i->is_blocked) {
i->x = zpl_clamp(table.x, -1.0f, 1.0f);
i->y = zpl_clamp(table.y, -1.0f, 1.0f);
i->mx = table.mx;
i->my = table.my;
i->use = table.use;
i->sprint = table.sprint;
i->ctrl = table.ctrl;
i->selected_item = zpl_clamp(table.selected_item, 0, ITEMS_INVENTORY_SIZE-1);
i->drop = table.drop;
i->swap = table.swap;
i->swap_from = zpl_clamp(table.swap_from, 0, ITEMS_INVENTORY_SIZE-1);
i->swap_to = zpl_clamp(table.swap_to, 0, ITEMS_INVENTORY_SIZE-1);
i->num_placements = zpl_clamp(table.placement_num, 0, BUILD_MAX_PLACEMENTS);
for (uint8_t j = 0; j < i->num_placements; j++) {
i->placements_x[j] = table.placements[j].x;
i->placements_y[j] = table.placements[j].y;
}
debug_replay_record_keystate(table);
}
return 0;
}
#include "packet_utils.h"
#include "network.h"
#include "packets/pkt_send_keystate.h"
#include "modules/components.h"
#include "modules/systems.h"
#include "world/world.h"
#include "debug_replay.h"
pkt_desc pkt_send_keystate_desc[] = {
{ PKT_REAL(pkt_send_keystate, x) },
{ PKT_REAL(pkt_send_keystate, y) },
{ PKT_REAL(pkt_send_keystate, mx) },
{ PKT_REAL(pkt_send_keystate, my) },
{ PKT_UINT(pkt_send_keystate, use) },
{ PKT_UINT(pkt_send_keystate, sprint) },
{ PKT_UINT(pkt_send_keystate, ctrl) },
{ PKT_UINT(pkt_send_keystate, selected_item) },
{ PKT_UINT(pkt_send_keystate, drop) },
{ PKT_UINT(pkt_send_keystate, swap) },
{ PKT_UINT(pkt_send_keystate, swap_from) },
{ PKT_UINT(pkt_send_keystate, swap_to) },
{ PKT_UINT(pkt_send_keystate, placement_num) },
{ PKT_ARRAY(pkt_send_keystate, placements) },
{ PKT_END },
};
size_t pkt_send_keystate_send(uint16_t view_id,
game_keystate_data *data) {
return pkt_world_write(MSG_ID_SEND_KEYSTATE, pkt_send_keystate_encode(data), 1, view_id, NULL, 1);
}
size_t pkt_send_keystate_encode(pkt_send_keystate *table) {
cw_pack_context pc = {0};
pkt_pack_msg(&pc, pkt_pack_desc_args(pkt_send_keystate_desc));
pkt_pack_struct(&pc, pkt_send_keystate_desc, PKT_STRUCT_PTR(table));
return pkt_pack_msg_size(&pc);
}
int32_t pkt_send_keystate_handler(pkt_header *header) {
pkt_send_keystate table;
PKT_IF(pkt_msg_decode(header, pkt_send_keystate_desc, pkt_pack_desc_args(pkt_send_keystate_desc), PKT_STRUCT_PTR(&table)));
ecs_entity_t e = network_server_get_entity(header->udata);
if (!world_entity_valid(e))
return 1;
Input *i = ecs_get_mut(world_ecs(), e, Input, NULL);
if (i && !i->is_blocked) {
i->x = zpl_clamp(table.x, -1.0f, 1.0f);
i->y = zpl_clamp(table.y, -1.0f, 1.0f);
i->mx = table.mx;
i->my = table.my;
i->use = table.use;
i->sprint = table.sprint;
i->ctrl = table.ctrl;
i->selected_item = zpl_clamp(table.selected_item, 0, ITEMS_INVENTORY_SIZE-1);
i->drop = table.drop;
i->swap = table.swap;
i->swap_from = zpl_clamp(table.swap_from, 0, ITEMS_INVENTORY_SIZE-1);
i->swap_to = zpl_clamp(table.swap_to, 0, ITEMS_INVENTORY_SIZE-1);
i->num_placements = zpl_clamp(table.placement_num, 0, BUILD_MAX_PLACEMENTS);
for (uint8_t j = 0; j < i->num_placements; j++) {
i->placements_x[j] = table.placements[j].x;
i->placements_y[j] = table.placements[j].y;
}
debug_replay_record_keystate(table);
}
return 0;
}

View File

@ -1,33 +1,33 @@
#pragma once
#include "system.h"
#include "packet_utils.h"
#include "item_placement.h"
typedef struct {
float x;
float y;
float mx;
float my;
uint8_t use;
uint8_t sprint;
uint8_t ctrl;
uint8_t selected_item;
uint8_t drop;
uint8_t swap;
uint8_t swap_from;
uint8_t swap_to;
// TODO(zaklaus): build mode
uint8_t placement_num;
item_placement placements[BUILD_MAX_PLACEMENTS];
} pkt_send_keystate;
typedef pkt_send_keystate game_keystate_data;
size_t pkt_send_keystate_send(uint16_t view_id,
game_keystate_data *data);
size_t pkt_send_keystate_encode(pkt_send_keystate *table);
extern pkt_desc pkt_send_keystate_desc[];
PKT_HANDLER_PROC(pkt_send_keystate_handler);
#pragma once
#include "system.h"
#include "packet_utils.h"
#include "item_placement.h"
typedef struct {
float x;
float y;
float mx;
float my;
uint8_t use;
uint8_t sprint;
uint8_t ctrl;
uint8_t selected_item;
uint8_t drop;
uint8_t swap;
uint8_t swap_from;
uint8_t swap_to;
// TODO(zaklaus): build mode
uint8_t placement_num;
item_placement placements[BUILD_MAX_PLACEMENTS];
} pkt_send_keystate;
typedef pkt_send_keystate game_keystate_data;
size_t pkt_send_keystate_send(uint16_t view_id,
game_keystate_data *data);
size_t pkt_send_keystate_encode(pkt_send_keystate *table);
extern pkt_desc pkt_send_keystate_desc[];
PKT_HANDLER_PROC(pkt_send_keystate_handler);

View File

@ -58,6 +58,29 @@ uint8_t platform_is_running() {
return !WindowShouldClose();
}
static game_keystate_data last_input_data = {0};
void platform_input_update_input_frame(game_keystate_data data) {
// NOTE(zaklaus): Test if there are any changes
if (data.x != last_input_data.x) goto send_data;
if (data.y != last_input_data.y) goto send_data;
if (data.use != last_input_data.use) goto send_data;
if (data.sprint != last_input_data.sprint) goto send_data;
if (data.ctrl != last_input_data.ctrl) goto send_data;
if (data.selected_item != last_input_data.selected_item) goto send_data;
if (data.drop != last_input_data.drop) goto send_data;
if (data.swap != last_input_data.swap) goto send_data;
if (data.swap_from != last_input_data.swap_from) goto send_data;
if (data.swap_to != last_input_data.swap_to) goto send_data;
if (data.placement_num != last_input_data.placement_num) goto send_data;
if (zpl_memcompare(data.placements, last_input_data.placements, zpl_size_of(data.placements))) goto send_data;
return;
send_data:
last_input_data = data;
game_action_send_keystate(&data);
}
void platform_input() {
float mouse_z = (GetMouseWheelMove()*0.5f);
@ -92,7 +115,7 @@ void platform_input() {
y = -mouse_pos.y;
}
game_keystate_data data = {
game_keystate_data in_data = {
.x = x,
.y = y,
.mx = mouse_pos.x,
@ -111,11 +134,11 @@ void platform_input() {
if (build_submit_placements) {
build_submit_placements = false;
data.placement_num = build_num_placements;
zpl_memcopy(data.placements, build_placements, build_num_placements*zpl_size_of(item_placement));
in_data.placement_num = build_num_placements;
zpl_memcopy(in_data.placements, build_placements, build_num_placements*zpl_size_of(item_placement));
}
game_action_send_keystate(&data);
platform_input_update_input_frame(in_data);
}
// NOTE(zaklaus): cycle through viewers

View File

@ -1,36 +1,36 @@
#include "player.h"
#include "entity.h"
#include "entity_view.h"
#include "flecs/flecs.h"
#include "flecs/flecs_meta.h"
#include "librg.h"
#include "world/world.h"
#include "modules/components.h"
#include "modules/systems.h"
#include "zpl.h"
#define PLAYER_MAX_HP 100.0f
uint64_t player_spawn(char *name) {
ecs_entity_t e = entity_spawn(EKIND_PLAYER);
if (!name) {
name = zpl_bprintf("player_%d", e);
}
ecs_set_name(world_ecs(), e, name);
ecs_set(world_ecs(), e, ClientInfo, {0});
ecs_set(world_ecs(), e, Input, {0});
ecs_set(world_ecs(), e, Inventory, {0});
ecs_set(world_ecs(), e, Health, {.hp = PLAYER_MAX_HP, .max_hp = PLAYER_MAX_HP});
ecs_add(world_ecs(), e, Player);
librg_entity_owner_set(world_tracker(), e, (int64_t)e);
return (uint64_t)e;
}
void player_despawn(uint64_t ent_id) {
entity_despawn(ent_id);
}
#include "player.h"
#include "entity.h"
#include "entity_view.h"
#include "flecs/flecs.h"
#include "flecs/flecs_meta.h"
#include "librg.h"
#include "world/world.h"
#include "modules/components.h"
#include "modules/systems.h"
#include "zpl.h"
#define PLAYER_MAX_HP 100.0f
uint64_t player_spawn(char *name) {
ecs_entity_t e = entity_spawn(EKIND_PLAYER);
if (!name) {
name = zpl_bprintf("player_%d", e);
}
ecs_set_name(world_ecs(), e, name);
ecs_set(world_ecs(), e, ClientInfo, {0});
ecs_set(world_ecs(), e, Input, {0});
ecs_set(world_ecs(), e, Inventory, {0});
ecs_set(world_ecs(), e, Health, {.hp = PLAYER_MAX_HP, .max_hp = PLAYER_MAX_HP});
ecs_add(world_ecs(), e, Player);
librg_entity_owner_set(world_tracker(), e, (int64_t)e);
return (uint64_t)e;
}
void player_despawn(uint64_t ent_id) {
entity_despawn(ent_id);
}

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@ -1,120 +1,120 @@
#include "zpl.h"
#include "prediction.h"
#include "platform.h"
#include "world/world.h"
#include "game.h"
#define PREDICT_SMOOTH_FACTOR_LO 7.5
#define PREDICT_SMOOTH_FACTOR_HI 12.5
static inline float map_factor(float x) {
x = 1.0f - zpl_clamp01(x);
return 1.0f - x*x*x*x*x*x*x*x;
}
static inline float base_angle(float x) {
while (x > ZPL_TAU) x -= ZPL_TAU;
while (x < 0.0f) x += ZPL_TAU;
return x;
}
static inline float spherical_lerp(float a, float b, float t) {
a = base_angle(a);
b = base_angle(b);
float d = b - a;
if (d < -ZPL_PI) {
b += ZPL_TAU;
} else if (d > ZPL_PI) {
b -= ZPL_TAU;
}
return base_angle(zpl_lerp(a, b, t));
}
float smooth_val(float cur, float tgt, uint64_t dt) {
float factor = zpl_clamp01(map_factor(zpl_unlerp(dt, WORLD_TRACKER_UPDATE_MP_FAST_MS, WORLD_TRACKER_UPDATE_MP_SLOW_MS)));
#if 0
dt = 200;
factor = map_factor(zpl_unlerp(dt, WORLD_TRACKER_UPDATE_MP_FAST_MS, WORLD_TRACKER_UPDATE_MP_SLOW_MS));
zpl_printf("lerp factor: %f\n", factor);
zpl_exit(0);
#endif
return zpl_lerp(cur, tgt, zpl_clamp01(zpl_lerp(PREDICT_SMOOTH_FACTOR_LO, PREDICT_SMOOTH_FACTOR_HI, factor)*platform_frametime()));
}
float smooth_val_spherical(float cur, float tgt, uint64_t dt) {
float factor = zpl_clamp01(map_factor(zpl_unlerp(dt, WORLD_TRACKER_UPDATE_MP_FAST_MS, WORLD_TRACKER_UPDATE_MP_SLOW_MS)));
return spherical_lerp(cur, tgt, zpl_clamp01(zpl_lerp(PREDICT_SMOOTH_FACTOR_LO, PREDICT_SMOOTH_FACTOR_HI, factor)*platform_frametime()));
}
void predict_receive_update(entity_view *d, entity_view *data) {
if (d && data->flag & EFLAG_INTERP) {
// NOTE(zaklaus): store target pos but keep x,y unchanged
float tx = data->x;
float ty = data->y;
float theading = data->heading;
data->x = d->x;
data->y = d->y;
data->heading = d->heading;
data->tx = tx;
data->ty = ty;
data->theading = theading;
}
data->tran_effect = d->tran_effect;
data->tran_time = d->tran_time;
}
#define ENTITY_DO_LERP_SP 0
void lerp_entity_positions(uint64_t key, entity_view *data) {
(void)key;
world_view *view = game_world_view_get_active();
if (data->flag == EFLAG_INTERP) {
#if ENTITY_DO_LERP_SP==0
if (game_get_kind() == GAMEKIND_CLIENT)
#else
if (1)
#endif
{
data->x = smooth_val(data->x, data->tx, view->delta_time[data->layer_id]);
data->y = smooth_val(data->y, data->ty, view->delta_time[data->layer_id]);
data->heading = smooth_val_spherical(data->heading, data->theading, view->delta_time[data->layer_id]);
} else {
(void)view;
data->x = data->tx;
data->y = data->ty;
data->heading = data->theading;
}
}
}
void do_entity_fadeinout(uint64_t key, entity_view * data) {
(void)key;
switch (data->tran_effect) {
case ETRAN_FADEIN: {
data->tran_time += platform_frametime();
if (data->tran_time > 1.0f) {
data->tran_effect = ETRAN_NONE;
data->tran_time = 1.0f;
}
}break;
case ETRAN_FADEOUT: {
data->tran_time -= platform_frametime();
if (data->tran_time < 0.0f) {
data->tran_effect = ETRAN_REMOVE;
data->tran_time = 0.0f;
}
}break;
default: break;
}
}
#include "zpl.h"
#include "prediction.h"
#include "platform.h"
#include "world/world.h"
#include "game.h"
#define PREDICT_SMOOTH_FACTOR_LO 7.5
#define PREDICT_SMOOTH_FACTOR_HI 12.5
static inline float map_factor(float x) {
x = 1.0f - zpl_clamp01(x);
return 1.0f - x*x*x*x*x*x*x*x;
}
static inline float base_angle(float x) {
while (x > ZPL_TAU) x -= ZPL_TAU;
while (x < 0.0f) x += ZPL_TAU;
return x;
}
static inline float spherical_lerp(float a, float b, float t) {
a = base_angle(a);
b = base_angle(b);
float d = b - a;
if (d < -ZPL_PI) {
b += ZPL_TAU;
} else if (d > ZPL_PI) {
b -= ZPL_TAU;
}
return base_angle(zpl_lerp(a, b, t));
}
float smooth_val(float cur, float tgt, uint64_t dt) {
float factor = zpl_clamp01(map_factor(zpl_unlerp(dt, WORLD_TRACKER_UPDATE_MP_FAST_MS, WORLD_TRACKER_UPDATE_MP_SLOW_MS)));
#if 0
dt = 200;
factor = map_factor(zpl_unlerp(dt, WORLD_TRACKER_UPDATE_MP_FAST_MS, WORLD_TRACKER_UPDATE_MP_SLOW_MS));
zpl_printf("lerp factor: %f\n", factor);
zpl_exit(0);
#endif
return zpl_lerp(cur, tgt, zpl_clamp01(zpl_lerp(PREDICT_SMOOTH_FACTOR_LO, PREDICT_SMOOTH_FACTOR_HI, factor)*platform_frametime()));
}
float smooth_val_spherical(float cur, float tgt, uint64_t dt) {
float factor = zpl_clamp01(map_factor(zpl_unlerp(dt, WORLD_TRACKER_UPDATE_MP_FAST_MS, WORLD_TRACKER_UPDATE_MP_SLOW_MS)));
return spherical_lerp(cur, tgt, zpl_clamp01(zpl_lerp(PREDICT_SMOOTH_FACTOR_LO, PREDICT_SMOOTH_FACTOR_HI, factor)*platform_frametime()));
}
void predict_receive_update(entity_view *d, entity_view *data) {
if (d && data->flag & EFLAG_INTERP) {
// NOTE(zaklaus): store target pos but keep x,y unchanged
float tx = data->x;
float ty = data->y;
float theading = data->heading;
data->x = d->x;
data->y = d->y;
data->heading = d->heading;
data->tx = tx;
data->ty = ty;
data->theading = theading;
}
data->tran_effect = d->tran_effect;
data->tran_time = d->tran_time;
}
#define ENTITY_DO_LERP_SP 0
void lerp_entity_positions(uint64_t key, entity_view *data) {
(void)key;
world_view *view = game_world_view_get_active();
if (data->flag == EFLAG_INTERP) {
#if ENTITY_DO_LERP_SP==0
if (game_get_kind() == GAMEKIND_CLIENT)
#else
if (1)
#endif
{
data->x = smooth_val(data->x, data->tx, view->delta_time[data->layer_id]);
data->y = smooth_val(data->y, data->ty, view->delta_time[data->layer_id]);
data->heading = smooth_val_spherical(data->heading, data->theading, view->delta_time[data->layer_id]);
} else {
(void)view;
data->x = data->tx;
data->y = data->ty;
data->heading = data->theading;
}
}
}
void do_entity_fadeinout(uint64_t key, entity_view * data) {
(void)key;
switch (data->tran_effect) {
case ETRAN_FADEIN: {
data->tran_time += platform_frametime();
if (data->tran_time > 1.0f) {
data->tran_effect = ETRAN_NONE;
data->tran_time = 1.0f;
}
}break;
case ETRAN_FADEOUT: {
data->tran_time -= platform_frametime();
if (data->tran_time < 0.0f) {
data->tran_effect = ETRAN_REMOVE;
data->tran_time = 0.0f;
}
}break;
default: break;
}
}

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@ -1,61 +1,61 @@
#include "profiler.h"
#include "raylib.h"
#include <assert.h>
#define PROF_COLLATE_WINDOW 0.5
// NOTE(zaklaus): KEEP ORDER IN SYNC WITH profiler_kind ENUM !!!
static profiler profilers[] = {
{ .id = PROF_TOTAL_TIME, .name = "measured time" },
{ .id = PROF_MAIN_LOOP, .name = "main loop" },
{ .id = PROF_WORLD_WRITE, .name = "world write" },
{ .id = PROF_RENDER, .name = "render" },
{ .id = PROF_UPDATE_SYSTEMS, .name = "update systems" },
{ .id = PROF_ENTITY_LERP, .name = "entity lerp" },
{ .id = PROF_INTEGRATE_POS, .name = "entity movement" },
};
static_assert((sizeof(profilers)/sizeof(profilers[0])) == MAX_PROF, "mismatched profilers");
void profiler_reset(profiler_kind id) {
profilers[id].num_invocations = 0;
profilers[id].total_time = 0.0;
}
void profiler_start(profiler_kind id) {
profilers[id].start_time = GetTime();
}
void profiler_stop(profiler_kind id) {
profilers[id].num_invocations += 1;
profilers[id].total_time += GetTime() - profilers[id].start_time;
profilers[id].start_time = 0.0;
}
void profiler_collate() {
static double frame_counter = 0.0;
static uint64_t frames = 0;
frame_counter += GetFrameTime();
frames++;
if (frame_counter >= PROF_COLLATE_WINDOW) {
profilers[PROF_TOTAL_TIME].delta_time = frame_counter / (double)frames;
for (uint32_t i = PROF_MAIN_LOOP; i < MAX_PROF; i += 1) {
profiler *p = &profilers[i];
p->delta_time = p->num_invocations == 0 ? 0.0 : p->total_time / (double)p->num_invocations;
}
frame_counter = 0.0;
frames = 0;
}
}
double profiler_delta(profiler_kind id) {
return profilers[id].delta_time;
}
char const *profiler_name(profiler_kind id) {
return profilers[id].name;
}
#include "profiler.h"
#include "raylib.h"
#include <assert.h>
#define PROF_COLLATE_WINDOW 0.5
// NOTE(zaklaus): KEEP ORDER IN SYNC WITH profiler_kind ENUM !!!
static profiler profilers[] = {
{ .id = PROF_TOTAL_TIME, .name = "measured time" },
{ .id = PROF_MAIN_LOOP, .name = "main loop" },
{ .id = PROF_WORLD_WRITE, .name = "world write" },
{ .id = PROF_RENDER, .name = "render" },
{ .id = PROF_UPDATE_SYSTEMS, .name = "update systems" },
{ .id = PROF_ENTITY_LERP, .name = "entity lerp" },
{ .id = PROF_INTEGRATE_POS, .name = "entity movement" },
};
static_assert((sizeof(profilers)/sizeof(profilers[0])) == MAX_PROF, "mismatched profilers");
void profiler_reset(profiler_kind id) {
profilers[id].num_invocations = 0;
profilers[id].total_time = 0.0;
}
void profiler_start(profiler_kind id) {
profilers[id].start_time = GetTime();
}
void profiler_stop(profiler_kind id) {
profilers[id].num_invocations += 1;
profilers[id].total_time += GetTime() - profilers[id].start_time;
profilers[id].start_time = 0.0;
}
void profiler_collate() {
static double frame_counter = 0.0;
static uint64_t frames = 0;
frame_counter += GetFrameTime();
frames++;
if (frame_counter >= PROF_COLLATE_WINDOW) {
profilers[PROF_TOTAL_TIME].delta_time = frame_counter / (double)frames;
for (uint32_t i = PROF_MAIN_LOOP; i < MAX_PROF; i += 1) {
profiler *p = &profilers[i];
p->delta_time = p->num_invocations == 0 ? 0.0 : p->total_time / (double)p->num_invocations;
}
frame_counter = 0.0;
frames = 0;
}
}
double profiler_delta(profiler_kind id) {
return profilers[id].delta_time;
}
char const *profiler_name(profiler_kind id) {
return profilers[id].name;
}

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@ -1,36 +1,36 @@
#pragma once
#include "system.h"
typedef enum {
PROF_TOTAL_TIME,
PROF_MAIN_LOOP,
PROF_WORLD_WRITE,
PROF_RENDER,
PROF_UPDATE_SYSTEMS,
PROF_ENTITY_LERP,
PROF_INTEGRATE_POS,
MAX_PROF,
PROF_FORCE_UINT8 = UINT8_MAX
} profiler_kind;
typedef struct {
profiler_kind id;
char const *name;
uint32_t num_invocations;
double start_time;
double delta_time;
double total_time;
} profiler;
void profiler_reset(profiler_kind id);
void profiler_start(profiler_kind id);
void profiler_stop(profiler_kind id);
void profiler_collate(void);
double profiler_delta(profiler_kind id);
char const *profiler_name(profiler_kind id);
#define profile(id) defer(profiler_start(id), profiler_stop(id))
#pragma once
#include "system.h"
typedef enum {
PROF_TOTAL_TIME,
PROF_MAIN_LOOP,
PROF_WORLD_WRITE,
PROF_RENDER,
PROF_UPDATE_SYSTEMS,
PROF_ENTITY_LERP,
PROF_INTEGRATE_POS,
MAX_PROF,
PROF_FORCE_UINT8 = UINT8_MAX
} profiler_kind;
typedef struct {
profiler_kind id;
char const *name;
uint32_t num_invocations;
double start_time;
double delta_time;
double total_time;
} profiler;
void profiler_reset(profiler_kind id);
void profiler_start(profiler_kind id);
void profiler_stop(profiler_kind id);
void profiler_collate(void);
double profiler_delta(profiler_kind id);
char const *profiler_name(profiler_kind id);
#define profile(id) defer(profiler_start(id), profiler_stop(id))

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@ -1,209 +1,209 @@
static Camera2D render_camera;
static float zoom_overlay_tran = 0.0f;
#define CAM_OVERLAY_ZOOM_LEVEL 0.80f
#define ALPHA(x) ColorAlpha(x, data->tran_time)
float zpl_lerp(float,float,float);
float zpl_to_degrees(float);
void DEBUG_draw_ground(uint64_t key, entity_view * data) {
(void)key;
switch (data->kind) {
case EKIND_CHUNK: {
world_view *view = game_world_view_get_active();
int32_t size = view->chunk_size * WORLD_BLOCK_SIZE;
int16_t offset = 0;
float x = data->x * size + offset;
float y = data->y * size + offset;
RenderTexture2D tex = GetChunkTexture(key);
float scale = (size)/(float)(tex.texture.width);
tex.texture.width *= scale;
tex.texture.height *= scale;
DrawTextureRec(tex.texture, (Rectangle){0, 0, size, -size}, (Vector2){x, y}, ColorAlpha(WHITE, data->tran_time));
if (zoom_overlay_tran > 0.02f) {
DrawRectangleEco(x, y, size-offset, size-offset, ColorAlpha(ColorFromHSV(data->color, 0.13f, 0.89f), data->tran_time*zoom_overlay_tran*0.75f));
DrawTextEco(TextFormat("%d %d", (int)data->x, (int)data->y), (int16_t)x+15, (int16_t)y+15, 200 , ColorAlpha(BLACK, data->tran_time*zoom_overlay_tran), 0.0);
}
}break;
default:break;
}
}
extern bool inv_is_open;
void DEBUG_draw_entities(uint64_t key, entity_view * data) {
uint16_t size = 16;
uint16_t font_size = (uint16_t)lerp(4.0f, 32.0f, 0.5f/(float)render_camera.zoom);
float font_spacing = 1.1f;
float title_bg_offset = 4;
float fixed_title_offset = 8;
switch (data->kind) {
case EKIND_DEMO_NPC: {
float x = data->x;
float y = data->y;
DrawCircleEco(x, y, size, ColorAlpha(BLUE, data->tran_time));
}break;
case EKIND_PLAYER: {
float x = data->x;
float y = data->y;
float health = (data->hp / data->max_hp);
const char *title = TextFormat("Player %d", key);
int title_w = MeasureTextEco(title, font_size, font_spacing);
DrawRectangleEco(x-title_w/2-title_bg_offset/2, y-size-font_size-fixed_title_offset, title_w+title_bg_offset, font_size, ColorAlpha(BLACK, data->tran_time));
DrawRectangleEco(x-title_w/2-title_bg_offset/2, y-size-fixed_title_offset, title_w*health+title_bg_offset, font_size*0.2f, ColorAlpha(RED, data->tran_time));
DrawTextEco(title, x-title_w/2, y-size-font_size-fixed_title_offset, font_size, ColorAlpha(RAYWHITE, data->tran_time), font_spacing);
DrawCircleEco(x, y, size, ColorAlpha(YELLOW, data->tran_time));
if (data->has_items && !data->inside_vehicle) {
float ix = data->x;
float iy = data->y;
if (data->items[data->selected_item].quantity > 0) {
item_kind it_kind = data->items[data->selected_item].kind;
uint32_t qty = data->items[data->selected_item].quantity;
uint16_t it_id = item_find(it_kind);
DrawTexturePro(GetSpriteTexture2D(assets_find(item_get_asset(it_id))), ASSET_SRC_RECT(), ((Rectangle){ix, iy, 32, 32}), (Vector2){0.5f,0.5f}, 0.0f, ALPHA(WHITE));
if (!inv_is_open)
DrawTextEco(zpl_bprintf("%d", qty), ix+24, iy+24, 8, RAYWHITE, 0.0f);
}
}
}break;
case EKIND_MACRO_BOT: {
float x = data->x;
float y = data->y;
const char *title = TextFormat("Bot %d", key);
int title_w = MeasureTextEco(title, font_size, font_spacing);
DrawRectangleEco(x-title_w/2-title_bg_offset/2, y-size-font_size-fixed_title_offset, title_w+title_bg_offset, font_size, ColorAlpha(GRAY, data->tran_time));
DrawTextEco(title, x-title_w/2, y-size-font_size-fixed_title_offset, font_size, ColorAlpha(BLACK, data->tran_time), font_spacing);
DrawCircleEco(x, y, size, ColorAlpha(PURPLE, data->tran_time));
}break;
case EKIND_ITEM: {
float x = data->x - 32.f;
float y = data->y - 32.f;
DrawTexturePro(GetSpriteTexture2D(assets_find(data->asset)), ASSET_SRC_RECT(), ASSET_DST_RECT(x,y), (Vector2){0.5f,0.5f}, 0.0f, ALPHA(WHITE));
DrawTextEco(zpl_bprintf("%d", data->quantity), x, y, 10, ALPHA(RAYWHITE), 0.0f);
}break;
default:break;
}
}
void DEBUG_draw_entities_low(uint64_t key, entity_view * data) {
(void)key;
switch (data->kind) {
case EKIND_VEHICLE: {
float x = data->x;
float y = data->y;
float const w = 80;
float const h = 50;
DrawRectanglePro((Rectangle){x,y,w,h}, (Vector2){w/2.0f,h/2.0f}, zpl_to_degrees(data->heading), ColorAlpha(RED, data->tran_time));
}break;
default:break;
}
}
void renderer_draw_v0(void) {
render_camera.zoom = zpl_lerp(render_camera.zoom, target_zoom, GetFrameTime()*2.9978f);
camera_update();
camera game_camera = camera_get();
render_camera.target = (Vector2){game_camera.x, game_camera.y};
zoom_overlay_tran = zpl_lerp(zoom_overlay_tran, (target_zoom <= CAM_OVERLAY_ZOOM_LEVEL) ? 1.0f : 0.0f, GetFrameTime()*2.0f);
ClearBackground(GetColor(0x222034));
BeginMode2D(render_camera);
game_world_view_active_entity_map(DEBUG_draw_ground);
game_world_view_active_entity_map(DEBUG_draw_entities_low);
game_world_view_active_entity_map(DEBUG_draw_entities);
EndMode2D();
}
float renderer_zoom_get_v0(void) {
return render_camera.zoom;
}
void renderer_init_v0(void) {
render_camera.target = (Vector2){0.0f,0.0f};
render_camera.offset = (Vector2){screenWidth >> 1, screenHeight >> 1};
render_camera.rotation = 0.0f;
render_camera.zoom = 1.5f;
// NOTE(zaklaus): Paint the screen before we load the game
// TODO(zaklaus): Render a cool loading screen background maybe? :wink: :wink:
BeginDrawing();
ClearBackground(GetColor(0x222034));
char const *loading_text = "zpl.eco2d is loading...";
int text_w = MeasureText(loading_text, 120);
DrawText(loading_text, GetScreenWidth()-text_w-15, GetScreenHeight()-135, 120, RAYWHITE);
EndDrawing();
blocks_setup();
assets_setup();
}
void renderer_shutdown_v0(void) {
blocks_destroy();
assets_destroy();
}
void renderer_debug_draw_v0(void) {
BeginMode2D(render_camera);
debug_draw_queue *que = debug_draw_samples();
for (size_t i = 0; i < que->num_entries; i += 1) {
debug_draw_entry *e = &que->entries[i];
Color color = GetColor(e->color);
switch (e->kind) {
case DDRAW_LINE: {
float x = e->a.x;
float y = e->a.y;
float x2 = e->b.x;
float y2 = e->b.y;
DrawLineV((Vector2){x, y}, (Vector2){x2, y2}, color);
}break;
case DDRAW_CIRCLE:{
float x = e->a.x;
float y = e->a.y;
DrawCircleLinesEco(x, y, e->radius, color);
}break;
case DDRAW_RECT:{
float x = e->bmin.x;
float y = e->bmin.y;
float w = e->bmax.x - e->bmin.x;
float h = e->bmax.y - e->bmin.y;
DrawRectangleLinesEco(x, y, w, h, color);
}break;
default: {
}break;
}
}
EndMode2D();
}
void renderer_draw_single_v0(float x, float y, asset_id id, Color color) {
BeginMode2D(render_camera);
x -= 32.0f;
y -= 32.0f;
DrawTexturePro(GetSpriteTexture2D(assets_find(id)), ASSET_SRC_RECT(), ASSET_DST_RECT(x,y), (Vector2){0.5f,0.5f}, 0.0f, color);
EndMode2D();
}
static Camera2D render_camera;
static float zoom_overlay_tran = 0.0f;
#define CAM_OVERLAY_ZOOM_LEVEL 0.80f
#define ALPHA(x) ColorAlpha(x, data->tran_time)
float zpl_lerp(float,float,float);
float zpl_to_degrees(float);
void DEBUG_draw_ground(uint64_t key, entity_view * data) {
(void)key;
switch (data->kind) {
case EKIND_CHUNK: {
world_view *view = game_world_view_get_active();
int32_t size = view->chunk_size * WORLD_BLOCK_SIZE;
int16_t offset = 0;
float x = data->x * size + offset;
float y = data->y * size + offset;
RenderTexture2D tex = GetChunkTexture(key);
float scale = (size)/(float)(tex.texture.width);
tex.texture.width *= scale;
tex.texture.height *= scale;
DrawTextureRec(tex.texture, (Rectangle){0, 0, size, -size}, (Vector2){x, y}, ColorAlpha(WHITE, data->tran_time));
if (zoom_overlay_tran > 0.02f) {
DrawRectangleEco(x, y, size-offset, size-offset, ColorAlpha(ColorFromHSV(data->color, 0.13f, 0.89f), data->tran_time*zoom_overlay_tran*0.75f));
DrawTextEco(TextFormat("%d %d", (int)data->x, (int)data->y), (int16_t)x+15, (int16_t)y+15, 200 , ColorAlpha(BLACK, data->tran_time*zoom_overlay_tran), 0.0);
}
}break;
default:break;
}
}
extern bool inv_is_open;
void DEBUG_draw_entities(uint64_t key, entity_view * data) {
uint16_t size = 16;
uint16_t font_size = (uint16_t)lerp(4.0f, 32.0f, 0.5f/(float)render_camera.zoom);
float font_spacing = 1.1f;
float title_bg_offset = 4;
float fixed_title_offset = 8;
switch (data->kind) {
case EKIND_DEMO_NPC: {
float x = data->x;
float y = data->y;
DrawCircleEco(x, y, size, ColorAlpha(BLUE, data->tran_time));
}break;
case EKIND_PLAYER: {
float x = data->x;
float y = data->y;
float health = (data->hp / data->max_hp);
const char *title = TextFormat("Player %d", key);
int title_w = MeasureTextEco(title, font_size, font_spacing);
DrawRectangleEco(x-title_w/2-title_bg_offset/2, y-size-font_size-fixed_title_offset, title_w+title_bg_offset, font_size, ColorAlpha(BLACK, data->tran_time));
DrawRectangleEco(x-title_w/2-title_bg_offset/2, y-size-fixed_title_offset, title_w*health+title_bg_offset, font_size*0.2f, ColorAlpha(RED, data->tran_time));
DrawTextEco(title, x-title_w/2, y-size-font_size-fixed_title_offset, font_size, ColorAlpha(RAYWHITE, data->tran_time), font_spacing);
DrawCircleEco(x, y, size, ColorAlpha(YELLOW, data->tran_time));
if (data->has_items && !data->inside_vehicle) {
float ix = data->x;
float iy = data->y;
if (data->items[data->selected_item].quantity > 0) {
item_kind it_kind = data->items[data->selected_item].kind;
uint32_t qty = data->items[data->selected_item].quantity;
uint16_t it_id = item_find(it_kind);
DrawTexturePro(GetSpriteTexture2D(assets_find(item_get_asset(it_id))), ASSET_SRC_RECT(), ((Rectangle){ix, iy, 32, 32}), (Vector2){0.5f,0.5f}, 0.0f, ALPHA(WHITE));
if (!inv_is_open)
DrawTextEco(zpl_bprintf("%d", qty), ix+24, iy+24, 8, RAYWHITE, 0.0f);
}
}
}break;
case EKIND_MACRO_BOT: {
float x = data->x;
float y = data->y;
const char *title = TextFormat("Bot %d", key);
int title_w = MeasureTextEco(title, font_size, font_spacing);
DrawRectangleEco(x-title_w/2-title_bg_offset/2, y-size-font_size-fixed_title_offset, title_w+title_bg_offset, font_size, ColorAlpha(GRAY, data->tran_time));
DrawTextEco(title, x-title_w/2, y-size-font_size-fixed_title_offset, font_size, ColorAlpha(BLACK, data->tran_time), font_spacing);
DrawCircleEco(x, y, size, ColorAlpha(PURPLE, data->tran_time));
}break;
case EKIND_ITEM: {
float x = data->x - 32.f;
float y = data->y - 32.f;
DrawTexturePro(GetSpriteTexture2D(assets_find(data->asset)), ASSET_SRC_RECT(), ASSET_DST_RECT(x,y), (Vector2){0.5f,0.5f}, 0.0f, ALPHA(WHITE));
DrawTextEco(zpl_bprintf("%d", data->quantity), x, y, 10, ALPHA(RAYWHITE), 0.0f);
}break;
default:break;
}
}
void DEBUG_draw_entities_low(uint64_t key, entity_view * data) {
(void)key;
switch (data->kind) {
case EKIND_VEHICLE: {
float x = data->x;
float y = data->y;
float const w = 80;
float const h = 50;
DrawRectanglePro((Rectangle){x,y,w,h}, (Vector2){w/2.0f,h/2.0f}, zpl_to_degrees(data->heading), ColorAlpha(RED, data->tran_time));
}break;
default:break;
}
}
void renderer_draw_v0(void) {
render_camera.zoom = zpl_lerp(render_camera.zoom, target_zoom, GetFrameTime()*2.9978f);
camera_update();
camera game_camera = camera_get();
render_camera.target = (Vector2){game_camera.x, game_camera.y};
zoom_overlay_tran = zpl_lerp(zoom_overlay_tran, (target_zoom <= CAM_OVERLAY_ZOOM_LEVEL) ? 1.0f : 0.0f, GetFrameTime()*2.0f);
ClearBackground(GetColor(0x222034));
BeginMode2D(render_camera);
game_world_view_active_entity_map(DEBUG_draw_ground);
game_world_view_active_entity_map(DEBUG_draw_entities_low);
game_world_view_active_entity_map(DEBUG_draw_entities);
EndMode2D();
}
float renderer_zoom_get_v0(void) {
return render_camera.zoom;
}
void renderer_init_v0(void) {
render_camera.target = (Vector2){0.0f,0.0f};
render_camera.offset = (Vector2){screenWidth >> 1, screenHeight >> 1};
render_camera.rotation = 0.0f;
render_camera.zoom = 1.5f;
// NOTE(zaklaus): Paint the screen before we load the game
// TODO(zaklaus): Render a cool loading screen background maybe? :wink: :wink:
BeginDrawing();
ClearBackground(GetColor(0x222034));
char const *loading_text = "zpl.eco2d is loading...";
int text_w = MeasureText(loading_text, 120);
DrawText(loading_text, GetScreenWidth()-text_w-15, GetScreenHeight()-135, 120, RAYWHITE);
EndDrawing();
blocks_setup();
assets_setup();
}
void renderer_shutdown_v0(void) {
blocks_destroy();
assets_destroy();
}
void renderer_debug_draw_v0(void) {
BeginMode2D(render_camera);
debug_draw_queue *que = debug_draw_samples();
for (size_t i = 0; i < que->num_entries; i += 1) {
debug_draw_entry *e = &que->entries[i];
Color color = GetColor(e->color);
switch (e->kind) {
case DDRAW_LINE: {
float x = e->a.x;
float y = e->a.y;
float x2 = e->b.x;
float y2 = e->b.y;
DrawLineV((Vector2){x, y}, (Vector2){x2, y2}, color);
}break;
case DDRAW_CIRCLE:{
float x = e->a.x;
float y = e->a.y;
DrawCircleLinesEco(x, y, e->radius, color);
}break;
case DDRAW_RECT:{
float x = e->bmin.x;
float y = e->bmin.y;
float w = e->bmax.x - e->bmin.x;
float h = e->bmax.y - e->bmin.y;
DrawRectangleLinesEco(x, y, w, h, color);
}break;
default: {
}break;
}
}
EndMode2D();
}
void renderer_draw_single_v0(float x, float y, asset_id id, Color color) {
BeginMode2D(render_camera);
x -= 32.0f;
y -= 32.0f;
DrawTexturePro(GetSpriteTexture2D(assets_find(id)), ASSET_SRC_RECT(), ASSET_DST_RECT(x,y), (Vector2){0.5f,0.5f}, 0.0f, color);
EndMode2D();
}

View File

@ -1,377 +1,377 @@
#pragma once
#include "system.h"
#include "raylib.h"
#include "world/blocks.h"
#include "assets.h"
#define RAYLIB_NEW_RLGL
#include "rlgl.h"
static inline float lerp(float a, float b, float t) { return a * (1.0f - t) + b * t; }
static inline
void DrawTextEco(const char *text, float posX, float posY, int fontSize, Color color, float spacing) {
#if 1
// Check if default font has been loaded
if (GetFontDefault().texture.id != 0) {
Vector2 position = { (float)posX , (float)posY };
int defaultFontSize = 10; // Default Font chars height in pixel
int new_spacing = spacing == 0.0f ? fontSize/defaultFontSize : spacing;
DrawTextEx(GetFontDefault(), text, position, (float)fontSize , (float)new_spacing , color);
}
#endif
}
static inline
int MeasureTextEco(const char *text, int fontSize, float spacing) {
#if 1
Vector2 vec = { 0.0f, 0.0f };
// Check if default font has been loaded
if (GetFontDefault().texture.id != 0) {
int defaultFontSize = 10; // Default Font chars height in pixel
int new_spacing = spacing == 0.0f ? fontSize/defaultFontSize : spacing;
vec = MeasureTextEx(GetFontDefault(), text, (float)fontSize, (float)new_spacing);
}
return (int)vec.x;
#else
return 0;
#endif
}
static inline
void DrawCircleEco(float centerX, float centerY, float radius, Color color)
{
DrawCircleV((Vector2){ (float)centerX , (float)centerY }, radius , color);
}
static inline
void DrawRectangleEco(float posX, float posY, float width, float height, Color color)
{
DrawRectangleV((Vector2){ (float)posX , (float)posY }, (Vector2){ width , height }, color);
}
static inline
Texture2D GetBlockImage(uint8_t id) {
return *(Texture2D*)blocks_get_img(id);
}
static inline
RenderTexture2D GetChunkTexture(uint64_t id) {
RenderTexture2D *tex = (RenderTexture2D*)blocks_get_chunk_tex(id);
if (!tex) return (RenderTexture2D){0};
return *tex;
}
static inline
Texture2D GetSpriteTexture2D(uint16_t id) {
return *(Texture2D*)assets_get_tex(id);
}
static inline
Sound GetSound(uint16_t id) {
return *(Sound*)assets_get_snd(id);
}
// Draw cube
// NOTE: Cube position is the center position
static inline
void EcoDrawCube(Vector3 position, float width, float height, float length, float heading, Color color)
{
float x = 0.0f;
float y = 0.0f;
float z = 0.0f;
rlCheckRenderBatchLimit(36);
rlPushMatrix();
// NOTE: Transformation is applied in inverse order (scale -> rotate -> translate)
rlTranslatef(position.x, position.y, position.z);
rlRotatef(heading, 0, 1, 0);
//rlScalef(1.0f, 1.0f, 1.0f); // NOTE: Vertices are directly scaled on definition
rlBegin(RL_TRIANGLES);
rlColor4ub(color.r, color.g, color.b, color.a);
// Front face
rlVertex3f(x - width/2, y - height/2, z + length/2); // Bottom Left
rlVertex3f(x + width/2, y - height/2, z + length/2); // Bottom Right
rlVertex3f(x - width/2, y + height/2, z + length/2); // Top Left
rlVertex3f(x + width/2, y + height/2, z + length/2); // Top Right
rlVertex3f(x - width/2, y + height/2, z + length/2); // Top Left
rlVertex3f(x + width/2, y - height/2, z + length/2); // Bottom Right
// Back face
rlVertex3f(x - width/2, y - height/2, z - length/2); // Bottom Left
rlVertex3f(x - width/2, y + height/2, z - length/2); // Top Left
rlVertex3f(x + width/2, y - height/2, z - length/2); // Bottom Right
rlVertex3f(x + width/2, y + height/2, z - length/2); // Top Right
rlVertex3f(x + width/2, y - height/2, z - length/2); // Bottom Right
rlVertex3f(x - width/2, y + height/2, z - length/2); // Top Left
// Top face
rlVertex3f(x - width/2, y + height/2, z - length/2); // Top Left
rlVertex3f(x - width/2, y + height/2, z + length/2); // Bottom Left
rlVertex3f(x + width/2, y + height/2, z + length/2); // Bottom Right
rlVertex3f(x + width/2, y + height/2, z - length/2); // Top Right
rlVertex3f(x - width/2, y + height/2, z - length/2); // Top Left
rlVertex3f(x + width/2, y + height/2, z + length/2); // Bottom Right
// Bottom face
rlVertex3f(x - width/2, y - height/2, z - length/2); // Top Left
rlVertex3f(x + width/2, y - height/2, z + length/2); // Bottom Right
rlVertex3f(x - width/2, y - height/2, z + length/2); // Bottom Left
rlVertex3f(x + width/2, y - height/2, z - length/2); // Top Right
rlVertex3f(x + width/2, y - height/2, z + length/2); // Bottom Right
rlVertex3f(x - width/2, y - height/2, z - length/2); // Top Left
// Right face
rlVertex3f(x + width/2, y - height/2, z - length/2); // Bottom Right
rlVertex3f(x + width/2, y + height/2, z - length/2); // Top Right
rlVertex3f(x + width/2, y + height/2, z + length/2); // Top Left
rlVertex3f(x + width/2, y - height/2, z + length/2); // Bottom Left
rlVertex3f(x + width/2, y - height/2, z - length/2); // Bottom Right
rlVertex3f(x + width/2, y + height/2, z + length/2); // Top Left
// Left face
rlVertex3f(x - width/2, y - height/2, z - length/2); // Bottom Right
rlVertex3f(x - width/2, y + height/2, z + length/2); // Top Left
rlVertex3f(x - width/2, y + height/2, z - length/2); // Top Right
rlVertex3f(x - width/2, y - height/2, z + length/2); // Bottom Left
rlVertex3f(x - width/2, y + height/2, z + length/2); // Top Left
rlVertex3f(x - width/2, y - height/2, z - length/2); // Bottom Right
rlEnd();
rlPopMatrix();
}
// Draw codepoint at specified position in 3D space
void DrawTextCodepoint3D(Font font, int codepoint, Vector3 position, float fontSize, bool backface, Color tint)
{
#if 0
// Character index position in sprite font
// NOTE: In case a codepoint is not available in the font, index returned points to '?'
int index = GetGlyphIndex(font, codepoint);
float scale = fontSize/(float)font.baseSize;
// Character destination rectangle on screen
// NOTE: We consider charsPadding on drawing
position.x += (float)(font.chars[index].offsetX - font.charsPadding)/(float)font.baseSize*scale;
position.z += (float)(font.chars[index].offsetY - font.charsPadding)/(float)font.baseSize*scale;
// Character source rectangle from font texture atlas
// NOTE: We consider chars padding when drawing, it could be required for outline/glow shader effects
Rectangle srcRec = { font.recs[index].x - (float)font.charsPadding, font.recs[index].y - (float)font.charsPadding,
font.recs[index].width + 2.0f*font.charsPadding, font.recs[index].height + 2.0f*font.charsPadding };
float width = (float)(font.recs[index].width + 2.0f*font.charsPadding)/(float)font.baseSize*scale;
float height = (float)(font.recs[index].height + 2.0f*font.charsPadding)/(float)font.baseSize*scale;
if (font.texture.id > 0)
{
const float x = 0.0f;
const float y = 0.0f;
const float z = 0.0f;
// normalized texture coordinates of the glyph inside the font texture (0.0f -> 1.0f)
const float tx = srcRec.x/font.texture.width;
const float ty = srcRec.y/font.texture.height;
const float tw = (srcRec.x+srcRec.width)/font.texture.width;
const float th = (srcRec.y+srcRec.height)/font.texture.height;
{
#if defined(RAYLIB_NEW_RLGL)
}
rlCheckRenderBatchLimit(4 + 4*backface);
rlSetTexture(font.texture.id);
#else
if (rlCheckBufferLimit(4 + 4*backface)) rlglDraw();
rlEnableTexture(font.texture.id);
#endif
rlPushMatrix();
rlTranslatef(position.x, position.y, position.z);
rlBegin(RL_QUADS);
rlColor4ub(tint.r, tint.g, tint.b, tint.a);
// Front Face
rlNormal3f(0.0f, 1.0f, 0.0f); // Normal Pointing Up
rlTexCoord2f(tx, ty); rlVertex3f(x, y, z); // Top Left Of The Texture and Quad
rlTexCoord2f(tx, th); rlVertex3f(x, y, z + height); // Bottom Left Of The Texture and Quad
rlTexCoord2f(tw, th); rlVertex3f(x + width, y, z + height); // Bottom Right Of The Texture and Quad
rlTexCoord2f(tw, ty); rlVertex3f(x + width, y, z); // Top Right Of The Texture and Quad
if (backface)
{
// Back Face
rlNormal3f(0.0f, -1.0f, 0.0f); // Normal Pointing Down
rlTexCoord2f(tx, ty); rlVertex3f(x, y, z); // Top Right Of The Texture and Quad
rlTexCoord2f(tw, ty); rlVertex3f(x + width, y, z); // Top Left Of The Texture and Quad
rlTexCoord2f(tw, th); rlVertex3f(x + width, y, z + height); // Bottom Left Of The Texture and Quad
rlTexCoord2f(tx, th); rlVertex3f(x, y, z + height); // Bottom Right Of The Texture and Quad
}
rlEnd();
rlPopMatrix();
#if defined(RAYLIB_NEW_RLGL)
rlSetTexture(0);
#else
rlDisableTexture();
#endif
}
#endif
}
void DrawText3D(Font font, const char *text, Vector3 position, float fontSize, float fontSpacing, float lineSpacing, bool backface, Color tint) {
#if 0
int length = TextLength(text); // Total length in bytes of the text, scanned by codepoints in loop
float textOffsetY = 0.0f; // Offset between lines (on line break '\n')
float textOffsetX = 0.0f; // Offset X to next character to draw
float scale = fontSize/(float)font.baseSize;
for (int i = 0; i < length;)
{
// Get next codepoint from byte string and glyph index in font
int codepointByteCount = 0;
int codepoint = GetCodepoint(&text[i], &codepointByteCount);
int index = GetGlyphIndex(font, codepoint);
// NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
// but we need to draw all of the bad bytes using the '?' symbol moving one byte
if (codepoint == 0x3f) codepointByteCount = 1;
if (codepoint == '\n')
{
// NOTE: Fixed line spacing of 1.5 line-height
// TODO: Support custom line spacing defined by user
textOffsetY += scale + lineSpacing/(float)font.baseSize*scale;
textOffsetX = 0.0f;
}
else
{
if ((codepoint != ' ') && (codepoint != '\t'))
{
DrawTextCodepoint3D(font, codepoint, (Vector3){ position.x + textOffsetX, position.y, position.z + textOffsetY }, fontSize, backface, tint);
}
if (font.chars[index].advanceX == 0) textOffsetX += (float)(font.recs[index].width + fontSpacing)/(float)font.baseSize*scale;
else textOffsetX += (float)(font.chars[index].advanceX + fontSpacing)/(float)font.baseSize*scale;
}
i += codepointByteCount; // Move text bytes counter to next codepoint
}
#endif
}
Vector3 MeasureText3D(Font font, const char* text, float fontSize, float fontSpacing, float lineSpacing) {
#if 0
int len = TextLength(text);
int tempLen = 0; // Used to count longer text line num chars
int lenCounter = 0;
float tempTextWidth = 0.0f; // Used to count longer text line width
float scale = fontSize/(float)font.baseSize;
float textHeight = scale;
float textWidth = 0.0f;
int letter = 0; // Current character
int index = 0; // Index position in sprite font
for (int i = 0; i < len; i++)
{
lenCounter++;
int next = 0;
letter = GetCodepoint(&text[i], &next);
index = GetGlyphIndex(font, letter);
// NOTE: normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
// but we need to draw all of the bad bytes using the '?' symbol so to not skip any we set next = 1
if (letter == 0x3f) next = 1;
i += next - 1;
if (letter != '\n')
{
if (font.chars[index].advanceX != 0) textWidth += (font.chars[index].advanceX+fontSpacing)/(float)font.baseSize*scale;
else textWidth += (font.recs[index].width + font.chars[index].offsetX)/(float)font.baseSize*scale;
}
else
{
if (tempTextWidth < textWidth) tempTextWidth = textWidth;
lenCounter = 0;
textWidth = 0.0f;
textHeight += scale + lineSpacing/(float)font.baseSize*scale;
}
if (tempLen < lenCounter) tempLen = lenCounter;
}
if (tempTextWidth < textWidth) tempTextWidth = textWidth;
Vector3 vec = { 0 };
vec.x = tempTextWidth + (float)((tempLen - 1)*fontSpacing/(float)font.baseSize*scale); // Adds chars spacing to measure
vec.y = 0.25f;
vec.z = textHeight;
return vec;
#endif
}
Color GenerateRandomColor(float s, float v) {
const float Phi = 0.618033988749895f; // Golden ratio conjugate
float h = GetRandomValue(0, 360);
h = fmodf((h + h*Phi), 360.0f);
return ColorFromHSV(h, s, v);
}
// Draw circle outline
void DrawCircleLinesEco(float centerX, float centerY, float radius, Color color)
{
rlCheckRenderBatchLimit(2*36);
rlBegin(RL_LINES);
rlColor4ub(color.r, color.g, color.b, color.a);
// NOTE: Circle outline is drawn pixel by pixel every degree (0 to 360)
for (int i = 0; i < 360; i += 10)
{
rlVertex2f(centerX + sinf(DEG2RAD*i)*radius, centerY + cosf(DEG2RAD*i)*radius);
rlVertex2f(centerX + sinf(DEG2RAD*(i + 10))*radius, centerY + cosf(DEG2RAD*(i + 10))*radius);
}
rlEnd();
}
void DrawRectangleLinesEco(float posX, float posY, float width, float height, Color color)
{
rlBegin(RL_LINES);
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2f(posX + 1, posY + 1);
rlVertex2f(posX + width, posY + 1);
rlVertex2f(posX + width, posY + 1);
rlVertex2f(posX + width, posY + height);
rlVertex2f(posX + width, posY + height);
rlVertex2f(posX + 1, posY + height);
rlVertex2f(posX + 1, posY + height);
rlVertex2f(posX + 1, posY + 1);
rlEnd();
}
#pragma once
#include "system.h"
#include "raylib.h"
#include "world/blocks.h"
#include "assets.h"
#define RAYLIB_NEW_RLGL
#include "rlgl.h"
static inline float lerp(float a, float b, float t) { return a * (1.0f - t) + b * t; }
static inline
void DrawTextEco(const char *text, float posX, float posY, int fontSize, Color color, float spacing) {
#if 1
// Check if default font has been loaded
if (GetFontDefault().texture.id != 0) {
Vector2 position = { (float)posX , (float)posY };
int defaultFontSize = 10; // Default Font chars height in pixel
int new_spacing = spacing == 0.0f ? fontSize/defaultFontSize : spacing;
DrawTextEx(GetFontDefault(), text, position, (float)fontSize , (float)new_spacing , color);
}
#endif
}
static inline
int MeasureTextEco(const char *text, int fontSize, float spacing) {
#if 1
Vector2 vec = { 0.0f, 0.0f };
// Check if default font has been loaded
if (GetFontDefault().texture.id != 0) {
int defaultFontSize = 10; // Default Font chars height in pixel
int new_spacing = spacing == 0.0f ? fontSize/defaultFontSize : spacing;
vec = MeasureTextEx(GetFontDefault(), text, (float)fontSize, (float)new_spacing);
}
return (int)vec.x;
#else
return 0;
#endif
}
static inline
void DrawCircleEco(float centerX, float centerY, float radius, Color color)
{
DrawCircleV((Vector2){ (float)centerX , (float)centerY }, radius , color);
}
static inline
void DrawRectangleEco(float posX, float posY, float width, float height, Color color)
{
DrawRectangleV((Vector2){ (float)posX , (float)posY }, (Vector2){ width , height }, color);
}
static inline
Texture2D GetBlockImage(uint8_t id) {
return *(Texture2D*)blocks_get_img(id);
}
static inline
RenderTexture2D GetChunkTexture(uint64_t id) {
RenderTexture2D *tex = (RenderTexture2D*)blocks_get_chunk_tex(id);
if (!tex) return (RenderTexture2D){0};
return *tex;
}
static inline
Texture2D GetSpriteTexture2D(uint16_t id) {
return *(Texture2D*)assets_get_tex(id);
}
static inline
Sound GetSound(uint16_t id) {
return *(Sound*)assets_get_snd(id);
}
// Draw cube
// NOTE: Cube position is the center position
static inline
void EcoDrawCube(Vector3 position, float width, float height, float length, float heading, Color color)
{
float x = 0.0f;
float y = 0.0f;
float z = 0.0f;
rlCheckRenderBatchLimit(36);
rlPushMatrix();
// NOTE: Transformation is applied in inverse order (scale -> rotate -> translate)
rlTranslatef(position.x, position.y, position.z);
rlRotatef(heading, 0, 1, 0);
//rlScalef(1.0f, 1.0f, 1.0f); // NOTE: Vertices are directly scaled on definition
rlBegin(RL_TRIANGLES);
rlColor4ub(color.r, color.g, color.b, color.a);
// Front face
rlVertex3f(x - width/2, y - height/2, z + length/2); // Bottom Left
rlVertex3f(x + width/2, y - height/2, z + length/2); // Bottom Right
rlVertex3f(x - width/2, y + height/2, z + length/2); // Top Left
rlVertex3f(x + width/2, y + height/2, z + length/2); // Top Right
rlVertex3f(x - width/2, y + height/2, z + length/2); // Top Left
rlVertex3f(x + width/2, y - height/2, z + length/2); // Bottom Right
// Back face
rlVertex3f(x - width/2, y - height/2, z - length/2); // Bottom Left
rlVertex3f(x - width/2, y + height/2, z - length/2); // Top Left
rlVertex3f(x + width/2, y - height/2, z - length/2); // Bottom Right
rlVertex3f(x + width/2, y + height/2, z - length/2); // Top Right
rlVertex3f(x + width/2, y - height/2, z - length/2); // Bottom Right
rlVertex3f(x - width/2, y + height/2, z - length/2); // Top Left
// Top face
rlVertex3f(x - width/2, y + height/2, z - length/2); // Top Left
rlVertex3f(x - width/2, y + height/2, z + length/2); // Bottom Left
rlVertex3f(x + width/2, y + height/2, z + length/2); // Bottom Right
rlVertex3f(x + width/2, y + height/2, z - length/2); // Top Right
rlVertex3f(x - width/2, y + height/2, z - length/2); // Top Left
rlVertex3f(x + width/2, y + height/2, z + length/2); // Bottom Right
// Bottom face
rlVertex3f(x - width/2, y - height/2, z - length/2); // Top Left
rlVertex3f(x + width/2, y - height/2, z + length/2); // Bottom Right
rlVertex3f(x - width/2, y - height/2, z + length/2); // Bottom Left
rlVertex3f(x + width/2, y - height/2, z - length/2); // Top Right
rlVertex3f(x + width/2, y - height/2, z + length/2); // Bottom Right
rlVertex3f(x - width/2, y - height/2, z - length/2); // Top Left
// Right face
rlVertex3f(x + width/2, y - height/2, z - length/2); // Bottom Right
rlVertex3f(x + width/2, y + height/2, z - length/2); // Top Right
rlVertex3f(x + width/2, y + height/2, z + length/2); // Top Left
rlVertex3f(x + width/2, y - height/2, z + length/2); // Bottom Left
rlVertex3f(x + width/2, y - height/2, z - length/2); // Bottom Right
rlVertex3f(x + width/2, y + height/2, z + length/2); // Top Left
// Left face
rlVertex3f(x - width/2, y - height/2, z - length/2); // Bottom Right
rlVertex3f(x - width/2, y + height/2, z + length/2); // Top Left
rlVertex3f(x - width/2, y + height/2, z - length/2); // Top Right
rlVertex3f(x - width/2, y - height/2, z + length/2); // Bottom Left
rlVertex3f(x - width/2, y + height/2, z + length/2); // Top Left
rlVertex3f(x - width/2, y - height/2, z - length/2); // Bottom Right
rlEnd();
rlPopMatrix();
}
// Draw codepoint at specified position in 3D space
void DrawTextCodepoint3D(Font font, int codepoint, Vector3 position, float fontSize, bool backface, Color tint)
{
#if 0
// Character index position in sprite font
// NOTE: In case a codepoint is not available in the font, index returned points to '?'
int index = GetGlyphIndex(font, codepoint);
float scale = fontSize/(float)font.baseSize;
// Character destination rectangle on screen
// NOTE: We consider charsPadding on drawing
position.x += (float)(font.chars[index].offsetX - font.charsPadding)/(float)font.baseSize*scale;
position.z += (float)(font.chars[index].offsetY - font.charsPadding)/(float)font.baseSize*scale;
// Character source rectangle from font texture atlas
// NOTE: We consider chars padding when drawing, it could be required for outline/glow shader effects
Rectangle srcRec = { font.recs[index].x - (float)font.charsPadding, font.recs[index].y - (float)font.charsPadding,
font.recs[index].width + 2.0f*font.charsPadding, font.recs[index].height + 2.0f*font.charsPadding };
float width = (float)(font.recs[index].width + 2.0f*font.charsPadding)/(float)font.baseSize*scale;
float height = (float)(font.recs[index].height + 2.0f*font.charsPadding)/(float)font.baseSize*scale;
if (font.texture.id > 0)
{
const float x = 0.0f;
const float y = 0.0f;
const float z = 0.0f;
// normalized texture coordinates of the glyph inside the font texture (0.0f -> 1.0f)
const float tx = srcRec.x/font.texture.width;
const float ty = srcRec.y/font.texture.height;
const float tw = (srcRec.x+srcRec.width)/font.texture.width;
const float th = (srcRec.y+srcRec.height)/font.texture.height;
{
#if defined(RAYLIB_NEW_RLGL)
}
rlCheckRenderBatchLimit(4 + 4*backface);
rlSetTexture(font.texture.id);
#else
if (rlCheckBufferLimit(4 + 4*backface)) rlglDraw();
rlEnableTexture(font.texture.id);
#endif
rlPushMatrix();
rlTranslatef(position.x, position.y, position.z);
rlBegin(RL_QUADS);
rlColor4ub(tint.r, tint.g, tint.b, tint.a);
// Front Face
rlNormal3f(0.0f, 1.0f, 0.0f); // Normal Pointing Up
rlTexCoord2f(tx, ty); rlVertex3f(x, y, z); // Top Left Of The Texture and Quad
rlTexCoord2f(tx, th); rlVertex3f(x, y, z + height); // Bottom Left Of The Texture and Quad
rlTexCoord2f(tw, th); rlVertex3f(x + width, y, z + height); // Bottom Right Of The Texture and Quad
rlTexCoord2f(tw, ty); rlVertex3f(x + width, y, z); // Top Right Of The Texture and Quad
if (backface)
{
// Back Face
rlNormal3f(0.0f, -1.0f, 0.0f); // Normal Pointing Down
rlTexCoord2f(tx, ty); rlVertex3f(x, y, z); // Top Right Of The Texture and Quad
rlTexCoord2f(tw, ty); rlVertex3f(x + width, y, z); // Top Left Of The Texture and Quad
rlTexCoord2f(tw, th); rlVertex3f(x + width, y, z + height); // Bottom Left Of The Texture and Quad
rlTexCoord2f(tx, th); rlVertex3f(x, y, z + height); // Bottom Right Of The Texture and Quad
}
rlEnd();
rlPopMatrix();
#if defined(RAYLIB_NEW_RLGL)
rlSetTexture(0);
#else
rlDisableTexture();
#endif
}
#endif
}
void DrawText3D(Font font, const char *text, Vector3 position, float fontSize, float fontSpacing, float lineSpacing, bool backface, Color tint) {
#if 0
int length = TextLength(text); // Total length in bytes of the text, scanned by codepoints in loop
float textOffsetY = 0.0f; // Offset between lines (on line break '\n')
float textOffsetX = 0.0f; // Offset X to next character to draw
float scale = fontSize/(float)font.baseSize;
for (int i = 0; i < length;)
{
// Get next codepoint from byte string and glyph index in font
int codepointByteCount = 0;
int codepoint = GetCodepoint(&text[i], &codepointByteCount);
int index = GetGlyphIndex(font, codepoint);
// NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
// but we need to draw all of the bad bytes using the '?' symbol moving one byte
if (codepoint == 0x3f) codepointByteCount = 1;
if (codepoint == '\n')
{
// NOTE: Fixed line spacing of 1.5 line-height
// TODO: Support custom line spacing defined by user
textOffsetY += scale + lineSpacing/(float)font.baseSize*scale;
textOffsetX = 0.0f;
}
else
{
if ((codepoint != ' ') && (codepoint != '\t'))
{
DrawTextCodepoint3D(font, codepoint, (Vector3){ position.x + textOffsetX, position.y, position.z + textOffsetY }, fontSize, backface, tint);
}
if (font.chars[index].advanceX == 0) textOffsetX += (float)(font.recs[index].width + fontSpacing)/(float)font.baseSize*scale;
else textOffsetX += (float)(font.chars[index].advanceX + fontSpacing)/(float)font.baseSize*scale;
}
i += codepointByteCount; // Move text bytes counter to next codepoint
}
#endif
}
Vector3 MeasureText3D(Font font, const char* text, float fontSize, float fontSpacing, float lineSpacing) {
#if 0
int len = TextLength(text);
int tempLen = 0; // Used to count longer text line num chars
int lenCounter = 0;
float tempTextWidth = 0.0f; // Used to count longer text line width
float scale = fontSize/(float)font.baseSize;
float textHeight = scale;
float textWidth = 0.0f;
int letter = 0; // Current character
int index = 0; // Index position in sprite font
for (int i = 0; i < len; i++)
{
lenCounter++;
int next = 0;
letter = GetCodepoint(&text[i], &next);
index = GetGlyphIndex(font, letter);
// NOTE: normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
// but we need to draw all of the bad bytes using the '?' symbol so to not skip any we set next = 1
if (letter == 0x3f) next = 1;
i += next - 1;
if (letter != '\n')
{
if (font.chars[index].advanceX != 0) textWidth += (font.chars[index].advanceX+fontSpacing)/(float)font.baseSize*scale;
else textWidth += (font.recs[index].width + font.chars[index].offsetX)/(float)font.baseSize*scale;
}
else
{
if (tempTextWidth < textWidth) tempTextWidth = textWidth;
lenCounter = 0;
textWidth = 0.0f;
textHeight += scale + lineSpacing/(float)font.baseSize*scale;
}
if (tempLen < lenCounter) tempLen = lenCounter;
}
if (tempTextWidth < textWidth) tempTextWidth = textWidth;
Vector3 vec = { 0 };
vec.x = tempTextWidth + (float)((tempLen - 1)*fontSpacing/(float)font.baseSize*scale); // Adds chars spacing to measure
vec.y = 0.25f;
vec.z = textHeight;
return vec;
#endif
}
Color GenerateRandomColor(float s, float v) {
const float Phi = 0.618033988749895f; // Golden ratio conjugate
float h = GetRandomValue(0, 360);
h = fmodf((h + h*Phi), 360.0f);
return ColorFromHSV(h, s, v);
}
// Draw circle outline
void DrawCircleLinesEco(float centerX, float centerY, float radius, Color color)
{
rlCheckRenderBatchLimit(2*36);
rlBegin(RL_LINES);
rlColor4ub(color.r, color.g, color.b, color.a);
// NOTE: Circle outline is drawn pixel by pixel every degree (0 to 360)
for (int i = 0; i < 360; i += 10)
{
rlVertex2f(centerX + sinf(DEG2RAD*i)*radius, centerY + cosf(DEG2RAD*i)*radius);
rlVertex2f(centerX + sinf(DEG2RAD*(i + 10))*radius, centerY + cosf(DEG2RAD*(i + 10))*radius);
}
rlEnd();
}
void DrawRectangleLinesEco(float posX, float posY, float width, float height, Color color)
{
rlBegin(RL_LINES);
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2f(posX + 1, posY + 1);
rlVertex2f(posX + width, posY + 1);
rlVertex2f(posX + width, posY + 1);
rlVertex2f(posX + width, posY + height);
rlVertex2f(posX + width, posY + height);
rlVertex2f(posX + 1, posY + height);
rlVertex2f(posX + 1, posY + height);
rlVertex2f(posX + 1, posY + 1);
rlEnd();
}

View File

@ -1,23 +1,23 @@
#include "vehicle.h"
#include "entity.h"
#include "entity_view.h"
#include "world/world.h"
#include "modules/components.h"
uint64_t vehicle_spawn(void) {
ecs_entity_t e = entity_spawn(EKIND_VEHICLE);
Vehicle *veh = ecs_get_mut(world_ecs(), e, Vehicle, NULL);
*veh = (Vehicle){
.wheel_base = 50.0f,
.speed = 50.0f,
.reverse_speed = -20.0f,
.force = 0.0f,
};
return (uint64_t)e;
}
void vehicle_despawn(uint64_t ent_id) {
entity_despawn(ent_id);
}
#include "vehicle.h"
#include "entity.h"
#include "entity_view.h"
#include "world/world.h"
#include "modules/components.h"
uint64_t vehicle_spawn(void) {
ecs_entity_t e = entity_spawn(EKIND_VEHICLE);
Vehicle *veh = ecs_get_mut(world_ecs(), e, Vehicle, NULL);
*veh = (Vehicle){
.wheel_base = 50.0f,
.speed = 50.0f,
.reverse_speed = -20.0f,
.force = 0.0f,
};
return (uint64_t)e;
}
void vehicle_despawn(uint64_t ent_id) {
entity_despawn(ent_id);
}

View File

@ -1,144 +1,144 @@
#define ZPL_NANO
#include "zpl.h"
#include "world/world.h"
#include "world/blocks.h"
#include "raylib.h"
#include "gen/texgen.h"
#include "world_view.h"
#include "perlin.h"
#define BLOCKS_COUNT (sizeof(blocks)/sizeof(block))
#define WORLD_TEXTURE_BLOCK_SCALE 0.5f
ZPL_TABLE(static, blocks__chunk_tbl, blocks__chunk_tbl_, RenderTexture2D);
static blocks__chunk_tbl baked_chunks;
static void chunks_unload_textures(uint64_t key, RenderTexture2D *value) {
(void)key;
UnloadRenderTexture(*value);
}
typedef struct {
char *name;
uint32_t flags;
uint32_t kind;
uint32_t biome;
char symbol;
float drag;
float friction;
float bounce;
// NOTE(zaklaus): viewer data
Texture2D img;
} block;
#include "blocks_list.c"
int32_t blocks_setup(void) {
for (uint32_t i=0; i<BLOCKS_COUNT; i++) {
block *b = &blocks[i];
b->img = texgen_build_block(b->biome, b->kind);
}
blocks__chunk_tbl_init(&baked_chunks, zpl_heap());
return 0;
}
void blocks_destroy(void) {
for (uint32_t i=0; i<BLOCKS_COUNT; i++) {
UnloadTexture(blocks[i].img);
}
blocks__chunk_tbl_map_mut(&baked_chunks, chunks_unload_textures);
blocks__chunk_tbl_destroy(&baked_chunks);
}
uint8_t blocks_find(uint32_t biome, uint32_t kind) {
for (uint32_t i=0; i<BLOCKS_COUNT; i++) {
if (blocks[i].biome == biome && blocks[i].kind == kind)
return i;
}
return BLOCK_INVALID;
}
char *blocks_get_name(uint8_t id) {
return blocks[id].name;
}
char blocks_get_symbol(uint8_t id) {
return blocks[id].symbol;
}
uint32_t blocks_get_flags(uint8_t id) {
return blocks[id].flags;
}
uint32_t blocks_get_biome(uint8_t id) {
return blocks[id].biome;
}
uint32_t blocks_get_kind(uint8_t id) {
return blocks[id].kind;
}
float blocks_get_drag(uint8_t id) {
return blocks[id].drag;
}
float blocks_get_friction(uint8_t id) {
return blocks[id].friction;
}
float blocks_get_bounce(uint8_t id) {
return blocks[id].bounce;
}
void *blocks_get_img(uint8_t id) {
return (void*)&blocks[id].img;
}
void blocks_build_chunk_tex(uint64_t id, uint8_t *chunk_blocks, uint8_t *outer_chunk_blocks, void *raw_view) {
world_view *view = (world_view*)raw_view;
uint16_t blk_dims = WORLD_BLOCK_SIZE * WORLD_TEXTURE_BLOCK_SCALE;
uint16_t dims = blk_dims * view->chunk_size;
RenderTexture2D canvas = LoadRenderTexture(dims, dims);
BeginTextureMode(canvas);
ClearBackground(WHITE);
for (int y = 0; y < view->chunk_size; y += 1) {
for (int x = 0; x < view->chunk_size; x += 1) {
#if 0
Texture2D blk = blocks[chunk_blocks[(y*view->chunk_size)+x]].img;
Rectangle src = {0, 0, WORLD_BLOCK_SIZE, WORLD_BLOCK_SIZE};
Rectangle dst = {x*blk_dims, y*blk_dims, blk_dims, blk_dims};
DrawTexturePro(blk, src, dst, (Vector2){0.0f,0.0f}, 0.0f, WHITE);
#else
static float rots[] = { 0.0f, 90.0f, 180.f, 270.0f };
float rot = rots[(int32_t)(perlin_fbm(view->seed, x, y, 1.2f, 3) * 4.0f) % 4];
float half_block = blk_dims / 2.0f;
Texture2D blk = blocks[chunk_blocks[(y*view->chunk_size)+x]].img;
Rectangle src = {0, 0, WORLD_BLOCK_SIZE, WORLD_BLOCK_SIZE};
Rectangle dst = {x*blk_dims + half_block, y*blk_dims + half_block, blk_dims, blk_dims};
DrawTexturePro(blk, src, dst, (Vector2){half_block, half_block}, rot, WHITE);
if (outer_chunk_blocks[(y*view->chunk_size)+x] != 0) {
Texture2D blk2 = blocks[outer_chunk_blocks[(y*view->chunk_size)+x]].img;
DrawTexturePro(blk2, src, dst, (Vector2){half_block, half_block}, rot, WHITE);
}
#endif
}
}
EndTextureMode();
blocks__chunk_tbl_set(&baked_chunks, id, canvas);
}
void *blocks_get_chunk_tex(uint64_t id) {
return blocks__chunk_tbl_get(&baked_chunks, id);
}
void blocks_remove_chunk_tex(uint64_t id) {
RenderTexture2D *tex = blocks__chunk_tbl_get(&baked_chunks, id);
if (!tex) return;
UnloadRenderTexture(*tex);
blocks__chunk_tbl_remove(&baked_chunks, id);
#define ZPL_NANO
#include "zpl.h"
#include "world/world.h"
#include "world/blocks.h"
#include "raylib.h"
#include "gen/texgen.h"
#include "world_view.h"
#include "perlin.h"
#define BLOCKS_COUNT (sizeof(blocks)/sizeof(block))
#define WORLD_TEXTURE_BLOCK_SCALE 0.5f
ZPL_TABLE(static, blocks__chunk_tbl, blocks__chunk_tbl_, RenderTexture2D);
static blocks__chunk_tbl baked_chunks;
static void chunks_unload_textures(uint64_t key, RenderTexture2D *value) {
(void)key;
UnloadRenderTexture(*value);
}
typedef struct {
char *name;
uint32_t flags;
uint32_t kind;
uint32_t biome;
char symbol;
float drag;
float friction;
float bounce;
// NOTE(zaklaus): viewer data
Texture2D img;
} block;
#include "blocks_list.c"
int32_t blocks_setup(void) {
for (uint32_t i=0; i<BLOCKS_COUNT; i++) {
block *b = &blocks[i];
b->img = texgen_build_block(b->biome, b->kind);
}
blocks__chunk_tbl_init(&baked_chunks, zpl_heap());
return 0;
}
void blocks_destroy(void) {
for (uint32_t i=0; i<BLOCKS_COUNT; i++) {
UnloadTexture(blocks[i].img);
}
blocks__chunk_tbl_map_mut(&baked_chunks, chunks_unload_textures);
blocks__chunk_tbl_destroy(&baked_chunks);
}
uint8_t blocks_find(uint32_t biome, uint32_t kind) {
for (uint32_t i=0; i<BLOCKS_COUNT; i++) {
if (blocks[i].biome == biome && blocks[i].kind == kind)
return i;
}
return BLOCK_INVALID;
}
char *blocks_get_name(uint8_t id) {
return blocks[id].name;
}
char blocks_get_symbol(uint8_t id) {
return blocks[id].symbol;
}
uint32_t blocks_get_flags(uint8_t id) {
return blocks[id].flags;
}
uint32_t blocks_get_biome(uint8_t id) {
return blocks[id].biome;
}
uint32_t blocks_get_kind(uint8_t id) {
return blocks[id].kind;
}
float blocks_get_drag(uint8_t id) {
return blocks[id].drag;
}
float blocks_get_friction(uint8_t id) {
return blocks[id].friction;
}
float blocks_get_bounce(uint8_t id) {
return blocks[id].bounce;
}
void *blocks_get_img(uint8_t id) {
return (void*)&blocks[id].img;
}
void blocks_build_chunk_tex(uint64_t id, uint8_t *chunk_blocks, uint8_t *outer_chunk_blocks, void *raw_view) {
world_view *view = (world_view*)raw_view;
uint16_t blk_dims = WORLD_BLOCK_SIZE * WORLD_TEXTURE_BLOCK_SCALE;
uint16_t dims = blk_dims * view->chunk_size;
RenderTexture2D canvas = LoadRenderTexture(dims, dims);
BeginTextureMode(canvas);
ClearBackground(WHITE);
for (int y = 0; y < view->chunk_size; y += 1) {
for (int x = 0; x < view->chunk_size; x += 1) {
#if 0
Texture2D blk = blocks[chunk_blocks[(y*view->chunk_size)+x]].img;
Rectangle src = {0, 0, WORLD_BLOCK_SIZE, WORLD_BLOCK_SIZE};
Rectangle dst = {x*blk_dims, y*blk_dims, blk_dims, blk_dims};
DrawTexturePro(blk, src, dst, (Vector2){0.0f,0.0f}, 0.0f, WHITE);
#else
static float rots[] = { 0.0f, 90.0f, 180.f, 270.0f };
float rot = rots[(int32_t)(perlin_fbm(view->seed, x, y, 1.2f, 3) * 4.0f) % 4];
float half_block = blk_dims / 2.0f;
Texture2D blk = blocks[chunk_blocks[(y*view->chunk_size)+x]].img;
Rectangle src = {0, 0, WORLD_BLOCK_SIZE, WORLD_BLOCK_SIZE};
Rectangle dst = {x*blk_dims + half_block, y*blk_dims + half_block, blk_dims, blk_dims};
DrawTexturePro(blk, src, dst, (Vector2){half_block, half_block}, rot, WHITE);
if (outer_chunk_blocks[(y*view->chunk_size)+x] != 0) {
Texture2D blk2 = blocks[outer_chunk_blocks[(y*view->chunk_size)+x]].img;
DrawTexturePro(blk2, src, dst, (Vector2){half_block, half_block}, rot, WHITE);
}
#endif
}
}
EndTextureMode();
blocks__chunk_tbl_set(&baked_chunks, id, canvas);
}
void *blocks_get_chunk_tex(uint64_t id) {
return blocks__chunk_tbl_get(&baked_chunks, id);
}
void blocks_remove_chunk_tex(uint64_t id) {
RenderTexture2D *tex = blocks__chunk_tbl_get(&baked_chunks, id);
if (!tex) return;
UnloadRenderTexture(*tex);
blocks__chunk_tbl_remove(&baked_chunks, id);
}

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@ -1,101 +1,101 @@
#pragma once
#include "system.h"
#include "librg.h"
#include "packet.h"
#include "flecs/flecs.h"
#include "flecs/flecs_meta.h"
#include "modules/components.h"
#define WORLD_ERROR_NONE +0x0000
#define WORLD_ERROR_OUTOFMEM -0x0001
#define WORLD_ERROR_INVALID_BLOCKS -0x0002
#define WORLD_ERROR_INVALID_DIMENSIONS -0x0003
#define WORLD_ERROR_INVALID_BUFFER -0x0004
#define WORLD_ERROR_TRACKER_FAILED -0x0005
#define WORLD_LAYERING 0
#define WORLD_TRACKER_LAYERS 3
#define WORLD_TRACKER_UPDATE_FAST_MS 0
#define WORLD_TRACKER_UPDATE_NORMAL_MS 50
#define WORLD_TRACKER_UPDATE_SLOW_MS 100
#define WORLD_TRACKER_UPDATE_MP_FAST_MS 50
#define WORLD_TRACKER_UPDATE_MP_NORMAL_MS 150
#define WORLD_TRACKER_UPDATE_MP_SLOW_MS 300
#define WORLD_BLOCK_SIZE 64
#define WORLD_PKT_READER(name) int32_t name(void* data, uint32_t datalen, void *udata)
typedef WORLD_PKT_READER(world_pkt_reader_proc);
#define WORLD_PKT_WRITER(name) int32_t name(pkt_header *pkt, void *udata)
typedef WORLD_PKT_WRITER(world_pkt_writer_proc);
typedef struct {
bool is_paused;
uint8_t *data;
uint32_t seed;
uint32_t size;
uint16_t chunk_size;
uint16_t chunk_amount;
uint8_t **block_mapping;
uint8_t **outer_block_mapping;
uint16_t dim;
uint64_t tracker_update[3];
uint8_t active_layer_id;
ecs_world_t *ecs;
ecs_world_t *ecs_stage;
ecs_query_t *ecs_update;
ecs_entity_t *chunk_mapping;
librg_world *tracker;
world_pkt_reader_proc *reader_proc;
world_pkt_writer_proc *writer_proc;
} world_data;
void world_setup_pkt_handlers(world_pkt_reader_proc *reader_proc, world_pkt_writer_proc *writer_proc);
int32_t world_init(int32_t seed, uint16_t chunk_size, uint16_t chunk_amount);
int32_t world_destroy(void);
int32_t world_update(void);
int32_t world_read(void* data, uint32_t datalen, void *udata);
int32_t world_write(pkt_header *pkt, void *udata);
uint32_t world_buf(uint8_t const **ptr, uint32_t *width);
uint32_t world_seed(void);
ecs_world_t *world_ecs(void);
void world_set_stage(ecs_world_t *ecs);
librg_world *world_tracker(void);
// NOTE(zaklaus): World simulation time control
void world_pause(void);
void world_resume(void);
bool world_is_paused(void);
void world_step(float step_size);
uint16_t world_chunk_size(void);
uint16_t world_chunk_amount(void);
uint16_t world_dim(void);
ecs_entity_t world_chunk_mapping(librg_chunk id);
typedef struct {
uint32_t id;
uint8_t block_id;
ecs_entity_t chunk_e;
int64_t chunk_id;
float ox, oy;
} world_block_lookup;
world_block_lookup world_block_from_realpos(float x, float y);
world_block_lookup world_block_from_index(int64_t id, uint16_t block_idx);
int64_t world_chunk_from_realpos(float x, float y);
int64_t world_chunk_from_entity(ecs_entity_t id);
void world_chunk_replace_block(int64_t id, uint16_t block_idx, uint8_t block_id);
bool world_chunk_place_block(int64_t id, uint16_t block_idx, uint8_t block_id);
uint8_t *world_chunk_get_blocks(int64_t id);
void world_chunk_mark_dirty(ecs_entity_t e);
uint8_t world_chunk_is_dirty(ecs_entity_t e);
// NOTE(zaklaus): Uses locally persistent buffer !!
int64_t *world_chunk_fetch_entities(librg_chunk chunk_id, size_t *ents_len);
int64_t *world_chunk_fetch_entities_realpos(float x, float y, size_t *ents_len);
int64_t *world_chunk_query_entities(int64_t e, size_t *ents_len, int8_t radius);
#pragma once
#include "system.h"
#include "librg.h"
#include "packet.h"
#include "flecs/flecs.h"
#include "flecs/flecs_meta.h"
#include "modules/components.h"
#define WORLD_ERROR_NONE +0x0000
#define WORLD_ERROR_OUTOFMEM -0x0001
#define WORLD_ERROR_INVALID_BLOCKS -0x0002
#define WORLD_ERROR_INVALID_DIMENSIONS -0x0003
#define WORLD_ERROR_INVALID_BUFFER -0x0004
#define WORLD_ERROR_TRACKER_FAILED -0x0005
#define WORLD_LAYERING 0
#define WORLD_TRACKER_LAYERS 3
#define WORLD_TRACKER_UPDATE_FAST_MS 0
#define WORLD_TRACKER_UPDATE_NORMAL_MS 50
#define WORLD_TRACKER_UPDATE_SLOW_MS 100
#define WORLD_TRACKER_UPDATE_MP_FAST_MS 50
#define WORLD_TRACKER_UPDATE_MP_NORMAL_MS 150
#define WORLD_TRACKER_UPDATE_MP_SLOW_MS 300
#define WORLD_BLOCK_SIZE 64
#define WORLD_PKT_READER(name) int32_t name(void* data, uint32_t datalen, void *udata)
typedef WORLD_PKT_READER(world_pkt_reader_proc);
#define WORLD_PKT_WRITER(name) int32_t name(pkt_header *pkt, void *udata)
typedef WORLD_PKT_WRITER(world_pkt_writer_proc);
typedef struct {
bool is_paused;
uint8_t *data;
uint32_t seed;
uint32_t size;
uint16_t chunk_size;
uint16_t chunk_amount;
uint8_t **block_mapping;
uint8_t **outer_block_mapping;
uint16_t dim;
uint64_t tracker_update[3];
uint8_t active_layer_id;
ecs_world_t *ecs;
ecs_world_t *ecs_stage;
ecs_query_t *ecs_update;
ecs_entity_t *chunk_mapping;
librg_world *tracker;
world_pkt_reader_proc *reader_proc;
world_pkt_writer_proc *writer_proc;
} world_data;
void world_setup_pkt_handlers(world_pkt_reader_proc *reader_proc, world_pkt_writer_proc *writer_proc);
int32_t world_init(int32_t seed, uint16_t chunk_size, uint16_t chunk_amount);
int32_t world_destroy(void);
int32_t world_update(void);
int32_t world_read(void* data, uint32_t datalen, void *udata);
int32_t world_write(pkt_header *pkt, void *udata);
uint32_t world_buf(uint8_t const **ptr, uint32_t *width);
uint32_t world_seed(void);
ecs_world_t *world_ecs(void);
void world_set_stage(ecs_world_t *ecs);
librg_world *world_tracker(void);
// NOTE(zaklaus): World simulation time control
void world_pause(void);
void world_resume(void);
bool world_is_paused(void);
void world_step(float step_size);
uint16_t world_chunk_size(void);
uint16_t world_chunk_amount(void);
uint16_t world_dim(void);
ecs_entity_t world_chunk_mapping(librg_chunk id);
typedef struct {
uint32_t id;
uint8_t block_id;
ecs_entity_t chunk_e;
int64_t chunk_id;
float ox, oy;
} world_block_lookup;
world_block_lookup world_block_from_realpos(float x, float y);
world_block_lookup world_block_from_index(int64_t id, uint16_t block_idx);
int64_t world_chunk_from_realpos(float x, float y);
int64_t world_chunk_from_entity(ecs_entity_t id);
void world_chunk_replace_block(int64_t id, uint16_t block_idx, uint8_t block_id);
bool world_chunk_place_block(int64_t id, uint16_t block_idx, uint8_t block_id);
uint8_t *world_chunk_get_blocks(int64_t id);
void world_chunk_mark_dirty(ecs_entity_t e);
uint8_t world_chunk_is_dirty(ecs_entity_t e);
// NOTE(zaklaus): Uses locally persistent buffer !!
int64_t *world_chunk_fetch_entities(librg_chunk chunk_id, size_t *ents_len);
int64_t *world_chunk_fetch_entities_realpos(float x, float y, size_t *ents_len);
int64_t *world_chunk_query_entities(int64_t e, size_t *ents_len, int8_t radius);
uint8_t world_entity_valid(ecs_entity_t e);

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@ -1,95 +1,95 @@
#include "zpl.h"
#include "world_view.h"
#include "entity_view.h"
#include "prediction.h"
#include "librg.h"
#include "world/world.h"
#include "game.h"
int32_t tracker_read_remove(librg_world *w, librg_event *e) {
int64_t entity_id = librg_event_entity_get(w, e);
world_view *view = (world_view*)librg_world_userdata_get(w);
entity_view_remove_chunk_texture(&view->entities, entity_id);
entity_view_destroy(&view->entities, entity_id);
return 0;
}
int32_t tracker_read_update(librg_world *w, librg_event *e) {
int64_t entity_id = librg_event_entity_get(w, e);
size_t actual_length = librg_event_size_get(w, e);
char *buffer = librg_event_buffer_get(w, e);
world_view *view = (world_view*)librg_world_userdata_get(w);
entity_view data = entity_view_unpack_struct(buffer, actual_length);
entity_view *d = entity_view_get(&view->entities, entity_id);
#if 1
if (d && d->layer_id < view->active_layer_id) {
if (zpl_time_rel_ms() - d->last_update > WORLD_TRACKER_UPDATE_NORMAL_MS) {
d->layer_id = zpl_min(WORLD_TRACKER_LAYERS-1, d->layer_id+1);
}
// NOTE(zaklaus): reject updates from slower layers
else return 0;
}
#endif
data.last_update = zpl_time_rel_ms();
data.layer_id = view->active_layer_id;
predict_receive_update(d, &data);
entity_view_update_or_create(&view->entities, entity_id, data);
entity_view_remove_chunk_texture(&view->entities, entity_id);
entity_view_update_chunk_texture(&view->entities, entity_id, view);
return 0;
}
int32_t tracker_read_create(librg_world *w, librg_event *e) {
int64_t entity_id = librg_event_entity_get(w, e);
size_t actual_length = librg_event_size_get(w, e);
char *buffer = librg_event_buffer_get(w, e);
world_view *view = (world_view*)librg_world_userdata_get(w);
entity_view data = entity_view_unpack_struct(buffer, actual_length);
data.ent_id = entity_id;
data.layer_id = view->active_layer_id;
data.tran_time = 0.0f;
data.color = rand(); // TODO(zaklaus): feed from server
if (data.flag & EFLAG_INTERP) {
data.tx = data.x;
data.ty = data.y;
data.theading = data.heading;
}
entity_view_update_or_create(&view->entities, entity_id, data);
entity_view_mark_for_fadein(&view->entities, entity_id);
entity_view_update_chunk_texture(&view->entities, entity_id, view);
return 0;
}
world_view world_view_create(uint16_t view_id) {
world_view view = {0};
view.view_id = view_id;
view.tracker = librg_world_create();
entity_view_init(&view.entities);
return view;
}
void world_view_init(world_view *view, uint32_t seed, uint64_t ent_id, uint16_t chunk_size, uint16_t chunk_amount) {
view->seed = seed;
view->owner_id = ent_id;
view->chunk_size = chunk_size;
view->chunk_amount = chunk_amount;
view->dim = WORLD_BLOCK_SIZE * chunk_size * chunk_amount;
view->size = view->dim * view->dim;
librg_config_chunksize_set(view->tracker, WORLD_BLOCK_SIZE * chunk_size, WORLD_BLOCK_SIZE * chunk_size, 1);
librg_config_chunkamount_set(view->tracker, chunk_amount, chunk_amount, 1);
librg_config_chunkoffset_set(view->tracker, LIBRG_OFFSET_BEG, LIBRG_OFFSET_BEG, 0);
librg_event_set(view->tracker, LIBRG_READ_CREATE, tracker_read_create);
librg_event_set(view->tracker, LIBRG_READ_REMOVE, tracker_read_remove);
librg_event_set(view->tracker, LIBRG_READ_UPDATE, tracker_read_update);
librg_world_userdata_set(view->tracker, view);
}
void world_view_destroy(world_view *view) {
librg_world_destroy(view->tracker);
entity_view_free(&view->entities);
}
#include "zpl.h"
#include "world_view.h"
#include "entity_view.h"
#include "prediction.h"
#include "librg.h"
#include "world/world.h"
#include "game.h"
int32_t tracker_read_remove(librg_world *w, librg_event *e) {
int64_t entity_id = librg_event_entity_get(w, e);
world_view *view = (world_view*)librg_world_userdata_get(w);
entity_view_remove_chunk_texture(&view->entities, entity_id);
entity_view_destroy(&view->entities, entity_id);
return 0;
}
int32_t tracker_read_update(librg_world *w, librg_event *e) {
int64_t entity_id = librg_event_entity_get(w, e);
size_t actual_length = librg_event_size_get(w, e);
char *buffer = librg_event_buffer_get(w, e);
world_view *view = (world_view*)librg_world_userdata_get(w);
entity_view data = entity_view_unpack_struct(buffer, actual_length);
entity_view *d = entity_view_get(&view->entities, entity_id);
#if 1
if (d && d->layer_id < view->active_layer_id) {
if (zpl_time_rel_ms() - d->last_update > WORLD_TRACKER_UPDATE_NORMAL_MS) {
d->layer_id = zpl_min(WORLD_TRACKER_LAYERS-1, d->layer_id+1);
}
// NOTE(zaklaus): reject updates from slower layers
else return 0;
}
#endif
data.last_update = zpl_time_rel_ms();
data.layer_id = view->active_layer_id;
predict_receive_update(d, &data);
entity_view_update_or_create(&view->entities, entity_id, data);
entity_view_remove_chunk_texture(&view->entities, entity_id);
entity_view_update_chunk_texture(&view->entities, entity_id, view);
return 0;
}
int32_t tracker_read_create(librg_world *w, librg_event *e) {
int64_t entity_id = librg_event_entity_get(w, e);
size_t actual_length = librg_event_size_get(w, e);
char *buffer = librg_event_buffer_get(w, e);
world_view *view = (world_view*)librg_world_userdata_get(w);
entity_view data = entity_view_unpack_struct(buffer, actual_length);
data.ent_id = entity_id;
data.layer_id = view->active_layer_id;
data.tran_time = 0.0f;
data.color = rand(); // TODO(zaklaus): feed from server
if (data.flag & EFLAG_INTERP) {
data.tx = data.x;
data.ty = data.y;
data.theading = data.heading;
}
entity_view_update_or_create(&view->entities, entity_id, data);
entity_view_mark_for_fadein(&view->entities, entity_id);
entity_view_update_chunk_texture(&view->entities, entity_id, view);
return 0;
}
world_view world_view_create(uint16_t view_id) {
world_view view = {0};
view.view_id = view_id;
view.tracker = librg_world_create();
entity_view_init(&view.entities);
return view;
}
void world_view_init(world_view *view, uint32_t seed, uint64_t ent_id, uint16_t chunk_size, uint16_t chunk_amount) {
view->seed = seed;
view->owner_id = ent_id;
view->chunk_size = chunk_size;
view->chunk_amount = chunk_amount;
view->dim = WORLD_BLOCK_SIZE * chunk_size * chunk_amount;
view->size = view->dim * view->dim;
librg_config_chunksize_set(view->tracker, WORLD_BLOCK_SIZE * chunk_size, WORLD_BLOCK_SIZE * chunk_size, 1);
librg_config_chunkamount_set(view->tracker, chunk_amount, chunk_amount, 1);
librg_config_chunkoffset_set(view->tracker, LIBRG_OFFSET_BEG, LIBRG_OFFSET_BEG, 0);
librg_event_set(view->tracker, LIBRG_READ_CREATE, tracker_read_create);
librg_event_set(view->tracker, LIBRG_READ_REMOVE, tracker_read_remove);
librg_event_set(view->tracker, LIBRG_READ_UPDATE, tracker_read_update);
librg_world_userdata_set(view->tracker, view);
}
void world_view_destroy(world_view *view) {
librg_world_destroy(view->tracker);
entity_view_free(&view->entities);
}

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@ -1,176 +1,176 @@
#pragma once
#include "flecs/flecs.h"
#include "flecs/flecs_meta.h"
//NOTE(zaklaus): custom macro to define meta components outside the current scope
#ifndef ECS_META_DEFINE
#define ECS_META_DEFINE(world, T)\
ECS_COMPONENT_DEFINE(world, T);\
ecs_new_meta(world, ecs_entity(T), &__##T##__);
#endif
#ifndef ecs_get_mut_if
#define ecs_get_mut_if(world, entity, component)\
(ecs_get(world, entity, component) ? ecs_get_mut(world, entity, component, NULL) : NULL)
#endif
#define ITEMS_INVENTORY_SIZE 9
ECS_STRUCT(Vector2D, {
float x;
float y;
});
ECS_STRUCT(Chunk, {
uint32_t id;
int16_t x;
int16_t y;
uint8_t is_dirty;
});
ECS_STRUCT(Drawable, {
uint16_t id;
});
ECS_ALIAS(Vector2D, Position);
ECS_ALIAS(Vector2D, Velocity);
ECS_STRUCT(Input, {
float x;
float y;
float mx;
float my;
uint8_t use;
uint8_t sprint;
uint8_t ctrl;
uint8_t is_blocked;
// NOTE(zaklaus): inventory
uint8_t selected_item;
uint8_t drop;
uint8_t swap;
uint8_t swap_from;
uint8_t swap_to;
// NOTE(zaklaus): build mode
uint8_t num_placements;
float placements_x[20];
float placements_y[20];
});
ECS_STRUCT(ClientInfo, {
uintptr_t peer;
uint16_t view_id;
});
ECS_STRUCT(Health, {
float hp;
float max_hp;
//NOTE(zaklaus): Intentionally global, to allow for creative use of damage combos
float pain_time;
float heal_time;
});
ECS_STRUCT(Classify, {
uint16_t id;
});
ECS_STRUCT(Vehicle, {
uint64_t seats[4];
float force;
float heading;
float steer;
float wheel_base;
float speed;
float reverse_speed;
});
typedef struct {
ecs_entity_t veh;
} IsInVehicle;
typedef struct {
uint16_t kind;
uint32_t quantity;
float merger_time;
} ItemDrop;
typedef struct {
ItemDrop items[ITEMS_INVENTORY_SIZE];
float pickup_time;
} Inventory;
ECS_COMPONENT_EXTERN(Chunk);
ECS_COMPONENT_EXTERN(Position);
ECS_COMPONENT_EXTERN(Vector2D);
ECS_COMPONENT_EXTERN(Drawable);
ECS_COMPONENT_EXTERN(Input);
ECS_COMPONENT_EXTERN(Velocity);
ECS_COMPONENT_EXTERN(ClientInfo);
ECS_COMPONENT_EXTERN(Health);
ECS_COMPONENT_EXTERN(Classify);
ECS_COMPONENT_EXTERN(Vehicle);
ECS_COMPONENT_EXTERN(IsInVehicle);
ECS_COMPONENT_EXTERN(ItemDrop);
ECS_COMPONENT_EXTERN(Inventory);
ECS_TAG_EXTERN(EcsActor);
ECS_TAG_EXTERN(EcsDemoNPC);
ECS_TYPE_EXTERN(Player);
ECS_TYPE_EXTERN(Movement);
ECS_TYPE_EXTERN(Walking);
ECS_TYPE_EXTERN(Flying);
ECS_TYPE_EXTERN(EcsClient);
// NOTE(zaklaus): @1 EXTERN
typedef struct {
ECS_DECLARE_COMPONENT(Chunk);
ECS_DECLARE_COMPONENT(Position);
ECS_DECLARE_COMPONENT(Vector2D);
ECS_DECLARE_COMPONENT(Drawable);
ECS_DECLARE_COMPONENT(Input);
ECS_DECLARE_COMPONENT(Velocity);
ECS_DECLARE_COMPONENT(ClientInfo);
ECS_DECLARE_COMPONENT(Health);
ECS_DECLARE_COMPONENT(Classify);
ECS_DECLARE_COMPONENT(Vehicle);
ECS_DECLARE_COMPONENT(IsInVehicle);
ECS_DECLARE_COMPONENT(ItemDrop);
ECS_DECLARE_COMPONENT(Inventory);
ECS_DECLARE_ENTITY(EcsActor);
ECS_DECLARE_ENTITY(EcsDemoNPC);
ECS_DECLARE_TYPE(Player);
ECS_DECLARE_TYPE(Builder);
ECS_DECLARE_TYPE(Movement);
ECS_DECLARE_ENTITY(Walking);
ECS_DECLARE_ENTITY(Flying);
// NOTE(zaklaus): @2 DECLARE
} Components;
#define ComponentsImportHandles(handles)\
ECS_IMPORT_COMPONENT(handles, Chunk);\
ECS_IMPORT_COMPONENT(handles, Vector2D);\
ECS_IMPORT_COMPONENT(handles, Position);\
ECS_IMPORT_COMPONENT(handles, Drawable);\
ECS_IMPORT_COMPONENT(handles, Input);\
ECS_IMPORT_COMPONENT(handles, Velocity);\
ECS_IMPORT_COMPONENT(handles, ClientInfo);\
ECS_IMPORT_COMPONENT(handles, Health);\
ECS_IMPORT_COMPONENT(handles, Classify);\
ECS_IMPORT_COMPONENT(handles, Vehicle);\
ECS_IMPORT_COMPONENT(handles, IsInVehicle);\
ECS_IMPORT_COMPONENT(handles, ItemDrop);\
ECS_IMPORT_COMPONENT(handles, Inventory);\
ECS_IMPORT_TYPE(handles, Player);\
ECS_IMPORT_TYPE(handles, Builder);\
ECS_IMPORT_TYPE(handles, Movement);\
ECS_IMPORT_ENTITY(handles, EcsActor);\
ECS_IMPORT_ENTITY(handles, EcsDemoNPC);\
ECS_IMPORT_ENTITY(handles, Walking);\
ECS_IMPORT_ENTITY(handles, Flying);\
// NOTE(zaklaus): @3 IMPORT
void ComponentsImport(ecs_world_t *ecs);
#pragma once
#include "flecs/flecs.h"
#include "flecs/flecs_meta.h"
//NOTE(zaklaus): custom macro to define meta components outside the current scope
#ifndef ECS_META_DEFINE
#define ECS_META_DEFINE(world, T)\
ECS_COMPONENT_DEFINE(world, T);\
ecs_new_meta(world, ecs_entity(T), &__##T##__);
#endif
#ifndef ecs_get_mut_if
#define ecs_get_mut_if(world, entity, component)\
(ecs_get(world, entity, component) ? ecs_get_mut(world, entity, component, NULL) : NULL)
#endif
#define ITEMS_INVENTORY_SIZE 9
ECS_STRUCT(Vector2D, {
float x;
float y;
});
ECS_STRUCT(Chunk, {
uint32_t id;
int16_t x;
int16_t y;
uint8_t is_dirty;
});
ECS_STRUCT(Drawable, {
uint16_t id;
});
ECS_ALIAS(Vector2D, Position);
ECS_ALIAS(Vector2D, Velocity);
ECS_STRUCT(Input, {
float x;
float y;
float mx;
float my;
uint8_t use;
uint8_t sprint;
uint8_t ctrl;
uint8_t is_blocked;
// NOTE(zaklaus): inventory
uint8_t selected_item;
uint8_t drop;
uint8_t swap;
uint8_t swap_from;
uint8_t swap_to;
// NOTE(zaklaus): build mode
uint8_t num_placements;
float placements_x[20];
float placements_y[20];
});
ECS_STRUCT(ClientInfo, {
uintptr_t peer;
uint16_t view_id;
});
ECS_STRUCT(Health, {
float hp;
float max_hp;
//NOTE(zaklaus): Intentionally global, to allow for creative use of damage combos
float pain_time;
float heal_time;
});
ECS_STRUCT(Classify, {
uint16_t id;
});
ECS_STRUCT(Vehicle, {
uint64_t seats[4];
float force;
float heading;
float steer;
float wheel_base;
float speed;
float reverse_speed;
});
typedef struct {
ecs_entity_t veh;
} IsInVehicle;
typedef struct {
uint16_t kind;
uint32_t quantity;
float merger_time;
} ItemDrop;
typedef struct {
ItemDrop items[ITEMS_INVENTORY_SIZE];
float pickup_time;
} Inventory;
ECS_COMPONENT_EXTERN(Chunk);
ECS_COMPONENT_EXTERN(Position);
ECS_COMPONENT_EXTERN(Vector2D);
ECS_COMPONENT_EXTERN(Drawable);
ECS_COMPONENT_EXTERN(Input);
ECS_COMPONENT_EXTERN(Velocity);
ECS_COMPONENT_EXTERN(ClientInfo);
ECS_COMPONENT_EXTERN(Health);
ECS_COMPONENT_EXTERN(Classify);
ECS_COMPONENT_EXTERN(Vehicle);
ECS_COMPONENT_EXTERN(IsInVehicle);
ECS_COMPONENT_EXTERN(ItemDrop);
ECS_COMPONENT_EXTERN(Inventory);
ECS_TAG_EXTERN(EcsActor);
ECS_TAG_EXTERN(EcsDemoNPC);
ECS_TYPE_EXTERN(Player);
ECS_TYPE_EXTERN(Movement);
ECS_TYPE_EXTERN(Walking);
ECS_TYPE_EXTERN(Flying);
ECS_TYPE_EXTERN(EcsClient);
// NOTE(zaklaus): @1 EXTERN
typedef struct {
ECS_DECLARE_COMPONENT(Chunk);
ECS_DECLARE_COMPONENT(Position);
ECS_DECLARE_COMPONENT(Vector2D);
ECS_DECLARE_COMPONENT(Drawable);
ECS_DECLARE_COMPONENT(Input);
ECS_DECLARE_COMPONENT(Velocity);
ECS_DECLARE_COMPONENT(ClientInfo);
ECS_DECLARE_COMPONENT(Health);
ECS_DECLARE_COMPONENT(Classify);
ECS_DECLARE_COMPONENT(Vehicle);
ECS_DECLARE_COMPONENT(IsInVehicle);
ECS_DECLARE_COMPONENT(ItemDrop);
ECS_DECLARE_COMPONENT(Inventory);
ECS_DECLARE_ENTITY(EcsActor);
ECS_DECLARE_ENTITY(EcsDemoNPC);
ECS_DECLARE_TYPE(Player);
ECS_DECLARE_TYPE(Builder);
ECS_DECLARE_TYPE(Movement);
ECS_DECLARE_ENTITY(Walking);
ECS_DECLARE_ENTITY(Flying);
// NOTE(zaklaus): @2 DECLARE
} Components;
#define ComponentsImportHandles(handles)\
ECS_IMPORT_COMPONENT(handles, Chunk);\
ECS_IMPORT_COMPONENT(handles, Vector2D);\
ECS_IMPORT_COMPONENT(handles, Position);\
ECS_IMPORT_COMPONENT(handles, Drawable);\
ECS_IMPORT_COMPONENT(handles, Input);\
ECS_IMPORT_COMPONENT(handles, Velocity);\
ECS_IMPORT_COMPONENT(handles, ClientInfo);\
ECS_IMPORT_COMPONENT(handles, Health);\
ECS_IMPORT_COMPONENT(handles, Classify);\
ECS_IMPORT_COMPONENT(handles, Vehicle);\
ECS_IMPORT_COMPONENT(handles, IsInVehicle);\
ECS_IMPORT_COMPONENT(handles, ItemDrop);\
ECS_IMPORT_COMPONENT(handles, Inventory);\
ECS_IMPORT_TYPE(handles, Player);\
ECS_IMPORT_TYPE(handles, Builder);\
ECS_IMPORT_TYPE(handles, Movement);\
ECS_IMPORT_ENTITY(handles, EcsActor);\
ECS_IMPORT_ENTITY(handles, EcsDemoNPC);\
ECS_IMPORT_ENTITY(handles, Walking);\
ECS_IMPORT_ENTITY(handles, Flying);\
// NOTE(zaklaus): @3 IMPORT
void ComponentsImport(ecs_world_t *ecs);

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@ -1,12 +1,12 @@
#define DEMO_NPC_MOVE_SPEED 500
#define DEMO_NPC_STEER_SPEED 300
void DemoNPCMoveAround(ecs_iter_t *it) {
Velocity *v = ecs_column(it, Velocity, 1);
for (int i = 0; i < it->count; i++) {
float d = zpl_quake_rsqrt(v[i].x*v[i].x + v[i].y*v[i].y);
v[i].x += (v[i].x*d*DEMO_NPC_MOVE_SPEED*safe_dt(it) + zpl_cos(zpl_to_radians(rand()%360))*DEMO_NPC_STEER_SPEED*safe_dt(it));
v[i].y += (v[i].y*d*DEMO_NPC_MOVE_SPEED*safe_dt(it) + zpl_sin(zpl_to_radians(rand()%360))*DEMO_NPC_STEER_SPEED*safe_dt(it));
}
}
#define DEMO_NPC_MOVE_SPEED 500
#define DEMO_NPC_STEER_SPEED 300
void DemoNPCMoveAround(ecs_iter_t *it) {
Velocity *v = ecs_column(it, Velocity, 1);
for (int i = 0; i < it->count; i++) {
float d = zpl_quake_rsqrt(v[i].x*v[i].x + v[i].y*v[i].y);
v[i].x += (v[i].x*d*DEMO_NPC_MOVE_SPEED*safe_dt(it) + zpl_cos(zpl_to_radians(rand()%360))*DEMO_NPC_STEER_SPEED*safe_dt(it));
v[i].y += (v[i].y*d*DEMO_NPC_MOVE_SPEED*safe_dt(it) + zpl_sin(zpl_to_radians(rand()%360))*DEMO_NPC_STEER_SPEED*safe_dt(it));
}
}

7
dos2unix_conv.sh 100644
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@ -0,0 +1,7 @@
#!/bin/sh
script_path=$(cd -P -- "$(dirname -- "$0")" && pwd -P)
cd "$script_path/" || exit 1
find code/modules/ -type f -print0 | xargs -0 dos2unix -ic0 | xargs -0 dos2unix -b
find code/game/ -type f -print0 | xargs -0 dos2unix -ic0 | xargs -0 dos2unix -b