durability meter + fix dropping items
parent
e51d941010
commit
9a6a8b360a
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@ -142,6 +142,7 @@ static debug_item items[] = {
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{ .kind = DITEM_BUTTON, .name = "spawn belt", .on_click = ActSpawnBelt },
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{ .kind = DITEM_BUTTON, .name = "spawn belt", .on_click = ActSpawnBelt },
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{ .kind = DITEM_BUTTON, .name = "spawn furnace", .on_click = ActSpawnFurnace },
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{ .kind = DITEM_BUTTON, .name = "spawn furnace", .on_click = ActSpawnFurnace },
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{ .kind = DITEM_BUTTON, .name = "spawn demo blueprint", .on_click = ActSpawnDemoHouseItem },
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{ .kind = DITEM_BUTTON, .name = "spawn demo blueprint", .on_click = ActSpawnDemoHouseItem },
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{ .kind = DITEM_BUTTON, .name = "spawn random durability icemaker", .on_click = ActSpawnDurabilityTest },
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{
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{
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.kind = DITEM_LIST,
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.kind = DITEM_LIST,
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.name = "demo npcs",
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.name = "demo npcs",
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@ -12,12 +12,12 @@ void
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ActSpawnCar(void) {
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ActSpawnCar(void) {
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ecs_entity_t e = vehicle_spawn(EVEH_CAR);
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ecs_entity_t e = vehicle_spawn(EVEH_CAR);
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ecs_entity_t plr = camera_get().ent_id;
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ecs_entity_t plr = camera_get().ent_id;
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Position const* origin = ecs_get(world_ecs(), plr, Position);
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Position const* origin = ecs_get(world_ecs(), plr, Position);
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Position * dest = ecs_get_mut(world_ecs(), e, Position);
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Position * dest = ecs_get_mut(world_ecs(), e, Position);
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*dest = *origin;
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*dest = *origin;
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entity_set_position(e, dest->x, dest->y);
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entity_set_position(e, dest->x, dest->y);
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debug_replay_special_action(RPKIND_SPAWN_CAR);
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debug_replay_special_action(RPKIND_SPAWN_CAR);
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}
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}
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@ -25,12 +25,12 @@ void
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ActSpawnIcemaker(void) {
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ActSpawnIcemaker(void) {
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ecs_entity_t e = item_spawn(ASSET_DEMO_ICEMAKER, 32);
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ecs_entity_t e = item_spawn(ASSET_DEMO_ICEMAKER, 32);
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ecs_entity_t plr = camera_get().ent_id;
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ecs_entity_t plr = camera_get().ent_id;
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Position const* origin = ecs_get(world_ecs(), plr, Position);
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Position const* origin = ecs_get(world_ecs(), plr, Position);
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Position * dest = ecs_get_mut(world_ecs(), e, Position);
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Position * dest = ecs_get_mut(world_ecs(), e, Position);
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*dest = *origin;
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*dest = *origin;
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entity_set_position(e, dest->x, dest->y);
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entity_set_position(e, dest->x, dest->y);
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debug_replay_special_action(RPKIND_SPAWN_ICEMAKER_ITEM);
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debug_replay_special_action(RPKIND_SPAWN_ICEMAKER_ITEM);
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}
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}
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@ -38,12 +38,12 @@ void
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ActSpawnChest(void) {
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ActSpawnChest(void) {
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ecs_entity_t e = item_spawn(ASSET_CHEST, 32);
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ecs_entity_t e = item_spawn(ASSET_CHEST, 32);
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ecs_entity_t plr = camera_get().ent_id;
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ecs_entity_t plr = camera_get().ent_id;
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Position const* origin = ecs_get(world_ecs(), plr, Position);
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Position const* origin = ecs_get(world_ecs(), plr, Position);
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Position * dest = ecs_get_mut(world_ecs(), e, Position);
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Position * dest = ecs_get_mut(world_ecs(), e, Position);
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*dest = *origin;
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*dest = *origin;
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entity_set_position(e, dest->x, dest->y);
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entity_set_position(e, dest->x, dest->y);
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debug_replay_special_action(RPKIND_SPAWN_CHEST);
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debug_replay_special_action(RPKIND_SPAWN_CHEST);
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}
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}
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@ -51,20 +51,34 @@ void
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ActSpawnBelt(void) {
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ActSpawnBelt(void) {
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ecs_entity_t e = item_spawn(ASSET_BELT, 32);
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ecs_entity_t e = item_spawn(ASSET_BELT, 32);
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ecs_entity_t plr = camera_get().ent_id;
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ecs_entity_t plr = camera_get().ent_id;
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Position const* origin = ecs_get(world_ecs(), plr, Position);
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Position const* origin = ecs_get(world_ecs(), plr, Position);
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Position * dest = ecs_get_mut(world_ecs(), e, Position);
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Position * dest = ecs_get_mut(world_ecs(), e, Position);
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*dest = *origin;
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*dest = *origin;
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entity_set_position(e, dest->x, dest->y);
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entity_set_position(e, dest->x, dest->y);
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debug_replay_special_action(RPKIND_SPAWN_BELT);
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debug_replay_special_action(RPKIND_SPAWN_BELT);
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}
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}
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void
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ActSpawnDurabilityTest(void) {
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ecs_entity_t e = item_spawn(ASSET_DEMO_ICEMAKER, 1);
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ecs_entity_t plr = camera_get().ent_id;
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Position const* origin = ecs_get(world_ecs(), plr, Position);
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Position * dest = ecs_get_mut(world_ecs(), e, Position);
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*dest = *origin;
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entity_set_position(e, dest->x, dest->y);
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Item *it = ecs_get_mut(world_ecs(), e, Item);
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it->durability = (float)(rand() % 100) / 100.0f;
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}
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void
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void
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ActSpawnFurnace(void) {
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ActSpawnFurnace(void) {
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ecs_entity_t e = item_spawn(ASSET_FURNACE, 32);
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ecs_entity_t e = item_spawn(ASSET_FURNACE, 32);
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ecs_entity_t plr = camera_get().ent_id;
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ecs_entity_t plr = camera_get().ent_id;
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Position const* origin = ecs_get(world_ecs(), plr, Position);
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Position const* origin = ecs_get(world_ecs(), plr, Position);
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Position * dest = ecs_get_mut(world_ecs(), e, Position);
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Position * dest = ecs_get_mut(world_ecs(), e, Position);
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*dest = *origin;
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*dest = *origin;
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@ -75,7 +89,7 @@ void
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ActSpawnDemoHouseItem(void) {
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ActSpawnDemoHouseItem(void) {
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ecs_entity_t e = item_spawn(ASSET_BLUEPRINT, 1);
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ecs_entity_t e = item_spawn(ASSET_BLUEPRINT, 1);
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ecs_entity_t plr = camera_get().ent_id;
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ecs_entity_t plr = camera_get().ent_id;
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Position const* origin = ecs_get(world_ecs(), plr, Position);
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Position const* origin = ecs_get(world_ecs(), plr, Position);
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Position * dest = ecs_get_mut(world_ecs(), e, Position);
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Position * dest = ecs_get_mut(world_ecs(), e, Position);
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*dest = *origin;
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*dest = *origin;
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@ -87,7 +101,7 @@ ActSpawnCirclingDriver(void) {
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ecs_entity_t plr = camera_get().ent_id;
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ecs_entity_t plr = camera_get().ent_id;
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ecs_entity_t ve = vehicle_spawn(EVEH_CAR);
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ecs_entity_t ve = vehicle_spawn(EVEH_CAR);
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ecs_entity_t e = entity_spawn(EKIND_DEMO_NPC);
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ecs_entity_t e = entity_spawn(EKIND_DEMO_NPC);
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Position const *origin = ecs_get(world_ecs(), plr, Position);
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Position const *origin = ecs_get(world_ecs(), plr, Position);
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Position *veh_dest = ecs_get_mut(world_ecs(), ve, Position);
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Position *veh_dest = ecs_get_mut(world_ecs(), ve, Position);
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Position *dest = ecs_get_mut(world_ecs(), e, Position);
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Position *dest = ecs_get_mut(world_ecs(), e, Position);
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@ -95,16 +109,16 @@ ActSpawnCirclingDriver(void) {
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*dest = *origin;
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*dest = *origin;
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entity_set_position(ve, veh_dest->x, veh_dest->y);
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entity_set_position(ve, veh_dest->x, veh_dest->y);
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entity_set_position(e, dest->x, dest->y);
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entity_set_position(e, dest->x, dest->y);
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Input *input = ecs_get_mut(world_ecs(), e, Input);
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Input *input = ecs_get_mut(world_ecs(), e, Input);
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zpl_zero_item(input);
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zpl_zero_item(input);
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input->x = input->y = 1.0f;
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input->x = input->y = 1.0f;
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Vehicle *veh = ecs_get_mut(world_ecs(), ve, Vehicle);
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Vehicle *veh = ecs_get_mut(world_ecs(), ve, Vehicle);
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veh->seats[0] = e;
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veh->seats[0] = e;
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ecs_set(world_ecs(), e, IsInVehicle, { .veh = ve });
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ecs_set(world_ecs(), e, IsInVehicle, { .veh = ve });
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debug_replay_special_action(RPKIND_SPAWN_CIRCLING_DRIVER);
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debug_replay_special_action(RPKIND_SPAWN_CIRCLING_DRIVER);
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}
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}
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@ -114,14 +128,14 @@ ActPlaceIceRink(void) {
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block_id watr_id = blocks_find(ASSET_WATER);
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block_id watr_id = blocks_find(ASSET_WATER);
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Position const *p = ecs_get(world_ecs(), plr, Position);
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Position const *p = ecs_get(world_ecs(), plr, Position);
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float const bs = WORLD_BLOCK_SIZE;
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float const bs = WORLD_BLOCK_SIZE;
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for (int y = 0; y < 100; y++) {
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for (int y = 0; y < 100; y++) {
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for (int x = 0; x < 100; x++) {
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for (int x = 0; x < 100; x++) {
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world_block_lookup l = world_block_from_realpos((p->x - (x*bs)/2.0f), p->y - (y*bs)/2.0f);
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world_block_lookup l = world_block_from_realpos((p->x - (x*bs)/2.0f), p->y - (y*bs)/2.0f);
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world_chunk_place_block(l.chunk_id, l.id, watr_id);
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world_chunk_place_block(l.chunk_id, l.id, watr_id);
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}
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}
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}
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}
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debug_replay_special_action(RPKIND_PLACE_ICE_RINK);
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debug_replay_special_action(RPKIND_PLACE_ICE_RINK);
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}
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}
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@ -130,13 +144,13 @@ ActEraseWorldChanges(void) {
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ecs_entity_t plr = camera_get().ent_id;
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ecs_entity_t plr = camera_get().ent_id;
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Position const *p = ecs_get(world_ecs(), plr, Position);
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Position const *p = ecs_get(world_ecs(), plr, Position);
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float const bs = WORLD_BLOCK_SIZE;
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float const bs = WORLD_BLOCK_SIZE;
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for (int y = 0; y < 100; y++) {
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for (int y = 0; y < 100; y++) {
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for (int x = 0; x < 100; x++) {
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for (int x = 0; x < 100; x++) {
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world_chunk_destroy_block((p->x - (x*bs)/2.0f), (p->y - (y*bs)/2.0f), true);
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world_chunk_destroy_block((p->x - (x*bs)/2.0f), (p->y - (y*bs)/2.0f), true);
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}
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}
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}
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}
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debug_replay_special_action(RPKIND_PLACE_ERASE_CHANGES);
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debug_replay_special_action(RPKIND_PLACE_ERASE_CHANGES);
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}
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}
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@ -203,22 +217,22 @@ void
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ActReplaySaveAs(void) {
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ActReplaySaveAs(void) {
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if (!records) return;
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if (!records) return;
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char const *workdir = GetWorkingDirectory();
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char const *workdir = GetWorkingDirectory();
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sfd_Options sfd = {
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sfd_Options sfd = {
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.title = "Save Macro",
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.title = "Save Macro",
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.path = "art",
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.path = "art",
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.filter_name = "eco2d Macro",
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.filter_name = "eco2d Macro",
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.filter = "*.dem",
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.filter = "*.dem",
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};
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};
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char const *path = sfd_save_dialog(&sfd);
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char const *path = sfd_save_dialog(&sfd);
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ChangeDirectory(workdir);
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ChangeDirectory(workdir);
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if (path) {
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if (path) {
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zpl_strcpy(replay_filename, zpl_bprintf("%s.dem", path));
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zpl_strcpy(replay_filename, zpl_bprintf("%s.dem", path));
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debug_replay_store();
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debug_replay_store();
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}
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}
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}
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}
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void
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void
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@ -232,17 +246,17 @@ ActReplaySave(void) {
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void
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void
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ActReplayLoad(void) {
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ActReplayLoad(void) {
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char const *workdir = GetWorkingDirectory();
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char const *workdir = GetWorkingDirectory();
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sfd_Options sfd = {
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sfd_Options sfd = {
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.title = "Load Macro",
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.title = "Load Macro",
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.path = "art",
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.path = "art",
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.filter_name = "eco2d Macro",
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.filter_name = "eco2d Macro",
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.filter = "*.dem",
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.filter = "*.dem",
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};
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};
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char const *path = sfd_open_dialog(&sfd);
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char const *path = sfd_open_dialog(&sfd);
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ChangeDirectory(workdir);
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ChangeDirectory(workdir);
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if (path) {
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if (path) {
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zpl_zero_size(replay_filename, sizeof(replay_filename));
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zpl_zero_size(replay_filename, sizeof(replay_filename));
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zpl_strcpy(replay_filename, path);
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zpl_strcpy(replay_filename, path);
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ActSpawnDemoNPCs(void) {
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ActSpawnDemoNPCs(void) {
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if (!demo_npcs) zpl_array_init(demo_npcs, zpl_heap());
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if (!demo_npcs) zpl_array_init(demo_npcs, zpl_heap());
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if (zpl_array_count(demo_npcs) >= 100000) return;
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if (zpl_array_count(demo_npcs) >= 100000) return;
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for (uint32_t i = 0; i < 1000; i++) {
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for (uint32_t i = 0; i < 1000; i++) {
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uint64_t e = entity_spawn(EKIND_DEMO_NPC);
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uint64_t e = entity_spawn(EKIND_DEMO_NPC);
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ecs_add(world_ecs(), e, DemoNPC);
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ecs_add(world_ecs(), e, DemoNPC);
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Position *pos = ecs_get_mut(world_ecs(), e, Position);
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Position *pos = ecs_get_mut(world_ecs(), e, Position);
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pos->x=(float)(rand() % world_dim());
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pos->x=(float)(rand() % world_dim());
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pos->y=(float)(rand() % world_dim());
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pos->y=(float)(rand() % world_dim());
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Velocity *v = ecs_get_mut(world_ecs(), e, Velocity);
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Velocity *v = ecs_get_mut(world_ecs(), e, Velocity);
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v->x = (float)((rand()%3-1) * 10);
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v->x = (float)((rand()%3-1) * 10);
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v->y = (float)((rand()%3-1) * 10);
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v->y = (float)((rand()%3-1) * 10);
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zpl_array_append(demo_npcs, e);
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zpl_array_append(demo_npcs, e);
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}
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}
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}
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}
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@ -277,9 +291,9 @@ ActSpawnDemoNPCs(void) {
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void
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void
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ActDespawnDemoNPCs(void) {
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ActDespawnDemoNPCs(void) {
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if (!demo_npcs) return;
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if (!demo_npcs) return;
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entity_batch_despawn(demo_npcs, zpl_array_count(demo_npcs));
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entity_batch_despawn(demo_npcs, zpl_array_count(demo_npcs));
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zpl_array_free(demo_npcs);
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zpl_array_free(demo_npcs);
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demo_npcs = 0;
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demo_npcs = 0;
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}
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}
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@ -1,11 +1,11 @@
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typedef struct {
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typedef struct {
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uint8_t selected_item;
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uint8_t selected_item;
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bool drop_item;
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bool drop_item;
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bool item_is_held;
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bool item_is_held;
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uint8_t held_item_idx;
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uint8_t held_item_idx;
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Item held_item;
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Item held_item;
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bool is_inside;
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bool is_inside;
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bool storage_action;
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bool storage_action;
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bool swap;
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bool swap;
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@ -26,26 +26,26 @@ void inventory_draw_panel(entity_view *e, bool is_player, float sx, float sy){
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return;
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return;
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if (!e->has_storage_items && !is_player)
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if (!e->has_storage_items && !is_player)
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return;
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return;
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float x = sx;
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float x = sx;
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float y = sy;
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float y = sy;
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const int32_t grid_size = (is_player) ? (64*3) : (64*4);
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const int32_t grid_size = (is_player) ? (64*3) : (64*4);
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const int32_t inv_size = (is_player) ? ITEMS_INVENTORY_SIZE : ITEMS_CONTAINER_SIZE;
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const int32_t inv_size = (is_player) ? ITEMS_INVENTORY_SIZE : ITEMS_CONTAINER_SIZE;
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const int32_t inv_cols = (is_player) ? 3 : 4;
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const int32_t inv_cols = (is_player) ? 3 : 4;
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inv_keystate *inv = (!is_player) ? &storage_inv : &player_inv;
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inv_keystate *inv = (!is_player) ? &storage_inv : &player_inv;
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inv_keystate *inv2 = (is_player) ? &storage_inv : &player_inv;
|
inv_keystate *inv2 = (is_player) ? &storage_inv : &player_inv;
|
||||||
|
|
||||||
inv->is_inside = check_mouse_area(sx, sy, (float)grid_size, (float)grid_size) != DAREA_OUTSIDE;
|
inv->is_inside = check_mouse_area(sx, sy, (float)grid_size, (float)grid_size) != DAREA_OUTSIDE;
|
||||||
inv_is_inside |= inv->is_inside;
|
inv_is_inside |= inv->is_inside;
|
||||||
|
|
||||||
for (int32_t i = 0; i < inv_size; i += 1) {
|
for (int32_t i = 0; i < inv_size; i += 1) {
|
||||||
{
|
{
|
||||||
debug_area_status area = check_mouse_area(x, y, 64, 64);
|
debug_area_status area = check_mouse_area(x, y, 64, 64);
|
||||||
Color color = RAYWHITE;
|
Color color = RAYWHITE;
|
||||||
Item *item = (is_player) ? &e->items[i] : &e->storage_items[i];
|
Item *item = (is_player) ? &e->items[i] : &e->storage_items[i];
|
||||||
|
|
||||||
if (area == DAREA_HOVER) {
|
if (area == DAREA_HOVER) {
|
||||||
color = YELLOW;
|
color = YELLOW;
|
||||||
} else if (area == DAREA_PRESS && inv2->item_is_held){
|
} else if (area == DAREA_PRESS && inv2->item_is_held){
|
||||||
|
@ -79,22 +79,30 @@ void inventory_draw_panel(entity_view *e, bool is_player, float sx, float sy){
|
||||||
} else if (i == inv->selected_item) {
|
} else if (i == inv->selected_item) {
|
||||||
color = RED;
|
color = RED;
|
||||||
}
|
}
|
||||||
|
|
||||||
DrawRectangleLinesEco(x, y, 64, 64, color);
|
DrawRectangleLinesEco(x, y, 64, 64, color);
|
||||||
|
|
||||||
if (item->quantity > 0) {
|
if (item->quantity > 0) {
|
||||||
DrawTexturePro(GetSpriteTexture2D(assets_find(item->kind)), ASSET_SRC_RECT(), ASSET_DST_RECT(x,y), (Vector2){0.5f,0.5f}, 0.0f, WHITE);
|
DrawTexturePro(GetSpriteTexture2D(assets_find(item->kind)), ASSET_SRC_RECT(), ASSET_DST_RECT(x,y), (Vector2){0.5f,0.5f}, 0.0f, WHITE);
|
||||||
DrawTextEco(zpl_bprintf("%d", item->quantity), x+5, y+5, 16, RAYWHITE, 0.0f);
|
}
|
||||||
|
|
||||||
|
if (item->quantity > 1) {
|
||||||
|
DrawTextEco(zpl_bprintf("%d", item->quantity), x+5, y+5, 16, RAYWHITE, 0.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (item->quantity > 0 && item->durability < 1.0f) {
|
||||||
|
DrawRectangleEco(x, y+56, 64, 8, BLACK);
|
||||||
|
DrawRectangleEco(x, y+56, 64*item->durability, 8, BlendColor(RED, GREEN, item->durability));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
x += 64;
|
x += 64;
|
||||||
|
|
||||||
if ((i+1) % inv_cols == 0) {
|
if ((i+1) % inv_cols == 0) {
|
||||||
x = sx;
|
x = sx;
|
||||||
y += 64;
|
y += 64;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// NOTE(zaklaus): switch it off if is_player
|
// NOTE(zaklaus): switch it off if is_player
|
||||||
if (is_player)
|
if (is_player)
|
||||||
inv_is_storage_action = false;
|
inv_is_storage_action = false;
|
||||||
|
@ -103,18 +111,18 @@ void inventory_draw_panel(entity_view *e, bool is_player, float sx, float sy){
|
||||||
void inventory_render_held_item(bool is_player){
|
void inventory_render_held_item(bool is_player){
|
||||||
inv_keystate *inv = (!is_player) ? &storage_inv : &player_inv;
|
inv_keystate *inv = (!is_player) ? &storage_inv : &player_inv;
|
||||||
inv_keystate *inv2 = (is_player) ? &storage_inv : &player_inv;
|
inv_keystate *inv2 = (is_player) ? &storage_inv : &player_inv;
|
||||||
|
|
||||||
if (inv->item_is_held) {
|
if (inv->item_is_held) {
|
||||||
Vector2 mpos = GetMousePosition();
|
Vector2 mpos = GetMousePosition();
|
||||||
mpos.x -= 32;
|
mpos.x -= 32;
|
||||||
mpos.y -= 32;
|
mpos.y -= 32;
|
||||||
DrawTexturePro(GetSpriteTexture2D(assets_find(inv->held_item.kind)), ASSET_SRC_RECT(), ASSET_DST_RECT(mpos.x, mpos.y), (Vector2){0.5f,0.5f}, 0.0f, ColorAlpha(WHITE, 0.8f));
|
DrawTexturePro(GetSpriteTexture2D(assets_find(inv->held_item.kind)), ASSET_SRC_RECT(), ASSET_DST_RECT(mpos.x, mpos.y), (Vector2){0.5f,0.5f}, 0.0f, ColorAlpha(WHITE, 0.8f));
|
||||||
DrawTextEco(zpl_bprintf("%d", inv->held_item.quantity), mpos.x, mpos.y, 16, RAYWHITE, 0.0f);
|
DrawTextEco(zpl_bprintf("%d", inv->held_item.quantity), mpos.x, mpos.y, 16, RAYWHITE, 0.0f);
|
||||||
|
|
||||||
if (!inv->is_inside && IsMouseButtonReleased(MOUSE_LEFT_BUTTON) && !inv2->is_inside) {
|
if (!inv->is_inside && IsMouseButtonReleased(MOUSE_LEFT_BUTTON) && !inv2->is_inside) {
|
||||||
inv->drop_item = true;
|
inv->drop_item = true;
|
||||||
inv->item_is_held = false;
|
inv->item_is_held = false;
|
||||||
inv_is_storage_action = true;
|
inv_is_storage_action = inv == &storage_inv;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -130,22 +138,22 @@ void inventory_draw() {
|
||||||
inv_swap_storage = false;
|
inv_swap_storage = false;
|
||||||
inventory_reset_states(&player_inv);
|
inventory_reset_states(&player_inv);
|
||||||
inventory_reset_states(&storage_inv);
|
inventory_reset_states(&storage_inv);
|
||||||
|
|
||||||
camera cam = camera_get();
|
camera cam = camera_get();
|
||||||
entity_view *e = game_world_view_active_get_entity(cam.ent_id);
|
entity_view *e = game_world_view_active_get_entity(cam.ent_id);
|
||||||
if (!e || !e->has_items) return;
|
if (!e || !e->has_items) return;
|
||||||
|
|
||||||
if (IsKeyPressed(KEY_TAB)) {
|
if (IsKeyPressed(KEY_TAB)) {
|
||||||
inv_is_open = !inv_is_open;
|
inv_is_open = !inv_is_open;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!inv_is_open || build_is_in_draw_mode) {
|
if (!inv_is_open || build_is_in_draw_mode) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
inventory_draw_panel(e, true, screenWidth/2.0f + 128, screenHeight/2.0f - 96);
|
inventory_draw_panel(e, true, screenWidth/2.0f + 128, screenHeight/2.0f - 96);
|
||||||
inventory_draw_panel(e, false, screenWidth/2.0f - 384, screenHeight/2.0f - 128);
|
inventory_draw_panel(e, false, screenWidth/2.0f - 384, screenHeight/2.0f - 128);
|
||||||
|
|
||||||
inventory_render_held_item(true);
|
inventory_render_held_item(true);
|
||||||
inventory_render_held_item(false);
|
inventory_render_held_item(false);
|
||||||
}
|
}
|
||||||
|
|
|
@ -10,6 +10,16 @@
|
||||||
|
|
||||||
static inline float lerp(float a, float b, float t) { return a * (1.0f - t) + b * t; }
|
static inline float lerp(float a, float b, float t) { return a * (1.0f - t) + b * t; }
|
||||||
|
|
||||||
|
static inline
|
||||||
|
Color BlendColor(Color a, Color b, float t) {
|
||||||
|
return (Color) {
|
||||||
|
.r = (uint8_t)(lerp((float)(a.r)/255.0f, (float)(b.r)/255.0f, t) * 255),
|
||||||
|
.g = (uint8_t)(lerp((float)(a.g)/255.0f, (float)(b.g)/255.0f, t) * 255),
|
||||||
|
.b = (uint8_t)(lerp((float)(a.b)/255.0f, (float)(b.b)/255.0f, t) * 255),
|
||||||
|
.a = (uint8_t)(lerp((float)(a.a)/255.0f, (float)(b.a)/255.0f, t) * 255),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
static inline
|
static inline
|
||||||
Texture2D LoadTexEco(const char *name) {
|
Texture2D LoadTexEco(const char *name) {
|
||||||
static char filename[128];
|
static char filename[128];
|
||||||
|
|
|
@ -31,6 +31,7 @@ pkt_desc pkt_entity_view_desc[] = {
|
||||||
{ PKT_KEEP_IF(entity_view, kind, EKIND_ITEM, 2) },
|
{ PKT_KEEP_IF(entity_view, kind, EKIND_ITEM, 2) },
|
||||||
{ PKT_UINT(entity_view, asset) },
|
{ PKT_UINT(entity_view, asset) },
|
||||||
{ PKT_UINT(entity_view, quantity) },
|
{ PKT_UINT(entity_view, quantity) },
|
||||||
|
{ PKT_HALF(entity_view, durability) },
|
||||||
|
|
||||||
{ PKT_KEEP_IF(entity_view, kind, EKIND_DEVICE, 3) },
|
{ PKT_KEEP_IF(entity_view, kind, EKIND_DEVICE, 3) },
|
||||||
{ PKT_UINT(entity_view, asset) },
|
{ PKT_UINT(entity_view, asset) },
|
||||||
|
|
|
@ -62,6 +62,7 @@ typedef struct entity_view {
|
||||||
// NOTE(zaklaus): items, ...
|
// NOTE(zaklaus): items, ...
|
||||||
asset_id asset;
|
asset_id asset;
|
||||||
uint32_t quantity;
|
uint32_t quantity;
|
||||||
|
float durability;
|
||||||
|
|
||||||
// NOTE(zaklaus): device progress bar
|
// NOTE(zaklaus): device progress bar
|
||||||
uint32_t progress_active;
|
uint32_t progress_active;
|
||||||
|
|
|
@ -63,6 +63,7 @@ entity_view *world_build_entity_view(int64_t e) {
|
||||||
Item const* dr = ecs_get(world_ecs(), e, Item);
|
Item const* dr = ecs_get(world_ecs(), e, Item);
|
||||||
view.asset = dr->kind;
|
view.asset = dr->kind;
|
||||||
view.quantity = dr->quantity;
|
view.quantity = dr->quantity;
|
||||||
|
view.durability = dr->durability;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ecs_get(world_ecs(), e, Device)) {
|
if (ecs_get(world_ecs(), e, Device)) {
|
||||||
|
|
|
@ -110,7 +110,15 @@ void DEBUG_draw_entities(uint64_t key, entity_view * data) {
|
||||||
float x = data->x - 32.f;
|
float x = data->x - 32.f;
|
||||||
float y = data->y - 32.f;
|
float y = data->y - 32.f;
|
||||||
DrawTexturePro(GetSpriteTexture2D(assets_find(data->asset)), ASSET_SRC_RECT(), ASSET_DST_RECT(x,y), (Vector2){0.5f,0.5f}, 0.0f, ALPHA(WHITE));
|
DrawTexturePro(GetSpriteTexture2D(assets_find(data->asset)), ASSET_SRC_RECT(), ASSET_DST_RECT(x,y), (Vector2){0.5f,0.5f}, 0.0f, ALPHA(WHITE));
|
||||||
DrawTextEco(zpl_bprintf("%d", data->quantity), x, y, 10, ALPHA(RAYWHITE), 0.0f);
|
|
||||||
|
if (data->quantity > 1) {
|
||||||
|
DrawTextEco(zpl_bprintf("%d", data->quantity), x, y, 10, ALPHA(RAYWHITE), 0.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (data->durability < 1.0f) {
|
||||||
|
DrawRectangleEco(x, y+32, 4, 32, BlendColor(RED, GREEN, data->durability));
|
||||||
|
DrawRectangleEco(x, y+32, 4, 32*(1.0f-data->durability), ColorAlpha(BLACK, data->tran_time));
|
||||||
|
}
|
||||||
}break;
|
}break;
|
||||||
default:break;
|
default:break;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue