From 37dc992c2ee23b698c38dec2b78a80b2cc047e04 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Dominik=20Madar=C3=A1sz?= Date: Mon, 19 Jul 2021 18:16:34 +0200 Subject: [PATCH] video: flip chunk tex --- code/game/source/platform_raylib.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/source/platform_raylib.c b/code/game/source/platform_raylib.c index ab825b3..d69a681 100644 --- a/code/game/source/platform_raylib.c +++ b/code/game/source/platform_raylib.c @@ -169,7 +169,7 @@ void DEBUG_draw_ground(uint64_t key, entity_view * data) { float y = data->y * size + offset; RenderTexture2D tex = GetChunkTexture(key); - DrawTextureEx(tex.texture, (Vector2){x, y}, 0.0f, 1.0f, ColorAlpha(WHITE, data->tran_time)); + DrawTextureRec(tex.texture, (Rectangle){0, 0, tex.texture.width, -tex.texture.height}, (Vector2){x, y}, ColorAlpha(WHITE, data->tran_time)); if (zoom_overlay_tran > 0.02f) { DrawRectangleEco(x, y, size-offset, size-offset, ColorAlpha(ColorFromHSV(key*x, 0.13f, 0.89f), data->tran_time*zoom_overlay_tran*0.75f));