custom dim sprites
After Width: | Height: | Size: 24 KiB |
BIN
art/gen/coal.png
Before Width: | Height: | Size: 778 B After Width: | Height: | Size: 824 B |
After Width: | Height: | Size: 1.0 KiB |
After Width: | Height: | Size: 5.7 KiB |
After Width: | Height: | Size: 592 B |
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art/gen/wood.png
Before Width: | Height: | Size: 254 B After Width: | Height: | Size: 278 B |
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@ -143,6 +143,7 @@ static debug_item items[] = {
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{ .kind = DITEM_BUTTON, .name = "spawn furnace", .on_click = ActSpawnFurnace },
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{ .kind = DITEM_BUTTON, .name = "spawn demo blueprint", .on_click = ActSpawnDemoHouseItem },
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{ .kind = DITEM_BUTTON, .name = "spawn random durability icemaker", .on_click = ActSpawnDurabilityTest },
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{ .kind = DITEM_BUTTON, .name = "spawn sprite tall test", .on_click = ActSpawnTallTest },
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{
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.kind = DITEM_LIST,
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.name = "demo npcs",
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@ -85,6 +85,17 @@ ActSpawnFurnace(void) {
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entity_set_position(e, dest->x, dest->y);
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}
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void
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ActSpawnTallTest(void) {
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ecs_entity_t e = item_spawn(ASSET_TEST_TALL, 32);
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ecs_entity_t plr = camera_get().ent_id;
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Position const* origin = ecs_get(world_ecs(), plr, Position);
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Position * dest = ecs_get_mut(world_ecs(), e, Position);
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*dest = *origin;
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entity_set_position(e, dest->x, dest->y);
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}
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void
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ActSpawnDemoHouseItem(void) {
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ecs_entity_t e = item_spawn(ASSET_BLUEPRINT, 1);
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@ -35,7 +35,8 @@ Texture2D texgen_build_sprite_fallback(asset_id id) {
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case ASSET_HILL: return LoadTexEco("rock");
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case ASSET_LAVA: return LoadTexEco("lava");
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case ASSET_WOOD: return LoadTexEco("wood");
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case ASSET_TREE: return LoadTexEco("tree");
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case ASSET_TREE: return LoadTexEco("bigtree");
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case ASSET_TEST_TALL: return LoadTexEco("test-tall");
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// case ASSET_WATER: return LoadTexEco("water");
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case ASSET_BELT:
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@ -46,6 +47,7 @@ Texture2D texgen_build_sprite_fallback(asset_id id) {
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// NOTE(zaklaus): devices
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case ASSET_CHEST: return LoadTexEco("chest");
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case ASSET_FURNACE: return LoadTexEco("furnace-export");
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default: return GenColorEco(PINK); break;
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}
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@ -116,7 +116,10 @@ void inventory_render_held_item(bool is_player){
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Vector2 mpos = GetMousePosition();
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mpos.x -= 32;
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mpos.y -= 32;
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DrawTexturePro(GetSpriteTexture2D(assets_find(inv->held_item.kind)), ASSET_SRC_RECT(), ASSET_DST_RECT(mpos.x, mpos.y), (Vector2){0.5f,0.5f}, 0.0f, ColorAlpha(WHITE, 0.8f));
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Texture2D tex = GetSpriteTexture2D(assets_find(inv->held_item.kind));
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float aspect = tex.width/(float)tex.height;
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float size = WORLD_BLOCK_SIZE * aspect;
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DrawTexturePro(tex, ASSET_SRC_RECT_TEX(tex.width, tex.height), ASSET_DST_RECT_TEX(mpos.x, mpos.y, size, WORLD_BLOCK_SIZE), (Vector2){0.5f,0.5f}, 0.0f, ColorAlpha(WHITE, 0.8f));
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DrawTextEco(zpl_bprintf("%d", inv->held_item.quantity), mpos.x, mpos.y, 16, RAYWHITE, 0.0f);
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if (!inv->is_inside && IsMouseButtonReleased(MOUSE_LEFT_BUTTON) && !inv2->is_inside) {
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@ -34,6 +34,7 @@ typedef enum {
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ASSET_COAL,
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ASSET_IRON_ORE,
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ASSET_IRON_INGOT,
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ASSET_TEST_TALL,
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ASSET_BELT,
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ASSET_BELT_LEFT,
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@ -32,6 +32,7 @@ static asset assets[] = {
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ASSET_TEX(ASSET_HILL_SNOW),
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ASSET_TEX(ASSET_HOLE),
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ASSET_TEX(ASSET_WOOD),
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ASSET_TEX(ASSET_TEST_TALL),
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ASSET_TEX(ASSET_TREE),
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ASSET_TEX(ASSET_BELT),
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@ -19,6 +19,7 @@ static block blocks[] = {
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BLOCK(ASSET_TREE, BLOCK_FLAG_COLLISION|BLOCK_FLAG_DESTROY_ON_COLLISION, '@', .drag = 1.0f , .friction = 1.0f, .bounce = 0.0f),
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BLOCK(ASSET_CHEST, BLOCK_FLAG_ENTITY, 'C'),
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BLOCK(ASSET_FURNACE, BLOCK_FLAG_ENTITY, 'F'),
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BLOCK(ASSET_TEST_TALL, BLOCK_FLAG_COLLISION, '.'),
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BLOCK(ASSET_BELT_LEFT, 0, '@', .drag = 1.0f , .friction = 1.0f, .velx = -150.0f),
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BLOCK(ASSET_BELT_RIGHT, 0, '@', .drag = 1.0f , .friction = 1.0f, .velx = 150.0f),
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@ -8,6 +8,7 @@ static item_desc items[] = {
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ITEM_SELF(ASSET_FENCE, 64),
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ITEM_ENERGY(ASSET_WOOD, ASSET_FURNACE, 64, 15.0f),
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ITEM_HOLD(ASSET_TREE, 64),
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ITEM_SELF(ASSET_TEST_TALL, 64),
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// ITEM_BLUEPRINT(ASSET_BLUEPRINT, 1, 4, 4, "]]]]]CF] ]]]]]"),
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ITEM_BLUEPRINT(ASSET_BLUEPRINT, 1, 4, 4, PROT({ ASSET_WOOD,ASSET_WOOD,ASSET_WOOD,ASSET_WOOD,
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@ -24,3 +24,5 @@ void *assets_get_tex(uint16_t id);
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// NOTE(zaklaus): client only
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#define ASSET_SRC_RECT() ((Rectangle){0, 0, 64, 64})
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#define ASSET_DST_RECT(x,y) ((Rectangle){x, y, 64, 64})
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#define ASSET_SRC_RECT_TEX(w,h) ((Rectangle){0, 0, (float)w, (float)h})
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#define ASSET_DST_RECT_TEX(x,y,w,h) ((Rectangle){x, y, (float)w, (float)h})
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@ -60,7 +60,8 @@ void renderer_draw_entry(uint64_t key, entity_view *data, game_world_render_entr
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tex.texture.height *= (int32_t)scale;
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DrawTextureRec(tex.texture, (Rectangle){0, 0, size, -size}, (Vector2){x, y}, ColorAlpha(WHITE, data->tran_time));
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} else {
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DrawTextureRec(GetBlockImage(entry->blk_id), ASSET_SRC_RECT(), (Vector2){entry->x-(WORLD_BLOCK_SIZE/2), entry->y-(WORLD_BLOCK_SIZE/2)}, ColorAlpha(WHITE, data->tran_time));
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Texture2D tex = GetBlockImage(entry->blk_id);
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DrawTextureRec(tex, ASSET_SRC_RECT_TEX(tex.width, tex.height), (Vector2){entry->x-tex.width/2.0f, entry->y-(tex.height-WORLD_BLOCK_SIZE/2)}, ColorAlpha(WHITE, data->tran_time));
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}
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}break;
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case EKIND_VEHICLE: {
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@ -72,16 +73,17 @@ void renderer_draw_entry(uint64_t key, entity_view *data, game_world_render_entr
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DrawRectanglePro((Rectangle){x,y,w,h}, (Vector2){w/2.0f,h/2.0f}, zpl_to_degrees(data->heading), ColorAlpha(color, data->tran_time));
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}break;
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case EKIND_DEVICE:{
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float x = data->x - 32.f;
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float y = data->y - 32.f;
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DrawTexturePro(GetSpriteTexture2D(assets_find(data->asset)), ASSET_SRC_RECT(), ASSET_DST_RECT(x,y), (Vector2){0.5f,0.5f}, 0.0f, ALPHA(WHITE));
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Texture2D tex = GetSpriteTexture2D(assets_find(data->asset));
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float x = data->x - tex.width/2;
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float y = data->y - (tex.height-WORLD_BLOCK_SIZE/2);
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DrawTexturePro(tex, ASSET_SRC_RECT_TEX(tex.width, tex.height), ASSET_DST_RECT_TEX(x,y, tex.width, tex.height), (Vector2){0.5f,0.5f}, 0.0f, ALPHA(WHITE));
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if (data->progress_active) {
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float w = 64.f;
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float h = 8.f;
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float p = data->progress_value;
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float x = data->x - w/2.f;
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float y = data->y - 32.f - h;
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float y = data->y - (tex.height-WORLD_BLOCK_SIZE/2) - h;
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DrawRectangleEco(x, y, w, h, ColorAlpha(BLACK, data->tran_time));
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DrawRectangleEco(x, y, w*p, h, ColorAlpha(GREEN, data->tran_time));
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}
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@ -115,7 +117,10 @@ void renderer_draw_entry(uint64_t key, entity_view *data, game_world_render_entr
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if (data->items[data->selected_item].quantity > 0) {
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asset_id it_kind = data->items[data->selected_item].kind;
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uint32_t qty = data->items[data->selected_item].quantity;
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DrawTexturePro(GetSpriteTexture2D(assets_find(it_kind)), ASSET_SRC_RECT(), ((Rectangle){ix, iy, 32, 32}), (Vector2){0.5f,0.5f}, 0.0f, ALPHA(WHITE));
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Texture2D tex = GetSpriteTexture2D(assets_find(it_kind));
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float aspect = tex.width/(float)tex.height;
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float size = WORLD_BLOCK_SIZE/2.0f * aspect;
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DrawTexturePro(tex, ASSET_SRC_RECT_TEX(tex.width, tex.height), ((Rectangle){ix, iy, size, WORLD_BLOCK_SIZE/2.0f}), (Vector2){0.5f,0.5f}, 0.0f, ALPHA(WHITE));
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if (!inv_is_open)
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DrawTextEco(zpl_bprintf("%d", qty), x+24, y+24, 8, RAYWHITE, 0.0f);
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@ -135,7 +140,10 @@ void renderer_draw_entry(uint64_t key, entity_view *data, game_world_render_entr
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case EKIND_ITEM: {
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float x = data->x - 32.f;
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float y = data->y - 32.f;
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DrawTexturePro(GetSpriteTexture2D(assets_find(data->asset)), ASSET_SRC_RECT(), ASSET_DST_RECT(x,y), (Vector2){0.5f,0.5f}, 0.0f, ALPHA(WHITE));
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Texture2D tex = GetSpriteTexture2D(assets_find(data->asset));
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float aspect = tex.width/(float)tex.height;
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float size = WORLD_BLOCK_SIZE/2.0f * aspect;
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DrawTexturePro(tex, ASSET_SRC_RECT_TEX(tex.width, tex.height), ASSET_DST_RECT_TEX(x,y,size,WORLD_BLOCK_SIZE/2.0f), (Vector2){0.5f,0.5f}, 0.0f, ALPHA(WHITE));
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if (data->quantity > 1) {
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DrawTextEco(zpl_bprintf("%d", data->quantity), x, y, 10, ALPHA(RAYWHITE), 0.0f);
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