sprite animation finished
parent
6e6243e9df
commit
0760d1809d
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@ -289,11 +289,12 @@ void DrawSpriteEco(SpriteSheet* sprite, int frame, float x, float y, float ang,
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static inline
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int TickSpriteAnimation(SpriteAnimation *anim) {
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if (anim->nextTickTime < platform_frametime()) {
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anim->nextTickTime = platform_frametime() + anim->tickDelay;
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if (anim->nextTickTime < 0.0f) {
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anim->nextTickTime = anim->tickDelay;
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anim->frame = anim->start + (anim->frame + 1) % anim->numFrames;
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}
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anim->nextTickTime -= platform_frametime();
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return anim->frame;
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}
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@ -3,6 +3,9 @@ static float zoom_overlay_tran = 0.0f;
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static SpriteSheet main_sprite_sheet = { 0 };
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static struct nk_image main_sprite_sheet_nk = { 0 };
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static SpriteAnimation test_player_anim = { 0 };
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#define SURVIVAL_ANIM_DELAY (0.5f)
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#define CAM_OVERLAY_ZOOM_LEVEL 0.15f
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#define ALPHA(x) ColorAlpha(x, data->tran_time)
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@ -94,7 +97,7 @@ void renderer_draw_entry(uint64_t key, entity_view *data, game_world_render_entr
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DrawNametag("Player", key, data, x, y-16);
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//DrawTextureRec(GetSpriteTexture2D(assets_find(ASSET_PLAYER)), ASSET_SRC_RECT(), (Vector2){data->x-(WORLD_BLOCK_SIZE/2), data->y-(WORLD_BLOCK_SIZE/2)}, ColorAlpha(WHITE, data->tran_time));
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//DrawCircleEco(x, y, size, ColorAlpha(YELLOW, data->tran_time));
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DrawSpriteEco(&main_sprite_sheet, 129, x, y, 0.0f, 2.0f, WHITE);
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DrawSpriteEco(test_player_anim.spritesheet, TickSpriteAnimation(&test_player_anim), x, y, 0.0f, 2.0f, WHITE);
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//if (data->has_items && !data->inside_vehicle) {
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// float ix = data->x;
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@ -170,6 +173,11 @@ void renderer_init(void) {
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main_sprite_sheet.origin = (Vector2){ 16, 16 };
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main_sprite_sheet_nk = TextureToNuklear(main_sprite_sheet.texture);
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test_player_anim.spritesheet = &main_sprite_sheet;
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test_player_anim.start = 135;
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test_player_anim.numFrames = 5;
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test_player_anim.tickDelay = SURVIVAL_ANIM_DELAY;
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}
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void renderer_shutdown(void) {
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