replay: remove temp actors

isolation_bkp/dynres
Dominik Madarász 2021-08-10 21:18:40 +02:00
parent d887a0987d
commit 401edb98c9
1 changed files with 10 additions and 0 deletions

View File

@ -26,6 +26,7 @@ static int record_pos = 0;
static uint64_t playback_time = 0;
static ecs_entity_t mime = 0;
static ecs_entity_t plr = 0;
static ecs_entity_t *temp_actors = NULL;
#define REPLAY_MAGIC 0x421DC97E
#define REPLAY_VERSION 2
@ -112,6 +113,7 @@ void debug_replay_run(void) {
is_playing = true;
record_pos = 0;
playback_time = zpl_time_rel_ms();
zpl_array_init(temp_actors, zpl_heap());
plr = camera_get().ent_id;
Position const *p1 = ecs_get(world_ecs(), plr, Position);
@ -146,6 +148,8 @@ void debug_replay_update(void) {
Position const *origin = ecs_get(world_ecs(), mime, Position);
Position *dest = ecs_get_mut(world_ecs(), e, Position, NULL);
*dest = *origin;
zpl_array_append(temp_actors, e);
}break;
default: {
ZPL_PANIC("unreachable");
@ -161,6 +165,12 @@ void debug_replay_update(void) {
is_playing = false;
camera_set_follow(plr);
for (int i = 0; i < zpl_array_count(temp_actors); i++) {
entity_despawn(temp_actors[i]);
}
zpl_array_free(temp_actors);
}
}