make prefabs folder
parent
914b72c44f
commit
8e013c4171
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@ -10,11 +10,12 @@ add_library(eco2d-foundation STATIC
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src/ents/items.c
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src/ents/entity.c
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src/ents/player.c
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src/ents/vehicle.c
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src/ents/storage.c
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src/ents/device.c
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src/ents/furnace.c
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src/ents/prefabs/player.c
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src/ents/prefabs/vehicle.c
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src/ents/prefabs/storage.c
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src/ents/prefabs/furnace.c
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src/pkt/packet.c
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@ -1,7 +1,7 @@
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#include "debug/debug_ui.h"
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#include "debug/debug_draw.h"
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#include "raylib.h"
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#include "ents/vehicle.h"
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#include "ents/prefabs/vehicle.h"
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#include "core/camera.h"
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#include "world/world.h"
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#include "core/game.h"
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@ -5,12 +5,12 @@
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#include "ecs/components.h"
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uint64_t device_spawn(asset_id id) {
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uint64_t device_spawn(asset_id id) {
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ecs_entity_t e = entity_spawn(EKIND_DEVICE);
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Device *dev = ecs_get_mut(world_ecs(), e, Device);
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dev->asset = id;
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return (uint64_t)e;
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}
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@ -13,10 +13,10 @@
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uint64_t entity_spawn(uint16_t class_id) {
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ecs_entity_t e = ecs_new(world_ecs(), 0);
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ecs_set(world_ecs(), e, Classify, { .id = class_id });
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entity_wake(e);
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if (class_id != EKIND_SERVER) {
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ecs_set(world_ecs(), e, Velocity, {0});
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Position *pos = ecs_get_mut(world_ecs(), e, Position);
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@ -28,12 +28,12 @@ uint64_t entity_spawn(uint16_t class_id) {
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pos->x=350.0f;
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pos->y=88.0f;
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#endif
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librg_entity_track(world_tracker(), e);
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librg_entity_chunk_set(world_tracker(), e, librg_chunk_from_realpos(world_tracker(), pos->x, pos->y, 0));
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librg_entity_owner_set(world_tracker(), e, (int64_t)e);
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}
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return (uint64_t)e;
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}
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@ -81,12 +81,12 @@ void entity_update_action_timers() {
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ecs_streaminfo = ecs_query_new(world_ecs(), "components.StreamInfo");
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last_update_time = get_cached_time();
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}
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ecs_iter_t it = ecs_query_iter(world_ecs(), ecs_streaminfo);
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while (ecs_query_next(&it)) {
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StreamInfo *si = ecs_field(&it, StreamInfo, 1);
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for (int32_t i = 0; i < it.count; i++) {
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if (si[i].last_update < get_cached_time()) {
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si[i].last_update = get_cached_time() + si[i].tick_delay;
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@ -94,7 +94,7 @@ void entity_update_action_timers() {
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}
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}
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}
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last_update_time = get_cached_time();
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}
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@ -1,6 +1,6 @@
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// NOTE(zaklaus): access to spawners
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#include "ents/storage.h"
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#include "ents/furnace.h"
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#include "ents/prefabs/storage.h"
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#include "ents/prefabs/furnace.h"
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static struct {
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asset_id id;
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@ -1,8 +1,5 @@
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#include "ents/furnace.h"
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#include "furnace.h"
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#include "ents/device.h"
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#include "ents/entity.h"
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#include "world/entity_view.h"
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#include "world/world.h"
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#include "ecs/components.h"
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@ -1,31 +1,27 @@
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#include "ents/player.h"
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#include "ents/entity.h"
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#include "player.h"
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#include "world/entity_view.h"
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#include "flecs/flecs.h"
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#include "librg.h"
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#include "world/world.h"
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#include "ecs/components.h"
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#include "ecs/systems.h"
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#include "zpl.h"
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#define PLAYER_MAX_HP 100.0f
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uint64_t player_spawn(char *name) {
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uint64_t player_spawn(char *name) {
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ecs_entity_t e = entity_spawn(EKIND_PLAYER);
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if (!name) {
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name = zpl_bprintf("player_%d", e);
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}
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ecs_set_name(world_ecs(), e, name);
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ecs_set(world_ecs(), e, ClientInfo, {0});
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ecs_set(world_ecs(), e, Input, {0});
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ecs_set(world_ecs(), e, Inventory, {0});
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ecs_set(world_ecs(), e, Health, {.hp = PLAYER_MAX_HP, .max_hp = PLAYER_MAX_HP});
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librg_entity_owner_set(world_tracker(), e, (int64_t)e);
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return (uint64_t)e;
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}
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@ -1,14 +1,12 @@
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#include "ents/storage.h"
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#include "storage.h"
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#include "ents/device.h"
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#include "ents/entity.h"
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#include "world/entity_view.h"
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#include "world/world.h"
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#include "ecs/components.h"
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uint64_t storage_spawn(void) {
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uint64_t storage_spawn(void) {
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ecs_entity_t e = device_spawn(ASSET_CHEST);
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ItemContainer *storage = ecs_get_mut(world_ecs(), e, ItemContainer);
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*storage = (ItemContainer){0};
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return (uint64_t)e;
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@ -1,5 +1,5 @@
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#include "ents/vehicle.h"
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#include "ents/entity.h"
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#include "vehicle.h"
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#include "world/entity_view.h"
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#include "world/world.h"
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@ -21,3 +21,6 @@
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// NOTE(zaklaus): Register an item
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#include "items_list.c"
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// NOTE(zaklaus): Register a spawnable entity
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#include "ents/entity_spawnlist.c"
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@ -16,7 +16,7 @@
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#include "packets/pkt_00_init.h"
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#include "world/world.h"
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#include "core/game.h"
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#include "ents/player.h"
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#include "ents/prefabs/player.h"
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#include "ecs/components.h"
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@ -6,7 +6,7 @@
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#include "net/network.h"
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#include "world/entity_view.h"
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#include "core/camera.h"
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#include "ents/player.h"
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#include "ents/prefabs/player.h"
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#include "ents/entity.h"
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#include "ecs/components.h"
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@ -5,7 +5,7 @@
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#include "net/network.h"
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#include "world/entity_view.h"
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#include "core/camera.h"
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#include "ents/player.h"
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#include "ents/prefabs/player.h"
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#include "ecs/components.h"
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#include "ecs/systems.h"
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@ -9,7 +9,7 @@
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#include "ecs/components.h"
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#include "ents/entity.h"
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#include "ents/vehicle.h"
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#include "ents/prefabs/vehicle.h"
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#include "ents/items.h"
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#include "world/blocks_info.h"
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@ -9,7 +9,7 @@
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#include "ecs/components.h"
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#include "ents/entity.h"
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#include "ents/vehicle.h"
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#include "ents/prefabs/vehicle.h"
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#include "ents/items.h"
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#include "world/blocks_info.h"
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