introduce a sorted render queue
parent
2040984666
commit
a7622ceeec
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@ -10,6 +10,7 @@
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#include "world/entity_view.h"
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#include "world/entity_view.h"
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#include "core/camera.h"
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#include "core/camera.h"
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#include "platform/profiler.h"
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#include "platform/profiler.h"
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#include "platform/renderer.h"
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#include "flecs/flecs_os_api_stdcpp.h"
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#include "flecs/flecs_os_api_stdcpp.h"
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#include "flecs.h"
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#include "flecs.h"
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@ -267,3 +268,44 @@ void game_request_close() {
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platform_request_close();
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platform_request_close();
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}
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}
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}
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}
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typedef struct {
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uint64_t key;
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entity_view *data;
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zpl_f32 y;
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} game_world_render_entry;
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static game_world_render_entry* render_queue = NULL;
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static void game__world_view_render_push_entry(uint64_t key, entity_view * data) {
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if (data->kind == EKIND_CHUNK) return;
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if (!data) return;
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game_world_render_entry entry = {
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.key = key,
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.data = data,
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.y = data->y,
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};
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zpl_array_append(render_queue, entry);
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}
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static void game__world_view_render_ground(uint64_t key, entity_view * data) {
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if (data->kind != EKIND_CHUNK) return;
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renderer_draw_entry(key, data);
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}
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void game_world_view_render_world(void) {
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if (!render_queue) {
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zpl_array_init(render_queue, zpl_heap());
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}
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zpl_array_clear(render_queue);
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game_world_view_active_entity_map(game__world_view_render_push_entry);
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zpl_sort_array(render_queue, zpl_array_count(render_queue), zpl_f32_cmp(zpl_offset_of(game_world_render_entry, y)));
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game_world_view_active_entity_map(game__world_view_render_ground);
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for (zpl_isize i = 0; i < zpl_array_count(render_queue); i++) {
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renderer_draw_entry(render_queue[i].key, render_queue[i].data);
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}
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}
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@ -32,6 +32,7 @@ void game_world_view_set_active(world_view *view);
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void game_world_view_cycle_active(int8_t dir);
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void game_world_view_cycle_active(int8_t dir);
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void game_world_view_active_entity_map(void (*map_proc)(uint64_t key, entity_view * value));
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void game_world_view_active_entity_map(void (*map_proc)(uint64_t key, entity_view * value));
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entity_view *game_world_view_active_get_entity(uint64_t ent_id);
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entity_view *game_world_view_active_get_entity(uint64_t ent_id);
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void game_world_view_render_world(void);
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//~ NOTE(zaklaus): viewer -> host actions
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//~ NOTE(zaklaus): viewer -> host actions
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void game_action_send_keystate(game_keystate_data *data);
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void game_action_send_keystate(game_keystate_data *data);
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@ -9,5 +9,6 @@ void renderer_shutdown(void);
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void renderer_debug_draw(void);
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void renderer_debug_draw(void);
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float renderer_zoom_get(void);
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float renderer_zoom_get(void);
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void renderer_draw_single(float x, float y, asset_id id, Color color);
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void renderer_draw_single(float x, float y, asset_id id, Color color);
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void renderer_draw_entry(uint64_t key, entity_view * data);
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void renderer_bake_chunk(uint64_t key, entity_view * data);
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void renderer_bake_chunk(uint64_t key, entity_view * data);
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void renderer_switch(int kind);
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void renderer_switch(int kind);
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@ -7,7 +7,41 @@ static float zoom_overlay_tran = 0.0f;
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float zpl_lerp(float,float,float);
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float zpl_lerp(float,float,float);
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float zpl_to_degrees(float);
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float zpl_to_degrees(float);
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void DEBUG_draw_ground(uint64_t key, entity_view * data) {
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void DrawNametag(const char* name, uint64_t key, entity_view *data, float x, float y) {
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float size = 16.f;
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float font_size = lerp(4.0f, 32.0f, 0.5f/(float)render_camera.zoom);
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float font_spacing = 1.1f;
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float title_bg_offset = 4;
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float fixed_title_offset = 8.f;
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float health = (data->hp / data->max_hp);
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const char *title = TextFormat("%s %llu", name, key);
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float title_w = MeasureTextEco(title, font_size, font_spacing);
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DrawRectangleEco(x-title_w/2.f-title_bg_offset/2.f, y-size-font_size-fixed_title_offset, title_w+title_bg_offset, font_size, ColorAlpha(BLACK, data->tran_time));
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DrawRectangleEco(x-title_w/2.f-title_bg_offset/2.f, y-size-fixed_title_offset, title_w*health+title_bg_offset, font_size*0.2f, ColorAlpha(RED, data->tran_time));
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DrawTextEco(title, x-title_w/2.f, y-size-font_size-fixed_title_offset, font_size, ColorAlpha(RAYWHITE, data->tran_time), font_spacing);
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}
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void DEBUG_draw_overlay(uint64_t key, entity_view * data) {
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switch (data->kind) {
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case EKIND_CHUNK: {
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world_view *view = game_world_view_get_active();
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float size = (float)(view->chunk_size * WORLD_BLOCK_SIZE);
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float offset = 0.0;
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float x = data->x * size + offset;
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float y = data->y * size + offset;
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DrawRectangleEco(x, y, size-offset, size-offset, ColorAlpha(ColorFromHSV((float)data->color, 0.13f, 0.89f), data->tran_time*zoom_overlay_tran*0.75f));
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DrawTextEco(TextFormat("%d %d", (int)data->x, (int)data->y), x+15.0f, y+15.0f, 200 , ColorAlpha(BLACK, data->tran_time*zoom_overlay_tran), 0.0);
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}break;
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default:break;
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}
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}
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void renderer_draw_entry(uint64_t key, entity_view *data) {
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float size = 16.f;
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switch (data->kind) {
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switch (data->kind) {
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case EKIND_CHUNK: {
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case EKIND_CHUNK: {
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world_view *view = game_world_view_get_active();
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world_view *view = game_world_view_get_active();
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@ -32,19 +66,70 @@ void DEBUG_draw_ground(uint64_t key, entity_view * data) {
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}
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}
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}
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}
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}break;
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}break;
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case EKIND_VEHICLE: {
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float x = data->x;
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float y = data->y;
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float const w = (float)(data->veh_kind == 0 ? 80 : data->veh_kind == 1 ? 120 : 135);
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float const h = 50;
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Color color = data->veh_kind == 0 ? RED : data->veh_kind == 1 ? GREEN : BLUE;
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DrawRectanglePro((Rectangle){x,y,w,h}, (Vector2){w/2.0f,h/2.0f}, zpl_to_degrees(data->heading), ColorAlpha(color, data->tran_time));
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}break;
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case EKIND_DEVICE:{
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float x = data->x - 32.f;
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float y = data->y - 32.f;
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DrawTexturePro(GetSpriteTexture2D(assets_find(data->asset)), ASSET_SRC_RECT(), ASSET_DST_RECT(x,y), (Vector2){0.5f,0.5f}, 0.0f, ALPHA(WHITE));
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default:break;
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if (data->progress_active) {
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}
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float w = 64.f;
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}
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float h = 8.f;
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float p = data->progress_value;
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void DEBUG_draw_entities(uint64_t key, entity_view * data) {
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float x = data->x - w/2.f;
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float size = 16.f;
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float y = data->y - 32.f - h;
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DrawRectangleEco(x, y, w, h, ColorAlpha(BLACK, data->tran_time));
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switch (data->kind) {
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DrawRectangleEco(x, y, w*p, h, ColorAlpha(GREEN, data->tran_time));
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}
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}break;
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case EKIND_DEMO_NPC: {
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float x = data->x;
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float y = data->y;
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DrawNametag("Demo", key, data, x, y);
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DrawCircleEco(x, y, size, ColorAlpha(BLUE, data->tran_time));
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}break;
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case EKIND_PLAYER: {
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case EKIND_PLAYER: {
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float x = data->x;
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float x = data->x;
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float y = data->y;
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float y = data->y;
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float health = (data->hp / data->max_hp);
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DrawNametag("Player", key, data, x, y);
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DrawCircleEco(x, y, size, ColorAlpha(YELLOW, data->tran_time));
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DrawCircleEco(x, y, size, ColorAlpha(YELLOW, data->tran_time));
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if (data->has_items && !data->inside_vehicle) {
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float ix = data->x;
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float iy = data->y;
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if (data->items[data->selected_item].quantity > 0) {
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asset_id it_kind = data->items[data->selected_item].kind;
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uint32_t qty = data->items[data->selected_item].quantity;
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DrawTexturePro(GetSpriteTexture2D(assets_find(it_kind)), ASSET_SRC_RECT(), ((Rectangle){ix, iy, 32, 32}), (Vector2){0.5f,0.5f}, 0.0f, ALPHA(WHITE));
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}
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}
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}break;
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case EKIND_MACRO_BOT: {
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float x = data->x;
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float y = data->y;
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DrawNametag("Bot", key, data, x, y);
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}break;
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case EKIND_ITEM: {
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float x = data->x - 32.f;
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float y = data->y - 32.f;
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DrawTexturePro(GetSpriteTexture2D(assets_find(data->asset)), ASSET_SRC_RECT(), ASSET_DST_RECT(x,y), (Vector2){0.5f,0.5f}, 0.0f, ALPHA(WHITE));
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if (data->quantity > 1) {
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DrawTextEco(zpl_bprintf("%d", data->quantity), x, y, 10, ALPHA(RAYWHITE), 0.0f);
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}
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if (data->durability < 1.0f) {
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DrawRectangleEco(x, y+32, 4, 32, BlendColor(RED, GREEN, data->durability));
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DrawRectangleEco(x, y+32, 4, 32*(1.0f-data->durability), ColorAlpha(BLACK, data->tran_time));
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}
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}break;
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}break;
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default:break;
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default:break;
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}
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}
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@ -57,11 +142,17 @@ void renderer_draw(void) {
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camera game_camera = camera_get();
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camera game_camera = camera_get();
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render_camera.target = (Vector2){(float)game_camera.x, (float)game_camera.y};
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render_camera.target = (Vector2){(float)game_camera.x, (float)game_camera.y};
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zoom_overlay_tran = zpl_lerp(zoom_overlay_tran, (target_zoom <= CAM_OVERLAY_ZOOM_LEVEL) ? 1.0f : 0.0f, GetFrameTime()*2.0f);
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ClearBackground(GetColor(0x222034));
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ClearBackground(GetColor(0x222034));
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BeginMode2D(render_camera);
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BeginMode2D(render_camera);
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game_world_view_active_entity_map(DEBUG_draw_ground);
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game_world_view_active_entity_map(DEBUG_draw_entities);
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game_world_view_render_world();
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if (zoom_overlay_tran > 0.02f) {
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game_world_view_active_entity_map(DEBUG_draw_overlay);
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}
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EndMode2D();
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EndMode2D();
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}
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}
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render_camera.target = (Vector2){0.0f,0.0f};
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render_camera.target = (Vector2){0.0f,0.0f};
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render_camera.offset = (Vector2){(float)(screenWidth >> 1), (float)(screenHeight >> 1)};
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render_camera.offset = (Vector2){(float)(screenWidth >> 1), (float)(screenHeight >> 1)};
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render_camera.rotation = 0.0f;
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render_camera.rotation = 0.0f;
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render_camera.zoom = 1.5f;
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render_camera.zoom = 2.9f;
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// NOTE(zaklaus): Paint the screen before we load the game
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// TODO(zaklaus): Render a cool loading screen background maybe? :wink: :wink:
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BeginDrawing();
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BeginDrawing();
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ClearBackground(GetColor(0x222034));
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ClearBackground(GetColor(0x222034));
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char const *loading_text = "demo is loading...";
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char const *loading_text = "zpl.eco2d is loading...";
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int text_w = MeasureText(loading_text, 120);
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int text_w = MeasureText(loading_text, 120);
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DrawText(loading_text, GetScreenWidth()-text_w-15, GetScreenHeight()-135, 120, RAYWHITE);
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DrawText(loading_text, GetScreenWidth()-text_w-15, GetScreenHeight()-135, 120, RAYWHITE);
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EndDrawing();
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EndDrawing();
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@ -21,7 +21,29 @@ void DrawNametag(const char* name, uint64_t key, entity_view *data, float x, flo
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DrawTextEco(title, x-title_w/2.f, y-size-font_size-fixed_title_offset, font_size, ColorAlpha(RAYWHITE, data->tran_time), font_spacing);
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DrawTextEco(title, x-title_w/2.f, y-size-font_size-fixed_title_offset, font_size, ColorAlpha(RAYWHITE, data->tran_time), font_spacing);
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}
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}
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void DEBUG_draw_ground(uint64_t key, entity_view * data) {
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void DEBUG_draw_overlay(uint64_t key, entity_view * data) {
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switch (data->kind) {
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case EKIND_CHUNK: {
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world_view *view = game_world_view_get_active();
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float size = (float)(view->chunk_size * WORLD_BLOCK_SIZE);
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float offset = 0.0;
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float x = data->x * size + offset;
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float y = data->y * size + offset;
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DrawRectangleEco(x, y, size-offset, size-offset, ColorAlpha(ColorFromHSV((float)data->color, 0.13f, 0.89f), data->tran_time*zoom_overlay_tran*0.75f));
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DrawTextEco(TextFormat("%d %d", (int)data->x, (int)data->y), x+15.0f, y+15.0f, 200 , ColorAlpha(BLACK, data->tran_time*zoom_overlay_tran), 0.0);
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}break;
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default:break;
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}
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}
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extern bool inv_is_open;
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void renderer_draw_entry(uint64_t key, entity_view *data) {
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float size = 16.f;
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switch (data->kind) {
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switch (data->kind) {
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case EKIND_CHUNK: {
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case EKIND_CHUNK: {
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world_view *view = game_world_view_get_active();
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world_view *view = game_world_view_get_active();
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@ -46,35 +68,29 @@ void DEBUG_draw_ground(uint64_t key, entity_view * data) {
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}
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}
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}
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}
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}break;
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}break;
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case EKIND_VEHICLE: {
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default:break;
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float x = data->x;
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}
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float y = data->y;
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}
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float const w = (float)(data->veh_kind == 0 ? 80 : data->veh_kind == 1 ? 120 : 135);
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float const h = 50;
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void DEBUG_draw_overlay(uint64_t key, entity_view * data) {
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Color color = data->veh_kind == 0 ? RED : data->veh_kind == 1 ? GREEN : BLUE;
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switch (data->kind) {
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DrawRectanglePro((Rectangle){x,y,w,h}, (Vector2){w/2.0f,h/2.0f}, zpl_to_degrees(data->heading), ColorAlpha(color, data->tran_time));
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case EKIND_CHUNK: {
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world_view *view = game_world_view_get_active();
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float size = (float)(view->chunk_size * WORLD_BLOCK_SIZE);
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float offset = 0.0;
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float x = data->x * size + offset;
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float y = data->y * size + offset;
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DrawRectangleEco(x, y, size-offset, size-offset, ColorAlpha(ColorFromHSV((float)data->color, 0.13f, 0.89f), data->tran_time*zoom_overlay_tran*0.75f));
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DrawTextEco(TextFormat("%d %d", (int)data->x, (int)data->y), x+15.0f, y+15.0f, 200 , ColorAlpha(BLACK, data->tran_time*zoom_overlay_tran), 0.0);
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}break;
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}break;
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case EKIND_DEVICE:{
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float x = data->x - 32.f;
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float y = data->y - 32.f;
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DrawTexturePro(GetSpriteTexture2D(assets_find(data->asset)), ASSET_SRC_RECT(), ASSET_DST_RECT(x,y), (Vector2){0.5f,0.5f}, 0.0f, ALPHA(WHITE));
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default:break;
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if (data->progress_active) {
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}
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float w = 64.f;
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}
|
float h = 8.f;
|
||||||
|
float p = data->progress_value;
|
||||||
extern bool inv_is_open;
|
float x = data->x - w/2.f;
|
||||||
|
float y = data->y - 32.f - h;
|
||||||
void DEBUG_draw_entities(uint64_t key, entity_view * data) {
|
DrawRectangleEco(x, y, w, h, ColorAlpha(BLACK, data->tran_time));
|
||||||
float size = 16.f;
|
DrawRectangleEco(x, y, w*p, h, ColorAlpha(GREEN, data->tran_time));
|
||||||
|
}
|
||||||
switch (data->kind) {
|
}break;
|
||||||
case EKIND_DEMO_NPC: {
|
case EKIND_DEMO_NPC: {
|
||||||
float x = data->x;
|
float x = data->x;
|
||||||
float y = data->y;
|
float y = data->y;
|
||||||
|
@ -124,37 +140,6 @@ void DEBUG_draw_entities(uint64_t key, entity_view * data) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void DEBUG_draw_entities_low(uint64_t key, entity_view * data) {
|
|
||||||
(void)key;
|
|
||||||
|
|
||||||
switch (data->kind) {
|
|
||||||
case EKIND_VEHICLE: {
|
|
||||||
float x = data->x;
|
|
||||||
float y = data->y;
|
|
||||||
float const w = (float)(data->veh_kind == 0 ? 80 : data->veh_kind == 1 ? 120 : 135);
|
|
||||||
float const h = 50;
|
|
||||||
Color color = data->veh_kind == 0 ? RED : data->veh_kind == 1 ? GREEN : BLUE;
|
|
||||||
DrawRectanglePro((Rectangle){x,y,w,h}, (Vector2){w/2.0f,h/2.0f}, zpl_to_degrees(data->heading), ColorAlpha(color, data->tran_time));
|
|
||||||
}break;
|
|
||||||
case EKIND_DEVICE:{
|
|
||||||
float x = data->x - 32.f;
|
|
||||||
float y = data->y - 32.f;
|
|
||||||
DrawTexturePro(GetSpriteTexture2D(assets_find(data->asset)), ASSET_SRC_RECT(), ASSET_DST_RECT(x,y), (Vector2){0.5f,0.5f}, 0.0f, ALPHA(WHITE));
|
|
||||||
|
|
||||||
if (data->progress_active) {
|
|
||||||
float w = 64.f;
|
|
||||||
float h = 8.f;
|
|
||||||
float p = data->progress_value;
|
|
||||||
float x = data->x - w/2.f;
|
|
||||||
float y = data->y - 32.f - h;
|
|
||||||
DrawRectangleEco(x, y, w, h, ColorAlpha(BLACK, data->tran_time));
|
|
||||||
DrawRectangleEco(x, y, w*p, h, ColorAlpha(GREEN, data->tran_time));
|
|
||||||
}
|
|
||||||
}break;
|
|
||||||
default:break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void renderer_draw(void) {
|
void renderer_draw(void) {
|
||||||
render_camera.offset = (Vector2){(float)(screenWidth >> 1), (float)(screenHeight >> 1)};
|
render_camera.offset = (Vector2){(float)(screenWidth >> 1), (float)(screenHeight >> 1)};
|
||||||
render_camera.zoom = zpl_lerp(render_camera.zoom, target_zoom, GetFrameTime()*2.9978f);
|
render_camera.zoom = zpl_lerp(render_camera.zoom, target_zoom, GetFrameTime()*2.9978f);
|
||||||
|
@ -167,9 +152,8 @@ void renderer_draw(void) {
|
||||||
|
|
||||||
ClearBackground(GetColor(0x222034));
|
ClearBackground(GetColor(0x222034));
|
||||||
BeginMode2D(render_camera);
|
BeginMode2D(render_camera);
|
||||||
game_world_view_active_entity_map(DEBUG_draw_ground);
|
|
||||||
game_world_view_active_entity_map(DEBUG_draw_entities_low);
|
game_world_view_render_world();
|
||||||
game_world_view_active_entity_map(DEBUG_draw_entities);
|
|
||||||
|
|
||||||
if (zoom_overlay_tran > 0.02f) {
|
if (zoom_overlay_tran > 0.02f) {
|
||||||
game_world_view_active_entity_map(DEBUG_draw_overlay);
|
game_world_view_active_entity_map(DEBUG_draw_overlay);
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
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Reference in New Issue