minimal renderer skeleton
parent
2b9118a206
commit
85e87b0e81
|
@ -19,8 +19,6 @@
|
|||
|
||||
#include "renderer.c"
|
||||
|
||||
bool inv_is_open = false;
|
||||
|
||||
void platform_init() {
|
||||
platform_create_window("minimal-demo");
|
||||
renderer_init();
|
||||
|
|
|
@ -7,20 +7,6 @@ static float zoom_overlay_tran = 0.0f;
|
|||
float zpl_lerp(float,float,float);
|
||||
float zpl_to_degrees(float);
|
||||
|
||||
void DrawNametag(const char* name, uint64_t key, entity_view *data, float x, float y) {
|
||||
float size = 16.f;
|
||||
float font_size = lerp(4.0f, 32.0f, 0.5f/(float)render_camera.zoom);
|
||||
float font_spacing = 1.1f;
|
||||
float title_bg_offset = 4;
|
||||
float fixed_title_offset = 8.f;
|
||||
float health = (data->hp / data->max_hp);
|
||||
const char *title = TextFormat("%s %llu", name, key);
|
||||
float title_w = MeasureTextEco(title, font_size, font_spacing);
|
||||
DrawRectangleEco(x-title_w/2.f-title_bg_offset/2.f, y-size-font_size-fixed_title_offset, title_w+title_bg_offset, font_size, ColorAlpha(BLACK, data->tran_time));
|
||||
DrawRectangleEco(x-title_w/2.f-title_bg_offset/2.f, y-size-fixed_title_offset, title_w*health+title_bg_offset, font_size*0.2f, ColorAlpha(RED, data->tran_time));
|
||||
DrawTextEco(title, x-title_w/2.f, y-size-font_size-fixed_title_offset, font_size, ColorAlpha(RAYWHITE, data->tran_time), font_spacing);
|
||||
}
|
||||
|
||||
void DEBUG_draw_ground(uint64_t key, entity_view * data) {
|
||||
switch (data->kind) {
|
||||
case EKIND_CHUNK: {
|
||||
|
@ -51,86 +37,15 @@ void DEBUG_draw_ground(uint64_t key, entity_view * data) {
|
|||
}
|
||||
}
|
||||
|
||||
void DEBUG_draw_overlay(uint64_t key, entity_view * data) {
|
||||
switch (data->kind) {
|
||||
case EKIND_CHUNK: {
|
||||
world_view *view = game_world_view_get_active();
|
||||
float size = (float)(view->chunk_size * WORLD_BLOCK_SIZE);
|
||||
float offset = 0.0;
|
||||
|
||||
float x = data->x * size + offset;
|
||||
float y = data->y * size + offset;
|
||||
|
||||
DrawRectangleEco(x, y, size-offset, size-offset, ColorAlpha(ColorFromHSV((float)data->color, 0.13f, 0.89f), data->tran_time*zoom_overlay_tran*0.75f));
|
||||
DrawTextEco(TextFormat("%d %d", (int)data->x, (int)data->y), x+15.0f, y+15.0f, 200 , ColorAlpha(BLACK, data->tran_time*zoom_overlay_tran), 0.0);
|
||||
}break;
|
||||
|
||||
default:break;
|
||||
}
|
||||
}
|
||||
|
||||
extern bool inv_is_open;
|
||||
|
||||
void DEBUG_draw_entities(uint64_t key, entity_view * data) {
|
||||
float size = 16.f;
|
||||
|
||||
switch (data->kind) {
|
||||
case EKIND_DEMO_NPC: {
|
||||
float x = data->x;
|
||||
float y = data->y;
|
||||
DrawNametag("Demo", key, data, x, y);
|
||||
DrawCircleEco(x, y, size, ColorAlpha(BLUE, data->tran_time));
|
||||
}break;
|
||||
case EKIND_PLAYER: {
|
||||
float x = data->x;
|
||||
float y = data->y;
|
||||
float health = (data->hp / data->max_hp);
|
||||
DrawNametag("Player", key, data, x, y);
|
||||
DrawCircleEco(x, y, size, ColorAlpha(YELLOW, data->tran_time));
|
||||
|
||||
if (data->has_items && !data->inside_vehicle) {
|
||||
float ix = data->x;
|
||||
float iy = data->y;
|
||||
if (data->items[data->selected_item].quantity > 0) {
|
||||
asset_id it_kind = data->items[data->selected_item].kind;
|
||||
uint32_t qty = data->items[data->selected_item].quantity;
|
||||
DrawTexturePro(GetSpriteTexture2D(assets_find(it_kind)), ASSET_SRC_RECT(), ((Rectangle){ix, iy, 32, 32}), (Vector2){0.5f,0.5f}, 0.0f, ALPHA(WHITE));
|
||||
|
||||
if (!inv_is_open)
|
||||
DrawTextEco(zpl_bprintf("%d", qty), x+24, y+24, 8, RAYWHITE, 0.0f);
|
||||
}
|
||||
}
|
||||
}break;
|
||||
case EKIND_MACRO_BOT: {
|
||||
float x = data->x;
|
||||
float y = data->y;
|
||||
DrawNametag("Bot", key, data, x, y);
|
||||
}break;
|
||||
case EKIND_ITEM: {
|
||||
float x = data->x - 32.f;
|
||||
float y = data->y - 32.f;
|
||||
DrawTexturePro(GetSpriteTexture2D(assets_find(data->asset)), ASSET_SRC_RECT(), ASSET_DST_RECT(x,y), (Vector2){0.5f,0.5f}, 0.0f, ALPHA(WHITE));
|
||||
DrawTextEco(zpl_bprintf("%d", data->quantity), x, y, 10, ALPHA(RAYWHITE), 0.0f);
|
||||
}break;
|
||||
default:break;
|
||||
}
|
||||
}
|
||||
|
||||
void DEBUG_draw_entities_low(uint64_t key, entity_view * data) {
|
||||
(void)key;
|
||||
|
||||
switch (data->kind) {
|
||||
case EKIND_VEHICLE: {
|
||||
float x = data->x;
|
||||
float y = data->y;
|
||||
float const w = 80;
|
||||
float const h = 50;
|
||||
DrawRectanglePro((Rectangle){x,y,w,h}, (Vector2){w/2.0f,h/2.0f}, zpl_to_degrees(data->heading), ColorAlpha(RED, data->tran_time));
|
||||
}break;
|
||||
case EKIND_DEVICE:{
|
||||
float x = data->x - 32.f;
|
||||
float y = data->y - 32.f;
|
||||
DrawTexturePro(GetSpriteTexture2D(assets_find(data->asset)), ASSET_SRC_RECT(), ASSET_DST_RECT(x,y), (Vector2){0.5f,0.5f}, 0.0f, ALPHA(WHITE));
|
||||
}break;
|
||||
default:break;
|
||||
}
|
||||
|
@ -143,18 +58,11 @@ void renderer_draw(void) {
|
|||
|
||||
camera game_camera = camera_get();
|
||||
render_camera.target = (Vector2){(float)game_camera.x, (float)game_camera.y};
|
||||
zoom_overlay_tran = zpl_lerp(zoom_overlay_tran, (target_zoom <= CAM_OVERLAY_ZOOM_LEVEL) ? 1.0f : 0.0f, GetFrameTime()*2.0f);
|
||||
|
||||
|
||||
ClearBackground(GetColor(0x222034));
|
||||
BeginMode2D(render_camera);
|
||||
game_world_view_active_entity_map(DEBUG_draw_ground);
|
||||
game_world_view_active_entity_map(DEBUG_draw_entities_low);
|
||||
game_world_view_active_entity_map(DEBUG_draw_entities);
|
||||
|
||||
if (zoom_overlay_tran > 0.02f) {
|
||||
game_world_view_active_entity_map(DEBUG_draw_overlay);
|
||||
}
|
||||
EndMode2D();
|
||||
}
|
||||
|
||||
|
@ -168,13 +76,10 @@ void renderer_init(void) {
|
|||
render_camera.rotation = 0.0f;
|
||||
render_camera.zoom = 1.5f;
|
||||
|
||||
// NOTE(zaklaus): Paint the screen before we load the game
|
||||
// TODO(zaklaus): Render a cool loading screen background maybe? :wink: :wink:
|
||||
|
||||
BeginDrawing();
|
||||
ClearBackground(GetColor(0x222034));
|
||||
|
||||
char const *loading_text = "zpl.eco2d is loading...";
|
||||
char const *loading_text = "demo is loading...";
|
||||
int text_w = MeasureText(loading_text, 120);
|
||||
DrawText(loading_text, GetScreenWidth()-text_w-15, GetScreenHeight()-135, 120, RAYWHITE);
|
||||
EndDrawing();
|
||||
|
|
Loading…
Reference in New Issue