push water tex
parent
79caba208f
commit
20d35ad653
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@ -7,9 +7,7 @@ Texture2D texgen_build_anim_fallback(asset_id id, int64_t counter) {
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(void)counter;
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switch (id) {
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case ASSET_WATER: {
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Image img = LoadImageEco("water");
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ImageColorBrightness(&img, zpl_abs((counter % 64 - 32)*2));
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return Image2TexEco(img);
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return LoadTexEco(zpl_bprintf("%s%d", "water", counter%3));
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}break;
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default: return GenColorEco(PINK); break;
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@ -18,7 +18,7 @@ typedef struct {
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#include "lists/assets_list.c"
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#define ASSET_FRAME_RENDER_MS (1.0/5.0)
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#define ASSET_FRAME_RENDER_MS (1.0/1.0)
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#define ASSET_FRAME_SKIP 4
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static int64_t assets_frame_counter = 1;
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static double assets_frame_next_draw = 0.0;
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@ -60,7 +60,7 @@ int32_t worldgen_build(world_data *wld) {
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// water
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#if 1
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for (int i=0; i<RAND_RANGE(58, 92); i++) {
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world_fill_rect_anchor(world->data, watr_id, RAND_RANGE(0, world->dim), RAND_RANGE(0, world->dim), 4+RAND_RANGE(0,3), 4+RAND_RANGE(0,3), 0.5f, 0.5f, shaper_noise80);
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world_fill_rect_anchor(world->outer_data, watr_id, RAND_RANGE(0, world->dim), RAND_RANGE(0, world->dim), 4+RAND_RANGE(0,3), 4+RAND_RANGE(0,3), 0.5f, 0.5f, shaper_noise80);
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}
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#endif
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