game: health, pain and regen
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5212aedf92
commit
2370bd4ea0
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@ -37,6 +37,9 @@ typedef struct entity_view {
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float tx;
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float ty;
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float hp;
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float max_hp;
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// TODO(zaklaus): Find a way to stream dynamic arrays
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uint8_t blocks_used;
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uint8_t blocks[256];
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@ -14,6 +14,7 @@ void game_shutdown();
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void game_request_close();
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uint8_t game_is_running();
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int8_t game_is_networked();
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float game_time();
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//~ NOTE(zaklaus): game events
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void game_input();
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@ -4,7 +4,8 @@
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#define BLOCK_INVALID 0xF
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typedef enum {
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BLOCK_FLAG_COLLISION = (1 << 1)
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BLOCK_FLAG_COLLISION = (1 << 1),
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BLOCK_FLAG_HAZARD = (1 << 2),
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} block_flags;
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#include "blocks_info.h"
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@ -5,6 +5,7 @@ typedef enum {
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BLOCK_KIND_GROUND,
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BLOCK_KIND_DIRT,
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BLOCK_KIND_WATER,
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BLOCK_KIND_LAVA,
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BLOCK_KIND_WALL,
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BLOCK_KIND_HILL,
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BLOCK_KIND_HILL_SNOW,
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@ -15,6 +15,8 @@ pkt_desc pkt_entity_view_desc[] = {
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{ PKT_HALF(entity_view, vy) },
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//{ PKT_SKIP_IF(entity_view, blocks_used, 0, 1) }, // NOTE(zaklaus): skip blocks for anything else
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{ PKT_ARRAY(entity_view, blocks) },
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{ PKT_HALF(entity_view, hp) },
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{ PKT_HALF(entity_view, max_hp) },
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{ PKT_END },
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};
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@ -104,6 +104,10 @@ void flecs_dash_init() {
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ecs_set(world_ecs(), 0, EcsDashServer, {.port = 27001});
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}
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float game_time() {
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return zpl_time_rel();
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}
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void game_init(game_kind play_mode, uint32_t num_viewers, int32_t seed, uint16_t chunk_size, uint16_t chunk_amount, int8_t is_dash_enabled) {
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game_mode = play_mode;
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platform_init();
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@ -34,6 +34,9 @@ Texture2D texgen_build_block(uint32_t biome, uint32_t kind) {
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case BLOCK_KIND_WATER:{
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return LoadImageEco("water");
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}break;
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case BLOCK_KIND_LAVA:{
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return LoadImageEco("lava");
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}break;
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}
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}
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}
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@ -190,7 +190,7 @@ void DEBUG_draw_entities(uint64_t key, entity_view * data) {
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uint16_t font_size = (uint16_t)lerp(4.0f, 32.0f, 0.5f/(float)render_camera.zoom);
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float font_spacing = 1.1f;
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float title_bg_offset = 4;
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float fixed_title_offset = 2;
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float fixed_title_offset = 8;
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switch (data->kind) {
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case EKIND_DEMO_NPC: {
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@ -207,13 +207,15 @@ void DEBUG_draw_entities(uint64_t key, entity_view * data) {
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case EKIND_PLAYER: {
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float x = data->x;
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float y = data->y;
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float health = (data->hp / data->max_hp);
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#if 1
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const char *title = TextFormat("Player %d", key);
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int title_w = MeasureTextEco(title, font_size, font_spacing);
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DrawRectangleEco(x-title_w/2-title_bg_offset/2, y-size-font_size-fixed_title_offset, title_w+title_bg_offset, font_size, ColorAlpha(BLACK, data->tran_time));
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DrawRectangleEco(x-title_w/2-title_bg_offset/2, y-size-fixed_title_offset, title_w*health+title_bg_offset, font_size*0.2f, ColorAlpha(RED, data->tran_time));
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DrawTextEco(title, x-title_w/2, y-size-font_size-fixed_title_offset, font_size, ColorAlpha(RAYWHITE, data->tran_time), font_spacing);
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#endif
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DrawCircleEco(x, y, size, ColorAlpha(RED, data->tran_time));
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DrawCircleEco(x, y, size, ColorAlpha(YELLOW, data->tran_time));
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}break;
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default:break;
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}
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@ -10,6 +10,8 @@
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#include "modules/systems.h"
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#include "zpl.h"
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#define PLAYER_MAX_HP 100.0f
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uint64_t player_spawn(char *name) {
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ecs_entity_t e = entity_spawn(NULL, EKIND_PLAYER);
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@ -23,6 +25,7 @@ uint64_t player_spawn(char *name) {
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ecs_add(world_ecs(), e, EcsClient);
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ecs_set(world_ecs(), e, ClientInfo, {0});
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ecs_set(world_ecs(), e, Input, {0});
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ecs_set(world_ecs(), e, Health, {.hp = PLAYER_MAX_HP, .max_hp = PLAYER_MAX_HP});
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ecs_add(world_ecs(), e, Player);
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librg_entity_owner_set(world_tracker(), e, (int64_t)e);
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@ -7,4 +7,5 @@ static block blocks[] = {
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{.name = "base-hill", .flags = BLOCK_FLAG_COLLISION, .kind = BLOCK_KIND_HILL, .biome = 0, .symbol = '^', .drag = 1.0f },
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{.name = "base-hill-snow", .flags = BLOCK_FLAG_COLLISION, .kind = BLOCK_KIND_HILL_SNOW, .biome = 0, .symbol = '*', .drag = 1.0f },
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{.name = "base-water", .flags = 0, .kind = BLOCK_KIND_WATER, .biome = 0, .symbol = '~', .drag = 0.11f },
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{.name = "base-lava", .flags = BLOCK_FLAG_HAZARD, .kind = BLOCK_KIND_LAVA, .biome = 0, .symbol = '!', .drag = 6.2f },
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};
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@ -14,30 +14,35 @@ static world_data world = {0};
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static Components const *ecs_components;
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entity_view world_build_entity_view(int64_t e) {
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ECS_IMPORT(world_ecs(), Components);
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ECS_IMPORT(world.ecs, Components);
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entity_view view = {0};
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const Classify *classify = ecs_get(world_ecs(), e, Classify);
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const Classify *classify = ecs_get(world.ecs, e, Classify);
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assert(classify);
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view.kind = classify->id;
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const Position *pos = ecs_get(world_ecs(), e, Position);
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const Position *pos = ecs_get(world.ecs, e, Position);
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if (pos) {
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view.x = pos->x;
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view.y = pos->y;
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}
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const Velocity *vel = ecs_get(world_ecs(), e, Velocity);
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const Velocity *vel = ecs_get(world.ecs, e, Velocity);
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if (vel) {
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view.flag |= EFLAG_INTERP;
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view.vx = vel->x;
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view.vy = vel->y;
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}
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const Health *health = ecs_get(world.ecs, e, Health);
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if (health) {
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view.hp = health->hp;
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view.max_hp = health->max_hp;
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}
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if (ecs_get(world_ecs(), e, Chunk)) {
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Chunk *chpos = ecs_get_mut(world_ecs(), e, Chunk, 0);
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if (ecs_get(world.ecs, e, Chunk)) {
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Chunk *chpos = ecs_get_mut(world.ecs, e, Chunk, 0);
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view.x = chpos->x;
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view.y = chpos->y;
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view.blocks_used = 1;
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@ -130,6 +130,7 @@ int32_t worldgen_test(world_data *wld) {
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uint8_t grnd_id = blocks_find(BLOCK_BIOME_DEV, BLOCK_KIND_GROUND);
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uint8_t dirt_id = blocks_find(BLOCK_BIOME_DEV, BLOCK_KIND_DIRT);
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uint8_t watr_id = blocks_find(BLOCK_BIOME_DEV, BLOCK_KIND_WATER);
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uint8_t lava_id = blocks_find(BLOCK_BIOME_DEV, BLOCK_KIND_LAVA);
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srand(world->seed);
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@ -147,6 +148,13 @@ int32_t worldgen_test(world_data *wld) {
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}
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#endif
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// lava
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#if 1
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for (int i=0; i<RAND_RANGE(48, 62); i++) {
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world_fill_rect_anchor(lava_id, RAND_RANGE(0, world->dim), RAND_RANGE(0, world->dim), 4+RAND_RANGE(0,3), 4+RAND_RANGE(0,3), 0.5f, 0.5f, shaper_noise80);
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}
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#endif
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// hills
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#if 1
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@ -39,6 +39,7 @@ ECS_STRUCT(Health, {
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// NOTE(zaklaus): Intentionally global, to allow for creative use of damage combos
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float pain_time;
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float heal_time;
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});
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ECS_STRUCT(Classify, {
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@ -4,6 +4,7 @@
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#include "world/world.h"
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#include "world/blocks.h"
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#include "profiler.h"
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#include "game.h"
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#define PHY_BLOCK_COLLISION 1
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#define PHY_WALK_DRAG 0.12
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@ -168,6 +169,43 @@ void DemoPlaceIceBlock(ecs_iter_t *it) {
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}
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}
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#define HAZARD_BLOCK_TIME 1.0f
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#define HAZARD_BLOCK_DMG 5.0f
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void HurtOnHazardBlock(ecs_iter_t *it) {
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Position *p = ecs_column(it, Position, 1);
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Health *h = ecs_column(it, Health, 2);
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for (int i = 0; i < it->count; i++) {
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world_block_lookup l = world_block_from_realpos(p[i].x, p[i].y);
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if (blocks_get_flags(l.block_id) & BLOCK_FLAG_HAZARD) {
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if (h->pain_time < game_time()) {
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h->pain_time = game_time() + HAZARD_BLOCK_TIME;
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h->hp -= HAZARD_BLOCK_DMG;
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h->hp = zpl_max(0.0f, h->hp);
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}
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}
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}
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}
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#define HP_REGEN_TIME 2.0f
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#define HP_REGEN_PAIN_COOLDOWN 5.0f
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#define HP_REGEN_RECOVERY 15.0f
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void RegenerateHP(ecs_iter_t *it) {
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Health *h = ecs_column(it, Health, 1);
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for (int i = 0; i < it->count; i++) {
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if (h->pain_time < game_time() - HP_REGEN_PAIN_COOLDOWN) {
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if (h->heal_time < game_time() && h->hp < h->max_hp) {
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h->heal_time = game_time() + HP_REGEN_TIME;
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h->hp += HP_REGEN_RECOVERY;
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h->hp = zpl_min(h->max_hp, h->hp);
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}
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}
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}
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}
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void SystemsImport(ecs_world_t *ecs) {
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ECS_MODULE(ecs, Systems);
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ECS_IMPORT(ecs, Components);
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@ -177,6 +215,8 @@ void SystemsImport(ecs_world_t *ecs) {
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ECS_SYSTEM(ecs, DemoNPCMoveAround, EcsOnLoad, components.Velocity, components.EcsDemoNPC);
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ECS_SYSTEM(ecs, MoveWalk, EcsOnUpdate, components.Position, components.Velocity);
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ECS_SYSTEM(ecs, HurtOnHazardBlock, EcsOnUpdate, components.Position, components.Health);
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ECS_SYSTEM(ecs, RegenerateHP, EcsOnUpdate, components.Health);
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ECS_SYSTEM(ecs, IntegratePositions, EcsOnValidate, components.Position, components.Velocity);
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//ECS_SYSTEM(ecs, PushOutOverlappingEntities, EcsOnValidate, components.Position, Velocity);
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