entity cleanup disable + remark
parent
0ca80b7441
commit
784037a8fa
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@ -169,6 +169,8 @@ void game_action_send_keystate(float x, float y, uint8_t use, uint8_t sprint) {
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}
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void game_world_cleanup_entities(void) {
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// TODO(zaklaus): not the best approach to do a cleanup, let memory stay for a while as it might be reused later on anyway.
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#if 0
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for (int i = 0; i < zpl_buffer_count(world_viewers); i += 1){
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entity_view_tbl *view = &world_viewers[i].entities;
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@ -180,5 +182,5 @@ void game_world_cleanup_entities(void) {
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}
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}
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#endif
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}
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