improve item dragging
parent
079819e8d1
commit
2c3110b63e
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@ -58,24 +58,24 @@ void inventory_draw_panel(entity_view *e, bool is_player, float sx, float sy){
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inv->swap = true;
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inv->swap_from = inv2->held_item_idx;
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inv->swap_to = i;
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} else if (area == DAREA_PRESS && !inv->item_is_held) {
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} else if (area == DAREA_PRESS && !inv->item_is_held && !inv2->item_is_held) {
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color = VIOLET;
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inv->selected_item = i;
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inv_is_storage_action = true;
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inv->selected_item = i;
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} else if (area == DAREA_PRESS && inv->item_is_held) {
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color = VIOLET;
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inv_is_storage_action = true;
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inv->selected_item = i;
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inv->item_is_held = false;
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inv->swap = true;
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inv->swap_from = inv->held_item_idx;
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inv->swap_to = i;
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} else if (area == DAREA_HELD && item->quantity > 0 && !inv->item_is_held && !inv2->item_is_held) {
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inv_is_storage_action = true;
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} else if (area == DAREA_HELD && item->quantity > 0 && !inv->item_is_held) {
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inv->selected_item = i;
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inv->item_is_held = true;
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inv->held_item = *item;
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inv->held_item_idx = i;
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inv_is_storage_action = true;
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} else if (i == inv->selected_item) {
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color = RED;
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}
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@ -221,7 +221,7 @@ void SystemsImport(ecs_world_t *ecs) {
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//ECS_SYSTEM(ecs, MergeItems, EcsPostUpdate, components.Position, components.ItemDrop);
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ECS_SYSTEM(ecs, UseItem, EcsPostUpdate, components.Input, components.Position, components.Inventory, !components.IsInVehicle);
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ECS_SYSTEM(ecs, InspectContainers, EcsPostUpdate, components.Input, !components.IsInVehicle);
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//ECS_SYSTEM(ecs, HarvestIntoContainers, EcsPostUpdate, components.ItemContainer, components.Position);
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ECS_SYSTEM(ecs, HarvestIntoContainers, EcsPostUpdate, components.ItemContainer, components.Position);
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ECS_SYSTEM(ecs, ResetActivators, EcsPostUpdate, components.Input);
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@ -310,7 +310,7 @@ void HarvestIntoContainers(ecs_iter_t *it) {
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for (int i = 0; i < it->count; ++i) {
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// NOTE(zaklaus): find any item
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size_t ents_count;
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int64_t *ents = world_chunk_query_entities(it->entities[i], &ents_count, 2);
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int64_t *ents = world_chunk_query_entities(it->entities[i], &ents_count, 0);
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for (size_t j = 0; j < ents_count; j++) {
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ItemDrop *drop = 0;
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@ -336,7 +336,6 @@ void HarvestIntoContainers(ecs_iter_t *it) {
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if (drop->quantity == 0)
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item_despawn(ents[j]);
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break;
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}
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}
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}
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