deps: updated flecs to 2.3.0

isolation_bkp/dynres
Dominik Madarász 2021-01-18 15:03:08 +01:00
parent 67726b66aa
commit 872273c42b
2 changed files with 383 additions and 201 deletions

View File

@ -31,6 +31,15 @@
# include <endian.h> /* attempt to define endianness */ # include <endian.h> /* attempt to define endianness */
#endif #endif
/**
* @file entity_index.h
* @brief Entity index data structure.
*
* The entity index stores the table, row for an entity id. It is implemented as
* a sparse set. This file contains convenience macro's for working with the
* entity index.
*/
#ifndef FLECS_ENTITY_INDEX_H #ifndef FLECS_ENTITY_INDEX_H
#define FLECS_ENTITY_INDEX_H #define FLECS_ENTITY_INDEX_H
@ -3938,6 +3947,9 @@ bool ecs_get_info(
ecs_entity_info_t * info) ecs_entity_info_t * info)
{ {
info->table = NULL; info->table = NULL;
info->record = NULL;
info->data = NULL;
info->is_watched = false;
if (entity & ECS_ROLE) { if (entity & ECS_ROLE) {
return false; return false;
@ -3946,8 +3958,6 @@ bool ecs_get_info(
ecs_record_t *record = ecs_eis_get(world, entity); ecs_record_t *record = ecs_eis_get(world, entity);
if (!record) { if (!record) {
info->is_watched = false;
info->record = NULL;
return false; return false;
} }
@ -4151,6 +4161,14 @@ void ecs_run_set_systems(
int32_t count, int32_t count,
bool set_all) bool set_all)
{ {
(void)world;
(void)components;
(void)table;
(void)data;
(void)row;
(void)count;
(void)set_all;
#ifdef FLECS_SYSTEM #ifdef FLECS_SYSTEM
if (!count || !data) { if (!count || !data) {
return; return;
@ -4176,6 +4194,13 @@ void ecs_run_monitors(
int32_t count, int32_t count,
ecs_vector_t *v_src_monitors) ecs_vector_t *v_src_monitors)
{ {
(void)world;
(void)dst_table;
(void)v_dst_monitors;
(void)dst_row;
(void)count;
(void)v_src_monitors;
#ifdef FLECS_SYSTEM #ifdef FLECS_SYSTEM
if (v_dst_monitors == v_src_monitors) { if (v_dst_monitors == v_src_monitors) {
return; return;
@ -8974,6 +8999,7 @@ int32_t ecs_queue_count(
#ifdef FLECS_STATS #ifdef FLECS_STATS
#ifdef FLECS_SYSTEM
#ifndef FLECS_SYSTEM_PRIVATE_H #ifndef FLECS_SYSTEM_PRIVATE_H
#define FLECS_SYSTEM_PRIVATE_H #define FLECS_SYSTEM_PRIVATE_H
@ -9015,6 +9041,9 @@ ecs_entity_t ecs_run_intern(
bool ran_by_app); bool ran_by_app);
#endif #endif
#endif
#ifdef FLECS_PIPELINE
#ifndef FLECS_PIPELINE_PRIVATE_H #ifndef FLECS_PIPELINE_PRIVATE_H
#define FLECS_PIPELINE_PRIVATE_H #define FLECS_PIPELINE_PRIVATE_H
@ -9071,6 +9100,7 @@ void ecs_workers_progress(
ecs_world_t *world); ecs_world_t *world);
#endif #endif
#endif
static static
int32_t t_next( int32_t t_next(
@ -9272,6 +9302,7 @@ void ecs_get_query_stats(
record_gauge(&s->matched_entity_count, t, entity_count); record_gauge(&s->matched_entity_count, t, entity_count);
} }
#ifdef FLECS_SYSTEM
bool ecs_get_system_stats( bool ecs_get_system_stats(
ecs_world_t *world, ecs_world_t *world,
ecs_entity_t system, ecs_entity_t system,
@ -9292,6 +9323,10 @@ bool ecs_get_system_stats(
return true; return true;
} }
#endif
#ifdef FLECS_PIPELINE
static ecs_system_stats_t* get_system_stats( static ecs_system_stats_t* get_system_stats(
ecs_map_t *systems, ecs_map_t *systems,
@ -9364,6 +9399,7 @@ bool ecs_get_pipeline_stats(
return true; return true;
} }
#endif
void ecs_dump_world_stats( void ecs_dump_world_stats(
ecs_world_t *world, ecs_world_t *world,
@ -16670,6 +16706,8 @@ void activate_table(
ecs_table_t *table, ecs_table_t *table,
bool active) bool active)
{ {
(void)world;
ecs_vector_t *src_array, *dst_array; ecs_vector_t *src_array, *dst_array;
int32_t activated = 0; int32_t activated = 0;

View File

@ -1,4 +1,10 @@
#define flecs_STATIC #define flecs_STATIC
/**
* @file flecs.h
* @brief Flecs public API.
*
* This file contains the public API for Flecs.
*/
#ifndef FLECS_H #ifndef FLECS_H
#define FLECS_H #define FLECS_H
@ -343,7 +349,12 @@ typedef int32_t ecs_size_t;
#endif #endif
#endif #endif
/* This is an implementation of a simple vector type. The vector is allocated in
/**
* @file vector.h
* @brief Vector datastructure.
*
* This is an implementation of a simple vector type. The vector is allocated in
* a single block of memory, with the element count, and allocated number of * a single block of memory, with the element count, and allocated number of
* elements encoded in the block. As this vector is used for user-types it has * elements encoded in the block. As this vector is used for user-types it has
* been designed to support alignments higher than 8 bytes. This makes the size * been designed to support alignments higher than 8 bytes. This makes the size
@ -864,7 +875,11 @@ private:
#endif #endif
#endif #endif
/** This is an implementation of a paged sparse set that stores the payload in /**
* @file sparse.h
* @brief Sparse set datastructure.
*
* This is an implementation of a paged sparse set that stores the payload in
* the sparse array. * the sparse array.
* *
* A sparse set has a dense and a sparse array. The sparse array is directly * A sparse set has a dense and a sparse array. The sparse array is directly
@ -1074,7 +1089,11 @@ FLECS_API void ecs_sparse_memory(
#endif #endif
#endif #endif
/** Simple bitset implementation. The bitset allows for storage of arbitrary /**
* @file bitset.h
* @brief Bitset datastructure.
*
* Simple bitset implementation. The bitset allows for storage of arbitrary
* numbers of bits. * numbers of bits.
*/ */
@ -1141,7 +1160,11 @@ void ecs_bitset_swap(
#endif #endif
#endif #endif
/** Key-value datastructure. The map allows for fast retrieval of a payload for /**
* @file map.h
* @brief Map datastructure.
*
* Key-value datastructure. The map allows for fast retrieval of a payload for
* a 64-bit key. While it is not as fast as the sparse set, it is better at * a 64-bit key. While it is not as fast as the sparse set, it is better at
* handling randomly distributed values. * handling randomly distributed values.
* *
@ -1378,7 +1401,11 @@ private:
#endif #endif
#endif #endif
/* Datastructure that stores N interleaved linked lists in an array. /**
* @file switch_list.h
* @brief Interleaved linked list for storing mutually exclusive values.
*
* Datastructure that stores N interleaved linked lists in an array.
* This allows for efficient storage of elements with mutually exclusive values. * This allows for efficient storage of elements with mutually exclusive values.
* Each linked list has a header element which points to the index in the array * Each linked list has a header element which points to the index in the array
* that stores the first node of the list. Each list node points to the next * that stores the first node of the list. Each list node points to the next
@ -1499,6 +1526,22 @@ extern "C" {
#endif #endif
#endif #endif
/**
* @file strbuf.h
* @brief Utility for constructing strings.
*
* A buffer builds up a list of elements which individually can be up to N bytes
* large. While appending, data is added to these elements. More elements are
* added on the fly when needed. When an application calls ecs_strbuf_get, all
* elements are combined in one string and the element administration is freed.
*
* This approach prevents reallocs of large blocks of memory, and therefore
* copying large blocks of memory when appending to a large buffer. A buffer
* preallocates some memory for the element overhead so that for small strings
* there is hardly any overhead, while for large strings the overhead is offset
* by the reduced time spent on copying memory.
*/
#ifndef FLECS_STRBUF_H_ #ifndef FLECS_STRBUF_H_
#define FLECS_STRBUF_H_ #define FLECS_STRBUF_H_
@ -1511,18 +1554,6 @@ extern "C" {
#define ECS_STRBUF_ELEMENT_SIZE (511) #define ECS_STRBUF_ELEMENT_SIZE (511)
#define ECS_STRBUF_MAX_LIST_DEPTH (32) #define ECS_STRBUF_MAX_LIST_DEPTH (32)
/* A buffer builds up a list of elements which individually can be up to N bytes
* large. While appending, data is added to these elements. More elements are
* added on the fly when needed. When an application calls ecs_strbuf_get, all
* elements are combined in one string and the element administration is freed.
*
* This approach prevents reallocs of large blocks of memory, and therefore
* copying large blocks of memory when appending to a large buffer. A buffer
* preallocates some memory for the element overhead so that for small strings
* there is hardly any overhead, while for large strings the overhead is offset
* by the reduced time spent on copying memory.
*/
typedef struct ecs_strbuf_element { typedef struct ecs_strbuf_element {
bool buffer_embedded; bool buffer_embedded;
int32_t pos; int32_t pos;
@ -1668,6 +1699,18 @@ bool ecs_strbuf_list_appendstr(
#endif #endif
#endif #endif
/**
* @file os_api.h
* @brief Operationg system abstractions.
*
* This file contains the operating system abstraction API. The flecs core
* library avoids OS/runtime specific API calls as much as possible. Instead it
* provides an interface that can be implemented by applications.
*
* Examples for how to implement this interface can be found in the
* examples/os_api folder.
*/
#ifndef FLECS_OS_API_H #ifndef FLECS_OS_API_H
#define FLECS_OS_API_H #define FLECS_OS_API_H
@ -2174,7 +2217,7 @@ typedef void (*ecs_fini_action_t)(
void *ctx); void *ctx);
/** /**
* @file api_defines.h * @file api_types.h
* @brief Supporting types for the public API. * @brief Supporting types for the public API.
* *
* This file contains types that are typically not used by an application but * This file contains types that are typically not used by an application but
@ -2411,14 +2454,19 @@ typedef void (*ecs_move_t)(
#endif #endif
#endif #endif
/**
* @file api_support.h
* @brief Support functions and constants.
*
* Supporting types and functions that need to be exposed either in support of
* the public API or for unit tests, but that may change between minor / patch
* releases.
*/
#ifndef FLECS_API_SUPPORT_H #ifndef FLECS_API_SUPPORT_H
#define FLECS_API_SUPPORT_H #define FLECS_API_SUPPORT_H
/** Supporting types and functions that need to be exposed either in support of
* the public API or for unit tests, but that may change between minor / patch
* releases. */
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif #endif
@ -2672,7 +2720,12 @@ ecs_sig_t* ecs_query_get_sig(
#endif #endif
#endif #endif
/** Internal utility functions for tracing, warnings and errors. */ /**
* @file log.h
* @brief Internal logging API.
*
* Internal utility functions for tracing, warnings and errors.
*/
#ifndef FLECS_LOG_H #ifndef FLECS_LOG_H
#define FLECS_LOG_H #define FLECS_LOG_H
@ -2833,6 +2886,9 @@ void _ecs_parser_error(
/** /**
* @file type.h * @file type.h
* @brief Type API. * @brief Type API.
*
* This API contains utilities for working with types. Types are vectors of
* component ids, and are used most prominently in the API to construct filters.
*/ */
#ifndef FLECS_TYPE_H #ifndef FLECS_TYPE_H
@ -3601,6 +3657,66 @@ FLECS_API
void ecs_tracing_enable( void ecs_tracing_enable(
int level); int level);
/** Measure frame time.
* Frame time measurements measure the total time passed in a single frame, and
* how much of that time was spent on systems and on merging.
*
* Frame time measurements add a small constant-time overhead to an application.
* When an application sets a target FPS, frame time measurements are enabled by
* default.
*
* @param world The world.
* @param enable Whether to enable or disable frame time measuring.
*/
FLECS_API void ecs_measure_frame_time(
ecs_world_t *world,
bool enable);
/** Measure system time.
* System time measurements measure the time spent in each system.
*
* System time measurements add overhead to every system invocation and
* therefore have a small but measurable impact on application performance.
* System time measurements must be enabled before obtaining system statistics.
*
* @param world The world.
* @param enable Whether to enable or disable system time measuring.
*/
FLECS_API void ecs_measure_system_time(
ecs_world_t *world,
bool enable);
/** Set target frames per second (FPS) for application.
* Setting the target FPS ensures that ecs_progress is not invoked faster than
* the specified FPS. When enabled, ecs_progress tracks the time passed since
* the last invocation, and sleeps the remaining time of the frame (if any).
*
* This feature ensures systems are ran at a consistent interval, as well as
* conserving CPU time by not running systems more often than required.
*
* Note that ecs_progress only sleeps if there is time left in the frame. Both
* time spent in flecs as time spent outside of flecs are taken into
* account.
*
* @param world The world.
* @param fps The target FPS.
*/
FLECS_API
void ecs_set_target_fps(
ecs_world_t *world,
FLECS_FLOAT fps);
/** Get current number of threads. */
FLECS_API
int32_t ecs_get_threads(
ecs_world_t *world);
/** Get current thread index */
FLECS_API
int32_t ecs_get_thread_index(
ecs_world_t *world);
/** @} */ /** @} */
/** /**
@ -5527,7 +5643,7 @@ void ecs_merge(
* This operation is thread safe. * This operation is thread safe.
* *
* @param world The world. * @param world The world.
* @return true if the world was already in deferred mode, false if not. * @return true if world changed from non-deferred mode to deferred mode.
*/ */
FLECS_API FLECS_API
bool ecs_defer_begin( bool ecs_defer_begin(
@ -5559,18 +5675,120 @@ void ecs_set_automerge(
/** @} */ /** @} */
/**
* @defgroup table_functions Public table operations
* @{
*/
/** Find or create table with specified component string.
* The provided string must be a comma-separated list of fully qualified
* component identifiers. The returned table will have the specified components.
* Two lists that are the same but specify components in a different order will
* return the same table.
*
* @param world The world.
* @param type The components.
* @return The new or existing table, or NULL if the string contains an error.
*/
FLECS_API
ecs_table_t* ecs_table_from_str(
ecs_world_t *world,
const char *type);
/** Find or create table from type.
* Same as ecs_table_from_str, but provides the type directly.
*
* @param world The world.
* @param type The type.
* @return The new or existing table.
*/
FLECS_API
ecs_table_t* ecs_table_from_type(
ecs_world_t *world,
ecs_type_t type);
/** Get type for table.
*
* @param table The table.
* @return The type of the table.
*/
FLECS_API
ecs_type_t ecs_table_get_type(
ecs_table_t *table);
/** Insert record into table.
* This will create a new record for the table, which inserts a value for each
* component. An optional entity and record can be provided.
*
* If a non-zero entity id is provided, a record must also be provided and vice
* versa. The record must be created by the entity index. If the provided record
* is not created for the specified entity, the behavior will be undefined.
*
* If the provided record is not managed by the entity index, the behavior will
* be undefined.
*
* The returned record contains a reference to the table and the table row. The
* data pointed to by the record is guaranteed not to move unless one or more
* rows are removed from this table. A row can be removed as result of a delete,
* or by adding/removing components from an entity stored in the table.
*
* @param world The world.
* @param table The table.
* @param entity The entity.
* @param record The entity-index record for the specified entity.
* @return A record containing the table and table row.
*/
FLECS_API
ecs_record_t ecs_table_insert(
ecs_world_t *world,
ecs_table_t *table,
ecs_entity_t entity,
ecs_record_t *record);
/** Returns the number of records in the table.
* This operation returns the number of records that have been populated through
* the regular (entity) API as well as the number of records that have been
* inserted using the direct access API.
*
* @param world The world.
* @param table The table.
* @return The number of records in a table.
*/
FLECS_API
int32_t ecs_table_count(
ecs_table_t *table);
/** @} */
/* Optional modules */ /* Optional modules */
#ifdef FLECS_SYSTEM #ifdef FLECS_SYSTEM
#ifdef FLECS_SYSTEM /**
#define FLECS_MODULE * @file system.h
* @brief System module.
*
* The system module allows for creating and running systems. A system is a
* query in combination with a callback function. In addition systems have
* support for time management and can be monitored by the stats addon.
*/
#ifdef FLECS_MODULE #ifdef FLECS_SYSTEM
#ifndef FLECS_MODULE
#define FLECS_MODULE
#endif
/** /**
* @file module.h * @file module.h
* @brief Module API. * @brief Module addon.
*
* The module addon allows for creating and importing modules. Flecs modules
* enable applications to organize components and systems into reusable units of
* code that can easily be across projects.
*/ */
#ifdef FLECS_MODULE
#ifndef FLECS_MODULE_H #ifndef FLECS_MODULE_H
#define FLECS_MODULE_H #define FLECS_MODULE_H
@ -5578,10 +5796,6 @@ void ecs_set_automerge(
extern "C" { extern "C" {
#endif #endif
////////////////////////////////////////////////////////////////////////////////
//// Module API
////////////////////////////////////////////////////////////////////////////////
/** Import a module. /** Import a module.
* This operation will load a modules and store the public module handles in the * This operation will load a modules and store the public module handles in the
* handles_out out parameter. The module name will be used to verify if the * handles_out out parameter. The module name will be used to verify if the
@ -6036,8 +6250,26 @@ void FlecsSystemImport(
#endif #endif
#endif #endif
#ifdef FLECS_PIPELINE #ifdef FLECS_PIPELINE
/**
* @file pipeline.h
* @brief Pipeline module.
*
* The pipeline module provides support for running systems automatically and
* on multiple threads. A pipeline is a collection of tags that can be added to
* systems. When ran, a pipeline will query for all systems that have the tags
* that belong to a pipeline, and run them.
*
* The module defines a number of builtin tags (EcsPreUpdate, EcsOnUpdate,
* EcsPostUpdate etc.) that are registered with the builtin pipeline. The
* builtin pipeline is ran by default when calling ecs_progress(). An
* application can set a custom pipeline with the ecs_set_pipeline function.
*/
#ifdef FLECS_PIPELINE #ifdef FLECS_PIPELINE
#ifndef FLECS_SYSTEM
#define FLECS_SYSTEM #define FLECS_SYSTEM
#endif
#ifndef FLECS_PIPELINE_H #ifndef FLECS_PIPELINE_H
@ -6047,10 +6279,6 @@ void FlecsSystemImport(
extern "C" { extern "C" {
#endif #endif
////////////////////////////////////////////////////////////////////////////////
//// Pipeline API
////////////////////////////////////////////////////////////////////////////////
#ifndef FLECS_LEGACY #ifndef FLECS_LEGACY
#define ECS_PIPELINE(world, name, ...) \ #define ECS_PIPELINE(world, name, ...) \
ecs_entity_t name = ecs_new_pipeline(world, 0, #name, #__VA_ARGS__); ecs_entity_t name = ecs_new_pipeline(world, 0, #name, #__VA_ARGS__);
@ -6100,26 +6328,6 @@ bool ecs_progress(
ecs_world_t *world, ecs_world_t *world,
FLECS_FLOAT delta_time); FLECS_FLOAT delta_time);
/** Set target frames per second (FPS) for application.
* Setting the target FPS ensures that ecs_progress is not invoked faster than
* the specified FPS. When enabled, ecs_progress tracks the time passed since
* the last invocation, and sleeps the remaining time of the frame (if any).
*
* This feature ensures systems are ran at a consistent interval, as well as
* conserving CPU time by not running systems more often than required.
*
* Note that ecs_progress only sleeps if there is time left in the frame. Both
* time spent in flecs as time spent outside of flecs are taken into
* account.
*
* @param world The world.
* @param fps The target FPS.
*/
FLECS_API
void ecs_set_target_fps(
ecs_world_t *world,
FLECS_FLOAT fps);
/** Set time scale. /** Set time scale.
* Increase or decrease simulation speed by the provided multiplier. * Increase or decrease simulation speed by the provided multiplier.
* *
@ -6179,17 +6387,6 @@ void ecs_set_threads(
ecs_world_t *world, ecs_world_t *world,
int32_t threads); int32_t threads);
/** Get current number of threads. */
FLECS_API
int32_t ecs_get_threads(
ecs_world_t *world);
/** Get current thread index */
FLECS_API
int32_t ecs_get_thread_index(
ecs_world_t *world);
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
//// Module //// Module
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
@ -6214,9 +6411,23 @@ void FlecsPipelineImport(
#endif #endif
#endif #endif
#ifdef FLECS_TIMER #ifdef FLECS_TIMER
#ifdef FLECS_STATS /**
* @file timer.h
* @brief Timer module.
*
* Timers can be used to trigger actions at periodic or one-shot intervals. They
* are typically used together with systems and pipelines.
*/
#ifdef FLECS_TIMER
#ifndef FLECS_MODULE
#define FLECS_MODULE #define FLECS_MODULE
#endif
#ifndef FLECS_PIPELINE
#define FLECS_PIPELINE #define FLECS_PIPELINE
#endif
#ifndef FLECS_TIMER_H #ifndef FLECS_TIMER_H
#define FLECS_TIMER_H #define FLECS_TIMER_H
@ -6427,13 +6638,13 @@ void FlecsTimerImport(
/* Optional addons */ /* Optional addons */
#ifdef FLECS_BULK #ifdef FLECS_BULK
#ifdef FLECS_BULK
/** /**
* @file bulk.h * @file bulk.h
* @brief Bulk API. * @brief Bulk operations operate on all entities that match a provided filter.
*/ */
#ifdef FLECS_BULK
#ifndef FLECS_BULK_H #ifndef FLECS_BULK_H
#define FLECS_BULK_H #define FLECS_BULK_H
@ -6566,6 +6777,11 @@ void ecs_bulk_delete(
#endif #endif
#endif #endif
#ifdef FLECS_DBG #ifdef FLECS_DBG
/**
* @file dbg.h
* @brief The debug addon enables requesting internals from entities and tables.
*/
#ifdef FLECS_DBG #ifdef FLECS_DBG
#ifndef FLECS_DBG_H #ifndef FLECS_DBG_H
@ -6636,6 +6852,14 @@ void ecs_dbg_table(
#ifdef FLECS_MODULE #ifdef FLECS_MODULE
#endif #endif
#ifdef FLECS_QUEUE #ifdef FLECS_QUEUE
/**
* @file queue.h
* @brief Queue datastructure.
*
* The queue data structure implements a fixed-size ringbuffer. It is not used
* by the flecs core, but is used by flecs-hub modules.
*/
#ifdef FLECS_QUEUE #ifdef FLECS_QUEUE
#ifndef FLECS_QUEUE_H_ #ifndef FLECS_QUEUE_H_
@ -6718,13 +6942,22 @@ void ecs_queue_free(
#endif #endif
#endif #endif
#ifdef FLECS_READER_WRITER #ifdef FLECS_READER_WRITER
#ifdef FLECS_READER_WRITER
/** /**
* @file serializer.h * @file reader_writer.h
* @brief Blob serializer API. * @brief Blob serializer addon.
*
* The blos serializer addon allows an application to serialize the state of a
* world to a blob (a flat byte buffer). The addon contains a reader and writer
* API. The reader reads from a world and serializes it to N fixed-size buffers.
* The writer reads from N fixed-size buffers and writes to the world.
*
* The current limitations of the serializer are:
* - only POD types
* - no support for switch types and component enabling/disabling
*/ */
#ifdef FLECS_READER_WRITER
#ifndef FLECS_READER_WRITER_H #ifndef FLECS_READER_WRITER_H
#define FLECS_READER_WRITER_H #define FLECS_READER_WRITER_H
@ -6935,13 +7168,20 @@ int32_t ecs_writer_write(
#endif #endif
#endif #endif
#ifdef FLECS_SNAPSHOT #ifdef FLECS_SNAPSHOT
#ifdef FLECS_SNAPSHOT
/** /**
* @file snapshot.h * @file snapshot.h
* @brief Snapshot API. * @brief Snapshot addon.
*
* A snapshot records the state of a world in a way so that it can be restored
* later. Snapshots work with POD components and non-POD components, provided
* that the appropriate lifecycle actions are registered for non-POD components.
*
* A snapshot is tightly coupled to a world. It is not possible to restore a
* snapshot from world A into world B.
*/ */
#ifdef FLECS_SNAPSHOT
#ifndef FLECS_SNAPSHOT_H #ifndef FLECS_SNAPSHOT_H
#define FLECS_SNAPSHOT_H #define FLECS_SNAPSHOT_H
@ -7029,8 +7269,9 @@ void ecs_snapshot_free(
#endif #endif
#endif #endif
/**
/** Direct access API. * @file direct_access.h
* @brief Low-level access to underlying data structures for best performance.
* *
* This API allows for low-level direct access to tables and their columns. The * This API allows for low-level direct access to tables and their columns. The
* APIs primary intent is to provide fast primitives for new operations. It is * APIs primary intent is to provide fast primitives for new operations. It is
@ -7045,90 +7286,6 @@ void ecs_snapshot_free(
extern "C" { extern "C" {
#endif #endif
/* These functions are part of the core and available even when the direct
* access API is not part of a custom build. */
/** Find or create table with specified component string.
* The provided string must be a comma-separated list of fully qualified
* component identifiers. The returned table will have the specified components.
* Two lists that are the same but specify components in a different order will
* return the same table.
*
* @param world The world.
* @param type The components.
* @return The new or existing table, or NULL if the string contains an error.
*/
FLECS_API
ecs_table_t* ecs_table_from_str(
ecs_world_t *world,
const char *type);
/** Find or create table from type.
* Same as ecs_table_from_str, but provides the type directly.
*
* @param world The world.
* @param type The type.
* @return The new or existing table.
*/
FLECS_API
ecs_table_t* ecs_table_from_type(
ecs_world_t *world,
ecs_type_t type);
/** Get type for table.
*
* @param table The table.
* @return The type of the table.
*/
FLECS_API
ecs_type_t ecs_table_get_type(
ecs_table_t *table);
/** Insert record into table.
* This will create a new record for the table, which inserts a value for each
* component. An optional entity and record can be provided.
*
* If a non-zero entity id is provided, a record must also be provided and vice
* versa. The record must be created by the entity index. If the provided record
* is not created for the specified entity, the behavior will be undefined.
*
* If the provided record is not managed by the entity index, the behavior will
* be undefined.
*
* The returned record contains a reference to the table and the table row. The
* data pointed to by the record is guaranteed not to move unless one or more
* rows are removed from this table. A row can be removed as result of a delete,
* or by adding/removing components from an entity stored in the table.
*
* @param world The world.
* @param table The table.
* @param entity The entity.
* @param record The entity-index record for the specified entity.
* @return A record containing the table and table row.
*/
FLECS_API
ecs_record_t ecs_table_insert(
ecs_world_t *world,
ecs_table_t *table,
ecs_entity_t entity,
ecs_record_t *record);
/** Returns the number of records in the table.
* This operation returns the number of records that have been populated through
* the regular (entity) API as well as the number of records that have been
* inserted using the direct access API.
*
* @param world The world.
* @param table The table.
* @return The number of records in a table.
*/
FLECS_API
int32_t ecs_table_count(
ecs_table_t *table);
/* From here on functions are only available when the direct access API is part
* of a (custom) build. */
#ifdef FLECS_DIRECT_ACCESS #ifdef FLECS_DIRECT_ACCESS
/** Find the index of a column in a table. /** Find the index of a column in a table.
@ -7440,14 +7597,20 @@ void ecs_record_move_to(
#endif #endif
#ifdef FLECS_STATS #ifdef FLECS_STATS
/**
* @file stats.h
* @brief Statistics addon.
*
* The statistics addon enables an application to obtain detailed metrics about
* the storage, systems and operations of a world.
*/
#ifdef FLECS_STATS #ifdef FLECS_STATS
#define FLECS_SYSTEM
#ifndef FLECS_STATS_H #ifndef FLECS_STATS_H
#define FLECS_STATS_H #define FLECS_STATS_H
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif #endif
@ -7578,6 +7741,7 @@ FLECS_API void ecs_get_query_stats(
ecs_query_t *query, ecs_query_t *query,
ecs_query_stats_t *s); ecs_query_stats_t *s);
#ifdef FLECS_SYSTEM
/** Get system statistics. /** Get system statistics.
* Obtain statistics for the provided system. * Obtain statistics for the provided system.
* *
@ -7590,7 +7754,9 @@ FLECS_API bool ecs_get_system_stats(
ecs_world_t *world, ecs_world_t *world,
ecs_entity_t system, ecs_entity_t system,
ecs_system_stats_t *stats); ecs_system_stats_t *stats);
#endif
#ifdef FLECS_PIPELINE
/** Get pipeline statistics. /** Get pipeline statistics.
* Obtain statistics for the provided pipeline. * Obtain statistics for the provided pipeline.
* *
@ -7603,35 +7769,7 @@ FLECS_API bool ecs_get_pipeline_stats(
ecs_world_t *world, ecs_world_t *world,
ecs_entity_t pipeline, ecs_entity_t pipeline,
ecs_pipeline_stats_t *stats); ecs_pipeline_stats_t *stats);
#endif
/** Measure frame time.
* Frame time measurements measure the total time passed in a single frame, and
* how much of that time was spent on systems and on merging.
*
* Frame time measurements add a small constant-time overhead to an application.
* When an application sets a target FPS, frame time measurements are enabled by
* default.
*
* @param world The world.
* @param enable Whether to enable or disable frame time measuring.
*/
FLECS_API void ecs_measure_frame_time(
ecs_world_t *world,
bool enable);
/** Measure system time.
* System time measurements measure the time spent in each system.
*
* System time measurements add overhead to every system invocation and
* therefore have a small but measurable impact on application performance.
* System time measurements must be enabled before obtaining system statistics.
*
* @param world The world.
* @param enable Whether to enable or disable system time measuring.
*/
FLECS_API void ecs_measure_system_time(
ecs_world_t *world,
bool enable);
FLECS_API void ecs_gauge_reduce( FLECS_API void ecs_gauge_reduce(
ecs_gauge_t *dst, ecs_gauge_t *dst,
@ -7639,6 +7777,7 @@ FLECS_API void ecs_gauge_reduce(
ecs_gauge_t *src, ecs_gauge_t *src,
int32_t t_src); int32_t t_src);
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif #endif
@ -7653,9 +7792,14 @@ FLECS_API void ecs_gauge_reduce(
#ifndef FLECS_NO_CPP #ifndef FLECS_NO_CPP
#ifndef FLECS_LEGACY #ifndef FLECS_LEGACY
#pragma once /**
* @file flecs.hpp
* @brief Flecs C++ API.
*
* This is a C++11 wrapper around the Flecs C API.
*/
/* Unstable API */ #pragma once
#include <string> #include <string>
#include <sstream> #include <sstream>