Meta: skeleton raylib

isolation_bkp/dynres
Dominik Madarász 2021-01-10 13:23:11 +01:00
commit 2a7bbf9e6b
3 changed files with 73 additions and 0 deletions

1
.gitignore vendored 100644
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build

31
CMakeLists.txt 100644
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cmake_minimum_required(VERSION 3.15)
project(eco2d)
find_package(raylib 3.5 QUIET)
if (NOT raylib_FOUND)
include(FetchContent)
FetchContent_Declare(
raylib
URL https://github.com/raysan5/raylib/archive/master.tar.gz
)
FetchContent_GetProperties(raylib)
if (NOT raylib_POPULATED)
set(FETCHCONTENT_QUIET NO)
FetchContent_Populate(raylib)
set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
# build raylib
add_subdirectory(${raylib_SOURCE_DIR} ${raylib_BINARY_DIR})
endif()
endif()
set(CMAKE_C_STANDARD 11)
add_executable(eco2d code/apps/client/main.c)
target_link_libraries(eco2d raylib)

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#include "raylib.h"
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}