Update foundation.md
parent
1a5ef9e8fc
commit
17951f329f
|
@ -1,4 +1,4 @@
|
|||
foundation:
|
||||
## Foundation:
|
||||
* platform
|
||||
* viewer system ??
|
||||
* camera
|
||||
|
@ -30,33 +30,35 @@ foundation:
|
|||
* entity_view
|
||||
|
||||
|
||||
## Components
|
||||
-------
|
||||
app - thing that runs game
|
||||
game - the game stuff, includes client and server
|
||||
packet - structure that has data written/read by client/server
|
||||
asset - structure that describes tile/block/object/entity, something that can be visualized
|
||||
module - a thing that uses a set of ecs components and systems to create a self-contained ecs module
|
||||
* app - thing that runs game
|
||||
* game - the game stuff, includes client and server
|
||||
* packet - structure that has data written/read by client/server
|
||||
* asset - structure that describes tile/block/object/entity, something that can be visualized
|
||||
* module - a thing that uses a set of ecs components and systems to create a self-contained ecs module
|
||||
------------
|
||||
world - a map of chunks within the game world
|
||||
world-view - a representation of the world recreated by the client
|
||||
* world - a map of chunks within the game world
|
||||
* world-view - a representation of the world recreated by the client
|
||||
----------
|
||||
tile - basic thing that makes up the chunks
|
||||
block - 2nd level of things that make up the chunk
|
||||
chunk - entity that contains set of tiles and blocks
|
||||
object - an grid-independant static entity that can exist in the world
|
||||
entity - a dynamic object that can change position within the world
|
||||
item - an entity in the world, that can have a different state when its picked up
|
||||
* tile - basic thing that makes up the chunks
|
||||
* block - 2nd level of things that make up the chunk
|
||||
* chunk - entity that contains set of tiles and blocks
|
||||
* object - an grid-independant static entity that can exist in the world
|
||||
* entity - a dynamic object that can change position within the world
|
||||
* item - an entity in the world, that can have a different state when its picked up
|
||||
|
||||
|
||||
zpl.eco
|
||||
foundation
|
||||
sandbox
|
||||
survival
|
||||
## Naming
|
||||
|
||||
prefix: efd_
|
||||
* zpl.eco
|
||||
* foundation
|
||||
* sandbox
|
||||
* survival
|
||||
* prefix: efd_
|
||||
|
||||
|
||||
entity
|
||||
## Objects
|
||||
* entity
|
||||
* objects
|
||||
* players
|
||||
* nps
|
||||
|
|
Loading…
Reference in New Issue