code: added client side enet loop
parent
eafc2af26e
commit
82a3b9e7ff
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@ -1,2 +1,11 @@
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#pragma once
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#include "system.h"
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int32_t network_init(void);
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int32_t network_destroy(void);
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int32_t network_client_connect(const char *host, uint16_t port);
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int32_t network_client_disconnect(void);
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int32_t network_client_tick(void);
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void network_client_update(void *data);
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bool network_client_is_connected();
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@ -2,20 +2,26 @@
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#include "zpl.h"
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#include "game.h"
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#include "signal_handling.h"
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#include "network.h"
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int main(void)
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{
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sighandler_register();
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game_init();
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network_init();
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network_client_connect("127.0.0.1", 27000);
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while (game_is_running())
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{
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game_input();
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game_update();
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game_render();
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network_client_tick();
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}
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network_client_disconnect();
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game_shutdown();
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sighandler_unregister();
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network_destroy();
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return 0;
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}
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@ -1,7 +1,154 @@
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#include "zpl.h"
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#define ENET_IMPLEMENTATION
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#include "enet.h"
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#define LIBRG_IMPL
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#define LIBRG_CUSTOM_ZPL
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#include "librg.h"
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#include "network.h"
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#define NETWORK_UPDATE_DELAY 0.100
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static ENetHost *host = NULL;
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static ENetPeer *peer = NULL;
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static librg_world *world = NULL;
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static zpl_timer nettimer = {0};
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int32_t network_init() {
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zpl_timer_set(&nettimer, NETWORK_UPDATE_DELAY, -1, network_client_update);
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return enet_initialize() != 0;
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}
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int32_t network_destroy() {
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enet_deinitialize();
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return 0;
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}
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int32_t client_read_create(librg_world *w, librg_event *e) {
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int64_t owner_id = librg_event_owner_get(w, e);
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int64_t entity_id = librg_event_entity_get(w, e);
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zpl_printf("[INFO] An entity %d was created for owner: %d\n", (int)entity_id, (int)owner_id);
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return 0;
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}
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int32_t client_read_remove(librg_world *w, librg_event *e) {
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int64_t owner_id = librg_event_owner_get(w, e);
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int64_t entity_id = librg_event_entity_get(w, e);
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zpl_printf("[INFO] An entity %d was removed for owner: %d\n", (int)entity_id, (int)owner_id);
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return 0;
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}
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int32_t client_read_update(librg_world *w, librg_event *e) {
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// int64_t entity_id = librg_event_entity_get(w, e);
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size_t actual_length = librg_event_size_get(w, e);
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char *buffer = librg_event_buffer_get(w, e);
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// if (actual_length != sizeof(vec3)) return 0;
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// vec3 position = {0};
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// memcpy(&position, buffer, actual_length);
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return 0;
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}
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int32_t network_client_connect(const char *hostname, uint16_t port) {
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ENetAddress address = {0}; address.port = port;
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enet_address_set_host(&address, hostname);
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host = enet_host_create(NULL, 1, 2, 0, 0);
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peer = enet_host_connect(host, &address, 2, 0);
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if (peer == NULL) {
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zpl_printf("[ERROR] Cannot connect to specicied server: %s:%d\n", hostname, port);
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return 1;
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}
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world = librg_world_create();
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librg_world_userdata_set(world, peer);
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librg_event_set(world, LIBRG_READ_CREATE, client_read_create);
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librg_event_set(world, LIBRG_READ_UPDATE, client_read_update);
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librg_event_set(world, LIBRG_READ_REMOVE, client_read_remove);
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zpl_timer_start(&nettimer, NETWORK_UPDATE_DELAY);
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return 0;
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}
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int32_t network_client_disconnect() {
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zpl_timer_stop(&nettimer);
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enet_peer_disconnect_now(peer, 0);
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enet_host_destroy(host);
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librg_world_destroy(world);
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peer = NULL;
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host = NULL;
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world = NULL;
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return 0;
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}
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int32_t network_client_tick() {
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ENetEvent event = {0};
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#define ID 0
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while (enet_host_service(host, &event, 1) > 0) {
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switch (event.type) {
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case ENET_EVENT_TYPE_CONNECT: {
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zpl_printf("[INFO] We connected to the server.\n");
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} break;
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case ENET_EVENT_TYPE_DISCONNECT:
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case ENET_EVENT_TYPE_DISCONNECT_TIMEOUT: {
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zpl_printf("[INFO] We disconnected from server.\n");
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} break;
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case ENET_EVENT_TYPE_RECEIVE: {
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/* handle a newly received event */
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// librg_world_read(
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// world,
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// ID,
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// (char *)event.packet->data,
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// event.packet->dataLength,
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// NULL
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// );
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/* Clean up the packet now that we're done using it. */
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enet_packet_destroy(event.packet);
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} break;
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case ENET_EVENT_TYPE_NONE: break;
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}
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}
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zpl_timer_update(&nettimer);
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return 0;
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}
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void network_client_update(void *data) {
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// /* send our data to the server */
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// char buffer[1024] = {0};
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// size_t buffer_length = 1024;
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// /* serialize peer's the world view to a buffer */
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// librg_world_write(
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// world,
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// ID,
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// buffer,
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// &buffer_length,
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// NULL
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// );
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// /* create packet with actual length, and send it */
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// ENetPacket *packet = enet_packet_create(buffer, buffer_length, ENET_PACKET_FLAG_RELIABLE);
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// enet_peer_send(peer, 0, packet);
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}
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bool network_client_is_connected() {
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return peer ? enet_peer_get_state(peer) == ENET_PEER_STATE_CONNECTED : false;
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}
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@ -30,7 +30,6 @@ int32_t network_destroy(void) {
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int32_t network_server_start(const char *host, uint16_t port) {
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zpl_unused(host);
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zpl_timer_start(&nettimer, NETWORK_UPDATE_DELAY);
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ENetAddress address = {0};
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@ -66,6 +65,8 @@ int32_t network_server_start(const char *host, uint16_t port) {
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// librg_event_set(server_world, LIBRG_WRITE_UPDATE, server_write_update);
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// librg_event_set(server_world, LIBRG_READ_UPDATE, server_read_update);
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zpl_timer_start(&nettimer, NETWORK_UPDATE_DELAY);
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return 0;
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}
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