Fix upside-down chunk tex

isolation_bkp/dynres
Dominik Madarász 2021-10-28 17:03:02 +02:00
parent e99b21b11b
commit 725486c1d0
1 changed files with 1 additions and 1 deletions

View File

@ -19,7 +19,7 @@ void DEBUG_draw_ground(uint64_t key, entity_view * data) {
float y = data->y * size + offset; float y = data->y * size + offset;
RenderTexture2D tex = GetChunkTexture(key); RenderTexture2D tex = GetChunkTexture(key);
DrawTextureEx(tex.texture, (Vector2){x, y}, 0.0f, size / (float)tex.texture.width, ColorAlpha(WHITE, data->tran_time)); DrawTextureEx(tex.texture, (Vector2){x, y}, 0.0f, -(size / (float)tex.texture.width), ColorAlpha(WHITE, data->tran_time));
if (zoom_overlay_tran > 0.02f) { if (zoom_overlay_tran > 0.02f) {
DrawRectangleEco(x, y, size-offset, size-offset, ColorAlpha(ColorFromHSV(data->color, 0.13f, 0.89f), data->tran_time*zoom_overlay_tran*0.75f)); DrawRectangleEco(x, y, size-offset, size-offset, ColorAlpha(ColorFromHSV(data->color, 0.13f, 0.89f), data->tran_time*zoom_overlay_tran*0.75f));