use icons in op list
parent
81cf0bf10f
commit
2db02dc89a
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@ -136,26 +136,26 @@ void texed_draw_oplist_pane(zpl_aabb2 r) {
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}
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}
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GuiSetState(GUI_STATE_NORMAL);
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GuiSetState(GUI_STATE_NORMAL);
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zpl_aabb2 remove_r = zpl_aabb2_cut_right(&op_item_r, 60.0f);
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zpl_aabb2 remove_r = zpl_aabb2_cut_right(&op_item_r, 20.0f);
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if (ctx.ops[i].is_locked) GuiSetState(GUI_STATE_DISABLED);
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if (ctx.ops[i].is_locked) GuiSetState(GUI_STATE_DISABLED);
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if (GuiButton(aabb2_ray(remove_r), "REMOVE")) {
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if (GuiButton(aabb2_ray(remove_r), "#143#")) {
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texed_rem_op(i);
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texed_rem_op(i);
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}
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}
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zpl_aabb2 hidden_r = zpl_aabb2_cut_right(&op_item_r, 60.0f);
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zpl_aabb2 hidden_r = zpl_aabb2_cut_right(&op_item_r, 20.0f);
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if (!default_ops[ctx.ops[i].kind].is_locked) GuiSetState(GUI_STATE_NORMAL);
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if (!default_ops[ctx.ops[i].kind].is_locked) GuiSetState(GUI_STATE_NORMAL);
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if (GuiButton(aabb2_ray(hidden_r), ctx.ops[i].is_hidden ? "SHOW" : "HIDE")) {
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if (GuiButton(aabb2_ray(hidden_r), ctx.ops[i].is_hidden ? "#45#" : "#44#")) {
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ctx.ops[i].is_hidden = !ctx.ops[i].is_hidden;
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ctx.ops[i].is_hidden = !ctx.ops[i].is_hidden;
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texed_repaint_preview();
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texed_repaint_preview();
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}
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}
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GuiSetState(GUI_STATE_NORMAL);
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GuiSetState(GUI_STATE_NORMAL);
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if (ctx.selected_op == i) GuiSetState(GUI_STATE_DISABLED);
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if (ctx.selected_op == i) GuiSetState(GUI_STATE_DISABLED);
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zpl_aabb2 select_r = zpl_aabb2_cut_right(&op_item_r, 60.0f);
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zpl_aabb2 select_r = zpl_aabb2_cut_right(&op_item_r, 20.0f);
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if (GuiButton(aabb2_ray(select_r), "SELECT")) {
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if (GuiButton(aabb2_ray(select_r), "#141#")) {
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ctx.selected_op = i;
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ctx.selected_op = i;
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}
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}
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GuiSetState(GUI_STATE_NORMAL);
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GuiSetState(GUI_STATE_NORMAL);
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@ -163,7 +163,7 @@ void texed_draw_oplist_pane(zpl_aabb2 r) {
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zpl_aabb2 lock_r = zpl_aabb2_cut_right(&op_item_r, 20.0f);
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zpl_aabb2 lock_r = zpl_aabb2_cut_right(&op_item_r, 20.0f);
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if (default_ops[ctx.ops[i].kind].is_locked) GuiSetState(GUI_STATE_DISABLED);
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if (default_ops[ctx.ops[i].kind].is_locked) GuiSetState(GUI_STATE_DISABLED);
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if (GuiButton(aabb2_ray(lock_r), ctx.ops[i].is_locked ? "#138#" : "#137#")) {
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if (GuiButton(aabb2_ray(lock_r), ctx.ops[i].is_locked ? "#137#" : "#138#")) {
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ctx.ops[i].is_locked = !ctx.ops[i].is_locked;
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ctx.ops[i].is_locked = !ctx.ops[i].is_locked;
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}
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}
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GuiSetState(GUI_STATE_NORMAL);
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GuiSetState(GUI_STATE_NORMAL);
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