render world overlay on top

isolation_bkp/dynres
Dominik Madarász 2022-09-13 13:56:03 +00:00 committed by GitHub
parent 04621adcd3
commit 839fad077d
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 50 additions and 36 deletions

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@ -13,23 +13,16 @@ void DEBUG_draw_ground(uint64_t key, entity_view * data) {
world_view *view = game_world_view_get_active();
float size = (float)(view->chunk_size * WORLD_BLOCK_SIZE);
float offset = 0.0;
float x = data->x * size + offset;
float y = data->y * size + offset;
RenderTexture2D tex = GetChunkTexture(key);
float scale = (size)/(float)(tex.texture.width);
tex.texture.width *= (int32_t)scale;
tex.texture.height *= (int32_t)scale;
DrawTextureRec(tex.texture, (Rectangle){0, 0, size, -size}, (Vector2){x, y}, ColorAlpha(WHITE, data->tran_time));
if (zoom_overlay_tran > 0.02f) {
DrawRectangleEco(x, y, size-offset, size-offset, ColorAlpha(ColorFromHSV((float)data->color, 0.13f, 0.89f), data->tran_time*zoom_overlay_tran*0.75f));
DrawTextEco(TextFormat("%d %d", (int)data->x, (int)data->y), x+15.0f, y+15.0f, 200 , ColorAlpha(BLACK, data->tran_time*zoom_overlay_tran), 0.0);
}
for (size_t ty = 0; ty < view->chunk_size; ty++) {
for (size_t tx = 0; tx < view->chunk_size; tx++) {
block_id blk_id = data->outer_blocks[(ty*view->chunk_size)+tx];
@ -39,7 +32,27 @@ void DEBUG_draw_ground(uint64_t key, entity_view * data) {
}
}
}break;
default:break;
}
}
void DEBUG_draw_overlay(uint64_t key, entity_view * data) {
switch (data->kind) {
case EKIND_CHUNK: {
world_view *view = game_world_view_get_active();
float size = (float)(view->chunk_size * WORLD_BLOCK_SIZE);
float offset = 0.0;
float x = data->x * size + offset;
float y = data->y * size + offset;
if (zoom_overlay_tran > 0.02f) {
DrawRectangleEco(x, y, size-offset, size-offset, ColorAlpha(ColorFromHSV((float)data->color, 0.13f, 0.89f), data->tran_time*zoom_overlay_tran*0.75f));
DrawTextEco(TextFormat("%d %d", (int)data->x, (int)data->y), x+15.0f, y+15.0f, 200 , ColorAlpha(BLACK, data->tran_time*zoom_overlay_tran), 0.0);
}
}break;
default:break;
}
}
@ -52,7 +65,7 @@ void DEBUG_draw_entities(uint64_t key, entity_view * data) {
float font_spacing = 1.1f;
float title_bg_offset = 4;
float fixed_title_offset = 8.f;
switch (data->kind) {
case EKIND_DEMO_NPC: {
float x = data->x;
@ -67,9 +80,9 @@ void DEBUG_draw_entities(uint64_t key, entity_view * data) {
float title_w = MeasureTextEco(title, font_size, font_spacing);
DrawRectangleEco(x-title_w/2.f-title_bg_offset/2.f, y-size-font_size-fixed_title_offset, title_w+title_bg_offset, font_size, ColorAlpha(BLACK, data->tran_time));
DrawRectangleEco(x-title_w/2.f-title_bg_offset/2.f, y-size-fixed_title_offset, title_w*health+title_bg_offset, font_size*0.2f, ColorAlpha(RED, data->tran_time));
DrawTextEco(title, x-title_w/2.f, y-size-font_size-fixed_title_offset, font_size, ColorAlpha(RAYWHITE, data->tran_time), font_spacing);
DrawTextEco(title, x-title_w/2.f, y-size-font_size-fixed_title_offset, font_size, ColorAlpha(RAYWHITE, data->tran_time), font_spacing);
DrawCircleEco(x, y, size, ColorAlpha(YELLOW, data->tran_time));
if (data->has_items && !data->inside_vehicle) {
float ix = data->x;
float iy = data->y;
@ -77,9 +90,9 @@ void DEBUG_draw_entities(uint64_t key, entity_view * data) {
asset_id it_kind = data->items[data->selected_item].kind;
uint32_t qty = data->items[data->selected_item].quantity;
DrawTexturePro(GetSpriteTexture2D(assets_find(it_kind)), ASSET_SRC_RECT(), ((Rectangle){ix, iy, 32, 32}), (Vector2){0.5f,0.5f}, 0.0f, ALPHA(WHITE));
if (!inv_is_open)
DrawTextEco(zpl_bprintf("%d", qty), x+24, y+24, 8, RAYWHITE, 0.0f);
DrawTextEco(zpl_bprintf("%d", qty), x+24, y+24, 8, RAYWHITE, 0.0f);
}
}
}break;
@ -89,14 +102,14 @@ void DEBUG_draw_entities(uint64_t key, entity_view * data) {
const char *title = TextFormat("Bot %d", key);
int title_w = MeasureTextEco(title, font_size, font_spacing);
DrawRectangleEco(x-title_w/2.f-title_bg_offset/2.f, y-size-font_size-fixed_title_offset, title_w+title_bg_offset, font_size, ColorAlpha(GRAY, data->tran_time));
DrawTextEco(title, x-title_w/2.f, y-size-font_size-fixed_title_offset, font_size, ColorAlpha(BLACK, data->tran_time), font_spacing);
DrawTextEco(title, x-title_w/2.f, y-size-font_size-fixed_title_offset, font_size, ColorAlpha(BLACK, data->tran_time), font_spacing);
DrawCircleEco(x, y, size, ColorAlpha(PURPLE, data->tran_time));
}break;
case EKIND_ITEM: {
float x = data->x - 32.f;
float y = data->y - 32.f;
DrawTexturePro(GetSpriteTexture2D(assets_find(data->asset)), ASSET_SRC_RECT(), ASSET_DST_RECT(x,y), (Vector2){0.5f,0.5f}, 0.0f, ALPHA(WHITE));
DrawTextEco(zpl_bprintf("%d", data->quantity), x, y, 10, ALPHA(RAYWHITE), 0.0f);
DrawTextEco(zpl_bprintf("%d", data->quantity), x, y, 10, ALPHA(RAYWHITE), 0.0f);
}break;
default:break;
}
@ -104,7 +117,7 @@ void DEBUG_draw_entities(uint64_t key, entity_view * data) {
void DEBUG_draw_entities_low(uint64_t key, entity_view * data) {
(void)key;
switch (data->kind) {
case EKIND_VEHICLE: {
float x = data->x;
@ -126,17 +139,18 @@ void renderer_draw_v0(void) {
render_camera.offset = (Vector2){(float)(screenWidth >> 1), (float)(screenHeight >> 1)};
render_camera.zoom = zpl_lerp(render_camera.zoom, target_zoom, GetFrameTime()*2.9978f);
camera_update();
camera game_camera = camera_get();
render_camera.target = (Vector2){(float)game_camera.x, (float)game_camera.y};
zoom_overlay_tran = zpl_lerp(zoom_overlay_tran, (target_zoom <= CAM_OVERLAY_ZOOM_LEVEL) ? 1.0f : 0.0f, GetFrameTime()*2.0f);
ClearBackground(GetColor(0x222034));
BeginMode2D(render_camera);
game_world_view_active_entity_map(DEBUG_draw_ground);
game_world_view_active_entity_map(DEBUG_draw_entities_low);
game_world_view_active_entity_map(DEBUG_draw_entities);
game_world_view_active_entity_map(DEBUG_draw_overlay);
EndMode2D();
}
@ -149,18 +163,18 @@ void renderer_init_v0(void) {
render_camera.offset = (Vector2){(float)(screenWidth >> 1), (float)(screenHeight >> 1)};
render_camera.rotation = 0.0f;
render_camera.zoom = 1.5f;
// NOTE(zaklaus): Paint the screen before we load the game
// TODO(zaklaus): Render a cool loading screen background maybe? :wink: :wink:
BeginDrawing();
ClearBackground(GetColor(0x222034));
char const *loading_text = "zpl.eco2d is loading...";
int text_w = MeasureText(loading_text, 120);
DrawText(loading_text, GetScreenWidth()-text_w-15, GetScreenHeight()-135, 120, RAYWHITE);
EndDrawing();
blocks_setup();
assets_setup();
}
@ -173,11 +187,11 @@ void renderer_shutdown_v0(void) {
void renderer_debug_draw_v0(void) {
BeginMode2D(render_camera);
debug_draw_queue *que = debug_draw_samples();
for (size_t i = 0; i < que->num_entries; i += 1) {
debug_draw_entry *e = &que->entries[i];
Color color = GetColor(e->color);
switch (e->kind) {
case DDRAW_LINE: {
float x = e->a.x;
@ -186,13 +200,13 @@ void renderer_debug_draw_v0(void) {
float y2 = e->b.y;
DrawLineV((Vector2){x, y}, (Vector2){x2, y2}, color);
}break;
case DDRAW_CIRCLE:{
float x = e->a.x;
float y = e->a.y;
DrawCircleLinesEco(x, y, e->radius, color);
}break;
case DDRAW_RECT:{
float x = e->bmin.x;
float y = e->bmin.y;
@ -200,23 +214,23 @@ void renderer_debug_draw_v0(void) {
float h = e->bmax.y - e->bmin.y;
DrawRectangleLinesEco(x, y, w, h, color);
}break;
default: {
}break;
}
}
EndMode2D();
}
void renderer_draw_single_v0(float x, float y, asset_id id, Color color) {
BeginMode2D(render_camera);
x -= 32.0f;
y -= 32.0f;
DrawTexturePro(GetSpriteTexture2D(assets_find(id)), ASSET_SRC_RECT(), ASSET_DST_RECT(x,y), (Vector2){0.5f,0.5f}, 0.0f, color);
EndMode2D();
}