simplify/reduce player spawn flow
parent
2094d416c8
commit
3af10cd782
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@ -11,6 +11,7 @@
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#include "flecs/flecs_os_api_stdcpp.h"
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static int8_t is_networked_play;
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static uint64_t sp_player;
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static WORLD_PKT_READER(pkt_reader) {
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pkt_header header = {0};
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@ -58,6 +59,8 @@ void game_init(int8_t play_mode, int32_t seed, uint16_t block_size, uint16_t chu
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ecs_set_target_fps(world_ecs(), 60);
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}
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sp_player = player_spawn("unnamed");
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pkt_01_welcome table = {.block_size = block_size, .chunk_size = chunk_size, .world_size = world_size};
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pkt_world_write(MSG_ID_01_WELCOME, pkt_01_welcome_encode(&table), 1, NULL);
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}
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@ -72,6 +75,7 @@ void game_shutdown() {
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network_client_disconnect();
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network_destroy();
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} else {
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player_despawn(sp_player);
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world_destroy();
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}
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}
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@ -12,6 +12,8 @@
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#include "packets/packet.h"
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#include "world/world.h"
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#include "player.h"
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#include "modules/general.h"
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#include "modules/controllers.h"
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#include "modules/net.h"
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@ -150,26 +152,18 @@ void network_server_update(void *data) {
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}
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uint64_t network_client_create(ENetPeer *peer) {
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ECS_IMPORT(world_ecs(), General);
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ECS_IMPORT(world_ecs(), Controllers);
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ECS_IMPORT(world_ecs(), Net);
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ecs_entity_t e = ecs_new(world_ecs(), 0);
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ecs_entity_t e = (ecs_entity_t)player_spawn(zpl_bprintf("client_%d", peer->incomingPeerID));
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ecs_add(world_ecs(), e, EcsClient);
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ecs_set(world_ecs(), e, ClientInfo, {peer});
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ecs_set(world_ecs(), e, EcsName, {.alloc_value = zpl_bprintf("client_%d", peer->incomingPeerID) });
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ecs_set(world_ecs(), e, ClientInfo, {(uintptr_t)peer});
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librg_entity_track(world_tracker(), e);
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librg_entity_owner_set(world_tracker(), e, (int64_t)peer);
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librg_entity_radius_set(world_tracker(), e, 2); /* 2 chunk radius visibility */
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// librg_entity_chunk_set(world_tracker(), e, 1);
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return (uint64_t)e;
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}
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void network_client_destroy(uint64_t ent_id) {
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librg_entity_untrack(world_tracker(), ent_id);
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ecs_delete(world_ecs(), ent_id);
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player_despawn(ent_id);
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}
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static int32_t network_msg_send_raw(ENetPeer *peer, void *data, size_t datalen, uint32_t flags) {
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@ -0,0 +1,28 @@
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#include "player.h"
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#include "flecs/flecs.h"
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#include "flecs/flecs_meta.h"
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#include "librg.h"
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#include "world.h"
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#include "modules/general.h"
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#include "modules/controllers.h"
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uint64_t player_spawn(char *name) {
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ECS_IMPORT(world_ecs(), General);
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ECS_IMPORT(world_ecs(), Controllers);
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ecs_entity_t e = ecs_new(world_ecs(), 0);
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ecs_set(world_ecs(), e, EcsName, {.alloc_value = name });
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librg_entity_track(world_tracker(), e);
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librg_entity_owner_set(world_tracker(), e, (int64_t)e);
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librg_entity_radius_set(world_tracker(), e, 2); /* 2 chunk radius visibility */
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// librg_entity_chunk_set(world_tracker(), e, 1);
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return (uint64_t)e;
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}
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void player_despawn(uint64_t ent_id) {
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librg_entity_untrack(world_tracker(), ent_id);
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ecs_delete(world_ecs(), ent_id);
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}
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@ -0,0 +1,5 @@
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#pragma once
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#include "system.h"
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uint64_t player_spawn(char *name);
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void player_despawn(uint64_t ent_id);
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@ -3,7 +3,7 @@
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#include "flecs/flecs_meta.h"
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ECS_STRUCT(ClientInfo, {
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uint16_t peer_id;
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uintptr_t peer;
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});
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typedef struct {
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