don't enter 2 cars at once on overlap
parent
4449738580
commit
9ed12e35f6
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@ -44,9 +44,13 @@ void EnterVehicle(ecs_iter_t *it) {
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size_t ents_count;
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int64_t *ents = world_chunk_query_entities(it->entities[i], &ents_count, 2);
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bool has_entered_veh = false;
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for (size_t j = 0; j < ents_count; j++) {
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Vehicle *veh = 0;
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if (has_entered_veh) break;
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if ((veh = ecs_get_mut_if(it->world, ents[j], Vehicle))) {
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Position const* p2 = ecs_get(it->world, ents[j], Position);
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@ -64,6 +68,7 @@ void EnterVehicle(ecs_iter_t *it) {
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});
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p[i] = *p2;
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in[i].use = false;
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has_entered_veh = true;
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break;
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}
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}
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