code: minor qol changes
parent
04175594d4
commit
3fd5e282cf
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@ -18,7 +18,7 @@ typedef enum {
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DITEM_LIST,
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DITEM_COND,
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DITEM_END,
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DITEM_FORCE_UINT8 = UINT8_MAX
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} debug_kind;
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@ -54,28 +54,28 @@ typedef struct debug_item {
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float name_width;
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uint8_t skip;
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limit_kind limit_to;
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union {
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union {
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char const *text;
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uint64_t val;
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};
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struct {
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struct debug_item *items;
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uint8_t is_collapsed;
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} list;
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struct {
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float val, min, max;
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void (*on_change)(float);
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} slider;
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void (*on_click)(void);
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uint8_t (*on_success)(void);
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};
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debug_draw_result (*proc)(struct debug_item*, float, float);
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} debug_item;
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@ -89,13 +89,15 @@ static int UIMeasureText(const char *text, int fontSize);
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static debug_item items[] = {
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{
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.kind = DITEM_LIST,
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.name = "general",
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.kind = DITEM_LIST,
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.name = "general",
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.list = {
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.is_collapsed = true,
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.items = (debug_item[]) {
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{ .kind = DITEM_TEXT, .name = "delta time", .proc = DrawDeltaTime },
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{ .kind = DITEM_TEXT, .name = "pos", .proc = DrawCameraPos },
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{ .kind = DITEM_TEXT, .name = "camera pos", .proc = DrawCameraPos },
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{ .kind = DITEM_TEXT, .name = "mouse block", .proc = DrawBlockPos },
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{ .kind = DITEM_TEXT, .name = "mouse chunk", .proc = DrawChunkPos },
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{ .kind = DITEM_TEXT, .name = "zoom", .proc = DrawZoom },
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{ .kind = DITEM_END },
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}
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@ -109,17 +111,17 @@ static debug_item items[] = {
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.items = (debug_item[]) {
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{ .kind = DITEM_COND, .on_success = CondIsWorldRunning },
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{ .kind = DITEM_BUTTON, .name = "pause", .on_click = ActWorldToggleSim },
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{ .kind = DITEM_COND, .on_success = CondIsWorldPaused, .skip = 6 },
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{ .kind = DITEM_BUTTON, .name = "resume", .on_click = ActWorldToggleSim },
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{ .kind = DITEM_GAP },
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{ .kind = DITEM_TEXT, .name = "step size", .proc = DrawWorldStepSize },
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{ .kind = DITEM_BUTTON, .name = "single-step", .on_click = ActWorldStep },
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{ .kind = DITEM_BUTTON, .name = "increment step size", .on_click = ActWorldIncrementSimStepSize },
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{ .kind = DITEM_BUTTON, .name = "decrement step size", .on_click = ActWorldDecrementSimStepSize },
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{ .kind = DITEM_END },
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},
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},
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@ -139,7 +141,7 @@ static debug_item items[] = {
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{ .kind = DITEM_BUTTON, .name = "spawn chest", .on_click = ActSpawnChest },
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{ .kind = DITEM_BUTTON, .name = "spawn belt", .on_click = ActSpawnBelt },
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{ .kind = DITEM_BUTTON, .name = "spawn furnace", .on_click = ActSpawnFurnace },
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{
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{
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.kind = DITEM_LIST,
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.name = "demo npcs",
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.list = {
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@ -165,13 +167,13 @@ static debug_item items[] = {
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.items = (debug_item[]) {
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{ .kind = DITEM_COND, .on_success = CondClientDisconnected },
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{ .kind = DITEM_TEXT, .name = "status", .proc = DrawLiteral, .text = "disconnected" },
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{ .kind = DITEM_COND, .on_success = CondClientConnected },
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{ .kind = DITEM_TEXT, .name = "status", .proc = DrawLiteral, .text = "connected" },
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{ .kind = DITEM_COND, .on_success = CondClientConnected },
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{ .kind = DITEM_TEXT, .proc = DrawNetworkStats },
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{ .kind = DITEM_END },
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},
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},
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@ -185,30 +187,30 @@ static debug_item items[] = {
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.items = (debug_item[]) {
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{ .kind = DITEM_TEXT, .name = "macro", .proc = DrawReplayFileName },
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{ .kind = DITEM_TEXT, .name = "samples", .proc = DrawReplaySamples },
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{ .kind = DITEM_COND, .on_success = CondReplayDataPresentAndNotPlaying },
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{ .kind = DITEM_BUTTON, .name = "replay", .on_click = ActReplayRun },
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{ .kind = DITEM_COND, .on_success = CondReplayStatusOff },
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{ .kind = DITEM_BUTTON, .name = "record", .on_click = ActReplayBegin },
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{ .kind = DITEM_COND, .on_success = CondReplayStatusOn },
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{ .kind = DITEM_BUTTON, .name = "stop", .on_click = ActReplayEnd },
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{ .kind = DITEM_COND, .on_success = CondReplayIsPlaying },
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{ .kind = DITEM_BUTTON, .name = "stop", .on_click = ActReplayEnd },
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{ .kind = DITEM_COND, .on_success = CondReplayIsNotPlayingOrRecordsNotClear },
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{ .kind = DITEM_BUTTON, .name = "clear", .on_click = ActReplayClear },
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{ .kind = DITEM_GAP },
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{ .kind = DITEM_COND, .on_success = CondReplayIsNotPlaying, .skip = 4 },
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{ .kind = DITEM_BUTTON, .name = "new", .on_click = ActReplayNew },
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{ .kind = DITEM_BUTTON, .name = "load", .on_click = ActReplayLoad },
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{ .kind = DITEM_BUTTON, .name = "save", .on_click = ActReplaySave },
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{ .kind = DITEM_BUTTON, .name = "save as...", .on_click = ActReplaySaveAs },
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{ .kind = DITEM_END },
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},
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.is_collapsed = true,
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@ -254,7 +256,7 @@ debug_draw_result debug_draw_list(debug_item *list, float xpos, float ypos, bool
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}break;
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case DITEM_COND: {
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ZPL_ASSERT(it->on_success);
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if (!it->on_success()) {
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it += it->skip ? it->skip : 1;
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}
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@ -268,15 +270,15 @@ debug_draw_result debug_draw_list(debug_item *list, float xpos, float ypos, bool
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if (is_btn_pressed(xpos, ypos, it->name_width, DBG_FONT_SIZE, &color)) {
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it->list.is_collapsed = !it->list.is_collapsed;
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}
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UIDrawText(it->name, xpos, ypos, DBG_FONT_SIZE, color);
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ypos += DBG_FONT_SPACING;
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if (it->list.is_collapsed) break;
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debug_draw_result res = debug_draw_list(it->list.items, xpos+DBG_LIST_XPOS_OFFSET, ypos, is_shadow);
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ypos = res.y;
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}break;
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case DITEM_TEXT: {
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if (it->name) {
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char const *text = TextFormat("%s: ", it->name);
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@ -286,18 +288,18 @@ debug_draw_result debug_draw_list(debug_item *list, float xpos, float ypos, bool
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UIDrawText(text, xpos, ypos, DBG_FONT_SIZE, RAYWHITE);
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ZPL_ASSERT(it->proc);
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}
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debug_draw_result res = it->proc(it, xpos + it->name_width, ypos);
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ypos = res.y;
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}break;
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case DITEM_RAW: {
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ZPL_ASSERT(it->proc);
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debug_draw_result res = it->proc(it, xpos, ypos);
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ypos = res.y;
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}break;
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case DITEM_BUTTON: {
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char const *text = TextFormat("> %s", it->name);
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if (it->name_width == 0) {
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@ -307,15 +309,15 @@ debug_draw_result debug_draw_list(debug_item *list, float xpos, float ypos, bool
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if (is_btn_pressed(xpos, ypos, it->name_width, DBG_FONT_SIZE, &color) && it->on_click) {
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it->on_click();
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}
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if (!it->on_click) {
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color = GRAY;
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}
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debug_draw_result res = DrawColoredText(xpos, ypos, text, color);
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ypos = res.y;
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}break;
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case DITEM_SLIDER: {
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ZPL_ASSERT(it->slider.min != it->slider.max);
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char const *text = TextFormat("%s: ", it->name);
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@ -324,33 +326,33 @@ debug_draw_result debug_draw_list(debug_item *list, float xpos, float ypos, bool
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}
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UIDrawText(text, xpos, ypos, DBG_FONT_SIZE, RAYWHITE);
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xpos += it->name_width;
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DrawRectangleLines((int)xpos, (int)ypos, 100, DBG_FONT_SIZE, RAYWHITE);
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float stick_x = xpos + ((it->slider.val / it->slider.max) * 100.0f) - 5.0f;
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DrawRectangle((int)stick_x, (int)ypos, 10, DBG_FONT_SIZE, RED);
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xpos += 100.0f + 5.0f;
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DrawFloat(xpos, ypos, it->slider.val);
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ypos += DBG_FONT_SPACING;
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}break;
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default: {
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}break;
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}
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}
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return (debug_draw_result){xpos, ypos};
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}
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void debug_draw(void) {
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// NOTE(zaklaus): Flush old debug samples
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debug_draw_flush();
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float xpos = debug_xpos;
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float ypos = debug_ypos;
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// NOTE(zaklaus): move debug ui
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{
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debug_area_status area = check_mouse_area(xpos, ypos, DBG_CTRL_HANDLE_DIM, DBG_CTRL_HANDLE_DIM);
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@ -360,19 +362,19 @@ void debug_draw(void) {
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color = RED;
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is_handle_ctrl_held = 1;
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}
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if (is_handle_ctrl_held) {
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debug_xpos = xpos = (float)(GetMouseX() - DBG_CTRL_HANDLE_DIM/2);
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debug_ypos = ypos = (float)(GetMouseY() - DBG_CTRL_HANDLE_DIM/2);
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if (area == DAREA_PRESS) {
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is_handle_ctrl_held = 0;
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}
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}
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DrawRectangle((int)xpos, (int)ypos, DBG_CTRL_HANDLE_DIM, DBG_CTRL_HANDLE_DIM, color);
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}
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// NOTE(zaklaus): toggle debug ui
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{
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Color color = BLUE;
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@ -386,7 +388,7 @@ void debug_draw(void) {
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}
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DrawPoly((Vector2){xpos+DBG_CTRL_HANDLE_DIM/2, ypos+15+DBG_CTRL_HANDLE_DIM/2}, 3, 6.0f,is_debug_open ? 0.0f : 180.0f, color);
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}
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if (is_debug_open) {
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xpos += 15;
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debug_draw_list(items, xpos+DBG_SHADOW_OFFSET_XPOS, ypos+DBG_SHADOW_OFFSET_YPOS, 1); // NOTE(zaklaus): draw shadow
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@ -397,7 +399,7 @@ void debug_draw(void) {
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debug_area_status check_mouse_area(float xpos, float ypos, float w, float h) {
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if (is_shadow_rendered) return DAREA_OUTSIDE;
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bool is_inside = CheckCollisionPointRec(GetMousePosition(), (Rectangle){xpos, ypos, w, h});
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if (is_inside) {
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return IsMouseButtonReleased(MOUSE_LEFT_BUTTON) ? DAREA_PRESS : IsMouseButtonDown(MOUSE_LEFT_BUTTON) ? DAREA_HELD : DAREA_HOVER;
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}
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@ -416,34 +418,34 @@ bool is_btn_pressed(float xpos, float ypos, float w, float h, Color *color) {
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} else if (area == DAREA_HELD) {
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*color = RED;
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}
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return false;
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}
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static inline
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static inline
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void UIDrawText(const char *text, float posX, float posY, int fontSize, Color color) {
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// Check if default font has been loaded
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if (GetFontDefault().texture.id != 0) {
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Vector2 position = { (float)posX , (float)posY };
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int defaultFontSize = 10; // Default Font chars height in pixel
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int new_spacing = fontSize/defaultFontSize;
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DrawTextEx(GetFontDefault(), text, position, (float)fontSize , (float)new_spacing , is_shadow_rendered ? BLACK : color);
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}
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}
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static inline
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static inline
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int UIMeasureText(const char *text, int fontSize) {
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Vector2 vec = { 0.0f, 0.0f };
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// Check if default font has been loaded
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if (GetFontDefault().texture.id != 0) {
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int defaultFontSize = 10; // Default Font chars height in pixel
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int new_spacing = fontSize/defaultFontSize;
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vec = MeasureTextEx(GetFontDefault(), text, (float)fontSize, (float)new_spacing);
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}
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return (int)vec.x;
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}
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@ -6,79 +6,96 @@
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//~ NOTE(zaklaus): helpers
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static inline debug_draw_result
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static inline debug_draw_result
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DrawFloat(float xpos, float ypos, float val) {
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char const *text = TextFormat("%.02f\n", val);
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UIDrawText(text, xpos, ypos, DBG_FONT_SIZE, RAYWHITE);
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return (debug_draw_result){.x = xpos + UIMeasureText(text, DBG_FONT_SIZE), .y = ypos + DBG_FONT_SPACING};
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}
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static inline debug_draw_result
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static inline debug_draw_result
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DrawColoredText(float xpos, float ypos, char const *text, Color color) {
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ZPL_ASSERT(text);
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UIDrawText(text, xpos, ypos, DBG_FONT_SIZE, color);
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char const *p = text;
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uint8_t newlines = 1;
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do {
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if (*p == '\n')
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++newlines;
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} while (*p++ != 0);
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return (debug_draw_result){.x = xpos + UIMeasureText(text, DBG_FONT_SIZE), .y = ypos + DBG_FONT_SPACING*newlines};
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}
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static inline debug_draw_result
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static inline debug_draw_result
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DrawFormattedText(float xpos, float ypos, char const *text) {
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return DrawColoredText(xpos, ypos, text, RAYWHITE);
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}
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//~ NOTE(zaklaus): widgets
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static inline debug_draw_result
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static inline debug_draw_result
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DrawCameraPos(debug_item *it, float xpos, float ypos) {
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(void)it;
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camera cam = camera_get();
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return DrawFormattedText(xpos, ypos, TextFormat("%d %d", (int)(cam.x/WORLD_BLOCK_SIZE), (int)(cam.y/WORLD_BLOCK_SIZE)));
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}
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static inline debug_draw_result
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static inline debug_draw_result
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DrawChunkPos(debug_item *it, float xpos, float ypos) {
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float mx, my;
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platform_get_block_realpos(&mx, &my);
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int csize = world_chunk_size();
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return DrawFormattedText(xpos, ypos, TextFormat("%d %d", (int)(mx/WORLD_BLOCK_SIZE/csize), (int)(my/WORLD_BLOCK_SIZE/csize)));
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}
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static inline debug_draw_result
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DrawBlockPos(debug_item *it, float xpos, float ypos) {
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float mx, my;
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platform_get_block_realpos(&mx, &my);
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return DrawFormattedText(xpos, ypos, TextFormat("%d %d", (int)(mx/WORLD_BLOCK_SIZE), (int)(my/WORLD_BLOCK_SIZE)));
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}
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static inline debug_draw_result
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DrawUnmeasuredTime(debug_item *it, float xpos, float ypos) {
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(void)it;
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float total_time = (float)profiler_delta(PROF_TOTAL_TIME);
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float acc_time = (float)profiler_delta(PROF_MAIN_LOOP);
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return DrawFormattedText(xpos, ypos, TextFormat("%.02f ms", (total_time-acc_time) * 1000.0f));
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}
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static inline debug_draw_result
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static inline debug_draw_result
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DrawDeltaTime(debug_item *it, float xpos, float ypos) {
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(void)it;
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float dt = GetFrameTime();
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return DrawFormattedText(xpos, ypos, TextFormat("%.02f (%.02f fps)", dt * 1000.0f, 1.0f/dt));
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}
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static inline debug_draw_result
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static inline debug_draw_result
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DrawZoom(debug_item *it, float xpos, float ypos) {
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(void)it;
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return DrawFloat(xpos, ypos, platform_zoom_get());
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}
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static inline debug_draw_result
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static inline debug_draw_result
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DrawLiteral(debug_item *it, float xpos, float ypos) {
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ZPL_ASSERT(it->text);
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return DrawFormattedText(xpos, ypos, it->text);
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}
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static inline debug_draw_result
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static inline debug_draw_result
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DrawProfilerDelta(debug_item *it, float xpos, float ypos) {
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float dt = (float)profiler_delta(it->val);
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return DrawFormattedText(xpos, ypos, TextFormat("%s: %.02f ms", profiler_name(it->val), dt * 1000.0f));
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}
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static inline debug_draw_result
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static inline debug_draw_result
|
||||
DrawReplaySamples(debug_item *it, float xpos, float ypos) {
|
||||
(void)it;
|
||||
size_t cnt = 0;
|
||||
|
@ -88,7 +105,7 @@ DrawReplaySamples(debug_item *it, float xpos, float ypos) {
|
|||
return DrawFormattedText(xpos, ypos, TextFormat("%d of %d", record_pos, cnt));
|
||||
}
|
||||
|
||||
static inline debug_draw_result
|
||||
static inline debug_draw_result
|
||||
DrawReplayFileName(debug_item *it, float xpos, float ypos) {
|
||||
(void)it;
|
||||
return DrawFormattedText(xpos, ypos, TextFormat("%s", replay_filename[0] ? replay_filename : "<unnamed>"));
|
||||
|
@ -96,41 +113,41 @@ DrawReplayFileName(debug_item *it, float xpos, float ypos) {
|
|||
|
||||
// NOTE(zaklaus): demo npcs
|
||||
|
||||
static inline debug_draw_result
|
||||
static inline debug_draw_result
|
||||
DrawDemoNPCCount(debug_item *it, float xpos, float ypos) {
|
||||
(void)it;
|
||||
return DrawFormattedText(xpos, ypos, TextFormat("%d", demo_npcs ? zpl_array_count(demo_npcs) : 0));
|
||||
}
|
||||
|
||||
|
||||
// NOTE(zaklaus): world simulation
|
||||
static inline debug_draw_result
|
||||
// NOTE(zaklaus): world simulation
|
||||
static inline debug_draw_result
|
||||
DrawWorldStepSize(debug_item *it, float xpos, float ypos) {
|
||||
(void)it;
|
||||
return DrawFormattedText(xpos, ypos, TextFormat("%d ms", (int16_t)(sim_step_size*1000.f)));
|
||||
}
|
||||
|
||||
// NOTE(zaklaus): network stats
|
||||
static inline debug_draw_result
|
||||
static inline debug_draw_result
|
||||
DrawNetworkStats(debug_item *it, float xpos, float ypos) {
|
||||
(void)it;
|
||||
|
||||
|
||||
network_client_stats s = network_client_fetch_stats();
|
||||
|
||||
|
||||
#define _kb(x) ((x) / 1024)
|
||||
|
||||
|
||||
debug_draw_result r;
|
||||
r = DrawFormattedText(xpos, ypos, TextFormat("recv total: %lld kb", _kb(s.total_received)));
|
||||
r = DrawFormattedText(xpos, r.y, TextFormat("sent total: %lld kb", _kb(s.total_sent)));
|
||||
|
||||
|
||||
r = DrawFormattedText(xpos, r.y, TextFormat("dn rate: %.02f kb/sec (%.02f kbit/sec)", _kb(s.incoming_bandwidth), _kb(s.incoming_bandwidth * 8.0f)));
|
||||
r = DrawFormattedText(xpos, r.y, TextFormat("up rate: %.02f kb/sec (%.02f kbit/sec)", _kb(s.outgoing_bandwidth), _kb(s.outgoing_bandwidth * 8.0f)));
|
||||
|
||||
|
||||
r = DrawFormattedText(xpos, r.y, TextFormat("packets sent: %lld", s.packets_sent));
|
||||
r = DrawFormattedText(xpos, r.y, TextFormat("packets lost: %d (%.02f%%)", s.packets_lost, s.packet_loss));
|
||||
|
||||
|
||||
r = DrawFormattedText(xpos, r.y, TextFormat("ping: %d ms", s.ping));
|
||||
|
||||
|
||||
#undef _kb
|
||||
return r;
|
||||
}
|
||||
|
|
|
@ -7,6 +7,7 @@ typedef enum {
|
|||
// NOTE(zaklaus): Debug
|
||||
ASSET_EMPTY,
|
||||
ASSET_BLANK,
|
||||
ASSET_BLOCK_FRAME,
|
||||
ASSET_BUILDMODE_HIGHLIGHT,
|
||||
|
||||
// NOTE(zaklaus): entities
|
||||
|
|
|
@ -13,11 +13,12 @@
|
|||
static asset assets[] = {
|
||||
ASSET_TEX(ASSET_EMPTY),
|
||||
ASSET_TEX(ASSET_BLANK),
|
||||
ASSET_TEX(ASSET_BLOCK_FRAME),
|
||||
ASSET_TEX(ASSET_BUILDMODE_HIGHLIGHT),
|
||||
ASSET_TEX(ASSET_DEMO_ICEMAKER),
|
||||
ASSET_TEX(ASSET_CHEST),
|
||||
ASSET_TEX(ASSET_FURNACE),
|
||||
|
||||
|
||||
// NOTE(zaklaus): blocks
|
||||
ASSET_TEX(ASSET_FENCE),
|
||||
ASSET_TEX(ASSET_DEV),
|
||||
|
@ -31,7 +32,7 @@ static asset assets[] = {
|
|||
ASSET_TEX(ASSET_HOLE),
|
||||
ASSET_TEX(ASSET_WOOD),
|
||||
ASSET_TEX(ASSET_TREE),
|
||||
|
||||
|
||||
ASSET_TEX(ASSET_BELT),
|
||||
ASSET_TEX(ASSET_BELT_LEFT),
|
||||
ASSET_TEX(ASSET_BELT_RIGHT),
|
||||
|
|
|
@ -27,24 +27,26 @@ void buildmode_draw(void) {
|
|||
platform_get_block_realpos(&mx, &my);
|
||||
cam.x = (double)mx;
|
||||
cam.y = (double)my;
|
||||
|
||||
|
||||
renderer_draw_single(cam.x, cam.y, ASSET_BLOCK_FRAME, WHITE);
|
||||
|
||||
// NOTE(zaklaus): Check distance
|
||||
double dx = old_cam.x - cam.x;
|
||||
double dy = old_cam.y - cam.y;
|
||||
double dsq = (dx*dx + dy*dy);
|
||||
bool is_outside_range = (dsq > zpl_square(WORLD_BLOCK_SIZE*14));
|
||||
|
||||
|
||||
if (build_submit_placements) {
|
||||
build_submit_placements = false;
|
||||
buildmode_clear_buffers();
|
||||
}
|
||||
|
||||
|
||||
if (IsKeyPressed(KEY_B)){
|
||||
build_is_deletion_mode = !build_is_deletion_mode;
|
||||
}
|
||||
|
||||
|
||||
Item *item = &e->items[e->selected_item];
|
||||
|
||||
|
||||
if (e->has_items && !e->inside_vehicle && item->quantity > 0 && (!is_outside_range || build_is_deletion_mode)) {
|
||||
item_usage usage = 0;
|
||||
uint16_t item_id = 0;
|
||||
|
@ -58,20 +60,20 @@ void buildmode_draw(void) {
|
|||
build_num_placements = 0;
|
||||
buildmode_clear_buffers();
|
||||
}
|
||||
|
||||
|
||||
uint32_t qty = BUILD_MAX_PLACEMENTS;
|
||||
bool directional = false;
|
||||
|
||||
|
||||
if (!build_is_deletion_mode){
|
||||
directional = item_get_place_directional(item_id);
|
||||
qty = item->quantity;
|
||||
}
|
||||
|
||||
|
||||
world_block_lookup l = world_block_from_realpos((float)cam.x, (float)cam.y);
|
||||
if (build_is_deletion_mode && !l.is_outer){
|
||||
goto build_skip_placements;
|
||||
}
|
||||
|
||||
|
||||
if (build_is_in_draw_mode) {
|
||||
for (size_t i = 0; i < BUILD_MAX_PLACEMENTS; i++) {
|
||||
item_placement *it = &build_placements[i];
|
||||
|
@ -87,7 +89,7 @@ void buildmode_draw(void) {
|
|||
float sy = zpl_sign0(p2y-p1y);
|
||||
float sxx = zpl_sign0(p3x-p1x);
|
||||
float syy = zpl_sign0(p3y-p1y);
|
||||
|
||||
|
||||
if (sx != sxx || sy != syy) break;
|
||||
}
|
||||
it->x = (float)cam.x;
|
||||
|
@ -100,31 +102,31 @@ void buildmode_draw(void) {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
if (!is_outside_range)
|
||||
renderer_draw_single((float)cam.x, (float)cam.y, ASSET_BUILDMODE_HIGHLIGHT, ColorAlpha(build_is_deletion_mode ? RED : WHITE, 0.2f));
|
||||
|
||||
|
||||
build_skip_placements:
|
||||
build_num_placements = zpl_min(build_num_placements, qty);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
for (size_t i = 0; i < build_num_placements; i++) {
|
||||
item_placement *it = &build_placements[i];
|
||||
renderer_draw_single(it->x, it->y, ASSET_BUILDMODE_HIGHLIGHT, ColorAlpha(build_is_deletion_mode ? RED : WHITE, 0.4f));
|
||||
}
|
||||
|
||||
|
||||
if (build_is_in_draw_mode) {
|
||||
if (IsKeyPressed(KEY_SPACE)) {
|
||||
build_is_in_draw_mode = false;
|
||||
buildmode_clear_buffers();
|
||||
}
|
||||
|
||||
|
||||
if (IsMouseButtonReleased(MOUSE_RIGHT_BUTTON)) {
|
||||
build_submit_placements = true;
|
||||
build_is_in_draw_mode = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -169,3 +169,21 @@ float platform_zoom_get(void) {
|
|||
void platform_request_close(void) {
|
||||
request_shutdown = true;
|
||||
}
|
||||
|
||||
void platform_get_block_realpos(float *x, float *y){
|
||||
camera cam = camera_get();
|
||||
Vector2 mpos = GetMousePosition();
|
||||
entity_view *e = game_world_view_active_get_entity(cam.ent_id);
|
||||
if (!e) return;
|
||||
float zoom = renderer_zoom_get();
|
||||
mpos.x -= screenWidth/2.0f;
|
||||
mpos.y -= screenHeight/2.0f;
|
||||
cam.x += mpos.x*(1.0f/zoom);
|
||||
cam.y += mpos.y*(1.0f/zoom);
|
||||
cam.x = ((int32_t)cam.x / (int32_t)(WORLD_BLOCK_SIZE)) * WORLD_BLOCK_SIZE;
|
||||
cam.y = ((int32_t)cam.y / (int32_t)(WORLD_BLOCK_SIZE)) * WORLD_BLOCK_SIZE;
|
||||
cam.x += WORLD_BLOCK_SIZE/2.0f;
|
||||
cam.y += WORLD_BLOCK_SIZE/2.0f;
|
||||
if (x) *x = (float)cam.x;
|
||||
if (y) *y = (float)cam.y;
|
||||
}
|
||||
|
|
|
@ -37,7 +37,7 @@ Texture2D texgen_build_anim(asset_id id, int64_t counter) {
|
|||
ImageColorBrightness(&img, zpl_abs((counter % 64 - 32)*2));
|
||||
return Image2TexEco(img);
|
||||
}break;
|
||||
|
||||
|
||||
default: return GenColorEco(PINK); break;
|
||||
}
|
||||
}
|
||||
|
@ -46,10 +46,10 @@ Texture2D texgen_build_sprite(asset_id id) {
|
|||
switch (id) {
|
||||
case ASSET_BLANK: return GenColorEco(WHITE); break;
|
||||
case ASSET_BUILDMODE_HIGHLIGHT: return GenColorEco(WHITE); break;
|
||||
|
||||
|
||||
// NOTE(zaklaus): items
|
||||
case ASSET_DEMO_ICEMAKER: return LoadTexEco("demo_icemaker");
|
||||
|
||||
|
||||
// NOTE(zaklaus): blocks
|
||||
case ASSET_FENCE: return LoadTexEco("fence");
|
||||
case ASSET_GROUND: return LoadTexEco("grass");
|
||||
|
@ -67,10 +67,10 @@ Texture2D texgen_build_sprite(asset_id id) {
|
|||
case ASSET_BELT_LEFT: return LoadTexEco("belt_left");
|
||||
case ASSET_BELT_UP: return LoadTexEco("belt_up");
|
||||
case ASSET_BELT_DOWN: return LoadTexEco("belt_down");
|
||||
|
||||
|
||||
// NOTE(zaklaus): devices
|
||||
case ASSET_CHEST: return LoadTexEco("chest");
|
||||
|
||||
|
||||
default: return GenColorEco(PINK); break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -169,3 +169,21 @@ float platform_zoom_get(void) {
|
|||
void platform_request_close(void) {
|
||||
request_shutdown = true;
|
||||
}
|
||||
|
||||
void platform_get_block_realpos(float *x, float *y){
|
||||
camera cam = camera_get();
|
||||
Vector2 mpos = GetMousePosition();
|
||||
entity_view *e = game_world_view_active_get_entity(cam.ent_id);
|
||||
if (!e) return;
|
||||
float zoom = renderer_zoom_get();
|
||||
mpos.x -= screenWidth/2.0f;
|
||||
mpos.y -= screenHeight/2.0f;
|
||||
cam.x += mpos.x*(1.0f/zoom);
|
||||
cam.y += mpos.y*(1.0f/zoom);
|
||||
cam.x = ((int32_t)cam.x / (int32_t)(WORLD_BLOCK_SIZE)) * WORLD_BLOCK_SIZE;
|
||||
cam.y = ((int32_t)cam.y / (int32_t)(WORLD_BLOCK_SIZE)) * WORLD_BLOCK_SIZE;
|
||||
cam.x += WORLD_BLOCK_SIZE/2.0f;
|
||||
cam.y += WORLD_BLOCK_SIZE/2.0f;
|
||||
if (x) *x = (float)cam.x;
|
||||
if (y) *y = (float)cam.y;
|
||||
}
|
||||
|
|
|
@ -29,6 +29,21 @@ Texture2D GenColorEco(Color color) {
|
|||
return Image2TexEco(img);
|
||||
}
|
||||
|
||||
static inline
|
||||
Texture2D GenFrameRect() {
|
||||
RenderTexture2D temp_texture = LoadRenderTexture(64, 64);
|
||||
|
||||
Color mouse_color_a = {0, 0, 0, 200};
|
||||
Color mouse_color_b = {255, 255, 255, 200};
|
||||
|
||||
BeginTextureMode(temp_texture);
|
||||
DrawRectangleLines(0, 0, 64, 64, mouse_color_a);
|
||||
DrawRectangleLines(1, 1, 62, 62, mouse_color_b);
|
||||
EndTextureMode();
|
||||
|
||||
return temp_texture.texture;
|
||||
}
|
||||
|
||||
Texture2D texgen_build_anim(asset_id id, int64_t counter) {
|
||||
(void)counter;
|
||||
switch (id) {
|
||||
|
@ -37,7 +52,7 @@ Texture2D texgen_build_anim(asset_id id, int64_t counter) {
|
|||
ImageColorBrightness(&img, zpl_abs((counter % 64 - 32)*2));
|
||||
return Image2TexEco(img);
|
||||
}break;
|
||||
|
||||
|
||||
default: return GenColorEco(PINK); break;
|
||||
}
|
||||
}
|
||||
|
@ -46,10 +61,11 @@ Texture2D texgen_build_sprite(asset_id id) {
|
|||
switch (id) {
|
||||
case ASSET_BLANK: return GenColorEco(WHITE); break;
|
||||
case ASSET_BUILDMODE_HIGHLIGHT: return GenColorEco(WHITE); break;
|
||||
|
||||
case ASSET_BLOCK_FRAME: return GenFrameRect(); break;
|
||||
|
||||
// NOTE(zaklaus): items
|
||||
case ASSET_DEMO_ICEMAKER: return LoadTexEco("demo_icemaker");
|
||||
|
||||
|
||||
// NOTE(zaklaus): blocks
|
||||
case ASSET_FENCE: return LoadTexEco("fence");
|
||||
case ASSET_GROUND: return LoadTexEco("grass");
|
||||
|
@ -67,10 +83,10 @@ Texture2D texgen_build_sprite(asset_id id) {
|
|||
case ASSET_BELT_LEFT: return LoadTexEco("belt_left");
|
||||
case ASSET_BELT_UP: return LoadTexEco("belt_up");
|
||||
case ASSET_BELT_DOWN: return LoadTexEco("belt_down");
|
||||
|
||||
|
||||
// NOTE(zaklaus): devices
|
||||
case ASSET_CHEST: return LoadTexEco("chest");
|
||||
|
||||
|
||||
default: return GenColorEco(PINK); break;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue