fix: small changes

isolation_bkp/dynres
Dominik Madarász 2021-08-11 21:51:15 +02:00
parent 7c587faba6
commit 0a6f2485a2
1 changed files with 19 additions and 19 deletions

View File

@ -1,12 +1,12 @@
#include "debug_ui.h" #include "debug_ui.h"
#include "world/blocks.h" #include "world/blocks.h"
static inline void void
ActExitGame(void) { ActExitGame(void) {
game_request_close(); game_request_close();
} }
static inline void void
ActSpawnCar(void) { ActSpawnCar(void) {
ecs_entity_t e = vehicle_spawn(); ecs_entity_t e = vehicle_spawn();
ecs_entity_t plr = camera_get().ent_id; ecs_entity_t plr = camera_get().ent_id;
@ -18,7 +18,7 @@ ActSpawnCar(void) {
debug_replay_special_action(RPKIND_SPAWN_CAR); debug_replay_special_action(RPKIND_SPAWN_CAR);
} }
static inline void void
ActPlaceIceRink(void) { ActPlaceIceRink(void) {
ecs_entity_t plr = camera_get().ent_id; ecs_entity_t plr = camera_get().ent_id;
uint8_t watr_id = blocks_find(BLOCK_BIOME_DEV, BLOCK_KIND_WATER); uint8_t watr_id = blocks_find(BLOCK_BIOME_DEV, BLOCK_KIND_WATER);
@ -37,64 +37,64 @@ ActPlaceIceRink(void) {
// NOTE(zaklaus): Replay system // NOTE(zaklaus): Replay system
static inline uint8_t uint8_t
CondReplayStatusOn(void) { CondReplayStatusOn(void) {
return is_recording && !is_playing; return is_recording && !is_playing;
} }
static inline uint8_t uint8_t
CondReplayStatusOff(void) { CondReplayStatusOff(void) {
return !is_recording && !is_playing; return !is_recording && !is_playing;
} }
static inline uint8_t uint8_t
CondReplayDataPresentAndNotPlaying(void) { CondReplayDataPresentAndNotPlaying(void) {
return records != NULL && !is_recording && !is_playing; return records != NULL && !is_recording && !is_playing;
} }
static inline uint8_t uint8_t
CondReplayIsPlaying(void) { CondReplayIsPlaying(void) {
return records != NULL && !is_recording && is_playing; return records != NULL && !is_recording && is_playing;
} }
static inline uint8_t uint8_t
CondReplayIsNotPlaying(void) { CondReplayIsNotPlaying(void) {
return !is_recording && !is_playing; return !is_recording && !is_playing;
} }
static inline uint8_t uint8_t
CondReplayIsNotPlayingOrRecordsNotClear(void) { CondReplayIsNotPlayingOrRecordsNotClear(void) {
return records != NULL && !is_recording && !is_playing; return records != NULL && !is_recording && !is_playing;
} }
static inline void void
ActReplayBegin(void) { ActReplayBegin(void) {
debug_replay_start(); debug_replay_start();
} }
static inline void void
ActReplayEnd(void) { ActReplayEnd(void) {
debug_replay_stop(); debug_replay_stop();
} }
static inline void void
ActReplayRun(void) { ActReplayRun(void) {
debug_replay_run(); debug_replay_run();
} }
static inline void void
ActReplayClear(void) { ActReplayClear(void) {
debug_replay_clear(); debug_replay_clear();
} }
static inline void void
ActReplayNew(void) { ActReplayNew(void) {
debug_replay_clear(); debug_replay_clear();
zpl_zero_size(replay_filename, sizeof(replay_filename)); zpl_zero_size(replay_filename, sizeof(replay_filename));
} }
static inline void void
ActReplaySaveAs(void) { ActReplaySaveAs(void) {
if (!records) return; if (!records) return;
char const *workdir = GetWorkingDirectory(); char const *workdir = GetWorkingDirectory();
@ -116,7 +116,7 @@ ActReplaySaveAs(void) {
} }
static inline void void
ActReplaySave(void) { ActReplaySave(void) {
if (!replay_filename[0]) { if (!replay_filename[0]) {
ActReplaySaveAs(); ActReplaySaveAs();
@ -124,7 +124,7 @@ ActReplaySave(void) {
else debug_replay_store(); else debug_replay_store();
} }
static inline void void
ActReplayLoad(void) { ActReplayLoad(void) {
char const *workdir = GetWorkingDirectory(); char const *workdir = GetWorkingDirectory();
@ -149,7 +149,7 @@ ActReplayLoad(void) {
// NOTE(zaklaus): Demo NPCs // NOTE(zaklaus): Demo NPCs
static ecs_entity_t *demo_npcs = NULL; static ecs_entity_t *demo_npcs = NULL;
static inline void void
ActSpawnDemoNPCs(void) { ActSpawnDemoNPCs(void) {
if (!demo_npcs) zpl_array_init(demo_npcs, zpl_heap()); if (!demo_npcs) zpl_array_init(demo_npcs, zpl_heap());
if (zpl_array_count(demo_npcs) >= 10000) return; if (zpl_array_count(demo_npcs) >= 10000) return;
@ -169,7 +169,7 @@ ActSpawnDemoNPCs(void) {
} }
} }
static inline void void
ActDespawnDemoNPCs(void) { ActDespawnDemoNPCs(void) {
if (!demo_npcs) return; if (!demo_npcs) return;