introduce game api layer
parent
e85b15d5f1
commit
5d824bbd27
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@ -6,7 +6,6 @@ add_library(client-common STATIC
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source/main.c
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source/main.c
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header/network.h
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header/network.h
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header/game.h
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)
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)
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add_executable(eco2d-client
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add_executable(eco2d-client
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@ -63,6 +63,10 @@ void game_init(int8_t play_mode, int32_t seed, uint16_t block_size, uint16_t chu
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}
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}
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}
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}
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int8_t game_is_networked() {
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return is_networked_play;
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}
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void game_shutdown() {
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void game_shutdown() {
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if (is_networked_play) {
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if (is_networked_play) {
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network_client_disconnect();
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network_client_disconnect();
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@ -45,8 +45,7 @@ int main(int argc, char** argv)
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sighandler_register();
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sighandler_register();
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game_init(is_networked_play, seed, block_size, chunk_size, world_size);
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game_init(is_networked_play, seed, block_size, chunk_size, world_size);
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while (game_is_running())
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while (game_is_running()) {
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{
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game_input();
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game_input();
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game_update();
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game_update();
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game_render();
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game_render();
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@ -1,5 +1,6 @@
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add_executable(playground
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add_executable(playground
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source/main.c
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source/main.c
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source/game.c
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)
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)
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include_directories(header ../modules ../common)
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include_directories(header ../modules ../common)
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@ -0,0 +1,38 @@
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#include "game.h"
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#include "platform.h"
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#include "world/world.h"
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#include "packets/packet.h"
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#include "signal_handling.h"
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#include "flecs/flecs.h"
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#include "flecs/flecs_dash.h"
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#include "flecs/flecs_systems_civetweb.h"
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#include "flecs/flecs_os_api_stdcpp.h"
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void game_init(int8_t play_mode, int32_t seed, uint16_t block_size, uint16_t chunk_size, uint16_t world_size) {
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}
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int8_t game_is_networked() {
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return 1;
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}
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void game_shutdown() {
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world_destroy();
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}
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uint8_t game_is_running() {
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return 1;
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}
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void game_input() {
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}
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void game_update() {
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world_update();
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}
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void game_render() {
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}
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@ -1,6 +1,7 @@
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add_executable(eco2d-server
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add_executable(eco2d-server
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source/main.c
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source/main.c
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source/network.c
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source/network.c
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source/game.c
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source/utils/options.c
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source/utils/options.c
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header/network.h
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header/network.h
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@ -0,0 +1,73 @@
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#include "game.h"
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#include "platform.h"
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#include "world/world.h"
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#include "packets/packet.h"
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#include "signal_handling.h"
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#include "network.h"
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#include "flecs/flecs.h"
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#include "flecs/flecs_dash.h"
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#include "flecs/flecs_systems_civetweb.h"
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#include "flecs/flecs_os_api_stdcpp.h"
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static WORLD_PKT_READER(mp_pkt_reader) {
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pkt_header header = {0};
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uint32_t ok = pkt_header_decode(&header, data, datalen);
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if (ok && header.ok) {
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return pkt_handlers[header.id].handler(&header) >= 0;
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} else {
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zpl_printf("[warn] unknown packet id %d (header %d data %d)\n", header.id, ok, header.ok);
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}
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return -1;
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}
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void game_init(int8_t play_mode, int32_t seed, uint16_t block_size, uint16_t chunk_size, uint16_t world_size) {
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sighandler_register();
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stdcpp_set_os_api();
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zpl_printf("[INFO] Generating world of size: %d x %d\n", world_size, world_size);
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world_init(seed, block_size, chunk_size, world_size, mp_pkt_reader, mp_pkt_writer);
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/* server dashboard */
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{
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ECS_IMPORT(world_ecs(), FlecsDash);
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ECS_IMPORT(world_ecs(), FlecsSystemsCivetweb);
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ecs_set(world_ecs(), 0, EcsDashServer, {.port = 27001});
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ecs_set_target_fps(world_ecs(), 60);
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}
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zpl_printf("[INFO] Initializing network...\n");
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network_init();
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network_server_start("0.0.0.0", 27000);
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}
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int8_t game_is_networked() {
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return 1;
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}
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void game_shutdown() {
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network_server_stop();
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network_destroy();
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world_destroy();
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sighandler_unregister();
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zpl_printf("Bye!\n");
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}
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uint8_t game_is_running() {
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return 1;
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}
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void game_input() {
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}
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void game_update() {
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network_server_tick();
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world_update();
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}
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void game_render() {
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}
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@ -24,18 +24,6 @@
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} \
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} \
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} while (0)
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} while (0)
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static WORLD_PKT_READER(mp_pkt_reader) {
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pkt_header header = {0};
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uint32_t ok = pkt_header_decode(&header, data, datalen);
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if (ok && header.ok) {
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return pkt_handlers[header.id].handler(&header) >= 0;
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} else {
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zpl_printf("[warn] unknown packet id %d (header %d data %d)\n", header.id, ok, header.ok);
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}
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return -1;
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}
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zpl_global zpl_b32 is_running = true;
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zpl_global zpl_b32 is_running = true;
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int main(int argc, char** argv) {
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int main(int argc, char** argv) {
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@ -75,35 +63,13 @@ int main(int argc, char** argv) {
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return 0;
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return 0;
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}
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}
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sighandler_register();
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game_init(1, seed, block_size, chunk_size, world_size);
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stdcpp_set_os_api();
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zpl_printf("[INFO] Generating world of size: %d x %d\n", world_size, world_size);
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IF(world_init(seed, block_size, chunk_size, world_size, mp_pkt_reader, mp_pkt_writer));
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/* server dashboard */
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{
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ECS_IMPORT(world_ecs(), FlecsDash);
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ECS_IMPORT(world_ecs(), FlecsSystemsCivetweb);
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ecs_set(world_ecs(), 0, EcsDashServer, {.port = 27001});
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ecs_set_target_fps(world_ecs(), 60);
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}
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zpl_printf("[INFO] Initializing network...\n");
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IF(network_init());
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IF(network_server_start("0.0.0.0", 27000));
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while (is_running) {
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while (is_running) {
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network_server_tick();
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game_update();
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world_update();
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}
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}
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IF(network_server_stop());
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game_shutdown();
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IF(network_destroy());
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IF(world_destroy());
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sighandler_unregister();
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zpl_printf("Bye!\n");
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return 0;
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return 0;
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}
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}
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@ -4,6 +4,7 @@
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void game_init(int8_t play_mode, int32_t seed, uint16_t block_size, uint16_t chunk_size, uint16_t world_size);
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void game_init(int8_t play_mode, int32_t seed, uint16_t block_size, uint16_t chunk_size, uint16_t world_size);
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void game_shutdown();
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void game_shutdown();
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uint8_t game_is_running();
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uint8_t game_is_running();
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int8_t game_is_networked();
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void game_input();
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void game_input();
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void game_update();
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void game_update();
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@ -1,5 +1,6 @@
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#include "pkt_01_welcome.h"
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#include "pkt_01_welcome.h"
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#include "world.h"
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#include "world.h"
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#include "game.h"
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pkt_desc pkt_01_welcome_desc[] = {
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pkt_desc pkt_01_welcome_desc[] = {
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{ PKT_FIELD(CWP_ITEM_POSITIVE_INTEGER, pkt_01_welcome, block_size) },
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{ PKT_FIELD(CWP_ITEM_POSITIVE_INTEGER, pkt_01_welcome, block_size) },
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@ -21,6 +22,8 @@ int32_t pkt_01_welcome_handler(pkt_header *header) {
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zpl_printf("we received: block_size: %d, chunk_size: %d and world_size: %d\n", table.block_size, table.chunk_size, table.world_size);
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zpl_printf("we received: block_size: %d, chunk_size: %d and world_size: %d\n", table.block_size, table.chunk_size, table.world_size);
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world_init_minimal(table.block_size, table.chunk_size, table.world_size, NULL, NULL);
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if (game_is_networked()) {
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world_init_minimal(table.block_size, table.chunk_size, table.world_size, NULL, NULL);
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}
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return 0;
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return 0;
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}
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}
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