make prefabs folder
parent
914b72c44f
commit
8e013c4171
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@ -10,11 +10,12 @@ add_library(eco2d-foundation STATIC
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src/ents/items.c
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src/ents/items.c
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src/ents/entity.c
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src/ents/entity.c
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src/ents/player.c
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src/ents/vehicle.c
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src/ents/storage.c
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src/ents/device.c
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src/ents/device.c
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src/ents/furnace.c
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src/ents/prefabs/player.c
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src/ents/prefabs/vehicle.c
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src/ents/prefabs/storage.c
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src/ents/prefabs/furnace.c
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src/pkt/packet.c
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src/pkt/packet.c
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@ -1,7 +1,7 @@
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#include "debug/debug_ui.h"
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#include "debug/debug_ui.h"
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#include "debug/debug_draw.h"
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#include "debug/debug_draw.h"
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#include "raylib.h"
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#include "raylib.h"
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#include "ents/vehicle.h"
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#include "ents/prefabs/vehicle.h"
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#include "core/camera.h"
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#include "core/camera.h"
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#include "world/world.h"
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#include "world/world.h"
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#include "core/game.h"
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#include "core/game.h"
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@ -1,6 +1,6 @@
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// NOTE(zaklaus): access to spawners
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// NOTE(zaklaus): access to spawners
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#include "ents/storage.h"
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#include "ents/prefabs/storage.h"
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#include "ents/furnace.h"
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#include "ents/prefabs/furnace.h"
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static struct {
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static struct {
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asset_id id;
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asset_id id;
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@ -1,8 +1,5 @@
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#include "ents/furnace.h"
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#include "furnace.h"
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#include "ents/device.h"
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#include "ents/device.h"
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#include "ents/entity.h"
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#include "world/entity_view.h"
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#include "world/world.h"
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#include "ecs/components.h"
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#include "ecs/components.h"
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@ -1,13 +1,9 @@
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#include "ents/player.h"
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#include "player.h"
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#include "ents/entity.h"
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#include "world/entity_view.h"
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#include "world/entity_view.h"
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#include "flecs/flecs.h"
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#include "librg.h"
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#include "world/world.h"
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#include "world/world.h"
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#include "ecs/components.h"
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#include "ecs/components.h"
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#include "ecs/systems.h"
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#include "zpl.h"
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#define PLAYER_MAX_HP 100.0f
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#define PLAYER_MAX_HP 100.0f
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@ -1,7 +1,5 @@
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#include "ents/storage.h"
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#include "storage.h"
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#include "ents/device.h"
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#include "ents/device.h"
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#include "ents/entity.h"
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#include "world/entity_view.h"
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#include "world/world.h"
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#include "world/world.h"
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#include "ecs/components.h"
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#include "ecs/components.h"
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@ -1,5 +1,5 @@
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#include "ents/vehicle.h"
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#include "vehicle.h"
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#include "ents/entity.h"
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#include "world/entity_view.h"
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#include "world/entity_view.h"
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#include "world/world.h"
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#include "world/world.h"
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@ -21,3 +21,6 @@
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// NOTE(zaklaus): Register an item
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// NOTE(zaklaus): Register an item
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#include "items_list.c"
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#include "items_list.c"
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// NOTE(zaklaus): Register a spawnable entity
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#include "ents/entity_spawnlist.c"
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@ -16,7 +16,7 @@
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#include "packets/pkt_00_init.h"
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#include "packets/pkt_00_init.h"
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#include "world/world.h"
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#include "world/world.h"
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#include "core/game.h"
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#include "core/game.h"
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#include "ents/player.h"
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#include "ents/prefabs/player.h"
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#include "ecs/components.h"
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#include "ecs/components.h"
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@ -6,7 +6,7 @@
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#include "net/network.h"
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#include "net/network.h"
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#include "world/entity_view.h"
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#include "world/entity_view.h"
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#include "core/camera.h"
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#include "core/camera.h"
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#include "ents/player.h"
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#include "ents/prefabs/player.h"
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#include "ents/entity.h"
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#include "ents/entity.h"
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#include "ecs/components.h"
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#include "ecs/components.h"
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@ -5,7 +5,7 @@
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#include "net/network.h"
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#include "net/network.h"
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#include "world/entity_view.h"
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#include "world/entity_view.h"
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#include "core/camera.h"
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#include "core/camera.h"
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#include "ents/player.h"
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#include "ents/prefabs/player.h"
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#include "ecs/components.h"
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#include "ecs/components.h"
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#include "ecs/systems.h"
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#include "ecs/systems.h"
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@ -9,7 +9,7 @@
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#include "ecs/components.h"
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#include "ecs/components.h"
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#include "ents/entity.h"
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#include "ents/entity.h"
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#include "ents/vehicle.h"
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#include "ents/prefabs/vehicle.h"
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#include "ents/items.h"
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#include "ents/items.h"
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#include "world/blocks_info.h"
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#include "world/blocks_info.h"
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@ -9,7 +9,7 @@
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#include "ecs/components.h"
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#include "ecs/components.h"
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#include "ents/entity.h"
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#include "ents/entity.h"
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#include "ents/vehicle.h"
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#include "ents/prefabs/vehicle.h"
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#include "ents/items.h"
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#include "ents/items.h"
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#include "world/blocks_info.h"
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#include "world/blocks_info.h"
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