basic ai demo
parent
4fd2856a25
commit
1c68c73028
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@ -24,6 +24,7 @@ add_library(eco2d-foundation STATIC
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src/models/prefabs/splitter.c
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src/models/prefabs/craftbench.c
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src/models/prefabs/assembler.c
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src/models/prefabs/creature.c
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src/pkt/packet.c
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@ -3,6 +3,8 @@
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#include "models/items.h"
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#include "net/network.h"
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#include "models/entity.h"
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void
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ActExitGame(void) {
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game_request_close();
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@ -230,8 +232,7 @@ ActSpawnDemoNPCs(void) {
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if (zpl_array_count(demo_npcs) >= 100000) return;
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for (uint32_t i = 0; i < 1000; i++) {
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uint64_t e = entity_spawn(EKIND_DEMO_NPC);
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ecs_add(world_ecs(), e, DemoNPC);
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uint64_t e = entity_spawn_id(ASSET_CREATURE);
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Position *pos = ecs_get_mut(world_ecs(), e, Position);
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pos->x=(float)(rand() % world_dim());
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pos->y=(float)(rand() % world_dim());
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@ -27,7 +27,9 @@ Texture2D texgen_build_sprite_fallback(asset_id id) {
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case ASSET_IRON_PLATES: return LoadTexEco("iron_plate");
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case ASSET_SCREWS: return LoadTexEco("screws");
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case ASSET_LOG: return LoadTexEco("log");
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case ASSET_PLANK: return LoadTexEco("plank");
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case ASSET_PLANK: return LoadTexEco("plank");
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case ASSET_CREATURE: return GenColorEco(YELLOW);
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case ASSET_CREATURE_FOOD: return GenColorEco(GREEN);
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// NOTE(zaklaus): blocks
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case ASSET_FENCE: return LoadTexEco("fence");
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@ -2,7 +2,49 @@
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#define ASSET_INVALID 0xFF
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#include "assets_ids.lst"
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#define _ASSETS\
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X(ASSET_EMPTY)\
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X(ASSET_BLANK)\
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X(ASSET_BLOCK_FRAME)\
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X(ASSET_BUILDMODE_HIGHLIGHT)\
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X(ASSET_PLAYER)\
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X(ASSET_THING)\
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X(ASSET_CREATURE)\
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X(ASSET_CREATURE_FOOD)\
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X(ASSET_CHEST)\
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X(ASSET_SPLITTER)\
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X(ASSET_ASSEMBLER)\
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X(ASSET_FURNACE)\
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X(ASSET_CRAFTBENCH)\
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X(ASSET_BLUEPRINT_BEGIN)\
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X(ASSET_BLUEPRINT)\
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X(ASSET_BLUEPRINT_DEMO_HOUSE)\
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X(ASSET_BLUEPRINT_END)\
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X(ASSET_FENCE)\
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X(ASSET_DEV)\
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X(ASSET_GROUND)\
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X(ASSET_DIRT)\
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X(ASSET_WATER)\
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X(ASSET_LAVA)\
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X(ASSET_WALL)\
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X(ASSET_HILL)\
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X(ASSET_HILL_SNOW)\
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X(ASSET_HOLE)\
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X(ASSET_WOOD)\
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X(ASSET_TREE)\
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X(ASSET_COAL)\
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X(ASSET_IRON_ORE)\
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X(ASSET_IRON_INGOT)\
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X(ASSET_IRON_PLATES)\
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X(ASSET_SCREWS)\
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X(ASSET_LOG)\
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X(ASSET_PLANK)\
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X(ASSET_TEST_TALL)\
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X(ASSET_BELT)\
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X(ASSET_BELT_LEFT)\
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X(ASSET_BELT_RIGHT)\
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X(ASSET_BELT_UP)\
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X(ASSET_BELT_DOWN)
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typedef enum {
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#define X(idx) idx,
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@ -1,42 +0,0 @@
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#define _ASSETS\
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X(ASSET_EMPTY)\
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X(ASSET_BLANK)\
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X(ASSET_BLOCK_FRAME)\
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X(ASSET_BUILDMODE_HIGHLIGHT)\
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X(ASSET_PLAYER)\
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X(ASSET_THING)\
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X(ASSET_CHEST)\
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X(ASSET_SPLITTER)\
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X(ASSET_ASSEMBLER)\
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X(ASSET_FURNACE)\
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X(ASSET_CRAFTBENCH)\
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X(ASSET_BLUEPRINT_BEGIN)\
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X(ASSET_BLUEPRINT)\
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X(ASSET_BLUEPRINT_DEMO_HOUSE)\
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X(ASSET_BLUEPRINT_END)\
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X(ASSET_FENCE)\
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X(ASSET_DEV)\
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X(ASSET_GROUND)\
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X(ASSET_DIRT)\
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X(ASSET_WATER)\
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X(ASSET_LAVA)\
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X(ASSET_WALL)\
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X(ASSET_HILL)\
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X(ASSET_HILL_SNOW)\
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X(ASSET_HOLE)\
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X(ASSET_WOOD)\
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X(ASSET_TREE)\
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X(ASSET_COAL)\
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X(ASSET_IRON_ORE)\
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X(ASSET_IRON_INGOT)\
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X(ASSET_IRON_PLATES)\
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X(ASSET_SCREWS)\
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X(ASSET_LOG)\
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X(ASSET_PLANK)\
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X(ASSET_TEST_TALL)\
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X(ASSET_BELT)\
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X(ASSET_BELT_LEFT)\
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X(ASSET_BELT_RIGHT)\
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X(ASSET_BELT_UP)\
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X(ASSET_BELT_DOWN)
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@ -22,7 +22,9 @@ static asset assets[] = {
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ASSET_TEX(ASSET_SCREWS),
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ASSET_TEX(ASSET_LOG),
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ASSET_TEX(ASSET_PLANK),
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ASSET_TEX(ASSET_CHEST),
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ASSET_TEX(ASSET_CHEST),
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ASSET_TEX(ASSET_CREATURE),
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ASSET_TEX(ASSET_CREATURE_FOOD),
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ASSET_TEX(ASSET_FURNACE),
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ASSET_TEX(ASSET_SPLITTER),
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ASSET_TEX(ASSET_ASSEMBLER),
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@ -5,6 +5,7 @@
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#include "models/prefabs/craftbench.h"
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#include "models/prefabs/splitter.h"
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#include "models/prefabs/assembler.h"
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#include "models/prefabs/creature.h"
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static struct {
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asset_id id;
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@ -17,6 +18,7 @@ static struct {
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{ .id = ASSET_SPLITTER, .proc = splitter_spawn },
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{ .id = ASSET_ASSEMBLER, .proc = assembler_spawn },
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{ .id = ASSET_BLUEPRINT, .proc_udata = blueprint_spawn_udata },
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{ .id = ASSET_CREATURE, .proc = creature_spawn },
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};
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#define MAX_ENTITY_SPAWNDEFS ((sizeof(entity_spawnlist))/(sizeof(entity_spawnlist[0])))
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@ -27,12 +27,14 @@ static item_desc items[] = {
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ITEM_ENT(ASSET_CRAFTBENCH, 32, ASSET_CRAFTBENCH),
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ITEM_ENT(ASSET_FURNACE, 32, ASSET_FURNACE),
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ITEM_ENT(ASSET_SPLITTER, 32, ASSET_SPLITTER),
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ITEM_ENT(ASSET_ASSEMBLER, 32, ASSET_ASSEMBLER),
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ITEM_ENT(ASSET_ASSEMBLER, 32, ASSET_ASSEMBLER),
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ITEM_ENT(ASSET_CREATURE, 32, ASSET_CREATURE),
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ITEM_HOLD(ASSET_IRON_ORE, 64),
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ITEM_HOLD(ASSET_IRON_INGOT, 64),
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ITEM_HOLD(ASSET_IRON_PLATES, 64),
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ITEM_HOLD(ASSET_SCREWS, 64),
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ITEM_HOLD(ASSET_LOG, 64),
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ITEM_HOLD(ASSET_PLANK, 64),
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ITEM_HOLD(ASSET_PLANK, 64),
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ITEM_HOLD(ASSET_CREATURE_FOOD, 1),
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};
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@ -1,51 +1,15 @@
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#include "models/components.h"
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ECS_COMPONENT_DECLARE(Vector2D);
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ECS_COMPONENT_DECLARE(Position);
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ECS_COMPONENT_DECLARE(Velocity);
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ECS_COMPONENT_DECLARE(Chunk);
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ECS_COMPONENT_DECLARE(Drawable);
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ECS_COMPONENT_DECLARE(Input);
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ECS_COMPONENT_DECLARE(ClientInfo);
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ECS_COMPONENT_DECLARE(Health);
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ECS_COMPONENT_DECLARE(Classify);
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ECS_COMPONENT_DECLARE(Vehicle);
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ECS_COMPONENT_DECLARE(IsInVehicle);
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ECS_COMPONENT_DECLARE(Item);
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ECS_COMPONENT_DECLARE(BlockHarvest);
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ECS_COMPONENT_DECLARE(Inventory);
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ECS_COMPONENT_DECLARE(ItemContainer);
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ECS_COMPONENT_DECLARE(Producer);
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ECS_COMPONENT_DECLARE(EnergySource);
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ECS_COMPONENT_DECLARE(ItemRouter);
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ECS_COMPONENT_DECLARE(Device);
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ECS_COMPONENT_DECLARE(Blueprint);
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ECS_COMPONENT_DECLARE(DemoNPC);
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ECS_COMPONENT_DECLARE(StreamInfo);
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#define X(comp) ECS_COMPONENT_DECLARE(comp);
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_COMPS
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#undef X
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void ComponentsImport(ecs_world_t *ecs) {
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ECS_MODULE(ecs, Components);
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ECS_COMPONENT_DEFINE(ecs, Vector2D);
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ECS_COMPONENT_DEFINE(ecs, Position);
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ECS_COMPONENT_DEFINE(ecs, Velocity);
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ECS_COMPONENT_DEFINE(ecs, Chunk);
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ECS_COMPONENT_DEFINE(ecs, Drawable);
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ECS_COMPONENT_DEFINE(ecs, Input);
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ECS_COMPONENT_DEFINE(ecs, ClientInfo);
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ECS_COMPONENT_DEFINE(ecs, Health);
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ECS_COMPONENT_DEFINE(ecs, Classify);
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ECS_COMPONENT_DEFINE(ecs, Vehicle);
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ECS_COMPONENT_DEFINE(ecs, IsInVehicle);
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ECS_COMPONENT_DEFINE(ecs, Item);
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ECS_COMPONENT_DEFINE(ecs, BlockHarvest);
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ECS_COMPONENT_DEFINE(ecs, Inventory);
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ECS_COMPONENT_DEFINE(ecs, ItemContainer);
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ECS_COMPONENT_DEFINE(ecs, Producer);
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ECS_COMPONENT_DEFINE(ecs, EnergySource);
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ECS_COMPONENT_DEFINE(ecs, ItemRouter);
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ECS_COMPONENT_DEFINE(ecs, Device);
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ECS_COMPONENT_DEFINE(ecs, Blueprint);
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ECS_COMPONENT_DEFINE(ecs, DemoNPC);
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ECS_COMPONENT_DEFINE(ecs, StreamInfo);
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#define X(comp) ECS_COMPONENT_DEFINE(ecs, comp);
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_COMPS
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#undef X
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}
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@ -185,27 +185,44 @@ typedef struct {
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typedef struct {char _unused;} DemoNPC;
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extern ECS_COMPONENT_DECLARE(Vector2D);
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extern ECS_COMPONENT_DECLARE(Position);
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extern ECS_COMPONENT_DECLARE(Velocity);
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extern ECS_COMPONENT_DECLARE(Chunk);
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extern ECS_COMPONENT_DECLARE(Drawable);
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extern ECS_COMPONENT_DECLARE(Input);
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extern ECS_COMPONENT_DECLARE(ClientInfo);
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extern ECS_COMPONENT_DECLARE(Health);
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extern ECS_COMPONENT_DECLARE(Classify);
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extern ECS_COMPONENT_DECLARE(Vehicle);
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extern ECS_COMPONENT_DECLARE(IsInVehicle);
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extern ECS_COMPONENT_DECLARE(Item);
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extern ECS_COMPONENT_DECLARE(BlockHarvest);
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extern ECS_COMPONENT_DECLARE(Inventory);
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extern ECS_COMPONENT_DECLARE(ItemContainer);
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extern ECS_COMPONENT_DECLARE(Producer);
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extern ECS_COMPONENT_DECLARE(EnergySource);
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extern ECS_COMPONENT_DECLARE(ItemRouter);
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extern ECS_COMPONENT_DECLARE(Device);
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extern ECS_COMPONENT_DECLARE(Blueprint);
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extern ECS_COMPONENT_DECLARE(DemoNPC);
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extern ECS_COMPONENT_DECLARE(StreamInfo);
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typedef struct {
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int16_t hunger_satisfied;
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int16_t mating_satisfied;
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int16_t life_remaining;
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} Creature;
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typedef struct { char _unused; } SeeksFood;
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typedef struct { char _unused; } SeeksCompanion;
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#define _COMPS\
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X(Vector2D)\
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X(Position)\
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X(Velocity)\
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X(Chunk)\
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X(Drawable)\
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X(Input)\
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X(ClientInfo)\
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X(Health)\
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X(Classify)\
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X(Vehicle)\
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X(IsInVehicle)\
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X(Item)\
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X(BlockHarvest)\
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X(Inventory)\
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X(ItemContainer)\
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X(Producer)\
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X(EnergySource)\
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X(ItemRouter)\
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X(Device)\
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X(Blueprint)\
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X(DemoNPC)\
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X(Creature)\
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X(SeeksFood)\
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X(SeeksCompanion)\
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X(StreamInfo)
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#define X(comp) extern ECS_COMPONENT_DECLARE(comp);
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_COMPS
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#undef X
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void ComponentsImport(ecs_world_t *ecs);
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@ -0,0 +1,21 @@
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#include "creature.h"
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#include "world/world.h"
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#include "models/entity.h"
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#include "world/entity_view.h"
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#include "models/components.h"
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uint64_t creature_spawn(void) {
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ecs_entity_t e = entity_spawn(EKIND_DEMO_NPC);
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Creature *c = ecs_get_mut_ex(world_ecs(), e, Creature);
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c->hunger_satisfied = 0;
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c->mating_satisfied = rand() % 1800;
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c->life_remaining = 500 + rand() % 5200;
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return (uint64_t)e;
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}
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void creature_despawn(uint64_t ent_id) {
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entity_despawn(ent_id);
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}
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@ -0,0 +1,6 @@
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#pragma once
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#include "platform/system.h"
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uint64_t creature_spawn(void);
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void creature_despawn(uint64_t id);
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@ -10,3 +10,164 @@ void DemoNPCMoveAround(ecs_iter_t *it) {
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entity_wake(it->entities[i]);
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}
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}
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//------------------------------------------------------------------------
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#define CREATURE_FOOD_SATISFY_FOR 200
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#define CREATURE_MATING_SATISFY_FOR 300
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#define CREATURE_INTERACT_RANGE 5625.0f
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#define CREATURE_SEEK_FOOD_MOVEMENT_SPEED 0.98f
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#define CREATURE_SEEK_MATE_MOVEMENT_SPEED 0.357f
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#define CREATURE_SEEK_ROAM_MOVEMENT_SPEED 50.0f // *dt
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void CreatureCheckNeeds(ecs_iter_t *it) {
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Creature *c = ecs_field(it, Creature, 1);
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for (int i = 0; i < it->count; i++) {
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// check hunger
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if (c[i].hunger_satisfied < 1) {
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ecs_add(it->world, it->entities[i], SeeksFood);
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}
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// check mating
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if (c[i].mating_satisfied < 1) {
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ecs_add(it->world, it->entities[i], SeeksCompanion);
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}
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// die of an old age
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if (c[i].life_remaining < 1) {
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entity_despawn(it->entities[i]);
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continue;
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}
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// tick down needs
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TICK_VAR(c[i].hunger_satisfied);
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TICK_VAR(c[i].mating_satisfied);
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TICK_VAR(c[i].life_remaining);
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}
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}
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void CreatureSeekFood(ecs_iter_t *it) {
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Creature *c = ecs_field(it, Creature, 1);
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Position *p = ecs_field(it, Position, 2);
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Velocity *v = ecs_field(it, Velocity, 3);
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for (int i = 0; i < it->count; i++) {
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size_t ents_count;
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uint64_t *ents = world_chunk_query_entities(it->entities[i], &ents_count, 2);
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float closest_ent_dist = ZPL_F32_MAX;
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uint64_t closest_ent = 0;
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Position *p2 = 0;
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// find the closest item of kind ASSET_CREATURE_FOOD
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for (size_t j = 0; j < ents_count; j++) {
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Item *drop = 0;
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uint64_t ent_id = ents[j];
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if ((drop = ecs_get_mut_if_ex(it->world, ent_id, Item))) {
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if (drop->kind != ASSET_CREATURE_FOOD)
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continue;
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p2 = ecs_get_mut_ex(it->world, ent_id, Position);
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float dx = p2->x - p[i].x;
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float dy = p2->y - p[i].y;
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float range = (dx*dx + dy*dy);
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// item is close enough, eat it!
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if (range < CREATURE_INTERACT_RANGE) {
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drop->quantity--;
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if (drop->quantity == 0)
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item_despawn(ent_id);
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c[i].hunger_satisfied = CREATURE_FOOD_SATISFY_FOR;
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ecs_remove(it->world, it->entities[i], SeeksFood);
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}
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else if (range < closest_ent_dist)
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closest_ent = ent_id;
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}
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}
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// drift towards the item
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if (closest_ent) {
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float dx = p2->x - p[i].x;
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float dy = p2->y - p[i].y;
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float r = 1; //zpl_sqrt(dx*dx + dy*dy);
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v[i].x = (dx/r) * CREATURE_SEEK_MATE_MOVEMENT_SPEED;
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v[i].y = (dy/r) * CREATURE_SEEK_MATE_MOVEMENT_SPEED;
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} else {
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// die if no food is left
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entity_despawn(it->entities[i]);
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continue;
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}
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}
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}
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void CreatureSeekCompanion(ecs_iter_t *it) {
|
||||
Creature *c = ecs_field(it, Creature, 1);
|
||||
Position *p = ecs_field(it, Position, 2);
|
||||
Velocity *v = ecs_field(it, Velocity, 3);
|
||||
|
||||
for (int i = 0; i < it->count; i++) {
|
||||
size_t ents_count;
|
||||
uint64_t *ents = world_chunk_query_entities(it->entities[i], &ents_count, 2);
|
||||
|
||||
float closest_ent_dist = ZPL_F32_MAX;
|
||||
uint64_t closest_ent = 0;
|
||||
Position *p2 = 0;
|
||||
|
||||
// find the closest entity that also seeks a companion
|
||||
for (size_t j = 0; j < ents_count; j++) {
|
||||
uint64_t ent_id = ents[j];
|
||||
if (ent_id != it->entities[i] && ecs_get_if(it->world, ent_id, SeeksCompanion)) {
|
||||
p2 = ecs_get_mut_ex(it->world, ent_id, Position);
|
||||
float dx = p2->x - p[i].x;
|
||||
float dy = p2->y - p[i].y;
|
||||
float range = (dx*dx + dy*dy);
|
||||
|
||||
// creature is close enough, mate them!
|
||||
if (range < CREATURE_INTERACT_RANGE) {
|
||||
// remove the need
|
||||
c[i].mating_satisfied = CREATURE_MATING_SATISFY_FOR;
|
||||
ecs_remove(it->world, it->entities[i], SeeksCompanion);
|
||||
ecs_remove(it->world, ent_id, SeeksCompanion);
|
||||
|
||||
// spawn a new creature
|
||||
uint64_t ch = entity_spawn_id(ASSET_CREATURE);
|
||||
entity_set_position(ch, p[i].x, p[i].y);
|
||||
}
|
||||
else if (range < closest_ent_dist)
|
||||
closest_ent = ent_id;
|
||||
}
|
||||
}
|
||||
|
||||
// drift towards the creature
|
||||
if (closest_ent) {
|
||||
float dx = p2->x - p[i].x;
|
||||
float dy = p2->y - p[i].y;
|
||||
float r = 1; //zpl_sqrt(dx*dx + dy*dy);
|
||||
v[i].x = (dx/r) * CREATURE_SEEK_MATE_MOVEMENT_SPEED;
|
||||
v[i].y = (dy/r) * CREATURE_SEEK_MATE_MOVEMENT_SPEED;
|
||||
entity_wake(it->entities[i]);
|
||||
} else {
|
||||
// no companion is found, let's try again later.
|
||||
c[i].mating_satisfied = CREATURE_MATING_SATISFY_FOR;
|
||||
ecs_remove(it->world, it->entities[i], SeeksCompanion);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CreatureRoamAround(ecs_iter_t *it) {
|
||||
Velocity *v = ecs_field(it, Velocity, 1);
|
||||
for (int i = 0; i < it->count; i++) {
|
||||
float d = zpl_quake_rsqrt(v[i].x*v[i].x + v[i].y*v[i].y);
|
||||
if (zpl_abs(v[i].x) < 0.1f)
|
||||
v[i].x = (float)(rand() % 5);
|
||||
if (zpl_abs(v[i].y) < 0.1f)
|
||||
v[i].y = (float)(rand() % 5);
|
||||
v[i].x += (v[i].x*d*CREATURE_SEEK_ROAM_MOVEMENT_SPEED*safe_dt(it) + zpl_cos(zpl_to_radians((float)(rand()%360)))*game_rules.demo_npc_steer_speed*safe_dt(it));
|
||||
v[i].y += (v[i].y*d*CREATURE_SEEK_ROAM_MOVEMENT_SPEED*safe_dt(it) + zpl_sin(zpl_to_radians((float)(rand()%360)))*game_rules.demo_npc_steer_speed*safe_dt(it));
|
||||
|
||||
entity_wake(it->entities[i]);
|
||||
}
|
||||
}
|
|
@ -56,7 +56,7 @@ void ProduceItems(ecs_iter_t *it) {
|
|||
entity_wake(it->entities[i]);
|
||||
}
|
||||
|
||||
producer[i].process_ticks_left = zpl_max(producer[i].process_ticks_left-1, 0) ;
|
||||
TICK_VAR(producer[i].process_ticks_left);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -269,7 +269,12 @@ void SystemsImport(ecs_world_t *ecs) {
|
|||
ECS_SYSTEM_TICKED(ecs, HarvestIntoContainers, EcsPostUpdate, components.ItemContainer, components.Position, !components.BlockHarvest);
|
||||
ECS_SYSTEM_TICKED(ecs, ProduceItems, EcsPostUpdate, components.ItemContainer, components.Producer, components.Position, components.Device);
|
||||
ECS_SYSTEM_TICKED_EX(ecs, PushItemsOnNodes, EcsPostUpdate, 20, components.ItemContainer, components.Position, components.Device, components.ItemRouter);
|
||||
ECS_SYSTEM_TICKED(ecs, BuildBlueprints, EcsPostUpdate, components.Blueprint, components.Device, components.Position);
|
||||
ECS_SYSTEM_TICKED(ecs, BuildBlueprints, EcsPostUpdate, components.Blueprint, components.Device, components.Position);
|
||||
|
||||
ECS_SYSTEM_TICKED(ecs, CreatureCheckNeeds, EcsPostUpdate, components.Creature);
|
||||
ECS_SYSTEM_TICKED(ecs, CreatureSeekFood, EcsPostUpdate, components.Creature, components.Position, components.Velocity, components.SeeksFood, !components.SeeksCompanion);
|
||||
ECS_SYSTEM_TICKED(ecs, CreatureSeekCompanion, EcsPostUpdate, components.Creature, components.Position, components.Velocity, components.SeeksCompanion, !components.SeeksFood);
|
||||
ECS_SYSTEM(ecs, CreatureRoamAround, EcsPostUpdate, components.Velocity, components.Creature, !components.SeeksFood, !components.SeeksCompanion);
|
||||
|
||||
ECS_SYSTEM(ecs, ResetActivators, EcsPostUpdate, components.Input);
|
||||
|
||||
|
|
|
@ -5,4 +5,6 @@ static inline float safe_dt(ecs_iter_t *it) {
|
|||
return zpl_min(it->delta_time, 0.03334f);
|
||||
}
|
||||
|
||||
#define TICK_VAR(var) (var) = zpl_max((var)-1, 0)
|
||||
|
||||
void SystemsImport(ecs_world_t *ecs);
|
||||
|
|
|
@ -144,6 +144,15 @@ int32_t worldgen_build(world_data *wld) {
|
|||
entity_set_position(e, dest->x, dest->y);
|
||||
}
|
||||
|
||||
for (int i=0; i<RAND_RANGE(3852, 5964); i++) {
|
||||
uint64_t e = item_spawn(ASSET_CREATURE_FOOD, 1);
|
||||
|
||||
Position *dest = ecs_get_mut(world_ecs(), e, Position);
|
||||
dest->x = RAND_RANGEF(0, world->dim*WORLD_BLOCK_SIZE);
|
||||
dest->y = RAND_RANGEF(0, world->dim*WORLD_BLOCK_SIZE);
|
||||
entity_set_position(e, dest->x, dest->y);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
return WORLD_ERROR_NONE;
|
||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue