client: fix win32
parent
a177e4c208
commit
10ead34ff6
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@ -3,8 +3,8 @@ project(eco2d)
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set(CMAKE_C_STANDARD 11)
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set(CMAKE_C_STANDARD 11)
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include_directories(eco2d-client code/vendors)
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include_directories(eco2d-client code/vendors code/common)
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include_directories(eco2d-server code/vendors)
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include_directories(eco2d-server code/vendors code/common)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/)
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add_subdirectory(code/apps/client)
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add_subdirectory(code/apps/client)
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@ -1,4 +1,3 @@
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#include "raylib.h"
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#include "game.h"
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#include "game.h"
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int main(void)
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int main(void)
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@ -1,9 +1,9 @@
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#include "system.h"
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#include "renderer.h"
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#include "renderer.h"
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#include "raylib.h"
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#include "raylib.h"
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#include "zpl.h"
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const zpl_u32 screenWidth = 800;
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const uint16_t screenWidth = 800;
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const zpl_u32 screenHeight = 450;
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const uint16_t screenHeight = 450;
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void gfx_init() {
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void gfx_init() {
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InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
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InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
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@ -14,7 +14,6 @@ void gfx_shutdown() {
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CloseWindow();
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CloseWindow();
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}
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}
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void gfx_render() {
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void gfx_render() {
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BeginDrawing();
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BeginDrawing();
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ClearBackground(RAYWHITE);
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ClearBackground(RAYWHITE);
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@ -0,0 +1 @@
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#include <stdint.h>
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