embedded tooltips

efd/v1
Dominik Madarász 2023-01-16 13:11:27 +01:00
parent b9e29dd7ab
commit 341040abc2
3 changed files with 29 additions and 9 deletions

View File

@ -95,8 +95,14 @@ inv_draw_result inventory_draw_crafting_btn(float xpos, float ypos, const char *
recipe rp = craft_get_recipe_data(craft_get_recipe_id_from_product(id)); recipe rp = craft_get_recipe_data(craft_get_recipe_id_from_product(id));
int num_reagents = 0; int num_reagents = 0;
for (int i = 0; rp.reagents[i].id; i++) num_reagents++; for (int i = 0; rp.reagents[i].id; i++) num_reagents++;
if (nk_begin(game_ui , name, nk_rect(mpos.x+15, mpos.y+15, name_width+5, 600), if (nk_begin(game_ui , name, nk_rect(mpos.x+15, mpos.y+15, name_width+5, 1200),
NK_WINDOW_BORDER | NK_WINDOW_NO_INPUT | NK_WINDOW_NO_SCROLLBAR | NK_WINDOW_DYNAMIC)) { NK_WINDOW_BORDER | NK_WINDOW_NO_INPUT | NK_WINDOW_NO_SCROLLBAR | NK_WINDOW_DYNAMIC)) {
if (nk_tree_push_id(game_ui, NK_TREE_NODE, "Overview", NK_MAXIMIZED, id)) {
{
tooltip_draw_contents(tooltip_find_desc(name));
}
nk_tree_pop(game_ui);
}
if (nk_tree_push_id(game_ui, NK_TREE_NODE, "Reagents", NK_MAXIMIZED, id)) { if (nk_tree_push_id(game_ui, NK_TREE_NODE, "Reagents", NK_MAXIMIZED, id)) {
for (asset_id i = 0; rp.reagents[i].id; i++) { for (asset_id i = 0; rp.reagents[i].id; i++) {
nk_label(game_ui, asset_names[rp.reagents[i].id], NK_TEXT_LEFT); nk_label(game_ui, asset_names[rp.reagents[i].id], NK_TEXT_LEFT);

View File

@ -59,6 +59,7 @@ void tooltip_register_defaults(void) {
tooltip_register( (tooltip) { .name = "ASSET_FURNACE", .content = "Producer used to smelt ASSET_IRON_ORE into ASSET_IRON_INGOT." } ); tooltip_register( (tooltip) { .name = "ASSET_FURNACE", .content = "Producer used to smelt ASSET_IRON_ORE into ASSET_IRON_INGOT." } );
tooltip_register( (tooltip) { .name = "ASSET_IRON_ORE", .content = "Natural resource that can be smelted in ASSET_FURNACE." } ); tooltip_register( (tooltip) { .name = "ASSET_IRON_ORE", .content = "Natural resource that can be smelted in ASSET_FURNACE." } );
tooltip_register( (tooltip) { .name = "ASSET_IRON_INGOT", .content = "Used as a building material. It is smelted from ASSET_IRON_ORE" } ); tooltip_register( (tooltip) { .name = "ASSET_IRON_INGOT", .content = "Used as a building material. It is smelted from ASSET_IRON_ORE" } );
tooltip_register( (tooltip) { .name = "ASSET_SCREWS", .content = "Used as a building material. It is crafted from ASSET_IRON_PLATES" } );
} }
//~ rendering //~ rendering
@ -74,7 +75,7 @@ typedef struct _tooltip_node {
static tooltip_node main_tooltip = { 0 }; static tooltip_node main_tooltip = { 0 };
static bool tooltip__should_stay_open = false; static bool tooltip__should_stay_open = false;
tooltip *tooltip__find_desc(const char *name) { tooltip *tooltip_find_desc(const char *name) {
for (zpl_isize i = 0; i < zpl_array_count(tooltips); ++i) { for (zpl_isize i = 0; i < zpl_array_count(tooltips); ++i) {
tooltip *tp = (tooltips + i); tooltip *tp = (tooltips + i);
@ -90,7 +91,7 @@ void tooltip_clear(void);
void tooltip_show(const char* name, float xpos, float ypos) { void tooltip_show(const char* name, float xpos, float ypos) {
if (!tooltips) return; if (!tooltips) return;
tooltip *desc = tooltip__find_desc(name); tooltip *desc = tooltip_find_desc(name);
if (!name) return; if (!name) return;
tooltip_clear(); tooltip_clear();
@ -120,16 +121,22 @@ void tooltip_clear(void) {
main_tooltip = (tooltip_node) {0}; main_tooltip = (tooltip_node) {0};
} }
inline void tooltip_draw_contents(tooltip *desc) {
if (!desc) return;
nk_layout_row_dynamic(game_ui, 30, 1);
nk_label_wrap(game_ui, desc->content);
}
void tooltip__draw_node(tooltip_node *node) { void tooltip__draw_node(tooltip_node *node) {
if (!node) return; if (!node) return;
tooltip *desc = node->desc; tooltip *desc = node->desc;
Vector2 mpos = GetMousePosition(); Vector2 mpos = GetMousePosition();
if (nk_begin_titled(game_ui, zpl_bprintf("%d%s", (int)node->xpos, desc->name), desc->name, nk_rect(node->xpos, node->ypos, 300, 1200), if (nk_begin_titled(game_ui, zpl_bprintf("%d%s", (int)node->xpos, desc->name), desc->name, nk_rect(node->xpos, node->ypos, 400, 3200),
NK_WINDOW_BORDER | NK_WINDOW_NO_SCROLLBAR | NK_WINDOW_DYNAMIC | NK_WINDOW_TITLE | NK_WINDOW_MOVABLE)) { NK_WINDOW_BORDER | NK_WINDOW_NO_SCROLLBAR | NK_WINDOW_DYNAMIC | NK_WINDOW_TITLE | NK_WINDOW_MOVABLE)) {
nk_layout_row_dynamic(game_ui, 30, 1); tooltip_draw_contents(desc);
nk_label_wrap(game_ui, desc->content);
if (desc->links) { if (desc->links) {
nk_label(game_ui, "See Also:", NK_TEXT_LEFT); nk_label(game_ui, "See Also:", NK_TEXT_LEFT);
@ -143,7 +150,7 @@ void tooltip__draw_node(tooltip_node *node) {
*node->next = (tooltip_node) { *node->next = (tooltip_node) {
.xpos = mpos.x+15, .xpos = mpos.x+15,
.ypos = mpos.y+15, .ypos = mpos.y+15,
.desc = tooltip__find_desc(desc->links[i]), .desc = tooltip_find_desc(desc->links[i]),
.next = 0 .next = 0
}; };
} }
@ -152,11 +159,18 @@ void tooltip__draw_node(tooltip_node *node) {
// suggest closing tooltip // suggest closing tooltip
struct nk_vec2 wpos = nk_window_get_position(game_ui); struct nk_vec2 wpos = nk_window_get_position(game_ui);
Vector2 tp_pos = (Vector2) { .x = wpos.x, .y = wpos.y }; struct nk_vec2 wsize = nk_window_get_content_region_size(game_ui);
Vector2 tp_pos = (Vector2) { .x = wpos.x + wsize.x/2.0f, .y = wpos.y };
if (Vector2Distance(mpos, tp_pos) <= TOOLTIP_MOUSE_DIST) { if (Vector2Distance(mpos, tp_pos) <= TOOLTIP_MOUSE_DIST) {
tooltip__should_stay_open = true; tooltip__should_stay_open = true;
} }
#if 0
{
DrawCircleV(tp_pos, TOOLTIP_MOUSE_DIST, BLUE);
}
#endif
nk_end(game_ui); nk_end(game_ui);
// draw nested tooltip // draw nested tooltip

View File

@ -71,7 +71,7 @@ void platform_create_window(const char *title) {
InitWindow(screenWidth, screenHeight, title); InitWindow(screenWidth, screenHeight, title);
uint32_t flags = /*FLAG_WINDOW_UNDECORATED|*/FLAG_WINDOW_MAXIMIZED|FLAG_WINDOW_RESIZABLE|FLAG_MSAA_4X_HINT; uint32_t flags = /*FLAG_WINDOW_UNDECORATED|*/FLAG_WINDOW_MAXIMIZED|FLAG_WINDOW_RESIZABLE|FLAG_MSAA_4X_HINT;
#if !defined(PLATFORM_WEB) #if !defined(PLATFORM_WEB)
//flags |= FLAG_VSYNC_HINT; // flags |= FLAG_VSYNC_HINT;
#endif #endif
SetWindowState(flags); SetWindowState(flags);