improve blueprints
parent
71dc349e4e
commit
93612f5462
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@ -6,15 +6,12 @@
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typedef enum {
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RPKIND_KEY,
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// NOTE(zaklaus): Special actions
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RPKIND_SPAWN_CAR,
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RPKIND_PLACE_ICE_RINK,
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RPKIND_PLACE_ERASE_CHANGES,
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RPKIND_SPAWN_CIRCLING_DRIVER,
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RPKIND_SPAWN_ICEMAKER_ITEM,
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RPKIND_SPAWN_CHEST,
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RPKIND_SPAWN_BELT,
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} replay_kind;
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typedef struct {
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@ -45,17 +42,17 @@ static char replaybuf[sizeof(replay_record)*UINT16_MAX + 32];
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void debug_replay_store(void) {
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ZPL_ASSERT(replay_filename[0]);
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if (!records) return;
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cw_pack_context pc = {0};
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cw_pack_context_init(&pc, replaybuf, sizeof(replaybuf), 0);
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cw_pack_unsigned(&pc, REPLAY_MAGIC);
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cw_pack_unsigned(&pc, REPLAY_VERSION);
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cw_pack_array_size(&pc, (uint32_t)zpl_array_count(records));
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for (int i = 0; i < zpl_array_count(records); i++) {
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cw_pack_bin(&pc, &records[i], sizeof(replay_record));
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}
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zpl_file f = {0};
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zpl_file_create(&f, replay_filename);
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zpl_file_write(&f, replaybuf, pc.current - pc.start);
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@ -64,44 +61,44 @@ void debug_replay_store(void) {
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void debug_replay_load(void) {
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ZPL_ASSERT(replay_filename[0]);
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zpl_file f = {0};
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zpl_file_error err = zpl_file_open(&f, replay_filename);
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ZPL_ASSERT(err == ZPL_FILE_ERROR_NONE);
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size_t file_size = zpl_file_size(&f);
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zpl_file_read(&f, replaybuf, file_size);
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zpl_file_close(&f);
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cw_unpack_context uc = {0};
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cw_unpack_context_init(&uc, replaybuf, (uint32_t)file_size, 0);
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cw_unpack_next(&uc);
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ZPL_ASSERT(uc.item.type == CWP_ITEM_POSITIVE_INTEGER && uc.item.as.u64 == REPLAY_MAGIC);
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cw_unpack_next(&uc);
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ZPL_ASSERT(uc.item.type == CWP_ITEM_POSITIVE_INTEGER);
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uint64_t version = uc.item.as.u64;
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ZPL_ASSERT(version >= 2);
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cw_unpack_next(&uc);
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ZPL_ASSERT(uc.item.type == CWP_ITEM_ARRAY);
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size_t items = uc.item.as.array.size;
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zpl_array_init_reserve(records, zpl_heap(), sizeof(replay_record)*items);
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for (size_t i = 0; i < items; i++) {
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cw_unpack_next(&uc);
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ZPL_ASSERT(uc.item.type == CWP_ITEM_BIN);
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replay_record rec = {0};
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switch (version) {
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case 2:{
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debug_replay_load_record_v2(&rec, uc.item.as.bin.start);
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}break;
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default:{
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zpl_memcopy(&rec, uc.item.as.bin.start, sizeof(replay_record));
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}break;
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@ -112,10 +109,10 @@ void debug_replay_load(void) {
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void debug_replay_start(void) {
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is_recording = true;
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if (records) zpl_array_free(records);
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zpl_array_init_reserve(records, zpl_heap(), UINT16_MAX);
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last_record_time = get_cached_time();
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SetTargetFPS(60);
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}
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@ -130,17 +127,17 @@ void debug_replay_clear(void) {
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void debug_replay_cleanup_ents(void) {
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SetTargetFPS(0);
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if (!mime) return;
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entity_despawn(mime);
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mime = 0;
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is_playing = false;
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camera_set_follow(plr);
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for (int i = 0; i < zpl_array_count(temp_actors); i++) {
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entity_despawn(temp_actors[i]);
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}
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zpl_array_free(temp_actors);
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}
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@ -157,17 +154,17 @@ void debug_replay_run(void) {
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record_pos = 0;
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playback_time = get_cached_time();
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zpl_array_init(temp_actors, zpl_heap());
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plr = camera_get().ent_id;
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Position const *p1 = ecs_get(world_ecs(), plr, Position);
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mime = entity_spawn(EKIND_MACRO_BOT);
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Position *pos = ecs_get_mut(world_ecs(), mime, Position);
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*pos = *p1;
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ecs_set(world_ecs(), mime, Input, {0});
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ecs_set(world_ecs(), mime, Inventory, {0});
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camera_set_follow(mime);
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SetTargetFPS(60);
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}
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@ -182,10 +179,10 @@ void ActSpawnBelt(void);
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void debug_replay_update(void) {
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if (!is_playing) return;
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if (playback_time >= get_cached_time()) return;
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replay_record *r = &records[record_pos];
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playback_time = get_cached_time() + r->delay;
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switch (r->kind) {
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case RPKIND_KEY: {
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Input *i = ecs_get_mut(world_ecs(), mime, Input);
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@ -209,11 +206,11 @@ void debug_replay_update(void) {
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}break;
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case RPKIND_SPAWN_CAR: {
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ecs_entity_t e = vehicle_spawn(EVEH_CAR);
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Position const *origin = ecs_get(world_ecs(), mime, Position);
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Position *dest = ecs_get_mut(world_ecs(), e, Position);
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*dest = *origin;
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zpl_array_append(temp_actors, e);
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}break;
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case RPKIND_PLACE_ICE_RINK: {
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@ -225,22 +222,13 @@ void debug_replay_update(void) {
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case RPKIND_PLACE_ERASE_CHANGES:{
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ActEraseWorldChanges();
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}break;
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case RPKIND_SPAWN_ICEMAKER_ITEM:{
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ActSpawnCoal();
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}break;
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case RPKIND_SPAWN_CHEST:{
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ActSpawnChest();
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}break;
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case RPKIND_SPAWN_BELT:{
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ActSpawnBelt();
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}break;
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default: {
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ZPL_PANIC("unreachable");
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}break;
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}
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record_pos += 1;
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// NOTE(zaklaus): remove our dummy art exhibist
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if (mime && record_pos == zpl_array_count(records)) {
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debug_replay_cleanup_ents();
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@ -250,13 +238,13 @@ void debug_replay_update(void) {
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void debug_replay_record_keystate(pkt_send_keystate state) {
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if (!is_recording) return;
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double record_time = get_cached_time();
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replay_record rec = {
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.kind = RPKIND_KEY,
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.pkt = state,
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.delay = (record_time - last_record_time),
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};
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zpl_array_append(records, rec);
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last_record_time = get_cached_time();
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}
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@ -265,12 +253,12 @@ void debug_replay_special_action(replay_kind kind) {
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ZPL_ASSERT(kind != RPKIND_KEY);
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if (!is_recording || is_playing) return;
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double record_time = get_cached_time();
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replay_record rec = {
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.kind = kind,
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.delay = (record_time - last_record_time),
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};
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zpl_array_append(records, rec);
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last_record_time = get_cached_time();
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}
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@ -21,92 +21,6 @@ ActSpawnCar(void) {
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debug_replay_special_action(RPKIND_SPAWN_CAR);
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}
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void
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ActSpawnCoal(void) {
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ecs_entity_t e = item_spawn(ASSET_COAL, 32);
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ecs_entity_t plr = camera_get().ent_id;
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Position const* origin = ecs_get(world_ecs(), plr, Position);
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Position * dest = ecs_get_mut(world_ecs(), e, Position);
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*dest = *origin;
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entity_set_position(e, dest->x, dest->y);
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debug_replay_special_action(RPKIND_SPAWN_ICEMAKER_ITEM);
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}
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void
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ActSpawnChest(void) {
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ecs_entity_t e = item_spawn(ASSET_CHEST, 32);
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ecs_entity_t plr = camera_get().ent_id;
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Position const* origin = ecs_get(world_ecs(), plr, Position);
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Position * dest = ecs_get_mut(world_ecs(), e, Position);
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*dest = *origin;
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entity_set_position(e, dest->x, dest->y);
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debug_replay_special_action(RPKIND_SPAWN_CHEST);
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}
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void
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ActSpawnBelt(void) {
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ecs_entity_t e = item_spawn(ASSET_BELT, 32);
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ecs_entity_t plr = camera_get().ent_id;
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Position const* origin = ecs_get(world_ecs(), plr, Position);
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Position * dest = ecs_get_mut(world_ecs(), e, Position);
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*dest = *origin;
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entity_set_position(e, dest->x, dest->y);
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debug_replay_special_action(RPKIND_SPAWN_BELT);
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}
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void
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ActSpawnDurabilityTest(void) {
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ecs_entity_t e = item_spawn(ASSET_COAL, 1);
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ecs_entity_t plr = camera_get().ent_id;
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Position const* origin = ecs_get(world_ecs(), plr, Position);
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Position * dest = ecs_get_mut(world_ecs(), e, Position);
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*dest = *origin;
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entity_set_position(e, dest->x, dest->y);
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Item *it = ecs_get_mut(world_ecs(), e, Item);
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it->durability = (float)(rand() % 100) / 100.0f;
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}
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void
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ActSpawnFurnace(void) {
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ecs_entity_t e = item_spawn(ASSET_FURNACE, 32);
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ecs_entity_t plr = camera_get().ent_id;
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Position const* origin = ecs_get(world_ecs(), plr, Position);
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Position * dest = ecs_get_mut(world_ecs(), e, Position);
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*dest = *origin;
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entity_set_position(e, dest->x, dest->y);
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}
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void
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ActSpawnTallTest(void) {
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ecs_entity_t e = item_spawn(ASSET_TEST_TALL, 32);
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ecs_entity_t plr = camera_get().ent_id;
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Position const* origin = ecs_get(world_ecs(), plr, Position);
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Position * dest = ecs_get_mut(world_ecs(), e, Position);
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*dest = *origin;
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entity_set_position(e, dest->x, dest->y);
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}
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void
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ActSpawnDemoHouseItem(void) {
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ecs_entity_t e = item_spawn(ASSET_BLUEPRINT, 1);
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ecs_entity_t plr = camera_get().ent_id;
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Position const* origin = ecs_get(world_ecs(), plr, Position);
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Position * dest = ecs_get_mut(world_ecs(), e, Position);
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*dest = *origin;
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entity_set_position(e, dest->x, dest->y);
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}
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void
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ActSpawnItemPrev(void) {
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while (true) {
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@ -17,6 +17,11 @@ Texture2D texgen_build_anim_fallback(asset_id id, int64_t counter) {
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}
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Texture2D texgen_build_sprite_fallback(asset_id id) {
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if (id > ASSET_BLUEPRINT_BEGIN && id < ASSET_BLUEPRINT_END) {
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return LoadTexEco("blueprint");
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}
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switch (id) {
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case ASSET_BLANK: return GenColorEco(WHITE); break;
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case ASSET_BUILDMODE_HIGHLIGHT: return GenColorEco(WHITE); break;
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@ -24,7 +29,6 @@ Texture2D texgen_build_sprite_fallback(asset_id id) {
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// NOTE(zaklaus): items
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case ASSET_COAL: return LoadTexEco("coal");
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case ASSET_BLUEPRINT: return LoadTexEco("blueprint");
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// NOTE(zaklaus): blocks
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case ASSET_FENCE: return LoadTexEco("fence");
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@ -11,7 +11,10 @@
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X(ASSET_THING)\
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X(ASSET_CHEST)\
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X(ASSET_FURNACE)\
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X(ASSET_BLUEPRINT_BEGIN)\
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X(ASSET_BLUEPRINT)\
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X(ASSET_BLUEPRINT_DEMO_HOUSE)\
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X(ASSET_BLUEPRINT_END)\
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X(ASSET_FENCE)\
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X(ASSET_DEV)\
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X(ASSET_GROUND)\
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@ -38,7 +41,7 @@ typedef enum {
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#define X(id) id,
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_ASSETS
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#undef X
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MAX_ASSETS = 1024,
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MAX_ASSETS,
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} asset_id;
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extern const char *asset_names[];
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@ -19,6 +19,7 @@ static asset assets[] = {
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ASSET_TEX(ASSET_CHEST),
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ASSET_TEX(ASSET_FURNACE),
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ASSET_TEX(ASSET_BLUEPRINT),
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ASSET_TEX(ASSET_BLUEPRINT_DEMO_HOUSE),
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// NOTE(zaklaus): blocks
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ASSET_TEX(ASSET_FENCE),
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@ -11,7 +11,7 @@ static item_desc items[] = {
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ITEM_SELF(ASSET_TEST_TALL, 64),
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// ITEM_BLUEPRINT(ASSET_BLUEPRINT, 1, 4, 4, "]]]]]CF] ]]]]]"),
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ITEM_BLUEPRINT(ASSET_BLUEPRINT, 1, 4, 4, PROT({ ASSET_WOOD,ASSET_WOOD,ASSET_WOOD,ASSET_WOOD,
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ITEM_BLUEPRINT_PROXY(ASSET_BLUEPRINT_DEMO_HOUSE, ASSET_BLUEPRINT, 1, 4, 4, PROT({ ASSET_WOOD,ASSET_WOOD,ASSET_WOOD,ASSET_WOOD,
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ASSET_WOOD,ASSET_FURNACE,ASSET_CHEST,ASSET_WOOD,
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ASSET_FENCE,ASSET_EMPTY,ASSET_EMPTY,ASSET_WOOD,
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ASSET_WALL,ASSET_EMPTY,ASSET_EMPTY,ASSET_WOOD})),
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@ -39,6 +39,23 @@ __VA_ARGS__\
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__VA_ARGS__\
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}
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#define ITEM_BLUEPRINT_PROXY(asset, place_asset, qty, w_, h_, plan_, ...)\
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{\
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.kind = asset,\
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.usage = UKIND_PLACE_ITEM_DATA,\
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.attachment = UDATA_NONE,\
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.max_quantity = qty,\
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.blueprint = {\
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.w = w_,\
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.h = h_,\
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.plan = (const asset_id[])plan_\
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},\
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.place_item = {\
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.id = place_asset\
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},\
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__VA_ARGS__\
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}
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#define ITEM_INGREDIENT(asset, qty, _producer, _product, _additional, ...)\
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{\
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.kind = asset,\
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@ -7,12 +7,12 @@
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typedef struct {
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asset_id id;
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asset_kind kind;
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union {
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Texture2D tex;
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Sound snd;
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};
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// NOTE(zaklaus): metadata
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} asset;
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@ -28,20 +28,20 @@ static double assets_frame_next_draw = 0.0;
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int32_t assets_setup(void) {
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for (uint32_t i=0; i<ASSETS_COUNT; i++) {
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asset *b = &assets[i];
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switch (b->kind) {
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case AKIND_TEXTURE: {
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b->tex = texgen_build_sprite(b->id);
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}break;
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case AKIND_ANIM: {
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b->tex = texgen_build_anim(b->id, 0);
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}break;
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case AKIND_SOUND: {
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// TODO(zaklaus): soundgen
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}break;
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default: break;
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}
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}
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@ -53,21 +53,21 @@ int32_t assets_frame(void) {
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if (assets_frame_next_draw < get_cached_time()) {
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for (uint32_t i=0; i<ASSETS_COUNT; i++) {
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asset *b = &assets[i];
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switch (b->kind) {
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case AKIND_ANIM: {
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UnloadTexture(b->tex);
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b->tex = texgen_build_anim(b->id, assets_frame_counter);
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}break;
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default: break;
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}
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}
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assets_frame_next_draw = get_cached_time() + ASSET_FRAME_RENDER_MS;
|
||||
assets_frame_counter += ASSET_FRAME_SKIP;
|
||||
}
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -78,11 +78,11 @@ void assets_destroy(void) {
|
|||
case AKIND_TEXTURE: {
|
||||
UnloadTexture(assets[i].tex);
|
||||
}break;
|
||||
|
||||
|
||||
case AKIND_SOUND: {
|
||||
// TODO(zaklaus): soundgen
|
||||
}break;
|
||||
|
||||
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
@ -93,7 +93,7 @@ uint16_t assets_find(asset_id id) {
|
|||
if (assets[i].id == id)
|
||||
return i;
|
||||
}
|
||||
|
||||
|
||||
ZPL_PANIC("Unknown asset id: %d\n", id);
|
||||
return ASSET_INVALID;
|
||||
}
|
||||
|
|
|
@ -20,6 +20,7 @@ uint16_t assets_find(asset_id id);
|
|||
asset_kind assets_get_kind(uint16_t id);
|
||||
void *assets_get_snd(uint16_t id);
|
||||
void *assets_get_tex(uint16_t id);
|
||||
uint16_t assets_resolve_proxy(uint16_t id);
|
||||
|
||||
// NOTE(zaklaus): client only
|
||||
#define ASSET_SRC_RECT() ((Rectangle){0, 0, 64, 64})
|
||||
|
|
Loading…
Reference in New Issue