code: added caching function to ecs_get_mut
parent
0be5d87ede
commit
04175594d4
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@ -2,6 +2,15 @@
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#include "flecs/flecs.h"
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#include "gen/assets.h"
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#define ecs_get_mut_ex(world, entity, T) \
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(ECS_CAST(T*, world_component_cached(world, entity, ecs_id(T))))
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#define ecs_get_if(world, entity, T) \
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(world_entity_valid(entity) ? ecs_get(world, entity, T) : NULL)
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#define ecs_get_mut_if_ex(world, entity, component) \
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(ecs_get_if(world, entity, component) ? ecs_get_mut_ex(world, entity, component) : NULL)
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#ifndef ecs_get_mut_if
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#define ecs_get_mut_if(world, entity, component)\
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(ecs_get(world, entity, component) ? ecs_get_mut(world, entity, component) : NULL)
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@ -10,7 +10,7 @@ void FurnaceCook(ecs_iter_t *it) {
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Item *item = item_get_data(item_slot_ent);
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const Fuel *fuel = 0;
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if ((fuel = ecs_get(it->world, item_slot_ent, Fuel))) {
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if ((fuel = ecs_get_if(it->world, item_slot_ent, Fuel))) {
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if (fuel->kind == d->asset) {
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furnace[i].burn_time += fuel->kind;
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item_despawn(item_slot_ent);
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@ -27,7 +27,7 @@ void FurnaceCook(ecs_iter_t *it) {
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furnace[i].processed_item = 0;
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} else {
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const Ingredient *ing = 0;
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if ((ing = ecs_get(it->world, item_slot_ent, Ingredient))) {
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if ((ing = ecs_get_if(it->world, item_slot_ent, Ingredient))) {
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if (ing->producer == d->asset) {
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furnace[i].processed_item = ing->product;
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furnace[i].cook_time = game_time() + game_rules.furnace_cook_time;
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@ -13,9 +13,9 @@ void PickItem(ecs_iter_t *it) {
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for (size_t j = 0; j < ents_count; j++) {
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Item *drop = 0;
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uint64_t ent_id = ents[j];
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if ((drop = ecs_get_mut_if(it->world, ent_id, Item))) {
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Position *p2 = ecs_get_mut(it->world, ent_id, Position);
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Velocity *v2 = ecs_get_mut(it->world, ent_id, Velocity);
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if ((drop = ecs_get_mut_if_ex(it->world, ent_id, Item))) {
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Position *p2 = ecs_get_mut_ex(it->world, ent_id, Position);
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Velocity *v2 = ecs_get_mut_ex(it->world, ent_id, Velocity);
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float dx = p2->x - p[i].x;
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float dy = p2->y - p[i].y;
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@ -69,7 +69,7 @@ void DropItem(ecs_iter_t *it) {
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if (in[i].storage_action){
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if (world_entity_valid(in[i].storage_ent)){
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ItemContainer *ic = 0;
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if ((ic = ecs_get_mut_if(it->world, in[i].storage_ent, ItemContainer))){
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if ((ic = ecs_get_mut_if_ex(it->world, in[i].storage_ent, ItemContainer))){
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items = ic->items;
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}else{
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continue;
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@ -98,10 +98,10 @@ void DropItem(ecs_iter_t *it) {
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item_show(item_slot_ent, true);
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Position *ipos = ecs_get_mut(it->world, item_slot_ent, Position);
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Position *ipos = ecs_get_mut_ex(it->world, item_slot_ent, Position);
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entity_set_position(item_slot_ent, p[i].x, p[i].y);
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Velocity *v = ecs_get_mut(it->world, item_slot_ent, Velocity);
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Velocity *v = ecs_get_mut_ex(it->world, item_slot_ent, Velocity);
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v->x = in[i].mx * 800.0f;
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v->y = in[i].my * 800.0f;
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@ -133,7 +133,7 @@ void DropItem(ecs_iter_t *it) {
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// for (size_t j = 0; j < ents_count; j++) {
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// ItemDrop *drop = 0;
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// if ((drop = ecs_get_mut_if(it->world, ents[j], ItemDrop))) {
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// if ((drop = ecs_get_mut_if_ex(it->world, ents[j], ItemDrop))) {
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// if (drop->kind != item->kind || (ecs_entity_t)ents[j] == it->entities[i] || drop->quantity == 0 || item->quantity == 0)
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// continue;
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@ -164,7 +164,7 @@ void SwapItems(ecs_iter_t *it) {
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if (in[i].storage_action){
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if (world_entity_valid(in[i].storage_ent)){
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ItemContainer *ic = 0;
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if ((ic = ecs_get_mut_if(it->world, in[i].storage_ent, ItemContainer))){
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if ((ic = ecs_get_mut_if_ex(it->world, in[i].storage_ent, ItemContainer))){
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items = ic->items;
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}else{
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continue;
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@ -190,7 +190,7 @@ void SwapItems(ecs_iter_t *it) {
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}else{
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if (world_entity_valid(in[i].storage_ent)){
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ItemContainer *ic = 0;
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if ((ic = ecs_get_mut_if(it->world, in[i].storage_ent, ItemContainer))){
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if ((ic = ecs_get_mut_if_ex(it->world, in[i].storage_ent, ItemContainer))){
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from_ent = &ic->items[in[i].swap_from];
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from = item_get_data(*from_ent);
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}else{
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@ -343,8 +343,8 @@ void HarvestIntoContainers(ecs_iter_t *it) {
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for (size_t j = 0; j < ents_count; j++) {
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Item *drop = 0;
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if ((drop = ecs_get_mut_if(it->world, ents[j], Item))) {
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Position *p2 = ecs_get_mut(it->world, ents[j], Position);
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if ((drop = ecs_get_mut_if_ex(it->world, ents[j], Item))) {
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Position *p2 = ecs_get_mut_ex(it->world, ents[j], Position);
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uint64_t ent_id = ents[j];
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float dx = p2->x - p[i].x;
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@ -10,7 +10,7 @@ void LeaveVehicle(ecs_iter_t *it) {
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if (!in[i].use) continue;
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Vehicle *veh = 0;
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if ((veh = ecs_get_mut_if(it->world, vehp->veh, Vehicle))) {
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if ((veh = ecs_get_mut_if_ex(it->world, vehp->veh, Vehicle))) {
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for (int k = 0; k < 4; k++) {
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if (veh->seats[k] == it->entities[i]) {
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veh->seats[k] = 0;
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@ -50,7 +50,9 @@ void EnterVehicle(ecs_iter_t *it) {
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if (has_entered_veh) break;
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if ((veh = ecs_get_mut_if(it->world, ents[j], Vehicle))) {
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veh = ecs_get_mut_if_ex(it->world, ents[j], Vehicle);
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if ((veh = ecs_get_mut_if_ex(it->world, ents[j], Vehicle))) {
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Position const* p2 = ecs_get(it->world, ents[j], Position);
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float dx = p2->x - p[i].x;
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@ -151,7 +153,7 @@ void VehicleHandling(ecs_iter_t *it) {
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// NOTE(zaklaus): Update passenger position
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{
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Velocity *v2 = ecs_get_mut(it->world, pe, Velocity);
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Velocity *v2 = ecs_get_mut_ex(it->world, pe, Velocity);
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entity_set_position(pe, p[i].x, p[i].y);
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*v2 = v[i];
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}
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@ -72,7 +72,7 @@ Item *item_get_data(uint64_t ent) {
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if (!world_entity_valid(ent)) return NULL;
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// if (ecs_get(world_ecs(), ent, ItemAlreadyEdited)) return NULL;
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// ecs_add(world_ecs(), ent, ItemAlreadyEdited);
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return ecs_get_mut_if(world_ecs(), ent, Item);
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return ecs_get_mut_if_ex(world_ecs(), ent, Item);
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}
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const Item *item_get_data_const(uint64_t ent) {
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@ -17,9 +17,11 @@
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#define ECO2D_STREAM_ACTIONFILTER 1
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ZPL_TABLE(static, world_snapshot, world_snapshot_, entity_view);
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ZPL_TABLE(static, world_component_cache, world_component_cache_, zpl_uintptr); // TODO(inlife): not use for long
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static world_data world = {0};
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static world_snapshot streamer_snapshot;
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static world_component_cache component_cache;
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entity_view *world_build_entity_view(int64_t e) {
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entity_view *cached_ev = world_snapshot_get(&streamer_snapshot, e);
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@ -74,7 +76,7 @@ entity_view *world_build_entity_view(int64_t e) {
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view.has_items = true;
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for (int i = 0; i < ITEMS_INVENTORY_SIZE; i += 1) {
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const Item *it = ecs_get(world_ecs(), inv->items[i], Item);
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const Item *it = ecs_get_if(world_ecs(), inv->items[i], Item);
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view.items[i] = it ? *it : (Item){0};
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}
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@ -90,7 +92,7 @@ entity_view *world_build_entity_view(int64_t e) {
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view.has_storage_items = true;
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for (int i = 0; i < ITEMS_CONTAINER_SIZE; i += 1) {
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const Item *it = ecs_get(world_ecs(), ic->items[i], Item);
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const Item *it = ecs_get_if(world_ecs(), ic->items[i], Item);
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view.storage_items[i] = it ? *it : (Item){0};
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}
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@ -247,6 +249,7 @@ void world_init_mapping(void) {
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world.block_mapping = zpl_malloc(sizeof(block_id*)*zpl_square(world.chunk_amount));
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world.outer_block_mapping = zpl_malloc(sizeof(block_id*)*zpl_square(world.chunk_amount));
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world_snapshot_init(&streamer_snapshot, zpl_heap());
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world_component_cache_init(&component_cache, zpl_heap());
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}
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static inline
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@ -303,6 +306,7 @@ int32_t world_destroy(void) {
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zpl_mfree(world.block_mapping);
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zpl_mfree(world.outer_block_mapping);
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world_snapshot_destroy(&streamer_snapshot);
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world_component_cache_destroy(&component_cache);
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zpl_memset(&world, 0, sizeof(world));
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zpl_printf("[INFO] World was destroyed.\n");
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return WORLD_ERROR_NONE;
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@ -340,17 +344,13 @@ static void world_tracker_update(uint8_t ticker, float freq, uint8_t radius) {
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}
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}
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// NOTE(zaklaus): clear out our streaming snapshot
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// TODO(zaklaus): move this to zpl
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{
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zpl_array_clear(streamer_snapshot.hashes);
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zpl_array_clear(streamer_snapshot.entries);
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}
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world_snapshot_clear(&streamer_snapshot);
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}
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}
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int32_t world_update() {
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profile (PROF_UPDATE_SYSTEMS) {
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world_component_cache_clear(&component_cache);
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ecs_progress(world.ecs, 0.0f);
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}
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@ -600,3 +600,21 @@ bool world_entity_valid(ecs_entity_t e) {
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if (!e) return false;
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return ecs_is_alive(world_ecs(), e);
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}
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void * world_component_cached(ecs_world_t *world, ecs_entity_t entity, ecs_id_t id) {
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// return ecs_get_mut_id(world, entity, id);
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static char buffer[256] = {0};
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zpl_snprintf(buffer, 256, "%llu_%llu", entity, id);
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uint64_t uid = zpl_crc64(buffer, zpl_strlen(buffer));
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zpl_uintptr *value = world_component_cache_get(&component_cache, uid);
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if (!value) {
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void *the_value = ecs_get_mut_id(world, entity, id);
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world_component_cache_set(&component_cache, uid, (zpl_uintptr)the_value);
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value = world_component_cache_get(&component_cache, uid);
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}
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return (void *)*value;
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}
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@ -114,3 +114,4 @@ int64_t *world_chunk_fetch_entities_realpos(float x, float y, size_t *ents_len);
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int64_t *world_chunk_query_entities(int64_t e, size_t *ents_len, int8_t radius);
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bool world_entity_valid(ecs_entity_t e);
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void *world_component_cached(ecs_world_t *world, ecs_entity_t entity, ecs_id_t id);
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