Ensure physics aren't tied to framerate
parent
16da0ad158
commit
6f57fb178a
|
@ -28,7 +28,7 @@ void platform_init() {
|
|||
InitWindow(screenWidth, screenHeight, "eco2d");
|
||||
SetWindowState(FLAG_WINDOW_UNDECORATED|FLAG_WINDOW_MAXIMIZED|FLAG_WINDOW_RESIZABLE|FLAG_MSAA_4X_HINT);
|
||||
|
||||
SetTargetFPS(60);
|
||||
//SetTargetFPS(144);
|
||||
screenWidth = GetScreenWidth();
|
||||
screenHeight = GetScreenHeight();
|
||||
renderer_init();
|
||||
|
|
|
@ -9,11 +9,12 @@ uint64_t vehicle_spawn(void) {
|
|||
ecs_entity_t e = entity_spawn(EKIND_VEHICLE);
|
||||
|
||||
Vehicle *veh = ecs_get_mut(world_ecs(), e, Vehicle, NULL);
|
||||
zpl_zero_item(veh);
|
||||
veh->wheel_base = 50.0f;
|
||||
veh->speed = 50.0f;
|
||||
veh->reverse_speed = -20.0f;
|
||||
veh->force = 0.0f;
|
||||
*veh = (Vehicle){
|
||||
.wheel_base = 50.0f,
|
||||
.speed = 50.0f,
|
||||
.reverse_speed = -20.0f,
|
||||
.force = 0.0f,
|
||||
};
|
||||
return (uint64_t)e;
|
||||
}
|
||||
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
#include "game.h"
|
||||
|
||||
#define PHY_BLOCK_COLLISION 1
|
||||
#define PHY_WALK_DRAG 0.12
|
||||
#define PHY_WALK_DRAG 4.23f
|
||||
#define PHY_LOOKAHEAD(x) (zpl_sign(x)*16.0f)
|
||||
|
||||
#include "source/system_onfoot.c"
|
||||
|
@ -29,7 +29,7 @@ void IntegratePositions(ecs_iter_t *it) {
|
|||
for (int i = 0; i < it->count; i++) {
|
||||
// NOTE(zaklaus): world bounds
|
||||
{
|
||||
double w = (double)world_dim();
|
||||
float w = (float)world_dim();
|
||||
p[i].x = zpl_clamp(p[i].x, 0, w-1);
|
||||
p[i].y = zpl_clamp(p[i].y, 0, w-1);
|
||||
}
|
||||
|
@ -127,8 +127,8 @@ void ApplyWorldDragOnVelocity(ecs_iter_t *it) {
|
|||
world_block_lookup lookup = world_block_from_realpos(p[i].x, p[i].y);
|
||||
float drag = zpl_clamp(blocks_get_drag(lookup.block_id), 0.0f, 1.0f);
|
||||
float friction = blocks_get_friction(lookup.block_id);
|
||||
v[i].x = zpl_lerp(v[i].x, 0.0f, PHY_WALK_DRAG*drag*friction);
|
||||
v[i].y = zpl_lerp(v[i].y, 0.0f, PHY_WALK_DRAG*drag*friction);
|
||||
v[i].x = zpl_lerp(v[i].x, 0.0f, PHY_WALK_DRAG*drag*friction*it->delta_time);
|
||||
v[i].y = zpl_lerp(v[i].y, 0.0f, PHY_WALK_DRAG*drag*friction*it->delta_time);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
|
||||
typedef struct {
|
||||
// NOTE(zaklaus): Public systems are exposed here
|
||||
int32_t _unused;
|
||||
} Systems;
|
||||
|
||||
#define SystemsImportHandles(handles) (void)(handles)
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
|
||||
#define DEMO_NPC_MOVE_SPEED 50
|
||||
#define DEMO_NPC_STEER_SPEED 30
|
||||
#define DEMO_NPC_MOVE_SPEED 500
|
||||
#define DEMO_NPC_STEER_SPEED 300
|
||||
|
||||
void DemoNPCMoveAround(ecs_iter_t *it) {
|
||||
Velocity *v = ecs_column(it, Velocity, 1);
|
||||
for (int i = 0; i < it->count; i++) {
|
||||
float d = zpl_quake_rsqrt(v[i].x*v[i].x + v[i].y*v[i].y);
|
||||
v[i].x += (v[i].x*d*DEMO_NPC_MOVE_SPEED + zpl_cos(zpl_to_radians(rand()%360))*DEMO_NPC_STEER_SPEED);
|
||||
v[i].y += (v[i].y*d*DEMO_NPC_MOVE_SPEED + zpl_sin(zpl_to_radians(rand()%360))*DEMO_NPC_STEER_SPEED);
|
||||
v[i].x += (v[i].x*d*DEMO_NPC_MOVE_SPEED*it->delta_time + zpl_cos(zpl_to_radians(rand()%360))*DEMO_NPC_STEER_SPEED*it->delta_time);
|
||||
v[i].y += (v[i].y*d*DEMO_NPC_MOVE_SPEED*it->delta_time + zpl_sin(zpl_to_radians(rand()%360))*DEMO_NPC_STEER_SPEED*it->delta_time);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#define PLR_MOVE_SPEED 30.0
|
||||
#define PLR_MOVE_SPEED 800.0
|
||||
#define PLR_MOVE_SPEED_MULT 1.5
|
||||
|
||||
void MovementImpulse(ecs_iter_t *it) {
|
||||
|
@ -10,7 +10,7 @@ void MovementImpulse(ecs_iter_t *it) {
|
|||
world_block_lookup lookup = world_block_from_realpos(p[i].x, p[i].y);
|
||||
float drag = zpl_clamp(blocks_get_drag(lookup.block_id), 0.0f, 1.0f);
|
||||
double speed = PLR_MOVE_SPEED * (in[i].sprint ? PLR_MOVE_SPEED_MULT : 1.0);
|
||||
v[i].x += in[i].x*speed*drag;
|
||||
v[i].y -= in[i].y*speed*drag;
|
||||
v[i].x += in[i].x*speed*drag*it->delta_time;
|
||||
v[i].y -= in[i].y*speed*drag*it->delta_time;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -77,10 +77,11 @@ void EnterVehicle(ecs_iter_t *it) {
|
|||
}
|
||||
}
|
||||
|
||||
#define VEHICLE_FORCE 34.8f
|
||||
#define VEHICLE_ACCEL 0.42f
|
||||
#define VEHICLE_FORCE 340.8f
|
||||
#define VEHICLE_ACCEL 0.12f
|
||||
#define VEHICLE_DECEL 0.28f
|
||||
#define VEHICLE_STEER 3.89f
|
||||
#define VEHICLE_POWER 34.89f
|
||||
#define VEHICLE_BRAKE_FORCE 0.84f
|
||||
|
||||
void VehicleHandling(ecs_iter_t *it) {
|
||||
|
@ -134,8 +135,8 @@ void VehicleHandling(ecs_iter_t *it) {
|
|||
fr_x += car->force * drag * zpl_cos(car->heading + zpl_to_radians(car->steer));
|
||||
fr_y += car->force * drag * zpl_sin(car->heading + zpl_to_radians(car->steer));
|
||||
|
||||
v[i].x += (fr_x + bk_x) / 2.0f - p[i].x;
|
||||
v[i].y += (fr_y + bk_y) / 2.0f - p[i].y;
|
||||
v[i].x += ((fr_x + bk_x) / 2.0f - p[i].x)*it->delta_time*VEHICLE_POWER;
|
||||
v[i].y += ((fr_y + bk_y) / 2.0f - p[i].y)*it->delta_time*VEHICLE_POWER;
|
||||
car->heading = zpl_arctan2(fr_y - bk_y, fr_x - bk_x);
|
||||
|
||||
world_block_lookup lookahead = world_block_from_realpos(p[i].x+PHY_LOOKAHEAD(v[i].x), p[i].y+PHY_LOOKAHEAD(v[i].y));
|
||||
|
|
Loading…
Reference in New Issue