addt'l world dim changes
parent
57b1193ef1
commit
9612846d79
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@ -10,8 +10,7 @@ typedef struct {
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librg_world *tracker;
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uint32_t size;
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uint32_t width;
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uint32_t height;
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uint32_t dim;
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uint16_t block_size;
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uint16_t chunk_size;
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uint16_t chunk_amount;
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@ -45,13 +45,12 @@ world_view world_view_create(uint16_t view_id) {
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void world_view_init(world_view *view, uint64_t ent_id, uint16_t block_size, uint16_t chunk_size, uint16_t chunk_amount) {
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view->owner_id = ent_id;
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view->block_size = block_size;
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view->chunk_size = chunk_size;
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view->chunk_amount = chunk_amount;
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view->width = block_size * chunk_size * chunk_amount;
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view->height = block_size * chunk_size * chunk_amount;
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view->block_size = block_size;
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view->size = view->width * view->height;
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view->dim = block_size * chunk_size * chunk_amount;
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view->size = view->dim * view->dim;
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librg_config_chunksize_set(view->tracker, block_size * chunk_size, block_size * chunk_size, 1);
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librg_config_chunkamount_set(view->tracker, chunk_amount, chunk_amount, 1);
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@ -11,11 +11,10 @@ typedef struct {
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uint8_t *data;
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uint32_t seed;
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uint32_t size;
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uint32_t width;
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uint32_t height;
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uint16_t block_size;
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uint16_t chunk_size;
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uint16_t chunk_amount;
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uint16_t dim;
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uint64_t tracker_update;
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ecs_world_t *ecs;
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librg_world *tracker;
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@ -86,10 +85,9 @@ int32_t world_init(int32_t seed, uint16_t block_size, uint16_t chunk_size, uint1
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world.chunk_size = chunk_size;
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world.chunk_amount = chunk_amount;
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world.width = chunk_size * chunk_amount;
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world.height = chunk_size * chunk_amount;
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world.block_size = block_size;
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world.size = world.width * world.height;
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world.dim = (world.chunk_size * world.chunk_amount);;
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world.size = world.dim * world.dim;
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if (world.tracker == NULL) {
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world.tracker = librg_world_create();
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@ -201,7 +199,7 @@ uint32_t world_buf(uint8_t const **ptr, uint32_t *width) {
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ZPL_ASSERT_NOT_NULL(world.data);
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ZPL_ASSERT_NOT_NULL(ptr);
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*ptr = world.data;
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if (width) *width = world.width;
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if (width) *width = world.dim;
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return world.size;
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}
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@ -16,9 +16,9 @@ typedef WORLD_BLOCK_OBSERVER(world_block_observer_proc);
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static void world_fill_rect(uint32_t id, uint32_t x, uint32_t y, uint32_t w, uint32_t h, world_block_observer_proc *proc) {
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for (uint32_t cy=y; cy<y+h; cy++) {
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for (uint32_t cx=x; cx<x+w; cx++) {
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if (cx < 0 || cx >= world.width) continue;
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if (cy < 0 || cy >= world.height) continue;
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uint32_t i = (cy*world.width) + cx;
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if (cx < 0 || cx >= world.dim) continue;
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if (cy < 0 || cy >= world.dim) continue;
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uint32_t i = (cy*world.dim) + cx;
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if (proc) {
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uint32_t new_id = (*proc)(id, i);
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@ -36,9 +36,9 @@ static void world_fill_rect(uint32_t id, uint32_t x, uint32_t y, uint32_t w, uin
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static void world_fill_circle(uint32_t id, uint32_t x, uint32_t y, uint32_t w, uint32_t h, world_block_observer_proc *proc) {
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for (uint32_t cy=y; cy<y+h; cy++) {
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for (uint32_t cx=x; cx<x+w; cx++) {
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if (cx < 0 || cx >= world.width) continue;
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if (cy < 0 || cy >= world.height) continue;
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uint32_t i = (cy*world.width) + cx;
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if (cx < 0 || cx >= world.dim) continue;
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if (cy < 0 || cy >= world.dim) continue;
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uint32_t i = (cy*world.dim) + cx;
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if (proc) {
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uint32_t new_id = (*proc)(id, i);
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@ -78,8 +78,8 @@ static WORLD_BLOCK_OBSERVER(shaper) {
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}
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static uint8_t world_perlin_cond(uint32_t block_idx, double chance) {
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uint32_t x = block_idx % world.width;
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uint32_t y = block_idx / world.width;
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uint32_t x = block_idx % world.dim;
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uint32_t y = block_idx / world.dim;
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return perlin_fbm(world.seed, x, y, WORLD_PERLIN_FREQ, WORLD_PERLIN_OCTAVES) < chance;
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}
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@ -112,21 +112,21 @@ int32_t world_gen() {
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srand(world.seed);
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// walls
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world_fill_rect(wall_id, 0, 0, world.width, world.height, NULL);
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world_fill_rect(wall_id, 0, 0, world.dim, world.dim, NULL);
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// ground
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world_fill_rect(grnd_id, 1, 1, world.width-2, world.height-2, NULL);
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world_fill_rect(grnd_id, 1, 1, world.dim-2, world.dim-2, NULL);
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// water
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for (int i=0; i<RAND_RANGE(0, 12); i++) {
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world_fill_rect_anchor(watr_id, RAND_RANGE(0, world.width), RAND_RANGE(0, world.height), 4+RAND_RANGE(0,3), 4+RAND_RANGE(0,3), 0.5f, 0.5f, shaper_noise33);
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world_fill_rect_anchor(watr_id, RAND_RANGE(0, world.dim), RAND_RANGE(0, world.dim), 4+RAND_RANGE(0,3), 4+RAND_RANGE(0,3), 0.5f, 0.5f, shaper_noise33);
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}
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const uint32_t HILLS_SIZE = 21;
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// hills
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for (int i=0; i<RAND_RANGE(8, 224); i++) {
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world_fill_rect_anchor(wall_id, RAND_RANGE(0, world.width), RAND_RANGE(0, world.height), RAND_RANGE(0,HILLS_SIZE), RAND_RANGE(0,HILLS_SIZE), 0.5f, 0.5f, shaper_noise33);
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world_fill_rect_anchor(wall_id, RAND_RANGE(0, world.dim), RAND_RANGE(0, world.dim), RAND_RANGE(0,HILLS_SIZE), RAND_RANGE(0,HILLS_SIZE), 0.5f, 0.5f, shaper_noise33);
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}
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return WORLD_ERROR_NONE;
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