durability meter + fix dropping items

isolation
Dominik Madarász 2022-09-29 22:49:40 +02:00
parent e51d941010
commit 9a6a8b360a
8 changed files with 99 additions and 55 deletions

View File

@ -142,6 +142,7 @@ static debug_item items[] = {
{ .kind = DITEM_BUTTON, .name = "spawn belt", .on_click = ActSpawnBelt }, { .kind = DITEM_BUTTON, .name = "spawn belt", .on_click = ActSpawnBelt },
{ .kind = DITEM_BUTTON, .name = "spawn furnace", .on_click = ActSpawnFurnace }, { .kind = DITEM_BUTTON, .name = "spawn furnace", .on_click = ActSpawnFurnace },
{ .kind = DITEM_BUTTON, .name = "spawn demo blueprint", .on_click = ActSpawnDemoHouseItem }, { .kind = DITEM_BUTTON, .name = "spawn demo blueprint", .on_click = ActSpawnDemoHouseItem },
{ .kind = DITEM_BUTTON, .name = "spawn random durability icemaker", .on_click = ActSpawnDurabilityTest },
{ {
.kind = DITEM_LIST, .kind = DITEM_LIST,
.name = "demo npcs", .name = "demo npcs",

View File

@ -12,12 +12,12 @@ void
ActSpawnCar(void) { ActSpawnCar(void) {
ecs_entity_t e = vehicle_spawn(EVEH_CAR); ecs_entity_t e = vehicle_spawn(EVEH_CAR);
ecs_entity_t plr = camera_get().ent_id; ecs_entity_t plr = camera_get().ent_id;
Position const* origin = ecs_get(world_ecs(), plr, Position); Position const* origin = ecs_get(world_ecs(), plr, Position);
Position * dest = ecs_get_mut(world_ecs(), e, Position); Position * dest = ecs_get_mut(world_ecs(), e, Position);
*dest = *origin; *dest = *origin;
entity_set_position(e, dest->x, dest->y); entity_set_position(e, dest->x, dest->y);
debug_replay_special_action(RPKIND_SPAWN_CAR); debug_replay_special_action(RPKIND_SPAWN_CAR);
} }
@ -25,12 +25,12 @@ void
ActSpawnIcemaker(void) { ActSpawnIcemaker(void) {
ecs_entity_t e = item_spawn(ASSET_DEMO_ICEMAKER, 32); ecs_entity_t e = item_spawn(ASSET_DEMO_ICEMAKER, 32);
ecs_entity_t plr = camera_get().ent_id; ecs_entity_t plr = camera_get().ent_id;
Position const* origin = ecs_get(world_ecs(), plr, Position); Position const* origin = ecs_get(world_ecs(), plr, Position);
Position * dest = ecs_get_mut(world_ecs(), e, Position); Position * dest = ecs_get_mut(world_ecs(), e, Position);
*dest = *origin; *dest = *origin;
entity_set_position(e, dest->x, dest->y); entity_set_position(e, dest->x, dest->y);
debug_replay_special_action(RPKIND_SPAWN_ICEMAKER_ITEM); debug_replay_special_action(RPKIND_SPAWN_ICEMAKER_ITEM);
} }
@ -38,12 +38,12 @@ void
ActSpawnChest(void) { ActSpawnChest(void) {
ecs_entity_t e = item_spawn(ASSET_CHEST, 32); ecs_entity_t e = item_spawn(ASSET_CHEST, 32);
ecs_entity_t plr = camera_get().ent_id; ecs_entity_t plr = camera_get().ent_id;
Position const* origin = ecs_get(world_ecs(), plr, Position); Position const* origin = ecs_get(world_ecs(), plr, Position);
Position * dest = ecs_get_mut(world_ecs(), e, Position); Position * dest = ecs_get_mut(world_ecs(), e, Position);
*dest = *origin; *dest = *origin;
entity_set_position(e, dest->x, dest->y); entity_set_position(e, dest->x, dest->y);
debug_replay_special_action(RPKIND_SPAWN_CHEST); debug_replay_special_action(RPKIND_SPAWN_CHEST);
} }
@ -51,20 +51,34 @@ void
ActSpawnBelt(void) { ActSpawnBelt(void) {
ecs_entity_t e = item_spawn(ASSET_BELT, 32); ecs_entity_t e = item_spawn(ASSET_BELT, 32);
ecs_entity_t plr = camera_get().ent_id; ecs_entity_t plr = camera_get().ent_id;
Position const* origin = ecs_get(world_ecs(), plr, Position); Position const* origin = ecs_get(world_ecs(), plr, Position);
Position * dest = ecs_get_mut(world_ecs(), e, Position); Position * dest = ecs_get_mut(world_ecs(), e, Position);
*dest = *origin; *dest = *origin;
entity_set_position(e, dest->x, dest->y); entity_set_position(e, dest->x, dest->y);
debug_replay_special_action(RPKIND_SPAWN_BELT); debug_replay_special_action(RPKIND_SPAWN_BELT);
} }
void
ActSpawnDurabilityTest(void) {
ecs_entity_t e = item_spawn(ASSET_DEMO_ICEMAKER, 1);
ecs_entity_t plr = camera_get().ent_id;
Position const* origin = ecs_get(world_ecs(), plr, Position);
Position * dest = ecs_get_mut(world_ecs(), e, Position);
*dest = *origin;
entity_set_position(e, dest->x, dest->y);
Item *it = ecs_get_mut(world_ecs(), e, Item);
it->durability = (float)(rand() % 100) / 100.0f;
}
void void
ActSpawnFurnace(void) { ActSpawnFurnace(void) {
ecs_entity_t e = item_spawn(ASSET_FURNACE, 32); ecs_entity_t e = item_spawn(ASSET_FURNACE, 32);
ecs_entity_t plr = camera_get().ent_id; ecs_entity_t plr = camera_get().ent_id;
Position const* origin = ecs_get(world_ecs(), plr, Position); Position const* origin = ecs_get(world_ecs(), plr, Position);
Position * dest = ecs_get_mut(world_ecs(), e, Position); Position * dest = ecs_get_mut(world_ecs(), e, Position);
*dest = *origin; *dest = *origin;
@ -75,7 +89,7 @@ void
ActSpawnDemoHouseItem(void) { ActSpawnDemoHouseItem(void) {
ecs_entity_t e = item_spawn(ASSET_BLUEPRINT, 1); ecs_entity_t e = item_spawn(ASSET_BLUEPRINT, 1);
ecs_entity_t plr = camera_get().ent_id; ecs_entity_t plr = camera_get().ent_id;
Position const* origin = ecs_get(world_ecs(), plr, Position); Position const* origin = ecs_get(world_ecs(), plr, Position);
Position * dest = ecs_get_mut(world_ecs(), e, Position); Position * dest = ecs_get_mut(world_ecs(), e, Position);
*dest = *origin; *dest = *origin;
@ -87,7 +101,7 @@ ActSpawnCirclingDriver(void) {
ecs_entity_t plr = camera_get().ent_id; ecs_entity_t plr = camera_get().ent_id;
ecs_entity_t ve = vehicle_spawn(EVEH_CAR); ecs_entity_t ve = vehicle_spawn(EVEH_CAR);
ecs_entity_t e = entity_spawn(EKIND_DEMO_NPC); ecs_entity_t e = entity_spawn(EKIND_DEMO_NPC);
Position const *origin = ecs_get(world_ecs(), plr, Position); Position const *origin = ecs_get(world_ecs(), plr, Position);
Position *veh_dest = ecs_get_mut(world_ecs(), ve, Position); Position *veh_dest = ecs_get_mut(world_ecs(), ve, Position);
Position *dest = ecs_get_mut(world_ecs(), e, Position); Position *dest = ecs_get_mut(world_ecs(), e, Position);
@ -95,16 +109,16 @@ ActSpawnCirclingDriver(void) {
*dest = *origin; *dest = *origin;
entity_set_position(ve, veh_dest->x, veh_dest->y); entity_set_position(ve, veh_dest->x, veh_dest->y);
entity_set_position(e, dest->x, dest->y); entity_set_position(e, dest->x, dest->y);
Input *input = ecs_get_mut(world_ecs(), e, Input); Input *input = ecs_get_mut(world_ecs(), e, Input);
zpl_zero_item(input); zpl_zero_item(input);
input->x = input->y = 1.0f; input->x = input->y = 1.0f;
Vehicle *veh = ecs_get_mut(world_ecs(), ve, Vehicle); Vehicle *veh = ecs_get_mut(world_ecs(), ve, Vehicle);
veh->seats[0] = e; veh->seats[0] = e;
ecs_set(world_ecs(), e, IsInVehicle, { .veh = ve }); ecs_set(world_ecs(), e, IsInVehicle, { .veh = ve });
debug_replay_special_action(RPKIND_SPAWN_CIRCLING_DRIVER); debug_replay_special_action(RPKIND_SPAWN_CIRCLING_DRIVER);
} }
@ -114,14 +128,14 @@ ActPlaceIceRink(void) {
block_id watr_id = blocks_find(ASSET_WATER); block_id watr_id = blocks_find(ASSET_WATER);
Position const *p = ecs_get(world_ecs(), plr, Position); Position const *p = ecs_get(world_ecs(), plr, Position);
float const bs = WORLD_BLOCK_SIZE; float const bs = WORLD_BLOCK_SIZE;
for (int y = 0; y < 100; y++) { for (int y = 0; y < 100; y++) {
for (int x = 0; x < 100; x++) { for (int x = 0; x < 100; x++) {
world_block_lookup l = world_block_from_realpos((p->x - (x*bs)/2.0f), p->y - (y*bs)/2.0f); world_block_lookup l = world_block_from_realpos((p->x - (x*bs)/2.0f), p->y - (y*bs)/2.0f);
world_chunk_place_block(l.chunk_id, l.id, watr_id); world_chunk_place_block(l.chunk_id, l.id, watr_id);
} }
} }
debug_replay_special_action(RPKIND_PLACE_ICE_RINK); debug_replay_special_action(RPKIND_PLACE_ICE_RINK);
} }
@ -130,13 +144,13 @@ ActEraseWorldChanges(void) {
ecs_entity_t plr = camera_get().ent_id; ecs_entity_t plr = camera_get().ent_id;
Position const *p = ecs_get(world_ecs(), plr, Position); Position const *p = ecs_get(world_ecs(), plr, Position);
float const bs = WORLD_BLOCK_SIZE; float const bs = WORLD_BLOCK_SIZE;
for (int y = 0; y < 100; y++) { for (int y = 0; y < 100; y++) {
for (int x = 0; x < 100; x++) { for (int x = 0; x < 100; x++) {
world_chunk_destroy_block((p->x - (x*bs)/2.0f), (p->y - (y*bs)/2.0f), true); world_chunk_destroy_block((p->x - (x*bs)/2.0f), (p->y - (y*bs)/2.0f), true);
} }
} }
debug_replay_special_action(RPKIND_PLACE_ERASE_CHANGES); debug_replay_special_action(RPKIND_PLACE_ERASE_CHANGES);
} }
@ -203,22 +217,22 @@ void
ActReplaySaveAs(void) { ActReplaySaveAs(void) {
if (!records) return; if (!records) return;
char const *workdir = GetWorkingDirectory(); char const *workdir = GetWorkingDirectory();
sfd_Options sfd = { sfd_Options sfd = {
.title = "Save Macro", .title = "Save Macro",
.path = "art", .path = "art",
.filter_name = "eco2d Macro", .filter_name = "eco2d Macro",
.filter = "*.dem", .filter = "*.dem",
}; };
char const *path = sfd_save_dialog(&sfd); char const *path = sfd_save_dialog(&sfd);
ChangeDirectory(workdir); ChangeDirectory(workdir);
if (path) { if (path) {
zpl_strcpy(replay_filename, zpl_bprintf("%s.dem", path)); zpl_strcpy(replay_filename, zpl_bprintf("%s.dem", path));
debug_replay_store(); debug_replay_store();
} }
} }
void void
@ -232,17 +246,17 @@ ActReplaySave(void) {
void void
ActReplayLoad(void) { ActReplayLoad(void) {
char const *workdir = GetWorkingDirectory(); char const *workdir = GetWorkingDirectory();
sfd_Options sfd = { sfd_Options sfd = {
.title = "Load Macro", .title = "Load Macro",
.path = "art", .path = "art",
.filter_name = "eco2d Macro", .filter_name = "eco2d Macro",
.filter = "*.dem", .filter = "*.dem",
}; };
char const *path = sfd_open_dialog(&sfd); char const *path = sfd_open_dialog(&sfd);
ChangeDirectory(workdir); ChangeDirectory(workdir);
if (path) { if (path) {
zpl_zero_size(replay_filename, sizeof(replay_filename)); zpl_zero_size(replay_filename, sizeof(replay_filename));
zpl_strcpy(replay_filename, path); zpl_strcpy(replay_filename, path);
@ -258,18 +272,18 @@ void
ActSpawnDemoNPCs(void) { ActSpawnDemoNPCs(void) {
if (!demo_npcs) zpl_array_init(demo_npcs, zpl_heap()); if (!demo_npcs) zpl_array_init(demo_npcs, zpl_heap());
if (zpl_array_count(demo_npcs) >= 100000) return; if (zpl_array_count(demo_npcs) >= 100000) return;
for (uint32_t i = 0; i < 1000; i++) { for (uint32_t i = 0; i < 1000; i++) {
uint64_t e = entity_spawn(EKIND_DEMO_NPC); uint64_t e = entity_spawn(EKIND_DEMO_NPC);
ecs_add(world_ecs(), e, DemoNPC); ecs_add(world_ecs(), e, DemoNPC);
Position *pos = ecs_get_mut(world_ecs(), e, Position); Position *pos = ecs_get_mut(world_ecs(), e, Position);
pos->x=(float)(rand() % world_dim()); pos->x=(float)(rand() % world_dim());
pos->y=(float)(rand() % world_dim()); pos->y=(float)(rand() % world_dim());
Velocity *v = ecs_get_mut(world_ecs(), e, Velocity); Velocity *v = ecs_get_mut(world_ecs(), e, Velocity);
v->x = (float)((rand()%3-1) * 10); v->x = (float)((rand()%3-1) * 10);
v->y = (float)((rand()%3-1) * 10); v->y = (float)((rand()%3-1) * 10);
zpl_array_append(demo_npcs, e); zpl_array_append(demo_npcs, e);
} }
} }
@ -277,9 +291,9 @@ ActSpawnDemoNPCs(void) {
void void
ActDespawnDemoNPCs(void) { ActDespawnDemoNPCs(void) {
if (!demo_npcs) return; if (!demo_npcs) return;
entity_batch_despawn(demo_npcs, zpl_array_count(demo_npcs)); entity_batch_despawn(demo_npcs, zpl_array_count(demo_npcs));
zpl_array_free(demo_npcs); zpl_array_free(demo_npcs);
demo_npcs = 0; demo_npcs = 0;
} }

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@ -1,11 +1,11 @@
typedef struct { typedef struct {
uint8_t selected_item; uint8_t selected_item;
bool drop_item; bool drop_item;
bool item_is_held; bool item_is_held;
uint8_t held_item_idx; uint8_t held_item_idx;
Item held_item; Item held_item;
bool is_inside; bool is_inside;
bool storage_action; bool storage_action;
bool swap; bool swap;
@ -26,26 +26,26 @@ void inventory_draw_panel(entity_view *e, bool is_player, float sx, float sy){
return; return;
if (!e->has_storage_items && !is_player) if (!e->has_storage_items && !is_player)
return; return;
float x = sx; float x = sx;
float y = sy; float y = sy;
const int32_t grid_size = (is_player) ? (64*3) : (64*4); const int32_t grid_size = (is_player) ? (64*3) : (64*4);
const int32_t inv_size = (is_player) ? ITEMS_INVENTORY_SIZE : ITEMS_CONTAINER_SIZE; const int32_t inv_size = (is_player) ? ITEMS_INVENTORY_SIZE : ITEMS_CONTAINER_SIZE;
const int32_t inv_cols = (is_player) ? 3 : 4; const int32_t inv_cols = (is_player) ? 3 : 4;
inv_keystate *inv = (!is_player) ? &storage_inv : &player_inv; inv_keystate *inv = (!is_player) ? &storage_inv : &player_inv;
inv_keystate *inv2 = (is_player) ? &storage_inv : &player_inv; inv_keystate *inv2 = (is_player) ? &storage_inv : &player_inv;
inv->is_inside = check_mouse_area(sx, sy, (float)grid_size, (float)grid_size) != DAREA_OUTSIDE; inv->is_inside = check_mouse_area(sx, sy, (float)grid_size, (float)grid_size) != DAREA_OUTSIDE;
inv_is_inside |= inv->is_inside; inv_is_inside |= inv->is_inside;
for (int32_t i = 0; i < inv_size; i += 1) { for (int32_t i = 0; i < inv_size; i += 1) {
{ {
debug_area_status area = check_mouse_area(x, y, 64, 64); debug_area_status area = check_mouse_area(x, y, 64, 64);
Color color = RAYWHITE; Color color = RAYWHITE;
Item *item = (is_player) ? &e->items[i] : &e->storage_items[i]; Item *item = (is_player) ? &e->items[i] : &e->storage_items[i];
if (area == DAREA_HOVER) { if (area == DAREA_HOVER) {
color = YELLOW; color = YELLOW;
} else if (area == DAREA_PRESS && inv2->item_is_held){ } else if (area == DAREA_PRESS && inv2->item_is_held){
@ -79,22 +79,30 @@ void inventory_draw_panel(entity_view *e, bool is_player, float sx, float sy){
} else if (i == inv->selected_item) { } else if (i == inv->selected_item) {
color = RED; color = RED;
} }
DrawRectangleLinesEco(x, y, 64, 64, color); DrawRectangleLinesEco(x, y, 64, 64, color);
if (item->quantity > 0) { if (item->quantity > 0) {
DrawTexturePro(GetSpriteTexture2D(assets_find(item->kind)), ASSET_SRC_RECT(), ASSET_DST_RECT(x,y), (Vector2){0.5f,0.5f}, 0.0f, WHITE); DrawTexturePro(GetSpriteTexture2D(assets_find(item->kind)), ASSET_SRC_RECT(), ASSET_DST_RECT(x,y), (Vector2){0.5f,0.5f}, 0.0f, WHITE);
DrawTextEco(zpl_bprintf("%d", item->quantity), x+5, y+5, 16, RAYWHITE, 0.0f); }
if (item->quantity > 1) {
DrawTextEco(zpl_bprintf("%d", item->quantity), x+5, y+5, 16, RAYWHITE, 0.0f);
}
if (item->quantity > 0 && item->durability < 1.0f) {
DrawRectangleEco(x, y+56, 64, 8, BLACK);
DrawRectangleEco(x, y+56, 64*item->durability, 8, BlendColor(RED, GREEN, item->durability));
} }
} }
x += 64; x += 64;
if ((i+1) % inv_cols == 0) { if ((i+1) % inv_cols == 0) {
x = sx; x = sx;
y += 64; y += 64;
} }
} }
// NOTE(zaklaus): switch it off if is_player // NOTE(zaklaus): switch it off if is_player
if (is_player) if (is_player)
inv_is_storage_action = false; inv_is_storage_action = false;
@ -103,18 +111,18 @@ void inventory_draw_panel(entity_view *e, bool is_player, float sx, float sy){
void inventory_render_held_item(bool is_player){ void inventory_render_held_item(bool is_player){
inv_keystate *inv = (!is_player) ? &storage_inv : &player_inv; inv_keystate *inv = (!is_player) ? &storage_inv : &player_inv;
inv_keystate *inv2 = (is_player) ? &storage_inv : &player_inv; inv_keystate *inv2 = (is_player) ? &storage_inv : &player_inv;
if (inv->item_is_held) { if (inv->item_is_held) {
Vector2 mpos = GetMousePosition(); Vector2 mpos = GetMousePosition();
mpos.x -= 32; mpos.x -= 32;
mpos.y -= 32; mpos.y -= 32;
DrawTexturePro(GetSpriteTexture2D(assets_find(inv->held_item.kind)), ASSET_SRC_RECT(), ASSET_DST_RECT(mpos.x, mpos.y), (Vector2){0.5f,0.5f}, 0.0f, ColorAlpha(WHITE, 0.8f)); DrawTexturePro(GetSpriteTexture2D(assets_find(inv->held_item.kind)), ASSET_SRC_RECT(), ASSET_DST_RECT(mpos.x, mpos.y), (Vector2){0.5f,0.5f}, 0.0f, ColorAlpha(WHITE, 0.8f));
DrawTextEco(zpl_bprintf("%d", inv->held_item.quantity), mpos.x, mpos.y, 16, RAYWHITE, 0.0f); DrawTextEco(zpl_bprintf("%d", inv->held_item.quantity), mpos.x, mpos.y, 16, RAYWHITE, 0.0f);
if (!inv->is_inside && IsMouseButtonReleased(MOUSE_LEFT_BUTTON) && !inv2->is_inside) { if (!inv->is_inside && IsMouseButtonReleased(MOUSE_LEFT_BUTTON) && !inv2->is_inside) {
inv->drop_item = true; inv->drop_item = true;
inv->item_is_held = false; inv->item_is_held = false;
inv_is_storage_action = true; inv_is_storage_action = inv == &storage_inv;
} }
} }
} }
@ -130,22 +138,22 @@ void inventory_draw() {
inv_swap_storage = false; inv_swap_storage = false;
inventory_reset_states(&player_inv); inventory_reset_states(&player_inv);
inventory_reset_states(&storage_inv); inventory_reset_states(&storage_inv);
camera cam = camera_get(); camera cam = camera_get();
entity_view *e = game_world_view_active_get_entity(cam.ent_id); entity_view *e = game_world_view_active_get_entity(cam.ent_id);
if (!e || !e->has_items) return; if (!e || !e->has_items) return;
if (IsKeyPressed(KEY_TAB)) { if (IsKeyPressed(KEY_TAB)) {
inv_is_open = !inv_is_open; inv_is_open = !inv_is_open;
} }
if (!inv_is_open || build_is_in_draw_mode) { if (!inv_is_open || build_is_in_draw_mode) {
return; return;
} }
inventory_draw_panel(e, true, screenWidth/2.0f + 128, screenHeight/2.0f - 96); inventory_draw_panel(e, true, screenWidth/2.0f + 128, screenHeight/2.0f - 96);
inventory_draw_panel(e, false, screenWidth/2.0f - 384, screenHeight/2.0f - 128); inventory_draw_panel(e, false, screenWidth/2.0f - 384, screenHeight/2.0f - 128);
inventory_render_held_item(true); inventory_render_held_item(true);
inventory_render_held_item(false); inventory_render_held_item(false);
} }

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@ -10,6 +10,16 @@
static inline float lerp(float a, float b, float t) { return a * (1.0f - t) + b * t; } static inline float lerp(float a, float b, float t) { return a * (1.0f - t) + b * t; }
static inline
Color BlendColor(Color a, Color b, float t) {
return (Color) {
.r = (uint8_t)(lerp((float)(a.r)/255.0f, (float)(b.r)/255.0f, t) * 255),
.g = (uint8_t)(lerp((float)(a.g)/255.0f, (float)(b.g)/255.0f, t) * 255),
.b = (uint8_t)(lerp((float)(a.b)/255.0f, (float)(b.b)/255.0f, t) * 255),
.a = (uint8_t)(lerp((float)(a.a)/255.0f, (float)(b.a)/255.0f, t) * 255),
};
}
static inline static inline
Texture2D LoadTexEco(const char *name) { Texture2D LoadTexEco(const char *name) {
static char filename[128]; static char filename[128];

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@ -31,6 +31,7 @@ pkt_desc pkt_entity_view_desc[] = {
{ PKT_KEEP_IF(entity_view, kind, EKIND_ITEM, 2) }, { PKT_KEEP_IF(entity_view, kind, EKIND_ITEM, 2) },
{ PKT_UINT(entity_view, asset) }, { PKT_UINT(entity_view, asset) },
{ PKT_UINT(entity_view, quantity) }, { PKT_UINT(entity_view, quantity) },
{ PKT_HALF(entity_view, durability) },
{ PKT_KEEP_IF(entity_view, kind, EKIND_DEVICE, 3) }, { PKT_KEEP_IF(entity_view, kind, EKIND_DEVICE, 3) },
{ PKT_UINT(entity_view, asset) }, { PKT_UINT(entity_view, asset) },

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@ -62,6 +62,7 @@ typedef struct entity_view {
// NOTE(zaklaus): items, ... // NOTE(zaklaus): items, ...
asset_id asset; asset_id asset;
uint32_t quantity; uint32_t quantity;
float durability;
// NOTE(zaklaus): device progress bar // NOTE(zaklaus): device progress bar
uint32_t progress_active; uint32_t progress_active;

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@ -63,6 +63,7 @@ entity_view *world_build_entity_view(int64_t e) {
Item const* dr = ecs_get(world_ecs(), e, Item); Item const* dr = ecs_get(world_ecs(), e, Item);
view.asset = dr->kind; view.asset = dr->kind;
view.quantity = dr->quantity; view.quantity = dr->quantity;
view.durability = dr->durability;
} }
if (ecs_get(world_ecs(), e, Device)) { if (ecs_get(world_ecs(), e, Device)) {

View File

@ -110,7 +110,15 @@ void DEBUG_draw_entities(uint64_t key, entity_view * data) {
float x = data->x - 32.f; float x = data->x - 32.f;
float y = data->y - 32.f; float y = data->y - 32.f;
DrawTexturePro(GetSpriteTexture2D(assets_find(data->asset)), ASSET_SRC_RECT(), ASSET_DST_RECT(x,y), (Vector2){0.5f,0.5f}, 0.0f, ALPHA(WHITE)); DrawTexturePro(GetSpriteTexture2D(assets_find(data->asset)), ASSET_SRC_RECT(), ASSET_DST_RECT(x,y), (Vector2){0.5f,0.5f}, 0.0f, ALPHA(WHITE));
DrawTextEco(zpl_bprintf("%d", data->quantity), x, y, 10, ALPHA(RAYWHITE), 0.0f);
if (data->quantity > 1) {
DrawTextEco(zpl_bprintf("%d", data->quantity), x, y, 10, ALPHA(RAYWHITE), 0.0f);
}
if (data->durability < 1.0f) {
DrawRectangleEco(x, y+32, 4, 32, BlendColor(RED, GREEN, data->durability));
DrawRectangleEco(x, y+32, 4, 32*(1.0f-data->durability), ColorAlpha(BLACK, data->tran_time));
}
}break; }break;
default:break; default:break;
} }