world: add Classify component
parent
a43360161c
commit
5212aedf92
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@ -1,5 +1,5 @@
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#pragma once
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#include "system.h"
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uint64_t entity_spawn(char *name);
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uint64_t entity_spawn(char *name, uint16_t class_id /* 0 = no streaming */);
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void entity_despawn(uint64_t ent_id);
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@ -5,8 +5,10 @@
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#include "zpl.h"
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typedef enum {
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EKIND_PLAYER = 0,
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EKIND_THING,
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EKIND_SERVER = 0,
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EKIND_PLAYER,
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EKIND_DEMO_NPC,
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EKIND_MONSTER,
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EKIND_CHUNK,
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FORCE_EKIND_UINT16 = UINT16_MAX
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} entity_kind;
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@ -1,4 +1,5 @@
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#include "entity.h"
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#include "entity_view.h"
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#include "flecs/flecs.h"
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#include "flecs/flecs_meta.h"
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#include "librg.h"
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@ -8,7 +9,7 @@
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#include "modules/systems.h"
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#include "zpl.h"
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uint64_t entity_spawn(char *name) {
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uint64_t entity_spawn(char *name, uint16_t class_id) {
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ECS_IMPORT(world_ecs(), Components);
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ecs_entity_t e = ecs_new(world_ecs(), 0);
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@ -19,6 +20,7 @@ uint64_t entity_spawn(char *name) {
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ecs_set(world_ecs(), e, EcsName, {.alloc_value = name });
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ecs_set(world_ecs(), e, Velocity, {0});
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ecs_set(world_ecs(), e, Classify, { .id = class_id });
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ecs_add(world_ecs(), e, Walking);
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Position *pos = ecs_get_mut(world_ecs(), e, Position, NULL);
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#if 1
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@ -29,9 +31,10 @@ uint64_t entity_spawn(char *name) {
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pos->y=88;
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#endif
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if (class_id != EKIND_SERVER) {
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librg_entity_track(world_tracker(), e);
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librg_entity_chunk_set(world_tracker(), e, librg_chunk_from_realpos(world_tracker(), pos->x, pos->y, 0));
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}
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return (uint64_t)e;
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}
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@ -3,6 +3,7 @@
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#include "system.h"
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#include "game.h"
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#include "entity.h"
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#include "entity_view.h"
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#include "utils/options.h"
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#include "signal_handling.h"
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#include "profiler.h"
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@ -69,7 +70,7 @@ int main(int argc, char** argv) {
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{
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ECS_IMPORT(world_ecs(), Components);
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for (uint32_t i = 0; i < npc_count; i++) {
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uint64_t e = entity_spawn(NULL);
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uint64_t e = entity_spawn(NULL, EKIND_DEMO_NPC);
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ecs_add(world_ecs(), e, EcsDemoNPC);
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Position *pos = ecs_get_mut(world_ecs(), e, Position, NULL);
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pos->x=rand() % world_dim();
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@ -193,7 +193,7 @@ void DEBUG_draw_entities(uint64_t key, entity_view * data) {
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float fixed_title_offset = 2;
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switch (data->kind) {
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case EKIND_THING: {
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case EKIND_DEMO_NPC: {
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float x = data->x;
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float y = data->y;
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#if 0
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@ -207,10 +207,12 @@ void DEBUG_draw_entities(uint64_t key, entity_view * data) {
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case EKIND_PLAYER: {
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float x = data->x;
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float y = data->y;
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#if 1
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const char *title = TextFormat("Player %d", key);
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int title_w = MeasureTextEco(title, font_size, font_spacing);
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DrawRectangleEco(x-title_w/2-title_bg_offset/2, y-size-font_size-fixed_title_offset, title_w+title_bg_offset, font_size, ColorAlpha(BLACK, data->tran_time));
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DrawTextEco(title, x-title_w/2, y-size-font_size-fixed_title_offset, font_size, ColorAlpha(RAYWHITE, data->tran_time), font_spacing);
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#endif
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DrawCircleEco(x, y, size, ColorAlpha(RED, data->tran_time));
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}break;
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default:break;
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@ -1,5 +1,6 @@
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#include "player.h"
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#include "entity.h"
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#include "entity_view.h"
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#include "flecs/flecs.h"
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#include "flecs/flecs_meta.h"
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#include "librg.h"
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@ -10,7 +11,7 @@
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#include "zpl.h"
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uint64_t player_spawn(char *name) {
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ecs_entity_t e = entity_spawn(NULL);
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ecs_entity_t e = entity_spawn(NULL, EKIND_PLAYER);
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if (!name) {
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name = zpl_bprintf("player_%d", e);
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@ -17,10 +17,13 @@ entity_view world_build_entity_view(int64_t e) {
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ECS_IMPORT(world_ecs(), Components);
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entity_view view = {0};
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// TODO(zaklaus): branch out based on ECS tags
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const Classify *classify = ecs_get(world_ecs(), e, Classify);
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assert(classify);
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view.kind = classify->id;
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const Position *pos = ecs_get(world_ecs(), e, Position);
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if (pos) {
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view.kind = ecs_has(world_ecs(), e, EcsClient) ? EKIND_PLAYER : EKIND_THING;
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view.x = pos->x;
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view.y = pos->y;
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}
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@ -35,7 +38,6 @@ entity_view world_build_entity_view(int64_t e) {
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if (ecs_get(world_ecs(), e, Chunk)) {
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Chunk *chpos = ecs_get_mut(world_ecs(), e, Chunk, 0);
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view.kind = EKIND_CHUNK;
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view.x = chpos->x;
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view.y = chpos->y;
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view.blocks_used = 1;
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@ -149,6 +151,7 @@ int32_t world_init(int32_t seed, uint16_t chunk_size, uint16_t chunk_amount) {
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for (int i = 0; i < world.chunk_amount * world.chunk_amount; ++i) {
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ecs_entity_t e = ecs_new(world.ecs, 0);
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ecs_set(world.ecs, e, Classify, {.id = EKIND_CHUNK });
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Chunk *chunk = ecs_get_mut(world.ecs, e, Chunk, NULL);
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librg_entity_track(world.tracker, e);
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librg_entity_chunk_set(world.tracker, e, i);
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@ -33,12 +33,28 @@ ECS_STRUCT(ClientInfo, {
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uint16_t view_id;
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});
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ECS_STRUCT(Health, {
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float hp;
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float max_hp;
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// NOTE(zaklaus): Intentionally global, to allow for creative use of damage combos
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float pain_time;
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});
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ECS_STRUCT(Classify, {
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uint16_t id;
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});
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typedef struct {
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ECS_DECLARE_COMPONENT(Chunk);
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ECS_DECLARE_COMPONENT(Position);
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ECS_DECLARE_COMPONENT(Vector2D);
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ECS_DECLARE_COMPONENT(Drawable);
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ECS_DECLARE_COMPONENT(Input);
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ECS_DECLARE_COMPONENT(Velocity);
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ECS_DECLARE_COMPONENT(ClientInfo);
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ECS_DECLARE_COMPONENT(Health);
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ECS_DECLARE_COMPONENT(Classify);
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ECS_DECLARE_ENTITY(EcsActor);
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ECS_DECLARE_ENTITY(EcsPlayer);
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ECS_DECLARE_ENTITY(EcsBuilder);
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@ -48,9 +64,7 @@ typedef struct {
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ECS_DECLARE_TYPE(Movement);
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ECS_DECLARE_ENTITY(Walking);
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ECS_DECLARE_ENTITY(Flying);
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ECS_DECLARE_COMPONENT(Velocity);
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ECS_DECLARE_ENTITY(EcsClient);
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ECS_DECLARE_COMPONENT(ClientInfo);
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} Components;
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#define ComponentsImportHandles(handles)\
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@ -59,17 +73,19 @@ ECS_IMPORT_COMPONENT(handles, Vector2D);\
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ECS_IMPORT_COMPONENT(handles, Position);\
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ECS_IMPORT_COMPONENT(handles, Drawable);\
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ECS_IMPORT_COMPONENT(handles, Input);\
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ECS_IMPORT_COMPONENT(handles, Velocity);\
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ECS_IMPORT_COMPONENT(handles, ClientInfo);\
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ECS_IMPORT_COMPONENT(handles, Health);\
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ECS_IMPORT_COMPONENT(handles, Classify);\
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ECS_IMPORT_TYPE(handles, Player);\
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ECS_IMPORT_TYPE(handles, Builder);\
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ECS_IMPORT_TYPE(handles, Movement);\
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ECS_IMPORT_ENTITY(handles, EcsActor);\
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ECS_IMPORT_ENTITY(handles, EcsPlayer);\
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ECS_IMPORT_ENTITY(handles, EcsBuilder);\
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ECS_IMPORT_ENTITY(handles, EcsDemoNPC);\
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ECS_IMPORT_TYPE(handles, Movement);\
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ECS_IMPORT_ENTITY(handles, Walking);\
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ECS_IMPORT_ENTITY(handles, Flying);\
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ECS_IMPORT_COMPONENT(handles, Velocity);\
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ECS_IMPORT_ENTITY(handles, EcsClient);\
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ECS_IMPORT_COMPONENT(handles, ClientInfo);\
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void ComponentsImport(ecs_world_t *ecs);
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@ -11,6 +11,8 @@ void ComponentsImport(ecs_world_t *ecs) {
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ECS_META(ecs, ClientInfo);
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ECS_META(ecs, Velocity);
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ECS_META(ecs, Input);
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ECS_META(ecs, Health);
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ECS_META(ecs, Classify);
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ECS_TAG(ecs, Walking);
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ECS_TAG(ecs, Flying);
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@ -33,6 +35,8 @@ void ComponentsImport(ecs_world_t *ecs) {
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ECS_SET_COMPONENT(Velocity);
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ECS_SET_COMPONENT(ClientInfo);
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ECS_SET_COMPONENT(Input);
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ECS_SET_COMPONENT(Health);
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ECS_SET_COMPONENT(Classify);
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ECS_SET_ENTITY(EcsClient);
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ECS_SET_ENTITY(Walking);
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ECS_SET_ENTITY(Flying);
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